Implement NEScript compiler Milestone 1 ("Hello Sprite")
Complete implementation of the NEScript compiler pipeline for M1:
- Lexer: full tokenization with hex/binary/decimal literals, all keywords, operators
- Parser: recursive descent with Pratt expression parsing (M1 subset)
- Analyzer: symbol resolution, type checking, memory allocation
- 6502 Assembler: full opcode encoding table (~150 valid combinations)
- Code Generator: AST → 6502 instructions (direct, no IR for M1)
- Runtime: NES hardware init, NMI handler, controller read, OAM DMA
- Linker: NROM layout, vector table, palette loading, CHR data
- ROM Builder: iNES header generation, PRG/CHR padding
- CLI: `build` and `check` subcommands via clap
143 tests across all modules:
- 22 lexer tests (literals, keywords, operators, error recovery)
- 18 parser tests (expressions, statements, game structure, errors)
- 7 analyzer tests (symbol resolution, memory allocation, transitions)
- 30 assembler tests (every addressing mode, label resolution)
- 7 codegen tests (var init, arithmetic, buttons, draw, comparisons)
- 11 runtime tests (init sequence, NMI handler, controller read)
- 10 ROM builder tests (iNES format, mirroring, banking, validation)
- 5 linker tests (vector table, CHR data, palette loading)
- 7 integration tests (end-to-end compilation, error detection)
CI: GitHub Actions for check, fmt, clippy, test
Pre-commit: script for local fmt + clippy + test validation
https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:07:56 +00:00
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use crate::lexer::Span;
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use std::fmt;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Level {
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Error,
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Warning,
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#[allow(dead_code)]
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Info,
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}
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/// Error codes organized by compiler phase.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ErrorCode {
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// E01xx: Lexer errors
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E0101, // unterminated string
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E0102, // invalid character
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E0103, // number literal overflow
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// E02xx: Type errors
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E0201, // type mismatch
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#[allow(dead_code)]
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E0202, // invalid cast
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E0203, // invalid operation for type
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// E03xx: Memory errors
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#[allow(dead_code)]
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E0301, // zero-page overflow
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// E04xx: Control flow errors
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E0401, // call depth exceeded
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E0402, // recursion detected
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#[allow(dead_code)]
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E0403, // unreachable state
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E0404, // transition to undefined state
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// E05xx: Declaration errors
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E0501, // duplicate declaration
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E0502, // undefined variable
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E0503, // undefined function
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E0504, // missing start declaration
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#[allow(dead_code)]
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E0505, // multiple start declarations
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// W01xx: Warnings
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#[allow(dead_code)]
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W0101, // expensive multiply/divide operation
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#[allow(dead_code)]
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W0102, // loop without break or wait_frame
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W0103, // unused variable
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2026-04-12 10:01:44 +00:00
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W0104, // unreachable state
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Implement NEScript compiler Milestone 1 ("Hello Sprite")
Complete implementation of the NEScript compiler pipeline for M1:
- Lexer: full tokenization with hex/binary/decimal literals, all keywords, operators
- Parser: recursive descent with Pratt expression parsing (M1 subset)
- Analyzer: symbol resolution, type checking, memory allocation
- 6502 Assembler: full opcode encoding table (~150 valid combinations)
- Code Generator: AST → 6502 instructions (direct, no IR for M1)
- Runtime: NES hardware init, NMI handler, controller read, OAM DMA
- Linker: NROM layout, vector table, palette loading, CHR data
- ROM Builder: iNES header generation, PRG/CHR padding
- CLI: `build` and `check` subcommands via clap
143 tests across all modules:
- 22 lexer tests (literals, keywords, operators, error recovery)
- 18 parser tests (expressions, statements, game structure, errors)
- 7 analyzer tests (symbol resolution, memory allocation, transitions)
- 30 assembler tests (every addressing mode, label resolution)
- 7 codegen tests (var init, arithmetic, buttons, draw, comparisons)
- 11 runtime tests (init sequence, NMI handler, controller read)
- 10 ROM builder tests (iNES format, mirroring, banking, validation)
- 5 linker tests (vector table, CHR data, palette loading)
- 7 integration tests (end-to-end compilation, error detection)
CI: GitHub Actions for check, fmt, clippy, test
Pre-commit: script for local fmt + clippy + test validation
https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:07:56 +00:00
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}
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impl fmt::Display for ErrorCode {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let code = match self {
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Self::E0101 => "E0101",
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Self::E0102 => "E0102",
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Self::E0103 => "E0103",
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Self::E0201 => "E0201",
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Self::E0202 => "E0202",
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Self::E0203 => "E0203",
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Self::E0301 => "E0301",
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Self::E0401 => "E0401",
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Self::E0402 => "E0402",
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Self::E0403 => "E0403",
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Self::E0404 => "E0404",
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Self::E0501 => "E0501",
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Self::E0502 => "E0502",
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Self::E0503 => "E0503",
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Self::E0504 => "E0504",
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Self::E0505 => "E0505",
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Self::W0101 => "W0101",
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Self::W0102 => "W0102",
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Self::W0103 => "W0103",
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Self::W0104 => "W0104",
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};
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write!(f, "{code}")
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}
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}
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impl ErrorCode {
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pub fn level(self) -> Level {
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match self {
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Self::W0101 | Self::W0102 | Self::W0103 | Self::W0104 => Level::Warning,
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_ => Level::Error,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct Label {
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pub span: Span,
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pub message: String,
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}
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#[derive(Debug, Clone)]
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pub struct Diagnostic {
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pub level: Level,
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pub code: ErrorCode,
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pub message: String,
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pub span: Span,
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pub labels: Vec<Label>,
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pub help: Option<String>,
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pub note: Option<String>,
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}
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impl Diagnostic {
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pub fn error(code: ErrorCode, message: impl Into<String>, span: Span) -> Self {
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Self {
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level: code.level(),
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code,
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message: message.into(),
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span,
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labels: Vec::new(),
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help: None,
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note: None,
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}
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}
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#[must_use]
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pub fn with_help(mut self, help: impl Into<String>) -> Self {
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self.help = Some(help.into());
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self
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}
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#[must_use]
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pub fn with_note(mut self, note: impl Into<String>) -> Self {
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self.note = Some(note.into());
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self
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}
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#[must_use]
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pub fn with_label(mut self, span: Span, message: impl Into<String>) -> Self {
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self.labels.push(Label {
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span,
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message: message.into(),
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});
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self
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}
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pub fn is_error(&self) -> bool {
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self.level == Level::Error
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}
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}
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impl fmt::Display for Diagnostic {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let level = match self.level {
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Level::Error => "error",
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Level::Warning => "warning",
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Level::Info => "info",
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};
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write!(f, "{level}[{}]: {}", self.code, self.message)
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}
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}
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