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Add example games and quick-start guide

Two example .ne programs with compiled .nes ROMs:
- hello_sprite: d-pad controlled sprite movement
- bouncing_ball: auto-bouncing sprite with edge detection

Includes README with build instructions and emulator setup.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
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Claude 2026-04-11 22:17:18 +00:00
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examples/bouncing_ball.ne Normal file
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// Bouncing Ball — a sprite that bounces around the screen automatically.
//
// Build: cargo run -- build examples/bouncing_ball.ne
// Output: examples/bouncing_ball.nes
game "Bouncing Ball" {
mapper: NROM
}
var px: u8 = 64
var py: u8 = 64
var dx: u8 = 1 // 1 = moving right, 0 = moving left
var dy: u8 = 1 // 1 = moving down, 0 = moving up
on frame {
// Move horizontally
if dx == 1 {
px += 1
if px >= 240 { dx = 0 }
} else {
px -= 1
if px == 0 { dx = 1 }
}
// Move vertically
if dy == 1 {
py += 1
if py >= 224 { dy = 0 }
} else {
py -= 1
if py == 0 { dy = 1 }
}
draw Ball at: (px, py)
}
start Main