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audio: complete the subsystem — asset pipeline, user decls, tracker-style driver

The audio subsystem was a sketch: `play name` / `start_music name` /
`stop_music` parsed, lowered, and emitted a few hardcoded register
writes from a builtin name table. No user-declared effects, no
per-frame envelope, no note streams, no real engine.

This flesh-out brings audio up to the quality bar of the rest of
the compiler (sprites, palettes, bank switching, scanline IRQ,
etc.) with a full data-driven pipeline:

## Asset pipeline (new `src/assets/audio.rs`)

- `sfx Name { duty, pitch, volume }` blocks compile into per-frame
  pulse-1 envelopes. Pitch/volume arrays must match in length; each
  entry is one NMI's worth of `$4000` data.
- `music Name { duty, volume, repeat, notes }` blocks compile into
  flat `(pitch, duration)` streams for pulse 2. Pitch 0 is a rest,
  1-60 indexes a builtin period table covering C1-B5.
- `resolve_sfx` / `resolve_music` walk the program for `play` /
  `start_music` references and append builtin fallbacks for any
  name that isn't user-declared — so `play coin` still works
  without a `sfx Coin { ... }` block.
- Builtin effects (coin, jump, hit, click, cancel, shoot, step)
  and tracks (theme, battle, victory, gameover) synthesize through
  the same compile path as user decls — one data model, one driver.

## Runtime engine (`src/runtime/mod.rs`)

- `gen_audio_tick()` walks both channels every NMI: reads one
  envelope byte through `(ZP_SFX_PTR),Y` -> writes `$4000`,
  advances ptr, mutes on zero sentinel. Music decrements the note
  counter, advances to the next `(pitch, dur)` pair on zero, looks
  up the period through `(__period_table),Y`, loops on `0xFF 0xFF`.
- `gen_period_table()` emits a 60-entry equal-tempered table
  (A4 = 440 Hz, NTSC 1.789773 MHz CPU clock) with length-counter
  load bits pre-baked into each high byte.
- `gen_data_block()` emits a label + raw-bytes pseudo pair so
  user sfx/music data can be spliced into PRG with regular labels
  that the two-pass assembler resolves.
- New ZP layout: `$05/$06` music loop base, `$07` music state
  (duty/volume/loop/active), `$0C-$0F` sfx and music pointers.

## IR codegen (`src/codegen/ir_codegen.rs`)

- `with_audio(sfx, music)` registers compile-time trigger constants
  per blob name.
- `gen_play_sfx` emits: write period to `$4002`/`$4003`, load
  envelope pointer into `ZP_SFX_PTR` via SymbolLo/SymbolHi of
  `__sfx_<name>`, mark the sfx counter active.
- `gen_start_music` stamps the header byte into `ZP_MUSIC_STATE`
  with the active bit OR'd in, seeds both ptr and loop base from
  `__music_<name>`, primes the duration counter.
- `gen_stop_music` mutes pulse 2 and clears state.

## Linker (`src/linker/mod.rs`)

- New `link_with_all_assets(user_code, sprites, sfx, music)` path
  that splices driver body, period table, and each sfx/music data
  blob into PRG — all guarded on the `__audio_used` marker so
  silent programs pay zero ROM cost.

## Assembler (`src/asm/opcodes.rs`, `src/asm/mod.rs`)

- New `AddressingMode::Bytes(Vec<u8>)` variant for raw-data
  pseudo-instructions. `NOP+Bytes(v)` emits the payload verbatim,
  letting the linker splice ROM data tables into a code section
  and still have `Label` / `SymbolLo` / `SymbolHi` fixups resolve
  correctly in the same assembly pass.

## Analyzer

- `play` / `start_music` now validate the name against user decls
  and builtin tables. Unknown names emit E0505 with a helpful list
  of builtins — previously a typo would silently compile to no-op.

## Parser

- New `sfx_decl` / `music_decl` grammar with property-style
  configuration. Strict validation: duty 0-3, volume 0-15, pitch
  arrays must match volume length, music notes must come in pairs,
  pitch 0-60, duration ≥ 1.

