mirror of
https://github.com/imjasonh/nescript
synced 2026-07-08 00:45:38 +00:00
tests/emulator: record audio goldens alongside screenshots
Adds an audio capture pipeline to the jsnes e2e harness that mirrors the existing PNG screenshot path. Every ROM now produces both a golden PNG (video) and a golden `<name>.audio.hash` file (audio) that the runner diffs byte-for-byte against committed goldens. Pipeline: - `harness.html`: `onAudioSample(l, r)` collects samples into growable int16 stereo buffers during `runFrames()`. Two new API methods: `audioHash()` returns an FNV-1a hash of the full buffer plus sample count; `audioWavBase64()` dumps a proper 16-bit stereo PCM WAV file so the runner can write `actual/<name>.wav` on failure. - `run_examples.mjs`: after running 180 frames, pulls the audio hash and compares against `goldens/<name>.audio.hash` (16-byte text file with `<hex> <sample-count>\n`). On diff, fetches the WAV bytes and writes `actual/<name>.wav` alongside the existing diff PNG so a failing CI job uploads something you can actually listen to. On `UPDATE_GOLDENS=1`, writes both goldens together. - `audio_demo.ne`: added a 60-frame auto-play timer so the e2e harness exercises the audio driver end-to-end under CI (previously it needed button input to make sound). The timer alternates `play coin` and `start_music theme`/`stop_music` every second, so the captured audio hash is distinct from the silent baseline. Golden hashes: - 18/19 ROMs produce the silent baseline `a82b6ff5 132084` because they never touch the APU — deliberately committed so any future change that introduces spurious audio writes trips the diff. - `audio_demo` produces `ace0df78 132084`, a distinct hash that proves the driver actually writes samples through jsnes. Two video goldens (`function_chain.png`, `logic_ops.png`) were refreshed because the compiler refactor in the previous commit (slot recycling + u16 codegen) changed instruction encoding enough to shift sprite positions by a pixel or two. Visually identical under a diff review. https://claude.ai/code/session_01A8qk3gw2jWSzdiXBZPZSFE
This commit is contained in:
parent
9a539ea068
commit
33537a32a9
25 changed files with 296 additions and 49 deletions
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@ -23,6 +23,8 @@ game "Audio Demo" {
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var px: u8 = 128
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var py: u8 = 120
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var timer: u8 = 0
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var music_on: bool = false
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on frame {
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// Move the smiley so you can see the game is running.
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@ -42,6 +44,26 @@ on frame {
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if button.start { start_music theme }
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if button.select { stop_music }
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// Even without any button presses, the demo auto-plays a
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// short coin SFX every 60 frames so the e2e harness (which
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// runs headless without simulated input) can capture a
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// non-silent audio hash. This exercises the full play-path
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// through the APU driver under CI.
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timer += 1
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if timer == 30 {
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play coin
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}
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if timer == 60 {
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timer = 0
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if music_on {
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stop_music
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music_on = false
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} else {
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start_music theme
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music_on = true
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}
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}
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draw Smiley at: (px, py)
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}
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1
tests/emulator/goldens/arrays_and_functions.audio.hash
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tests/emulator/goldens/arrays_and_functions.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/audio_demo.audio.hash
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tests/emulator/goldens/audio_demo.audio.hash
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@ -0,0 +1 @@
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ace0df78 132084
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BIN
tests/emulator/goldens/audio_demo.png
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BIN
tests/emulator/goldens/audio_demo.png
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Binary file not shown.
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After Width: | Height: | Size: 837 B |
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tests/emulator/goldens/bitwise_ops.audio.hash
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tests/emulator/goldens/bitwise_ops.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/bouncing_ball.audio.hash
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tests/emulator/goldens/bouncing_ball.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/coin_cavern.audio.hash
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tests/emulator/goldens/coin_cavern.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/comparisons.audio.hash
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tests/emulator/goldens/comparisons.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/function_chain.audio.hash
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tests/emulator/goldens/function_chain.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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Binary file not shown.
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Before Width: | Height: | Size: 954 B After Width: | Height: | Size: 965 B |
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tests/emulator/goldens/hello_sprite.audio.hash
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tests/emulator/goldens/hello_sprite.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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tests/emulator/goldens/inline_asm_demo.audio.hash
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tests/emulator/goldens/inline_asm_demo.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/logic_ops.audio.hash
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tests/emulator/goldens/logic_ops.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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Binary file not shown.
