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Update README.md
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- HQs count as 2 spaces for determining shooting range
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- Fortifications are always hit (don't roll)
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- **Build** - if all edges of an HQ are Fortified by you, you can build a structure
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- you can only have one of each structure
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- **Medic** - if a Rover is adjacent to a Medic HQ, they can Heal 1 HP for one action
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- **Space Port** - moving into a Space Port HQ puts the Rover into orbit
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- a Rover in orbit can descend into any unoccupied space on this board not bordering an enemy Fortification, or any unoccupied space next to the Space Port.
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@ -25,6 +26,8 @@ The board is a [snub dodecahedron](https://en.wikipedia.org/wiki/Snub_dodecahedr
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The bottom pentagon and its surrounding 14 triangles are not used, and cannot be moved or shot thorough. Their borders with other spaces are counted as Fortifications
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Players start by rolling off to go first, and place their rover in an empty HQ space.
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## Taking Hits
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Rovers and HQ Buildings start with 5 hit points. Each time an enemy hits and wounds, remove a hit point. At zero hit points, the Rover is destroyed
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