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docs: add docs/war.gif demo to README
Captures the first ~6 s of examples/war.ne via the same puppeteer + jsnes + gifenc pipeline that powers docs/platformer.gif: title menu thumbnail, 52-card deal animation, and a few rounds of CPU vs CPU play. Embedded in the top-level README right under the platformer demo. record_gif.mjs gains a 6th positional arg for the warmup override (defaulting to the existing WARMUP env / 30) so the war command can keep its title menu as the first frame while platformer keeps skipping past its own title. The CI emulator job and the pre-commit hook both rebuild the gif into a tmp path and fail-with-fix-command if the committed copy is stale; the war trigger covers war.ne, war.nes, any examples/war/*.ne include, plus the recorder and harness.
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6 changed files with 107 additions and 41 deletions
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CLAUDE.md
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CLAUDE.md
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@ -22,22 +22,28 @@ re-derive the project conventions from scratch.
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tmp path and fails if the committed version differs, pointing at
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the exact `cargo run -- build examples/<name>.ne` to run. The
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pre-commit hook under `scripts/pre-commit` catches this locally.
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- **`docs/platformer.gif` is committed** and embedded in the
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top-level README as the project demo. `gifenc` + `jsnes` are
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deterministic, so the gif's bytes are a function of the compiler,
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the runtime, the harness, and `examples/platformer.ne`. Any change
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to those that affects the first ~6 seconds of observable platformer
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gameplay must be followed by regenerating the gif:
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- **`docs/platformer.gif` and `docs/war.gif` are committed** and
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embedded in the top-level README as the project demos. `gifenc` +
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`jsnes` are deterministic, so each gif's bytes are a function of
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the compiler, the runtime, the harness, and the underlying `.ne`
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source(s). Any change to those that affects the first ~6 seconds
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of observable gameplay must be followed by regenerating the
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affected gif:
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```bash
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node tests/emulator/record_gif.mjs platformer 360 2 docs/platformer.gif
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node tests/emulator/record_gif.mjs war 360 2 docs/war.gif 4
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```
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and committing it in the same change. CI's `emulator` job renders
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a fresh gif and fails if the committed one doesn't byte-match. The
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pre-commit hook rebuilds the gif when `platformer.ne`, `platformer.nes`,
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`record_gif.mjs`, or `harness.html` is staged (and `tests/emulator/node_modules`
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is installed).
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(The trailing `4` on the war command is the warmup-frames
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override — war's title menu is the gif thumbnail, so we don't
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skip past it the way the platformer recording does.) Commit the
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regenerated gif in the same change. CI's `emulator` job renders
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fresh gifs and fails if either committed copy doesn't byte-match.
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The pre-commit hook rebuilds whichever gif is affected when
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`platformer.ne`, `platformer.nes`, any file under `examples/war/`,
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`war.ne`, `war.nes`, `record_gif.mjs`, or `harness.html` is
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staged (and `tests/emulator/node_modules` is installed).
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- `docs/future-work.md` lists the remaining gaps. If you implement
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something from that file, update the doc in the same PR.
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