package html // CanvasElement represents the HTML element. type CanvasElement[C HTMLContent] basicElement[C] // Canvas creates a new element. func Canvas(children ...HTMLContent) *CanvasElement[HTMLContent] { return &CanvasElement[HTMLContent]{ tagName: "canvas", content: children, } } // Render returns the HTML string representation. func (e *CanvasElement[C]) Render() string { return (*basicElement[C])(e).Render() } // Attr sets an arbitrary attribute as an escape hatch. func (e *CanvasElement[C]) Attr(key, value string) *CanvasElement[C] { e.attributes = append(e.attributes, Attribute{Key: key, Value: value}) return e }