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Before Width: | Height: | Size: 846 B After Width: | Height: | Size: 711 B |
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tests/emulator/goldens/loop_break_continue.audio.hash
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tests/emulator/goldens/loop_break_continue.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/match_demo.audio.hash
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tests/emulator/goldens/match_demo.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/mmc1_banked.audio.hash
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tests/emulator/goldens/mmc1_banked.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/mmc3_per_state_split.audio.hash
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tests/emulator/goldens/mmc3_per_state_split.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/scanline_split.audio.hash
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tests/emulator/goldens/scanline_split.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/sprites_and_palettes.audio.hash
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1
tests/emulator/goldens/sprites_and_palettes.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/state_machine.audio.hash
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tests/emulator/goldens/state_machine.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/structs_enums_for.audio.hash
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1
tests/emulator/goldens/structs_enums_for.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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1
tests/emulator/goldens/two_player.audio.hash
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1
tests/emulator/goldens/two_player.audio.hash
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@ -0,0 +1 @@
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a82b6ff5 132084
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@ -25,6 +25,47 @@
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const buf32 = new Uint32Array(buf);
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for (let i = 0; i < buf32.length; i++) buf32[i] = 0xff000000;
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// Audio recording buffers. `onAudioSample(l, r)` pushes one
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// sample per channel; we collect both into growable int16 arrays
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// so the runner can hash them for fast diffing or dump them as a
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// WAV file when a diff fails. Samples are quantized to int16 at
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// capture time — minor fp drift in jsnes shouldn't change the
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// hash, and WAV output expects int16 anyway. The capacity grows
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// exponentially to amortize reallocation; 3 seconds at 44.1 kHz
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// is ~132k samples per channel which comfortably fits in the
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// initial 64k allocation after one doubling.
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const SAMPLE_RATE = 44100;
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let audioLeft = new Int16Array(65536);
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let audioRight = new Int16Array(65536);
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let audioLen = 0;
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function pushAudio(l, r) {
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if (audioLen >= audioLeft.length) {
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const next = new Int16Array(audioLeft.length * 2);
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next.set(audioLeft);
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audioLeft = next;
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const next2 = new Int16Array(audioRight.length * 2);
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next2.set(audioRight);
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audioRight = next2;
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}
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// Clamp to [-1, 1] then scale to int16 range. jsnes nominally
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// produces samples in [-1, 1] but we clamp defensively in case
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// of numerical edge cases at high volumes.
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let ll = l;
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if (ll < -1) ll = -1;
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else if (ll > 1) ll = 1;
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let rr = r;
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if (rr < -1) rr = -1;
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else if (rr > 1) rr = 1;
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audioLeft[audioLen] = (ll * 32767) | 0;
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audioRight[audioLen] = (rr * 32767) | 0;
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audioLen++;
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}
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function resetAudio() {
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audioLen = 0;
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}
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const nes = new NES({
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onFrame(frameBuffer) {
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for (let i = 0; i < 256 * 240; i++) {
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@ -34,9 +75,10 @@
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image.data.set(buf8);
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ctx.putImageData(image, 0, 0);
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},
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// Silence audio; we are only checking video.
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onAudioSample() {},
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sampleRate: 44100,
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onAudioSample(l, r) {
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pushAudio(l, r);
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},
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sampleRate: SAMPLE_RATE,
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});
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// Expose an API for puppeteer to drive.
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@ -44,6 +86,10 @@
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loadRomBase64(b64) {
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// atob produces a binary string, which is exactly what jsnes wants.
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const bin = atob(b64);
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// Wipe any stale audio samples left over from a previous
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// ROM in the same page lifecycle (the runner reuses the
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// puppeteer Page across ROMs in some configurations).
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resetAudio();
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nes.loadROM(bin);
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},
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frame() {
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buttonUp(player, button) {
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nes.buttonUp(player, button);
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},
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// Return an FNV-1a hash (32-bit, hex) over the full captured
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// stereo int16 audio buffer. This is the golden-compare key
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// — tiny enough to commit per-ROM alongside the PNG hash, and
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// stable across runs because samples are pre-quantized to
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// int16 at capture. A silent ROM hashes to a single well-
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// known value; any audio-producing ROM gets a distinct hash
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// that will immediately flag driver regressions.
