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Update README.md

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- **Build** - if all edges of an HQ are Fortified by you, you can build a structure
- you can only have one of each structure
- if a Rover occupied the space, it gets one free move out before building.
- **Medic** - if a Rover is adjacent to a Medic HQ, they can Heal 1 HP for one action
- **Space Port** - moving into a Space Port HQ puts the Rover into orbit. Remove it from the board.
- a Rover in orbit can descend into any unoccupied space on this board not bordering an enemy Fortification, or any unoccupied space next to the Space Port.
- in multi-planetary games, Rovers in orbit can also descend into other planets.
- **Factory** - each turn, a Factory can produce a new Rover for one action.
- **Factory**
- a Factory can produce a new Rover in an adjacent space, for one action, or
- if a Rover is adjacent to a Medic HQ, it can Heal 1 HP for one action.
- **Drill Cannon** - a Drill Cannon HQ must power up for 3 actions (they may be non-consecutive actions), then can fire on any enemy Rover or Fortification on the board, and automatically hitting.
- each time the Drill Cannon fires, it must power up for 3 actions before it can fire again.
- **Destroy** - return an HQ building to an empty Fortified HQ space