## Tests

+170 new tests across every layer:
- `src/assets/audio.rs`: 17 tests (compile, resolve, builtins,
  shadowing, label sanitation, nested reference walks)
- `src/parser/tests.rs`: 13 tests (valid/invalid sfx + music
  declarations, property validation, play/start_music/stop_music)
- `src/analyzer/tests.rs`: 7 tests (builtin acceptance, user decl
  acceptance, unknown-name rejection)
- `src/runtime/tests.rs`: 10 tests (audio tick labels, RTS end,
  $4000 write, $4004 mute, period table assembly, A4 = 440 Hz,
  length counter bits, data block verbatim emit)
- `src/linker/tests.rs`: 4 tests (sfx/music blob placement,
  pointer resolution, elision when unused)
- `src/codegen/ir_codegen.rs`: rewrote the 4 existing audio tests
  to match the new data-driven contract
- `tests/integration_test.rs`: 4 end-to-end tests including a
  user-declared `sfx` + `music` program that verifies bytes land
  in PRG ROM at the right addresses

## Docs

- New Audio section in `docs/language-guide.md` with syntax
  reference, builtin tables, and an explanation of how the
  driver works at compile and run time.
- `docs/architecture.md` updated to reflect the real audio
  pipeline instead of the old "audio import stubs" stub.
- `docs/future-work.md` moves audio from "status: minimal" to
  "status: full subsystem" with a narrower list of follow-up work
  (triangle/noise/DMC channels, NSF/FTM imports, richer envelopes).
- `examples/audio_demo.ne` rewritten to showcase user-declared
  `sfx LongCoin`, `sfx Zap`, `music Theme`, still demonstrating
  builtin fallback via `play coin`.

Total: 424 tests passing (381 unit + 43 integration), clippy clean,
fmt clean, all 19 examples compile.

https://claude.ai/code/session_015WfaDttE3DpWn9rpyfpQd8
This commit is contained in:
Claude 2026-04-13 01:10:21 +00:00
parent c5c8c38a54
commit d42540f45e
No known key found for this signature in database
22 changed files with 2865 additions and 243 deletions

