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IR codegen: Player 2 controller support
ReadInput now takes an explicit player index (0 = P1, 1 = P2). The IR lowering for ButtonRead threads the player through, and the IR codegen selects the correct zero-page input byte ($01 for P1, $08 for P2). https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
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5 changed files with 17 additions and 10 deletions
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@ -544,11 +544,15 @@ impl LoweringContext {
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self.emit(IrOp::Call(Some(t), name.clone(), arg_temps));
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t
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}
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Expr::ButtonRead(_, button, _) => {
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Expr::ButtonRead(player, button, _) => {
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// Button reads: read the input byte, mask with the button bit.
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// (Player selection is ignored here; IR codegen handles it.)
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// Player 1 reads from $01, player 2 reads from $08.
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let player_index = match player {
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Some(Player::P2) => 1u8,
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_ => 0u8,
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};
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let input = self.fresh_temp();
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self.emit(IrOp::ReadInput(input));
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self.emit(IrOp::ReadInput(input, player_index));
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let mask = button_mask(button);
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let mask_temp = self.fresh_temp();
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self.emit(IrOp::LoadImm(mask_temp, mask));
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