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Merge pull request #9 from imjasonh/claude/emulator-golden-diffs-c3vEQ

This commit is contained in:
Jason Hall 2026-04-12 17:41:18 -04:00 committed by GitHub
commit 9ebf58f7db
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42 changed files with 301 additions and 135 deletions

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@ -121,14 +121,20 @@ jobs:
- name: Install emulator harness dependencies
working-directory: tests/emulator
run: npm ci
- name: Run each ROM in jsnes and verify it renders
- name: Diff each ROM's framebuffer against its committed golden
working-directory: tests/emulator
run: node run_examples.mjs
- name: Upload emulator screenshots on failure
- name: Upload actual + diff PNGs on failure
if: failure()
uses: actions/upload-artifact@v4
with:
name: emulator-screenshots
name: emulator-diff
# `actual/` holds the run's output and red-highlighted diff
# PNGs for any ROM that didn't match its golden. `report.json`
# has the per-example pass/fail/diff counts. `goldens/` is
# included too so reviewers can compare the three side by side
# without cloning the repo.
path: |
tests/emulator/screenshots/
tests/emulator/actual/
tests/emulator/goldens/
tests/emulator/report.json

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@ -1,2 +1,6 @@
node_modules/
report.json
# Per-run output written when `run_examples.mjs` finds a diff — not
# tracked; the CI job uploads this as an artifact on failure so
# reviewers can eyeball the mismatched PNGs.
actual/

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@ -72,6 +72,20 @@
}
return { nonBlack, hash: (hash >>> 0).toString(16), totalPixels: 256 * 240 };
},
// Raw canvas pixels as a base64-encoded RGBA buffer
// (256 * 240 * 4 bytes). Used by the golden-diff runner to
// compare pixel-for-pixel against a decoded PNG golden file.
// Base64 is cheap and avoids any puppeteer JSON-serialization
// pitfalls with typed arrays.
rawPixelsBase64() {
const data = ctx.getImageData(0, 0, 256, 240).data;
const chunks = [];
// Chunk to stay under String.fromCharCode's argument limit.
for (let i = 0; i < data.length; i += 4096) {
chunks.push(String.fromCharCode.apply(null, data.subarray(i, i + 4096)));
}
return btoa(chunks.join(""));
},
};
// Controller button enum constants (from jsnes Controller).

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@ -1,15 +1,15 @@
{
"name": "emulator",
"name": "nescript-emulator-tests",
"version": "1.0.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "emulator",
"name": "nescript-emulator-tests",
"version": "1.0.0",
"license": "ISC",
"dependencies": {
"jsnes": "^2.1.0",
"pngjs": "^7.0.0",
"puppeteer": "^24.40.0"
}
},
@ -774,6 +774,15 @@
"integrity": "sha512-xceH2snhtb5M9liqDsmEw56le376mTZkEX/jEb/RxNFyegNul7eNslCXP9FDj/Lcu0X8KEyMceP2ntpaHrDEVA==",
"license": "ISC"
},
"node_modules/pngjs": {
"version": "7.0.0",
"resolved": "https://registry.npmjs.org/pngjs/-/pngjs-7.0.0.tgz",
"integrity": "sha512-LKWqWJRhstyYo9pGvgor/ivk2w94eSjE3RGVuzLGlr3NmD8bf7RcYGze1mNdEHRP6TRP6rMuDHk5t44hnTRyow==",
"license": "MIT",
"engines": {
"node": ">=14.19.0"
}
},
"node_modules/progress": {
"version": "2.0.3",
"resolved": "https://registry.npmjs.org/progress/-/progress-2.0.3.tgz",

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@ -9,6 +9,7 @@
},
"dependencies": {
"jsnes": "^2.1.0",
"pngjs": "^7.0.0",
"puppeteer": "^24.40.0"
}
}

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@ -1,66 +1,194 @@
// Drive the local jsnes harness from puppeteer to sanity-check every compiled
// example ROM. For each ROM we load it, run a couple of seconds of frames,
// capture a screenshot, and record basic "did it render" stats. This is a
// load+render smoke test, not a gameplay test.