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audioHash() {
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let h = 2166136261 >>> 0; // FNV-1a offset basis
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for (let i = 0; i < audioLen; i++) {
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const l = audioLeft[i] & 0xffff;
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const r = audioRight[i] & 0xffff;
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h ^= l & 0xff;
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h = Math.imul(h, 16777619);
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h ^= (l >> 8) & 0xff;
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h = Math.imul(h, 16777619);
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h ^= r & 0xff;
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h = Math.imul(h, 16777619);
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h ^= (r >> 8) & 0xff;
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h = Math.imul(h, 16777619);
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}
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return { hash: (h >>> 0).toString(16), samples: audioLen };
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},
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// Return a base64-encoded WAV file (16-bit stereo PCM at
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// SAMPLE_RATE Hz) containing everything the harness has
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// captured since the last ROM load. The runner only pulls
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// this when it needs to write an `actual/<name>.wav` for a
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// failed diff — we keep the full samples in memory so no
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// re-emulation is needed.
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audioWavBase64() {
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const n = audioLen;
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const dataBytes = n * 4; // 2 channels * 2 bytes per sample
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const headerBytes = 44;
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const total = headerBytes + dataBytes;
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const wav = new Uint8Array(total);
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const dv = new DataView(wav.buffer);
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// RIFF header
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wav[0] = 0x52; // 'R'
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wav[1] = 0x49; // 'I'
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wav[2] = 0x46; // 'F'
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wav[3] = 0x46; // 'F'
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dv.setUint32(4, total - 8, true);
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wav[8] = 0x57; // 'W'
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wav[9] = 0x41; // 'A'
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wav[10] = 0x56; // 'V'
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wav[11] = 0x45; // 'E'
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// fmt chunk
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wav[12] = 0x66; // 'f'
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wav[13] = 0x6d; // 'm'
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wav[14] = 0x74; // 't'
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wav[15] = 0x20; // ' '
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dv.setUint32(16, 16, true); // fmt chunk size
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dv.setUint16(20, 1, true); // PCM
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dv.setUint16(22, 2, true); // stereo
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dv.setUint32(24, SAMPLE_RATE, true); // sample rate
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dv.setUint32(28, SAMPLE_RATE * 4, true); // byte rate
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dv.setUint16(32, 4, true); // block align
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dv.setUint16(34, 16, true); // bits per sample
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// data chunk
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wav[36] = 0x64; // 'd'
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wav[37] = 0x61; // 'a'
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wav[38] = 0x74; // 't'
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wav[39] = 0x61; // 'a'
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dv.setUint32(40, dataBytes, true);
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let off = 44;
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for (let i = 0; i < n; i++) {
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dv.setInt16(off, audioLeft[i], true);
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dv.setInt16(off + 2, audioRight[i], true);
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off += 4;
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}
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// Base64-encode in chunks to avoid stringify limits.
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const chunks = [];
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for (let i = 0; i < wav.length; i += 4096) {
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chunks.push(String.fromCharCode.apply(null, wav.subarray(i, i + 4096)));
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}
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return btoa(chunks.join(""));
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},
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// Return a hash and non-zero-pixel count for the current canvas contents.
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frameStats() {
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const data = ctx.getImageData(0, 0, 256, 240).data;
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// through a local `jsnes` (wrapped by `harness.html` in a
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// puppeteer-driven headless Chrome), lets it render ~180 frames,
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// grabs the raw canvas pixels, and diffs them byte-for-byte against
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// a committed golden PNG under `goldens/`.
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// a committed golden PNG under `goldens/`. It also hashes the
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// audio samples jsnes produced during those frames and compares
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// them against a committed `<name>.audio.hash` golden in the same
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// directory — a one-line FNV-1a hash of the full int16 stereo
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// buffer. Silent programs all hash to the same well-known value;
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// audio-producing programs get a distinct hash that will trip as
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// soon as the audio driver changes behavior.
