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add simple cost analysis
Signed-off-by: Jason Hall <jason@chainguard.dev>
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iac/cost.md
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iac/cost.md
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# Minimum Cost
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Based on the configured resources, estimated minimum monthly cost with no traffic:
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GKE Autopilot:
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- 1 pod with 100m CPU / 128Mi RAM: ~$3-5/month (Autopilot charges for actual pod resources)
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LoadBalancer Service:
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- TCP LoadBalancer with forwarding rules: ~$18-22/month (Google Cloud Load Balancer pricing)
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Cloud Run:
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- Minimal idle cost for 1 CPU/2GB instance: ~$0-2/month (only charges when processing requests)
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Other resources (minimal cost):
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- DNS zone and records: ~$0.50/month
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- Secret Manager: ~$0.18/month (6 secrets)
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- Container Registry storage: ~$0.10/month
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Total estimated minimum cost: ~$22-30/month
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The LoadBalancer is the largest cost component at ~75% of the total. The GKE Autopilot pod and Cloud Run service are relatively efficient for small workloads, but the dedicated TCP LoadBalancer has a fixed monthly cost regardless of traffic volume.
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# Usage Cost
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Cloud Run per-second costs:
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- CPU: 1 vCPU × $0.00002400/vCPU-second = $0.000024/second
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- Memory: 2GB × $0.00000250/GB-second = $0.000005/second
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- Total: ~$0.000029/second per Cloud Run instance
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Per-80-user cost:
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- Assuming each instance handles ~80 concurrent chess games
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- Cost per user-second: $0.000029 ÷ 80 = ~$0.00000036/user-second
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- Cost per user-minute: ~$0.000022/user-minute
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- Cost per user-hour: ~$0.0013/user-hour
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Example scenarios:
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- 80 users playing for 10 minutes: ~$0.018
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- 160 users (2 instances) for 30 minutes: ~$0.11
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- 800 users (10 instances) for 1 hour: ~$1.04
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The chess game's real-time nature means users stay connected for entire game durations (typically 10-60 minutes), making this quite cost-effective at ~$0.0013 per user per hour of gameplay.
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On the other hand, a consistently active user would cost ~$0.94/user/month, so if this got popular and garnered 1M active users 24/7, it would cost $940k. So, that's something to think about...
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