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Language: struct literals

struct Vec2 { x: u8, y: u8 }
    var pos: Vec2 = Vec2 { x: 100, y: 50 }
    on frame {
        pos = Vec2 { x: pos.x + 1, y: pos.y }
    }

- AST: new \`Expr::StructLiteral(name, fields, span)\` variant
- Parser: in expression position, \`Ident {\` enters struct-literal
  mode when the new \`restrict_struct_literals\` flag is off.
  \`if\`/\`while\`/\`for\` conditions set the flag so the \`{\` keeps
  going to the following block. Condition contexts can still use
  struct literals by parenthesizing them.
- Analyzer: validates that the struct type exists, each named field
  belongs to it, and each field value has a compatible type.
- IR lowering: desugars \`var = StructLiteral { ... }\` (both in
  assignments and variable initializers) into per-field StoreVar
  operations against the analyzer-synthesized \`var.field\`
  variables. No IR type for struct values is needed.
- AST codegen: no-op (legacy path).
- examples/structs_enums_for.ne now uses a struct literal for the
  initial \`player\` state instead of per-field assignments.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
This commit is contained in:
Claude 2026-04-12 17:15:57 +00:00
parent f17f1e7267
commit c8ae433a7c
No known key found for this signature in database
9 changed files with 221 additions and 13 deletions

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@ -28,7 +28,16 @@ struct Player {
alive: bool,
}
var player: Player
// Struct literal initializer in declaration.
var player: Player = Player {
x: 120,
y: 112,
vx: 0,
vy: 0,
facing: Down,
frame: Idle,
alive: true,
}
// A small fixed-size array of enemy x-positions. In a real game this
// would be an array of structs once those are supported.
@ -38,15 +47,6 @@ var enemy_y: u8 = 100
const SPEED: u8 = 1
on frame {
// Initialize the player once on the very first frame.
if player.alive == false {
player.x = 120
player.y = 112
player.facing = Down
player.frame = Idle
player.alive = true
}
// Read controls and update position. Velocities are u8 so we
// treat them as signed by adding/subtracting SPEED.
if button.left {