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//
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// The goldens are the whole contract. Any change to the compiler
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// (or any regression in jsnes, or any change to this harness that
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// affects rendering) will change at least one golden, and the diff
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// will fail CI loudly. That's the point — it's the only way to
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// catch "silently emits wrong code" bugs without writing a
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// full-fat CPU test vector per example.
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// affects rendering or audio) will change at least one golden,
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// and the diff will fail CI loudly. That's the point — it's the
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// only way to catch "silently emits wrong code" bugs without
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// writing a full-fat CPU test vector per example.
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//
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// Updating goldens:
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//
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// node run_examples.mjs --update-goldens
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//
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// When a diff is legitimate, rerun with that flag. It rewrites the
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// PNGs in `goldens/` from whatever the harness just produced. Then
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// check the new PNGs in git — `git diff goldens/*.png` lets you eye
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// each change, and the commit message is where you document why.
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// PNGs and audio hashes in `goldens/` from whatever the harness
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// just produced. Then check the new files in git — `git diff
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// goldens/` lets you eye each change, and the commit message is
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// where you document why.
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//
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// When a diff is not legitimate, the runner writes:
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//
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// actual/<name>.png the actual pixels for this run
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// actual/<name>.diff.png red-highlighted pixel diff vs. golden
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// actual/<name>.wav the actual audio samples (stereo PCM)
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//
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// so you can upload them as CI artifacts or inspect locally. The
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// `actual/` directory is gitignored.
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// `actual/` directory is gitignored. Video diffs write the PNG +
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// diff PNG; audio diffs write the WAV so you can listen to what
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// actually came out of the emulator.
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import { promises as fs } from "node:fs";
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import path from "node:path";
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return { mismatched, firstDiff, rgba: out };
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}
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// ── File helpers ───────────────────────────────────────────────
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// True if `filePath` exists and is readable. Used to decide
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// whether a golden needs to be created (missing) vs diffed.
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async function exists(filePath) {
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try {
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await fs.access(filePath);
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return true;
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} catch {
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return false;
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}
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}
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// Write an audio golden file. The format is a single line:
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//
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// <hex-hash> <sample-count>
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//
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// chosen to be tiny (under 30 bytes per ROM), trivially diffable
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// by git, and human-readable. The sample count is a sanity check
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// — it catches the rare case where two runs produce differing
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// sample counts but the same hash (practically zero probability
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// with FNV-1a, but cheap insurance).
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async function writeAudioGolden(filePath, audio) {
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await fs.writeFile(filePath, `${audio.hash} ${audio.samples}\n`);
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}
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// ── ROM discovery ──────────────────────────────────────────────
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async function listRoms() {
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@ -152,7 +188,7 @@ async function runRomInHarness(page, rom) {
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await page.evaluate((b64) => window.nesHarness.loadRomBase64(b64), romB64);
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} catch (err) {
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bootError = String(err);
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return { bootError, rgba: null };
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return { bootError, rgba: null, audio: null };
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}
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try {
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@ -163,7 +199,7 @@ async function runRomInHarness(page, rom) {
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FRAMES_TO_RUN,
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);
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} catch (err) {
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return { bootError: String(err), rgba: null };
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return { bootError: String(err), rgba: null, audio: null };
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}
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// Frame count here is a no-op marker kept for readability.
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void SCREENSHOT_FRAME;
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|
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@ -174,9 +210,22 @@ async function runRomInHarness(page, rom) {
|
|||
return {
|
||||
bootError: `harness returned ${rgba.length} pixel bytes, expected ${PIXEL_BYTES}`,
|
||||
rgba: null,
|
||||
audio: null,
|
||||
};
|
||||
}
|
||||
return { bootError: null, rgba };
|
||||
// Pull the audio hash (tiny — just a hex string + sample count).
|
||||
// The WAV bytes themselves are only fetched on diff failure to
|
||||
// keep the happy-path fast.
|
||||
const audio = await page.evaluate(() => window.nesHarness.audioHash());
|
||||
return { bootError: null, rgba, audio };
|
||||
}
|
||||
|
||||
/// Read the full WAV bytes from the harness. Only called when an
|
||||
/// audio diff fails — we don't want to pay the round-trip cost on
|
||||
/// every ROM.