View file

@ -3,6 +3,7 @@ mod tests;
use crate::asm;
use crate::asm::{AddressingMode as AM, Instruction, Opcode::*};
use crate::assets::{MusicData, SfxData};
use crate::parser::ast::{Mapper, Mirroring};
use crate::rom::RomBuilder;
use crate::runtime;
@ -89,8 +90,28 @@ impl Linker {
}
/// Link all code sections into a .nes ROM, placing sprite CHR data at
/// specific tile indices.
/// specific tile indices. No audio data is linked — use
/// [`Linker::link_with_all_assets`] for audio.
pub fn link_with_assets(&self, user_code: &[Instruction], sprites: &[SpriteData]) -> Vec<u8> {
self.link_with_all_assets(user_code, sprites, &[], &[])
}
/// Link all code sections into a .nes ROM, placing both graphic
/// assets (sprite CHR) and audio assets (sfx envelopes, music
/// note streams) into the appropriate ROM regions.
///
/// Audio data is spliced into PRG ROM under labels derived from
/// each blob's name (see `SfxData::label` / `MusicData::label`).
/// The linker only emits these blobs and the audio-driver body
/// when user code contains the `__audio_used` marker label, so
/// programs that never touch audio pay zero ROM cost.
pub fn link_with_all_assets(
&self,
user_code: &[Instruction],
sprites: &[SpriteData],
sfx: &[SfxData],
music: &[MusicData],
) -> Vec<u8> {
// For NROM: everything fits in one 16 KB PRG bank ($C000-$FFFF)
// Layout:
// $C000: RESET handler (init + palette load + user code)
@ -116,13 +137,35 @@ impl Linker {
all_instructions.extend(runtime::gen_multiply());
all_instructions.extend(runtime::gen_divide());
// Audio driver body — linked in whenever user code touched
// audio. The driver needs to exist before `__nmi` (the NMI
// JSR target must be defined before the caller), so emit it
// alongside the math routines. No-cost elision when unused:
// the `has_label` check below skips the whole block.
if has_label(user_code, "__audio_used") {
// Audio subsystem — linked in whenever user code touched
// audio (detected via the `__audio_used` marker emitted by
// the IR codegen). The driver body, period table, and
// user/builtin data blobs are all spliced into PRG here.
//
// Order is important: the audio tick references both the
// period table and the data blobs by label, so those labels
// must be defined in the same assembly pass. The tick body
// also has to exist before `__nmi` because NMI JSRs into
// `__audio_tick` — so we emit it alongside the math
// routines, well before the NMI handler below.
let has_audio = has_label(user_code, "__audio_used");
if has_audio {
all_instructions.extend(runtime::gen_audio_tick());
all_instructions.extend(runtime::gen_period_table());
// Emit one data block per sfx blob: a label followed by
// the envelope bytes. `play Name` codegen emits a
// SymbolLo/SymbolHi pair that resolves to this label.
for blob in sfx {
all_instructions.extend(runtime::gen_data_block(
&blob.label(),
blob.envelope.clone(),
));
}
// Same for music: label + note stream.
for blob in music {
all_instructions
.extend(runtime::gen_data_block(&blob.label(), blob.stream.clone()));
}
}
// NMI handler
@ -138,14 +181,11 @@ impl Linker {
if has_label(user_code, "__ir_mmc3_reload") {
all_instructions.push(Instruction::new(JSR, AM::Label("__ir_mmc3_reload".into())));
}
// Audio tick: if the user program ever triggered an SFX or
// music (detected by the marker label `__audio_used` emitted
// by `IrCodeGen` when it sees any audio op), JSR into the
// driver's per-frame tick before the normal NMI body. The
// tick decrements the SFX counter and silences pulse 1 when
// it reaches zero. Programs that never play audio skip both
// the splice and the driver body entirely — no ROM cost.
let has_audio = has_label(user_code, "__audio_used");
// Audio tick: if audio is in use, JSR into the per-frame
// driver tick before the normal NMI body. The tick walks
// both the sfx envelope and the music note stream, writing
// APU registers as needed. Programs that never use audio
// skip this splice entirely — no ROM cost.
if has_audio {
all_instructions.push(Instruction::new(JSR, AM::Label("__audio_tick".into())));
}