// End-to-end smoke test: runs every compiled `.nes` in `examples/`
// through a local `jsnes` (wrapped by `harness.html` in a
// puppeteer-driven headless Chrome), lets it render ~180 frames,
// grabs the raw canvas pixels, and diffs them byte-for-byte against
// a committed golden PNG under `goldens/`.
//
// The goldens are the whole contract. Any change to the compiler
// (or any regression in jsnes, or any change to this harness that
// affects rendering) will change at least one golden, and the diff
// will fail CI loudly. That's the point — it's the only way to
// catch "silently emits wrong code" bugs without writing a
// full-fat CPU test vector per example.
//
// Updating goldens:
//
// UPDATE_GOLDENS=1 node run_examples.mjs
// # or
// node run_examples.mjs --update-goldens
//
// When a diff is legitimate, rerun with that flag. It rewrites the
// PNGs in `goldens/` from whatever the harness just produced. Then
// check the new PNGs in git — `git diff goldens/*.png` lets you eye
// each change, and the commit message is where you document why.
//
// When a diff is not legitimate, the runner writes:
//
// actual/<name>.png the actual pixels for this run
// actual/<name>.diff.png red-highlighted pixel diff vs. golden
//
// so you can upload them as CI artifacts or inspect locally. The
// `actual/` directory is gitignored.
import { promises as fs } from "node:fs";
import path from "node:path";
import { fileURLToPath, pathToFileURL } from "node:url";
import puppeteer from "puppeteer";
import { PNG } from "pngjs";
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const repoRoot = path.resolve(__dirname, "..", "..");
const examplesDir = path.join(repoRoot, "examples");
const screenshotsDir = path.join(__dirname, "screenshots");
const goldensDir = path.join(__dirname, "goldens");
const actualDir = path.join(__dirname, "actual");
const harnessUrl = pathToFileURL(path.join(__dirname, "harness.html")).toString();
const FRAMES_TO_RUN = 180; // ~3 seconds at 60 fps, enough to get past a title/boot
const WIDTH = 256;
const HEIGHT = 240;
const BYTES_PER_PIXEL = 4; // RGBA
const PIXEL_BYTES = WIDTH * HEIGHT * BYTES_PER_PIXEL;
const FRAMES_TO_RUN = 180; // ~3 seconds at 60 fps
const SCREENSHOT_FRAME = 180;
// Per-example non-black pixel floors, used to catch silent
// render regressions. A bare smiley sprite contributes ~52
// non-black pixels; the default floor below assumes one visible
// sprite. Examples that draw more sprites override the floor
// with a tighter value so bugs like "only one of the four
// enemies actually shows up" fail CI instead of silently
// slipping past the base `nonBlack > 0` check.
//
// Each entry is `[minNonBlack, note]`. The note is printed when
// the floor fails so it's easy to tell what the example was
// supposed to show.
const DEFAULT_MIN_NON_BLACK = 40; // one small sprite, conservative
const EXAMPLE_FLOORS = {
arrays_and_functions: [200, "player + 4 enemies drawn by a while loop"],
bitwise_ops: [150, "player + multiple flag/pip sprites across if branches and a while loop"],
loop_break_continue: [150, "player + 3 active hazards (one slot is inactive)"],
structs_enums_for: [200, "player + 4 enemies drawn by a `for` loop"],
sprites_and_palettes: [60, "custom CHR tiles visible"],
scanline_split: [80, "banner + player"],
mmc3_per_state_split: [80, "marker + player in the split-screen state"],
two_player: [100, "two player sprites drawn independently"],
function_chain: [100, "player swept by chained function return + a static marker"],
// `comparisons` has at least `value != MIDPOINT` true for 255 of
// 256 frames, plus either `<`/`<=` or `>`/`>=`, plus the player.
// That's 4+ sprites on most frames.
comparisons: [150, "player + pips for each true comparison against MIDPOINT"],
};
const updateGoldens =
process.env.UPDATE_GOLDENS === "1" ||
process.env.UPDATE_GOLDENS === "true" ||
process.argv.includes("--update-goldens");
// ── PNG helpers ────────────────────────────────────────────────
// Decode a PNG file to a raw RGBA Buffer of length PIXEL_BYTES.