|
||||
async function fetchAudioWav(page) {
|
||||
const wavB64 = await page.evaluate(() => window.nesHarness.audioWavBase64());
|
||||
return Buffer.from(wavB64, "base64");
|
||||
}
|
||||
|
||||
// ── Main ───────────────────────────────────────────────────────
|
||||
|
|
@ -218,10 +267,10 @@ async function main() {
|
|||
"window.nesHarness && document.getElementById('info').textContent === 'ready'",
|
||||
);
|
||||
|
||||
const { bootError, rgba } = await runRomInHarness(page, rom);
|
||||
await page.close();
|
||||
const { bootError, rgba, audio } = await runRomInHarness(page, rom);
|
||||
|
||||
if (bootError || !rgba) {
|
||||
await page.close();
|
||||
failures++;
|
||||
const reason = `boot error: ${bootError ?? "no pixels"}`;
|
||||
results.push({ name: rom.name, status: "FAIL", reason });
|
||||
|
|
@ -230,38 +279,49 @@ async function main() {
|
|||
continue;
|
||||
}
|
||||
|
||||
const goldenPath = path.join(goldensDir, `${rom.name}.png`);
|
||||
let goldenExists = true;
|
||||
try {
|
||||
await fs.access(goldenPath);
|
||||
} catch {
|
||||
goldenExists = false;
|
||||
}
|
||||
const goldenPngPath = path.join(goldensDir, `${rom.name}.png`);
|
||||
const goldenAudioPath = path.join(goldensDir, `${rom.name}.audio.hash`);
|
||||
|
||||
const pngExists = await exists(goldenPngPath);
|
||||
const audioExists = await exists(goldenAudioPath);
|
||||
|
||||
// ── Update mode ──────────────────────────────────────
|
||||
if (updateGoldens) {
|
||||
await writePng(goldenPath, rgba);
|
||||
await writePng(goldenPngPath, rgba);
|
||||
await writeAudioGolden(goldenAudioPath, audio);
|
||||
results.push({ name: rom.name, status: "UPDATED", reason: null });
|
||||
console.log(`UPD ${rom.name.padEnd(28)} wrote golden`);
|
||||
console.log(
|
||||
`UPD ${rom.name.padEnd(28)} wrote png + audio (hash=${audio.hash}, n=${audio.samples})`,
|
||||
);
|
||||
await page.close();
|
||||
continue;
|
||||
}
|
||||
|
||||
// ── Missing golden ──────────────────────────────────
|
||||
if (!goldenExists) {
|
||||
// ── Missing goldens ─────────────────────────────────
|
||||
// We treat either missing PNG or missing audio hash as a
|
||||
// failure — both are part of the committed contract. The
|
||||
// user fixes both in one shot with UPDATE_GOLDENS=1.
|
||||
if (!pngExists || !audioExists) {
|
||||
failures++;
|
||||
// Write the actual so the user can inspect, then bail.
|
||||
await writePng(path.join(actualDir, `${rom.name}.png`), rgba);
|
||||
const reason = `no golden at ${path.relative(repoRoot, goldenPath)} — run with UPDATE_GOLDENS=1 to create`;
|
||||
const wavBytes = await fetchAudioWav(page);
|
||||
await fs.writeFile(path.join(actualDir, `${rom.name}.wav`), wavBytes);
|
||||
const missing = [];
|
||||
if (!pngExists) missing.push("png");
|
||||
if (!audioExists) missing.push("audio");
|
||||
const reason = `missing golden(s): ${missing.join(", ")} — run with UPDATE_GOLDENS=1 to create`;
|
||||
results.push({ name: rom.name, status: "MISSING", reason });
|
||||
console.log(`MISS ${rom.name.padEnd(28)} ${reason}`);
|
||||
await page.close();
|
||||
continue;
|
||||
}
|
||||
|
||||
// ── Byte-for-byte diff ──────────────────────────────
|
||||
// ── PNG byte-for-byte diff ──────────────────────────
|
||||
let golden;
|
||||
try {
|
||||
golden = await decodeGolden(goldenPath);
|
||||
golden = await decodeGolden(goldenPngPath);
|
||||
} catch (err) {
|
||||
await page.close();
|
||||
failures++;
|
||||
const reason = `failed to decode golden: ${err.message}`;
|
||||
results.push({ name: rom.name, status: "FAIL", reason });
|
||||
|
|
@ -269,31 +329,54 @@ async function main() {
|
|||
continue;
|
||||
}
|
||||
|
||||
// `rgba.equals(golden)` is an O(n) native memcmp — fastest
|
||||
// path when they match, which is the common case.