View file

@ -163,6 +163,138 @@ fn link_omits_audio_tick_when_no_marker() {
assert_eq!(info.prg_banks, 1);
}
#[test]
fn link_with_audio_data_places_sfx_blobs_in_prg() {
// When user code has the `__audio_used` marker AND we pass in
// sfx data, the linker must:
// 1. Splice in the audio tick (driver body)
// 2. Splice in the period table
// 3. Splice in the envelope blob under its label
// 4. Resolve SymbolLo/SymbolHi references from user code to
// the blob's address (second pass of the assembler)
let linker = Linker::new(Mirroring::Horizontal);
// User code: `LDA #<__sfx_test`, `STA $0C`, `LDA #>__sfx_test`,
// `STA $0D` — simulates what IR codegen's gen_play_sfx emits.
let user_code = vec![
Instruction::new(NOP, AM::Label("__audio_used".into())),
Instruction::new(LDA, AM::SymbolLo("__sfx_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0C)),
Instruction::new(LDA, AM::SymbolHi("__sfx_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0D)),
];
let sfx = vec![SfxData {
name: "test".into(),
period_lo: 0x50,
period_hi: 0x08,
envelope: vec![0xBF, 0xB8, 0xB4, 0xB0, 0x00],
}];
let rom = linker.link_with_all_assets(&user_code, &[], &sfx, &[]);
let info = rom::validate_ines(&rom).unwrap();
assert_eq!(info.prg_banks, 1);
// The envelope bytes must appear somewhere in PRG. Find them.
let prg = &rom[16..16 + 16384];
let needle = [0xBF, 0xB8, 0xB4, 0xB0, 0x00];
let found = prg.windows(needle.len()).any(|w| w == needle);
assert!(found, "sfx envelope bytes should be spliced into PRG ROM");
}
#[test]
fn link_with_audio_data_places_music_stream_in_prg() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![
Instruction::new(NOP, AM::Label("__audio_used".into())),
Instruction::new(LDA, AM::SymbolLo("__music_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0E)),
Instruction::new(LDA, AM::SymbolHi("__music_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0F)),
];
let music = vec![MusicData {
name: "test".into(),
header: 0xA9,
stream: vec![37, 8, 41, 8, 44, 8, 0xFF, 0xFF],
}];
let rom = linker.link_with_all_assets(&user_code, &[], &[], &music);
let prg = &rom[16..16 + 16384];
let needle = [37, 8, 41, 8, 44, 8, 0xFF, 0xFF];
let found = prg.windows(needle.len()).any(|w| w == needle);
assert!(found, "music note stream should be spliced into PRG ROM");
}
#[test]
fn link_with_audio_resolves_sfx_pointer_references() {
// The SymbolLo/SymbolHi references in user code must get
// fixed up to the *actual* PRG address of the envelope blob.
// We can verify this by reading back the user code bytes and
// checking that the LDA immediates point somewhere in the
// valid PRG range ($C000-$FFFF).
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![
Instruction::new(NOP, AM::Label("__audio_used".into())),
Instruction::new(LDA, AM::SymbolLo("__sfx_test".into())),
Instruction::new(LDA, AM::SymbolHi("__sfx_test".into())),
];
let sfx = vec![SfxData {
name: "test".into(),
period_lo: 0x50,
period_hi: 0x08,
envelope: vec![0xDE, 0xAD, 0xBE, 0xEF, 0x00],
}];
let rom = linker.link_with_all_assets(&user_code, &[], &sfx, &[]);
// The user code starts at RESET ($C000) after init+palette_load.
// Rather than compute the exact offset, verify the envelope
// bytes appear at a byte that matches what the LDA immediate
// pair would produce. We find the immediate pair by searching
// for `A9 xx A9 yy` and checking `$xxyy` points at the needle.
let prg = &rom[16..16 + 16384];
let needle = [0xDE, 0xAD, 0xBE, 0xEF, 0x00];
// Find where the envelope lives in ROM.
let env_offset = prg
.windows(needle.len())
.position(|w| w == needle)
.expect("envelope should be in PRG");
let env_addr = 0xC000u16 + env_offset as u16;
// Find any LDA-immediate pair that matches the envelope address.
let lo = (env_addr & 0xFF) as u8;
let hi = (env_addr >> 8) as u8;
let pattern = [0xA9u8, lo, 0xA9, hi];
let matched = prg.windows(pattern.len()).any(|w| w == pattern);
assert!(
matched,
"should find `LDA #<env_addr; LDA #>env_addr` in PRG ($A9 ${lo:02X} $A9 ${hi:02X})"
);
}
#[test]
fn link_without_audio_marker_does_not_emit_period_table() {
// Programs that never use audio must not pay the cost of the
// period table, driver body, or any blobs. We verify this
// indirectly: the `__period_table` label should NOT appear at
// a distinct ROM address from the main body.
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let rom = linker.link_with_all_assets(
&user_code,
&[],
&[SfxData {
name: "unused".into(),
period_lo: 0,
period_hi: 0,
envelope: vec![0xAA, 0xBB, 0x00],
}],
&[],
);
// The envelope bytes `AA BB 00` must NOT appear in PRG — the
// linker should have elided the whole audio section because
// the marker is absent.
let prg = &rom[16..16 + 16384];
let needle = [0xAAu8, 0xBB, 0x00];
let found = prg.windows(needle.len()).any(|w| w == needle);
assert!(
!found,
"unused sfx data should not be spliced when __audio_used is absent"
);
}
#[test]
fn palette_load_writes_to_ppu() {
let linker = Linker::new(Mirroring::Horizontal);