mirror of
https://github.com/imjasonh/nescript
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51 lines
1.8 KiB
Text
51 lines
1.8 KiB
Text
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// Comparisons — uses every comparison operator (==, !=, <, <=,
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// >, >=) to drive a different pip on screen. Each pip only
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// lights up when its corresponding comparison is true, so at
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// any given moment the set of visible pips is a direct readout
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// of which comparisons are passing.
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//
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// What this exercises end-to-end:
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// - All six comparison operators in `if` conditions
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// - Their lowering through `CmpKind::{Eq,Ne,Lt,LtEq,Gt,GtEq}`
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// in `src/codegen/ir_codegen.rs::gen_cmp`
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// - Each one correctly mapping to `BEQ`/`BNE`/`BCC`/`BCS` and
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// producing the expected truth value in a branch
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//
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// The `value` variable ramps from 0 to 255 so the six
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// comparisons against MIDPOINT (=128) all fire across one cycle.
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//
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// Build: cargo run -- build examples/comparisons.ne
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game "Comparisons" {
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mapper: NROM
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}
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const MIDPOINT: u8 = 128
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var value: u8 = 0
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on frame {
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// Slowly ramp through 0..255 and wrap. At the wrap the u8
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// overflow resets value to 0 — intentional, the pips will
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// re-animate.
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value += 1
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// Always-visible player sprite so the harness has at least
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// one solid OAM entry every frame. Its position reflects
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// the current ramp value — easy to read at a glance.
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draw Player at: (value, 120)
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// Each comparison drives a pip at a fixed X position along
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// the top. When its condition is true, the pip draws; when
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// false, the draw is skipped and the cursor's next slot
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// stays hidden from the OAM clear's $FE Y byte.
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if value == MIDPOINT { draw Pip at: ( 32, 16) }
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if value != MIDPOINT { draw Pip at: ( 64, 16) }
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if value < MIDPOINT { draw Pip at: ( 96, 16) }
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if value <= MIDPOINT { draw Pip at: (128, 16) }
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if value > MIDPOINT { draw Pip at: (160, 16) }
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if value >= MIDPOINT { draw Pip at: (192, 16) }
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}
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start Main
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