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Sprite resolution, asset wiring, shift-assign, unreachable state warning

Sprite/asset pipeline:
- Linker::link_with_assets() places sprite CHR data in ROM at correct tile
- assets::resolve_sprites() walks Program for inline sprite bytes
- CodeGen::with_sprites() maps sprite names to tile indices
- gen_draw() uses correct tile index from sprite declarations
- main.rs wires the full resolution pipeline

Shift-assign operators (<<= and >>=):
- AssignOp::ShiftLeftAssign and ShiftRightAssign variants
- Parser handles in both statement and array index contexts
- Codegen emits ASL A / LSR A
- IR lowering maps to ShiftLeft/ShiftRight ops

Unreachable state warning (W0104):
- BFS from start state finds reachable states via transitions
- States not reached produce W0104 warning

Error polish helpers:
- suggest_var_name() for "did you mean" suggestions
- emit_undefined_var() for E0502 with typo hints
- Used by analyzer for better diagnostics

242 tests pass, clippy clean.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
This commit is contained in:
Claude 2026-04-12 10:01:44 +00:00
parent 5d2d242520
commit 6430c3a935
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13 changed files with 737 additions and 17 deletions

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@ -1,7 +1,9 @@
mod chr;
mod palette;
pub mod resolve;
#[cfg(test)]
mod tests;
pub use chr::png_to_chr;
pub use palette::{nearest_nes_color, NES_COLORS};
pub use resolve::resolve_sprites;