// Rejects if the file doesn't exist or has the wrong dimensions.
async function decodeGolden(filePath) {
const bytes = await fs.readFile(filePath);
const png = PNG.sync.read(bytes);
if (png.width !== WIDTH || png.height !== HEIGHT) {
throw new Error(
`golden ${filePath} has wrong dimensions ${png.width}x${png.height}, expected ${WIDTH}x${HEIGHT}`,
);
}
// `png.data` is already RGBA in top-left-first row-major order.
return png.data;
}
// Encode a raw RGBA Buffer to a PNG file.
async function writePng(filePath, rgba) {
if (rgba.length !== PIXEL_BYTES) {
throw new Error(
`writePng: expected ${PIXEL_BYTES} bytes, got ${rgba.length}`,
);
}
const png = new PNG({ width: WIDTH, height: HEIGHT });
rgba.copy(png.data);
const buf = PNG.sync.write(png);
await fs.writeFile(filePath, buf);
}
// Build a diff PNG: mismatching pixels in bright red, matching
// pixels in dim grayscale so you can still see the sprite silhouettes
// for context. First differing pixel is also returned for logs.
function buildDiff(expected, actual) {
const out = Buffer.alloc(PIXEL_BYTES);
let mismatched = 0;
let firstDiff = null;
for (let i = 0; i < PIXEL_BYTES; i += 4) {
const eR = expected[i];
const eG = expected[i + 1];
const eB = expected[i + 2];
const aR = actual[i];
const aG = actual[i + 1];
const aB = actual[i + 2];
const same = eR === aR && eG === aG && eB === aB;
if (same) {
// Dim grayscale of the expected pixel — 25% brightness,
// preserves the silhouette without competing with red.
const gray = Math.round((eR * 0.299 + eG * 0.587 + eB * 0.114) * 0.25);
out[i] = gray;
out[i + 1] = gray;
out[i + 2] = gray;
out[i + 3] = 0xff;
} else {
mismatched++;
if (firstDiff === null) {
const px = (i / 4) | 0;
firstDiff = {
x: px % WIDTH,
y: (px / WIDTH) | 0,
expected: [eR, eG, eB],
actual: [aR, aG, aB],
};
}
out[i] = 0xff;
out[i + 1] = 0x00;
out[i + 2] = 0x00;
out[i + 3] = 0xff;
}
}
return { mismatched, firstDiff, rgba: out };
}
// ── ROM discovery ──────────────────────────────────────────────
async function listRoms() {
const entries = await fs.readdir(examplesDir);
return entries
.filter((f) => f.endsWith(".nes"))
.sort()
.map((f) => ({ name: f.replace(/\.nes$/, ""), file: path.join(examplesDir, f) }));
.map((f) => ({
name: f.replace(/\.nes$/, ""),
file: path.join(examplesDir, f),
}));
}
function floorFor(name) {
const entry = EXAMPLE_FLOORS[name];
if (entry) return entry;
return [DEFAULT_MIN_NON_BLACK, "generic single-sprite floor"];
// ── Harness driver ─────────────────────────────────────────────
async function runRomInHarness(page, rom) {
const romBytes = await fs.readFile(rom.file);
const romB64 = romBytes.toString("base64");
let bootError = null;
try {
await page.evaluate((b64) => window.nesHarness.loadRomBase64(b64), romB64);
} catch (err) {
bootError = String(err);
return { bootError, rgba: null };
}
try {
// Use runFrames — a single round-trip is much faster than
// 180 separate `frame()` calls across puppeteer's RPC.
await page.evaluate(
(n) => window.nesHarness.runFrames(n),
FRAMES_TO_RUN,
);
} catch (err) {
return { bootError: String(err), rgba: null };
}
// Frame count here is a no-op marker kept for readability.
