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Codegen: MMC3 on_scanline IRQ dispatch (minimal)
Wires \`on scanline(N)\` handlers through IR lowering and codegen:
- IR lowering: each scanline handler becomes a regular IR function
named \`{state}_scanline_{N}\`
- IR codegen: when any scanline handler exists, emits MMC3 IRQ setup
at program start (\$C000 latch, \$C001 reload, \$E001 enable, CLI)
and a \`__irq_user\` handler that saves registers, acknowledges via
\$E000, JSRs the scanline handler, restores registers, and RTIs
- Linker: vector table prefers \`__irq_user\` over the default \`__irq\`
stub when both exist
Scope of this first pass is intentionally minimal: supports ONE
scanline handler per program (the first one found in IR function
order). Per-state dispatch and multi-scanline reload will come later.
https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
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4 changed files with 123 additions and 2 deletions
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@ -141,6 +141,21 @@ fn program_with_functions() {
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_on_scanline_mmc3() {
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let source = r#"
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game "Scanline" { mapper: MMC3 }
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var sx: u8 = 0
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state Main {
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on frame { wait_frame }
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on scanline(120) { scroll(sx, 0) }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_structs() {
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let source = r#"
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