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linker: shrink default palette load from inline stores to loop
The reset-time "no user palette" path was emitting 32 unrolled `LDA #imm / STA $2007` pairs (~170 bytes) to write the built-in palette. Replace it with the same indirect-loop loader the user-palette path already uses (runtime::gen_initial_palette_load), with the 32-byte default palette spliced into PRG under a `__default_palette` data block. Net saving is ~120 bytes — ~20 bytes of code + 32 bytes of data vs ~170 bytes of unrolled stores. Delete `Linker::gen_palette_load` (dead after the refactor) and its unit test. Replace with two tests covering the observable behaviour: the default palette bytes appear in PRG when no user palette is declared, and the `__default_palette` label is suppressed when the user does declare a palette. Audio goldens flip again for audio_demo, noise_triangle_sfx, and sfx_pitch_envelope. These are the three audio examples that don't declare their own palette — shrinking the default-palette load shifts their audio tick's absolute address by ~120 bytes, which changes branch page-crossing timing and therefore the exact APU register write sample offsets. Same class of drift as the mul/divide gating commit. https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
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