void SCREENSHOT_FRAME;
const pixelsB64 = await page.evaluate(() => window.nesHarness.rawPixelsBase64());
const rgba = Buffer.from(pixelsB64, "base64");
if (rgba.length !== PIXEL_BYTES) {
return {
bootError: `harness returned ${rgba.length} pixel bytes, expected ${PIXEL_BYTES}`,
rgba: null,
};
}
return { bootError: null, rgba };
}
// ── Main ───────────────────────────────────────────────────────
async function main() {
await fs.mkdir(screenshotsDir, { recursive: true });
await fs.mkdir(goldensDir, { recursive: true });
// Wipe and recreate `actual/` so each run starts clean. This
// directory is gitignored, so it only exists to give the CI job
// something to upload when diffs fail.
await fs.rm(actualDir, { recursive: true, force: true });
await fs.mkdir(actualDir, { recursive: true });
const roms = await listRoms();
if (roms.length === 0) {
console.error("no .nes files found in examples/ — build them first");
@ -72,6 +200,7 @@ async function main() {
args: ["--no-sandbox", "--disable-setuid-sandbox", "--allow-file-access-from-files"],
});
/** @type {Array<{name: string, status: string, reason: string | null}>} */
const results = [];
let failures = 0;
@ -85,105 +214,108 @@ async function main() {
});
await page.goto(harnessUrl, { waitUntil: "load" });
// Wait until the harness reports ready.
await page.waitForFunction("window.nesHarness && document.getElementById('info').textContent === 'ready'");
const romBytes = await fs.readFile(rom.file);
const romB64 = romBytes.toString("base64");
let booted = true;
let bootError = null;
try {
await page.evaluate((b64) => window.nesHarness.loadRomBase64(b64), romB64);
} catch (err) {
booted = false;
bootError = String(err);
}
// Collect hashes across frames so we can detect a frozen / all-black boot.
const frameHashes = [];
if (booted) {
try {
for (let i = 0; i < FRAMES_TO_RUN; i++) {
await page.evaluate(() => window.nesHarness.frame());
if (i === 29 || i === 89 || i === 149 || i === SCREENSHOT_FRAME - 1) {
const stats = await page.evaluate(() => window.nesHarness.frameStats());
frameHashes.push({ frame: i + 1, ...stats });
}
}
} catch (err) {
booted = false;
bootError = String(err);
}
}
const screenshotPath = path.join(screenshotsDir, `${rom.name}.png`);
if (booted) {
const canvas = await page.$("#screen");
await canvas.screenshot({ path: screenshotPath });
}
const lastStats = frameHashes[frameHashes.length - 1];
const uniqueHashes = new Set(frameHashes.map((h) => h.hash)).size;
const rendered = booted && lastStats && lastStats.nonBlack > 0;
const animated = uniqueHashes > 1;
const [minNonBlack, floorNote] = floorFor(rom.name);
const meetsFloor = rendered && lastStats.nonBlack >= minNonBlack;
const pass = rendered && meetsFloor;
const status = pass ? "OK" : "FAIL";
if (!pass) failures++;
let failReason = null;
if (!booted) {
failReason = `boot error: ${bootError ?? "unknown"}`;
} else if (!rendered) {
failReason = "rendered a fully black screen (nonBlack=0)";
} else if (!meetsFloor) {
failReason = `nonBlack=${lastStats.nonBlack} below floor=${minNonBlack} (${floorNote})`;
}
results.push({
name: rom.name,
status,
bootError,
rendered,
animated,
meetsFloor,
minNonBlack,
floorNote,
failReason,
frames: frameHashes,
consoleErrors,
screenshot: booted ? path.relative(repoRoot, screenshotPath) : null,
});
console.log(
`${status.padEnd(4)} ${rom.name.padEnd(28)} ` +
(rendered
? `nonBlack=${lastStats.nonBlack}/${lastStats.totalPixels} (floor=${minNonBlack}) uniqueHashes=${uniqueHashes} animated=${animated}`
: `boot=${booted} bootError=${bootError ?? "none"}`),
await page.waitForFunction(
"window.nesHarness && document.getElementById('info').textContent === 'ready'",
);
if (failReason && !rendered) {
console.log(` reason: ${failReason}`);
} else if (failReason) {
console.log(` reason: ${failReason}`);
}
if (consoleErrors.length > 0) {
const { bootError, rgba } = await runRomInHarness(page, rom);
await page.close();
if (bootError || !rgba) {
failures++;
const reason = `boot error: ${bootError ?? "no pixels"}`;
results.push({ name: rom.name, status: "FAIL", reason });
console.log(`FAIL ${rom.name.padEnd(28)} ${reason}`);
for (const e of consoleErrors) console.log(" console:", e);
continue;
}
await page.close();
const goldenPath = path.join(goldensDir, `${rom.name}.png`);
let goldenExists = true;
try {
await fs.access(goldenPath);
} catch {
goldenExists = false;
}
// ── Update mode ──────────────────────────────────────
if (updateGoldens) {
await writePng(goldenPath, rgba);
results.push({ name: rom.name, status: "UPDATED", reason: null });
console.log(`UPD ${rom.name.padEnd(28)} wrote golden`);
continue;
}
// ── Missing golden ──────────────────────────────────
if (!goldenExists) {
failures++;
// Write the actual so the user can inspect, then bail.
