From 0a6be600f2988de69473ad8036ed35d448c3c62b Mon Sep 17 00:00:00 2001 From: Claude Date: Mon, 13 Apr 2026 13:08:11 +0000 Subject: [PATCH] readme: surface platformer source link under the demo GIF The GIF made it into the README in the previous commit but the source link was buried inside an italic caption. Promote it to its own "Source:" line right under the image so readers see it without having to parse a sentence, and add a pointer to the tile generator binary next to it. https://claude.ai/code/session_01BcCcHi6FUmTh8jC7UgkA3A --- README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 4a8ca0d..7397365 100644 --- a/README.md +++ b/README.md @@ -6,11 +6,14 @@ NEScript compiles `.ne` source files directly into playable iNES ROM files, with ![Platformer demo](docs/platformer.gif) -*An end-to-end side-scrolling platformer compiled from a single -[`.ne` source file](examples/platformer.ne) — custom CHR art, full +An end-to-end side-scrolling platformer — custom CHR art, full background nametable with per-region palettes, physics-driven hero, scrolling camera, enemies, coins, user-declared SFX/music, and a -Title → Playing state machine, all in 24 KB of 6502 code.* +Title → Playing state machine — all in a single 24 KB iNES ROM +compiled from one NEScript source file. + +**Source:** [`examples/platformer.ne`](examples/platformer.ne) · +**Regenerate the tile art:** `cargo run --bin gen_platformer_tiles` ## Quick Start