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examples: 4 new programs covering MMC3 + other e2e gaps
Four new examples bring total coverage to 18/18 ROMs through
the jsnes smoke test:
- mmc3_per_state_split.ne — two states, each with their own
`on scanline(N)` handler at a different line (80 vs 160).
Pressing START transitions between them. Verifies the
per-state MMC3 IRQ dispatch: the `__ir_mmc3_reload` helper
CMPs `current_state` on every NMI and writes the right
latch value to `$C000`/`$C001`, and `__irq_user` runs the
current state's handler when the counter fires. This is
the first example that exercises the per-state reload logic
at runtime, not just at compile-time.
- two_player.ne — exercises `p2.button.*` reads alongside
the default (P1) `button.*`. Two independently-moveable
sprites sharing a single frame handler and the runtime OAM
cursor. The runtime's NMI controller poll already reads
both `$4016` and `$4017`, but until this example no
runtime test actually looked at `$08` (the P2 input byte).
- function_chain.ne — five-deep user-function call chain
(`frame -> compute -> scale -> clamp -> fold -> taper`)
with parameter passing through ZP `$04-$07` and return
values through A. Early returns inside nested `if`s,
handler-local result var, mixed shift + additive transforms.
Catches any regression in: JSR stack discipline, param slot
layout, RTS stack unwinding, return-value flow, or the
analyzer's call-graph / max-depth computation.
- comparisons.ne — one `if` per comparison operator
(`==`, `!=`, `<`, `<=`, `>`, `>=`) gated on a u8 ramping
through 0..255. Each `if` drives a pip sprite at a fixed
column. Exercises every `CmpKind::*` case in the IR
codegen's `gen_cmp`, catching regressions in branch-opcode
selection (BEQ/BNE/BCC/BCS) and inverted-branch peephole
folding.
Smoke test deltas (all 18/18 pass, with per-example floors):
comparisons 208 (floor 150)
function_chain 104 (floor 100)
mmc3_per_state_split 104 (floor 80)
two_player 104 (floor 100)
`tests/emulator/run_examples.mjs` gets new `EXAMPLE_FLOORS`
entries for each, with notes describing the expected content
so a regression prints a helpful reason.
cargo test (313 unit + 37 integration), cargo fmt --check,
cargo clippy --release -- -D warnings all clean.
https://claude.ai/code/session_014Z5y3Q9krLcAxYpZQJhZ5V
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@ -36,6 +36,13 @@ const EXAMPLE_FLOORS = {
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structs_enums_for: [200, "player + 4 enemies drawn by a `for` loop"],
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sprites_and_palettes: [60, "custom CHR tiles visible"],
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scanline_split: [80, "banner + player"],
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mmc3_per_state_split: [80, "marker + player in the split-screen state"],
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two_player: [100, "two player sprites drawn independently"],
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function_chain: [100, "player swept by chained function return + a static marker"],
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// `comparisons` has at least `value != MIDPOINT` true for 255 of
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// 256 frames, plus either `<`/`<=` or `>`/`>=`, plus the player.
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// That's 4+ sprites on most frames.
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comparisons: [150, "player + pips for each true comparison against MIDPOINT"],
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};
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async function listRoms() {
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tests/emulator/screenshots/comparisons.png
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tests/emulator/screenshots/function_chain.png
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tests/emulator/screenshots/mmc3_per_state_split.png
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tests/emulator/screenshots/two_player.png
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