await writePng(path.join(actualDir, `${rom.name}.png`), rgba);
const reason = `no golden at ${path.relative(repoRoot, goldenPath)} — run with UPDATE_GOLDENS=1 to create`;
results.push({ name: rom.name, status: "MISSING", reason });
console.log(`MISS ${rom.name.padEnd(28)} ${reason}`);
continue;
}
// ── Byte-for-byte diff ──────────────────────────────
let golden;
try {
golden = await decodeGolden(goldenPath);
} catch (err) {
failures++;
const reason = `failed to decode golden: ${err.message}`;
results.push({ name: rom.name, status: "FAIL", reason });
console.log(`FAIL ${rom.name.padEnd(28)} ${reason}`);
continue;
}
// `rgba.equals(golden)` is an O(n) native memcmp — fastest
// path when they match, which is the common case.
if (rgba.equals(golden)) {
results.push({ name: rom.name, status: "OK", reason: null });
console.log(`OK ${rom.name.padEnd(28)} exact match`);
continue;
}
// Mismatch: write the actual and a diff PNG, record why.
const { mismatched, firstDiff, rgba: diffRgba } = buildDiff(golden, rgba);
const actualPath = path.join(actualDir, `${rom.name}.png`);
const diffPath = path.join(actualDir, `${rom.name}.diff.png`);
await writePng(actualPath, rgba);
await writePng(diffPath, diffRgba);
failures++;
const reason =
`${mismatched}/${WIDTH * HEIGHT} pixels differ; ` +
`first at (${firstDiff.x},${firstDiff.y}) ` +
`expected [${firstDiff.expected.join(",")}] ` +
`got [${firstDiff.actual.join(",")}]`;
results.push({ name: rom.name, status: "DIFF", reason });
console.log(`DIFF ${rom.name.padEnd(28)} ${reason}`);
console.log(` actual: ${path.relative(repoRoot, actualPath)}`);
console.log(` diff: ${path.relative(repoRoot, diffPath)}`);
}
} finally {
await browser.close();
}
const reportPath = path.join(__dirname, "report.json");
await fs.writeFile(reportPath, JSON.stringify({ generatedAt: new Date().toISOString(), results }, null, 2));
console.log(`\nreport written to ${path.relative(repoRoot, reportPath)}`);
console.log(`${results.length - failures}/${results.length} ROMs rendered successfully`);
await fs.writeFile(
reportPath,
JSON.stringify({ generatedAt: new Date().toISOString(), updateGoldens, results }, null, 2),
);
console.log("");
console.log(`report written to ${path.relative(repoRoot, reportPath)}`);
if (updateGoldens) {
console.log(`${results.length} goldens updated`);
console.log("review the changes with `git diff tests/emulator/goldens/` before committing");
} else {
console.log(`${results.length - failures}/${results.length} ROMs match their goldens`);
if (failures > 0) {
console.log("rerun with UPDATE_GOLDENS=1 if the new output is intentional");
}
}
if (failures > 0) process.exit(1);
}

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