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https://github.com/imjasonh/nescript
synced 2026-07-09 01:16:12 +00:00
Add Player 2 controller support
Parser: - p1.button.X and p2.button.X syntax - Emits Expr::ButtonRead with Some(Player::P1) or Some(Player::P2) - Plain button.X still works (defaults to P1) - Removed #[allow(dead_code)] from Player::P1 and Player::P2 Runtime: - NMI handler now reads both $4016 (JOY1) and $4017 (JOY2) in the same loop, shifting 8 bits into ZP_INPUT_P1 ($01) and ZP_INPUT_P2 ($08) simultaneously - JOY2 register constant added Codegen: - Button reads select correct ZP address based on Player variant - gen_condition and gen_expr both handle P1/P2 dispatching Tests: 245 (3 new parser tests: p1/p2 button read + shift-assign) https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
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5 changed files with 100 additions and 8 deletions
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@ -539,9 +539,13 @@ impl CodeGen {
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/// (non-zero = true, zero = false).
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fn gen_condition(&mut self, expr: &Expr) {
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match expr {
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Expr::ButtonRead(_, button, _) => {
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Expr::ButtonRead(player, button, _) => {
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let mask = button_mask(button);
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self.emit(LDA, AM::ZeroPage(self.input_addr));
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let addr = match player {
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Some(Player::P2) => 0x08, // ZP_INPUT_P2
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_ => self.input_addr, // P1 or default
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};
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self.emit(LDA, AM::ZeroPage(addr));
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self.emit(AND, AM::Immediate(mask));
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}
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Expr::BinaryOp(left, op, right, _) => match op {
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@ -682,9 +686,13 @@ impl CodeGen {
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}
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}
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}
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Expr::ButtonRead(_, button, _) => {
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Expr::ButtonRead(player, button, _) => {
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let mask = button_mask(button);
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self.emit(LDA, AM::ZeroPage(self.input_addr));
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let addr = match player {
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Some(Player::P2) => 0x08, // ZP_INPUT_P2
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_ => self.input_addr,
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};
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self.emit(LDA, AM::ZeroPage(addr));
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self.emit(AND, AM::Immediate(mask));
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}
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Expr::Cast(inner, _, _) => {
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@ -218,9 +218,7 @@ pub enum UnaryOp {
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Player {
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#[allow(dead_code)]
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P1,
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#[allow(dead_code)]
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P2,
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}
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@ -1287,13 +1287,37 @@ impl Parser {
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let span = self.current_span();
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self.advance();
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// Check for button.X
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// Check for button.X (player 1 default)
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if name == "button" && *self.peek() == TokenKind::Dot {
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self.advance();
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let (button, _) = self.expect_name()?;
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return Ok(Expr::ButtonRead(None, button, span));
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}
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// Check for p1.button.X / p2.button.X
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if (name == "p1" || name == "p2") && *self.peek() == TokenKind::Dot {
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self.advance();
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// Expect 'button'
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if let TokenKind::Ident(kw) = self.peek().clone() {
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if kw == "button" {
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self.advance();
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self.expect(&TokenKind::Dot)?;
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let (button, _) = self.expect_name()?;
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let player = if name == "p1" {
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Some(Player::P1)
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} else {
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Some(Player::P2)
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};
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return Ok(Expr::ButtonRead(player, button, span));
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}
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}
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return Err(Diagnostic::error(
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ErrorCode::E0201,
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"expected 'button' after 'p1.' or 'p2.'",
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self.current_span(),
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));
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}
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// Check for array index
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if *self.peek() == TokenKind::LBracket {
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self.advance();
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@ -943,3 +943,59 @@ fn array_index_compound_assign() {
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let frame = prog.states[0].on_frame.as_ref().unwrap();
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assert_eq!(frame.statements.len(), 3);
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}
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#[test]
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fn parse_p1_button_read() {
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let src = r#"
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game "T" { mapper: NROM }
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var x: u8 = 0
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on frame {
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if p1.button.a { x += 1 }
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}
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start Main
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"#;
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let prog = parse_ok(src);
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let frame = prog.states[0].on_frame.as_ref().unwrap();
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match &frame.statements[0] {
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Statement::If(Expr::ButtonRead(Some(Player::P1), button, _), _, _, _, _) => {
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assert_eq!(button, "a");
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}
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other => panic!("expected P1 button read, got {other:?}"),
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}
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}
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#[test]
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fn parse_p2_button_read() {
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let src = r#"
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game "T" { mapper: NROM }
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var x: u8 = 0
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on frame {
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if p2.button.start { x += 1 }
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}
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start Main
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"#;
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let prog = parse_ok(src);
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let frame = prog.states[0].on_frame.as_ref().unwrap();
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match &frame.statements[0] {
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Statement::If(Expr::ButtonRead(Some(Player::P2), button, _), _, _, _, _) => {
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assert_eq!(button, "start");
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}
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other => panic!("expected P2 button read, got {other:?}"),
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}
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}
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#[test]
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fn parse_shift_assign_operators() {
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let src = r#"
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game "T" { mapper: NROM }
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var x: u8 = 1
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on frame {
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x <<= 1
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x >>= 1
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}
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start Main
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"#;
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let prog = parse_ok(src);
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let frame = prog.states[0].on_frame.as_ref().unwrap();
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assert_eq!(frame.statements.len(), 2);
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}
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@ -16,6 +16,7 @@ const APU_FRAME: u16 = 0x4017;
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/// Zero-page locations used by the runtime.
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pub const ZP_FRAME_FLAG: u8 = 0x00;
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pub const ZP_INPUT_P1: u8 = 0x01;
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pub const ZP_INPUT_P2: u8 = 0x08;
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/// Generate the NES hardware initialization sequence.
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/// This runs at RESET and sets up the hardware before user code.
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@ -110,12 +111,17 @@ pub fn gen_nmi() -> Vec<Instruction> {
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out.push(Instruction::new(LDA, AM::Immediate(0x00)));
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out.push(Instruction::new(STA, AM::Absolute(JOY1)));
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// Read 8 button bits into ZP_INPUT_P1
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// Read 8 button bits from controller 1 ($4016) into ZP_INPUT_P1
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// and 8 button bits from controller 2 ($4017) into ZP_INPUT_P2
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// simultaneously — shift each port's carry into its ZP byte.
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out.push(Instruction::new(LDX, AM::Immediate(0x08)));
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out.push(Instruction::new(NOP, AM::Label("__read_input".into())));
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out.push(Instruction::new(LDA, AM::Absolute(JOY1)));
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out.push(Instruction::new(LSR, AM::Accumulator));
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out.push(Instruction::new(ROL, AM::ZeroPage(ZP_INPUT_P1)));
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out.push(Instruction::new(LDA, AM::Absolute(0x4017))); // JOY2
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out.push(Instruction::new(LSR, AM::Accumulator));
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out.push(Instruction::new(ROL, AM::ZeroPage(ZP_INPUT_P2)));
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out.push(Instruction::implied(DEX));
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out.push(Instruction::new(
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BNE,
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