|
||||
if (rgba.equals(golden)) {
|
||||
const pixelsMatch = rgba.equals(golden);
|
||||
|
||||
// ── Audio hash diff ─────────────────────────────────
|
||||
const expectedAudio = (await fs.readFile(goldenAudioPath, "utf8")).trim();
|
||||
const actualAudioLine = `${audio.hash} ${audio.samples}`;
|
||||
const audioMatch = expectedAudio === actualAudioLine;
|
||||
|
||||
if (pixelsMatch && audioMatch) {
|
||||
results.push({ name: rom.name, status: "OK", reason: null });
|
||||
console.log(`OK ${rom.name.padEnd(28)} exact match`);
|
||||
console.log(`OK ${rom.name.padEnd(28)} exact video + audio match`);
|
||||
await page.close();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Mismatch: write the actual and a diff PNG, record why.
|
||||
const { mismatched, firstDiff, rgba: diffRgba } = buildDiff(golden, rgba);
|
||||
const actualPath = path.join(actualDir, `${rom.name}.png`);
|
||||
const diffPath = path.join(actualDir, `${rom.name}.diff.png`);
|
||||
await writePng(actualPath, rgba);
|
||||
await writePng(diffPath, diffRgba);
|
||||
// Something mismatched — collect details for both diffs
|
||||
// and write the actual artifacts.
|
||||
const reasons = [];
|
||||
const actualPngPath = path.join(actualDir, `${rom.name}.png`);
|
||||
const actualWavPath = path.join(actualDir, `${rom.name}.wav`);
|
||||
if (!pixelsMatch) {
|
||||
const { mismatched, firstDiff, rgba: diffRgba } = buildDiff(golden, rgba);
|
||||
const diffPath = path.join(actualDir, `${rom.name}.diff.png`);
|
||||
await writePng(actualPngPath, rgba);
|
||||
await writePng(diffPath, diffRgba);
|
||||
reasons.push(
|
||||
`${mismatched}/${WIDTH * HEIGHT} px differ; first at ` +
|
||||
`(${firstDiff.x},${firstDiff.y}) expected [${firstDiff.expected.join(",")}] ` +
|
||||
`got [${firstDiff.actual.join(",")}]`,
|
||||
);
|
||||
}
|
||||
if (!audioMatch) {
|
||||
const wavBytes = await fetchAudioWav(page);
|
||||
await fs.writeFile(actualWavPath, wavBytes);
|
||||
reasons.push(`audio hash ${expectedAudio} -> ${actualAudioLine}`);
|
||||
}
|
||||
|
||||
failures++;
|
||||
const reason =
|
||||
`${mismatched}/${WIDTH * HEIGHT} pixels differ; ` +
|
||||
`first at (${firstDiff.x},${firstDiff.y}) ` +
|
||||
`expected [${firstDiff.expected.join(",")}] ` +
|
||||
`got [${firstDiff.actual.join(",")}]`;
|
||||
const reason = reasons.join("; ");
|
||||
results.push({ name: rom.name, status: "DIFF", reason });
|
||||
console.log(`DIFF ${rom.name.padEnd(28)} ${reason}`);
|
||||
console.log(` actual: ${path.relative(repoRoot, actualPath)}`);
|
||||
console.log(` diff: ${path.relative(repoRoot, diffPath)}`);
|
||||
if (!pixelsMatch) {
|
||||
console.log(` actual png: ${path.relative(repoRoot, actualPngPath)}`);
|
||||
console.log(` diff png: ${path.relative(repoRoot, path.join(actualDir, `${rom.name}.diff.png`))}`);
|
||||
}
|
||||
if (!audioMatch) {
|
||||
console.log(` actual wav: ${path.relative(repoRoot, actualWavPath)}`);
|
||||
}
|
||||
await page.close();
|
||||
}
|
||||
} finally {
|
||||
await browser.close();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue