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https://github.com/imjasonh/nescript
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audio: complete the subsystem — asset pipeline, user decls, tracker-style driver
The audio subsystem was a sketch: `play name` / `start_music name` /
`stop_music` parsed, lowered, and emitted a few hardcoded register
writes from a builtin name table. No user-declared effects, no
per-frame envelope, no note streams, no real engine.
This flesh-out brings audio up to the quality bar of the rest of
the compiler (sprites, palettes, bank switching, scanline IRQ,
etc.) with a full data-driven pipeline:
## Asset pipeline (new `src/assets/audio.rs`)
- `sfx Name { duty, pitch, volume }` blocks compile into per-frame
pulse-1 envelopes. Pitch/volume arrays must match in length; each
entry is one NMI's worth of `$4000` data.
- `music Name { duty, volume, repeat, notes }` blocks compile into
flat `(pitch, duration)` streams for pulse 2. Pitch 0 is a rest,
1-60 indexes a builtin period table covering C1-B5.
- `resolve_sfx` / `resolve_music` walk the program for `play` /
`start_music` references and append builtin fallbacks for any
name that isn't user-declared — so `play coin` still works
without a `sfx Coin { ... }` block.
- Builtin effects (coin, jump, hit, click, cancel, shoot, step)
and tracks (theme, battle, victory, gameover) synthesize through
the same compile path as user decls — one data model, one driver.
## Runtime engine (`src/runtime/mod.rs`)
- `gen_audio_tick()` walks both channels every NMI: reads one
envelope byte through `(ZP_SFX_PTR),Y` -> writes `$4000`,
advances ptr, mutes on zero sentinel. Music decrements the note
counter, advances to the next `(pitch, dur)` pair on zero, looks
up the period through `(__period_table),Y`, loops on `0xFF 0xFF`.
- `gen_period_table()` emits a 60-entry equal-tempered table
(A4 = 440 Hz, NTSC 1.789773 MHz CPU clock) with length-counter
load bits pre-baked into each high byte.
- `gen_data_block()` emits a label + raw-bytes pseudo pair so
user sfx/music data can be spliced into PRG with regular labels
that the two-pass assembler resolves.
- New ZP layout: `$05/$06` music loop base, `$07` music state
(duty/volume/loop/active), `$0C-$0F` sfx and music pointers.
## IR codegen (`src/codegen/ir_codegen.rs`)
- `with_audio(sfx, music)` registers compile-time trigger constants
per blob name.
- `gen_play_sfx` emits: write period to `$4002`/`$4003`, load
envelope pointer into `ZP_SFX_PTR` via SymbolLo/SymbolHi of
`__sfx_<name>`, mark the sfx counter active.
- `gen_start_music` stamps the header byte into `ZP_MUSIC_STATE`
with the active bit OR'd in, seeds both ptr and loop base from
`__music_<name>`, primes the duration counter.
- `gen_stop_music` mutes pulse 2 and clears state.
## Linker (`src/linker/mod.rs`)
- New `link_with_all_assets(user_code, sprites, sfx, music)` path
that splices driver body, period table, and each sfx/music data
blob into PRG — all guarded on the `__audio_used` marker so
silent programs pay zero ROM cost.
## Assembler (`src/asm/opcodes.rs`, `src/asm/mod.rs`)
- New `AddressingMode::Bytes(Vec<u8>)` variant for raw-data
pseudo-instructions. `NOP+Bytes(v)` emits the payload verbatim,
letting the linker splice ROM data tables into a code section
and still have `Label` / `SymbolLo` / `SymbolHi` fixups resolve
correctly in the same assembly pass.
## Analyzer
- `play` / `start_music` now validate the name against user decls
and builtin tables. Unknown names emit E0505 with a helpful list
of builtins — previously a typo would silently compile to no-op.
## Parser
- New `sfx_decl` / `music_decl` grammar with property-style
configuration. Strict validation: duty 0-3, volume 0-15, pitch
arrays must match volume length, music notes must come in pairs,
pitch 0-60, duration ≥ 1.
## Tests
+170 new tests across every layer:
- `src/assets/audio.rs`: 17 tests (compile, resolve, builtins,
shadowing, label sanitation, nested reference walks)
- `src/parser/tests.rs`: 13 tests (valid/invalid sfx + music
declarations, property validation, play/start_music/stop_music)
- `src/analyzer/tests.rs`: 7 tests (builtin acceptance, user decl
acceptance, unknown-name rejection)
- `src/runtime/tests.rs`: 10 tests (audio tick labels, RTS end,
$4000 write, $4004 mute, period table assembly, A4 = 440 Hz,
length counter bits, data block verbatim emit)
- `src/linker/tests.rs`: 4 tests (sfx/music blob placement,
pointer resolution, elision when unused)
- `src/codegen/ir_codegen.rs`: rewrote the 4 existing audio tests
to match the new data-driven contract
- `tests/integration_test.rs`: 4 end-to-end tests including a
user-declared `sfx` + `music` program that verifies bytes land
in PRG ROM at the right addresses
## Docs
- New Audio section in `docs/language-guide.md` with syntax
reference, builtin tables, and an explanation of how the
driver works at compile and run time.
- `docs/architecture.md` updated to reflect the real audio
pipeline instead of the old "audio import stubs" stub.
- `docs/future-work.md` moves audio from "status: minimal" to
"status: full subsystem" with a narrower list of follow-up work
(triangle/noise/DMC channels, NSF/FTM imports, richer envelopes).
- `examples/audio_demo.ne` rewritten to showcase user-declared
`sfx LongCoin`, `sfx Zap`, `music Theme`, still demonstrating
builtin fallback via `play coin`.
Total: 424 tests passing (381 unit + 43 integration), clippy clean,
fmt clean, all 19 examples compile.
https://claude.ai/code/session_015WfaDttE3DpWn9rpyfpQd8
This commit is contained in:
parent
c5c8c38a54
commit
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22 changed files with 2865 additions and 243 deletions
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@ -3,6 +3,7 @@ mod tests;
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use crate::asm;
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use crate::asm::{AddressingMode as AM, Instruction, Opcode::*};
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use crate::assets::{MusicData, SfxData};
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use crate::parser::ast::{Mapper, Mirroring};
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use crate::rom::RomBuilder;
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use crate::runtime;
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@ -89,8 +90,28 @@ impl Linker {
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}
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/// Link all code sections into a .nes ROM, placing sprite CHR data at
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/// specific tile indices.
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/// specific tile indices. No audio data is linked — use
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/// [`Linker::link_with_all_assets`] for audio.
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pub fn link_with_assets(&self, user_code: &[Instruction], sprites: &[SpriteData]) -> Vec<u8> {
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self.link_with_all_assets(user_code, sprites, &[], &[])
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}
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/// Link all code sections into a .nes ROM, placing both graphic
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/// assets (sprite CHR) and audio assets (sfx envelopes, music
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/// note streams) into the appropriate ROM regions.
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///
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/// Audio data is spliced into PRG ROM under labels derived from
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/// each blob's name (see `SfxData::label` / `MusicData::label`).
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/// The linker only emits these blobs and the audio-driver body
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/// when user code contains the `__audio_used` marker label, so
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/// programs that never touch audio pay zero ROM cost.
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pub fn link_with_all_assets(
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&self,
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user_code: &[Instruction],
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sprites: &[SpriteData],
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sfx: &[SfxData],
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music: &[MusicData],
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) -> Vec<u8> {
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// For NROM: everything fits in one 16 KB PRG bank ($C000-$FFFF)
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// Layout:
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// $C000: RESET handler (init + palette load + user code)
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@ -116,13 +137,35 @@ impl Linker {
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all_instructions.extend(runtime::gen_multiply());
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all_instructions.extend(runtime::gen_divide());
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// Audio driver body — linked in whenever user code touched
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// audio. The driver needs to exist before `__nmi` (the NMI
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// JSR target must be defined before the caller), so emit it
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// alongside the math routines. No-cost elision when unused:
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// the `has_label` check below skips the whole block.
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if has_label(user_code, "__audio_used") {
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// Audio subsystem — linked in whenever user code touched
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// audio (detected via the `__audio_used` marker emitted by
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// the IR codegen). The driver body, period table, and
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// user/builtin data blobs are all spliced into PRG here.
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//
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// Order is important: the audio tick references both the
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// period table and the data blobs by label, so those labels
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// must be defined in the same assembly pass. The tick body
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// also has to exist before `__nmi` because NMI JSRs into
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// `__audio_tick` — so we emit it alongside the math
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// routines, well before the NMI handler below.
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let has_audio = has_label(user_code, "__audio_used");
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if has_audio {
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all_instructions.extend(runtime::gen_audio_tick());
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all_instructions.extend(runtime::gen_period_table());
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// Emit one data block per sfx blob: a label followed by
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// the envelope bytes. `play Name` codegen emits a
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// SymbolLo/SymbolHi pair that resolves to this label.
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for blob in sfx {
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all_instructions.extend(runtime::gen_data_block(
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&blob.label(),
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blob.envelope.clone(),
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));
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}
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// Same for music: label + note stream.
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for blob in music {
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all_instructions
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.extend(runtime::gen_data_block(&blob.label(), blob.stream.clone()));
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}
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}
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// NMI handler
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@ -138,14 +181,11 @@ impl Linker {
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if has_label(user_code, "__ir_mmc3_reload") {
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all_instructions.push(Instruction::new(JSR, AM::Label("__ir_mmc3_reload".into())));
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}
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// Audio tick: if the user program ever triggered an SFX or
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// music (detected by the marker label `__audio_used` emitted
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// by `IrCodeGen` when it sees any audio op), JSR into the
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// driver's per-frame tick before the normal NMI body. The
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// tick decrements the SFX counter and silences pulse 1 when
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// it reaches zero. Programs that never play audio skip both
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// the splice and the driver body entirely — no ROM cost.
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let has_audio = has_label(user_code, "__audio_used");
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// Audio tick: if audio is in use, JSR into the per-frame
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// driver tick before the normal NMI body. The tick walks
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// both the sfx envelope and the music note stream, writing
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// APU registers as needed. Programs that never use audio
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// skip this splice entirely — no ROM cost.
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if has_audio {
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all_instructions.push(Instruction::new(JSR, AM::Label("__audio_tick".into())));
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}
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@ -163,6 +163,138 @@ fn link_omits_audio_tick_when_no_marker() {
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assert_eq!(info.prg_banks, 1);
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}
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#[test]
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fn link_with_audio_data_places_sfx_blobs_in_prg() {
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// When user code has the `__audio_used` marker AND we pass in
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// sfx data, the linker must:
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// 1. Splice in the audio tick (driver body)
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// 2. Splice in the period table
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// 3. Splice in the envelope blob under its label
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// 4. Resolve SymbolLo/SymbolHi references from user code to
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// the blob's address (second pass of the assembler)
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let linker = Linker::new(Mirroring::Horizontal);
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// User code: `LDA #<__sfx_test`, `STA $0C`, `LDA #>__sfx_test`,
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// `STA $0D` — simulates what IR codegen's gen_play_sfx emits.
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let user_code = vec![
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Instruction::new(NOP, AM::Label("__audio_used".into())),
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Instruction::new(LDA, AM::SymbolLo("__sfx_test".into())),
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Instruction::new(STA, AM::ZeroPage(0x0C)),
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Instruction::new(LDA, AM::SymbolHi("__sfx_test".into())),
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Instruction::new(STA, AM::ZeroPage(0x0D)),
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];
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let sfx = vec![SfxData {
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name: "test".into(),
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period_lo: 0x50,
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period_hi: 0x08,
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envelope: vec![0xBF, 0xB8, 0xB4, 0xB0, 0x00],
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}];
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let rom = linker.link_with_all_assets(&user_code, &[], &sfx, &[]);
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let info = rom::validate_ines(&rom).unwrap();
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assert_eq!(info.prg_banks, 1);
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// The envelope bytes must appear somewhere in PRG. Find them.
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let prg = &rom[16..16 + 16384];
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let needle = [0xBF, 0xB8, 0xB4, 0xB0, 0x00];
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let found = prg.windows(needle.len()).any(|w| w == needle);
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assert!(found, "sfx envelope bytes should be spliced into PRG ROM");
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}
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#[test]
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fn link_with_audio_data_places_music_stream_in_prg() {
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let linker = Linker::new(Mirroring::Horizontal);
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let user_code = vec![
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Instruction::new(NOP, AM::Label("__audio_used".into())),
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Instruction::new(LDA, AM::SymbolLo("__music_test".into())),
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Instruction::new(STA, AM::ZeroPage(0x0E)),
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Instruction::new(LDA, AM::SymbolHi("__music_test".into())),
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Instruction::new(STA, AM::ZeroPage(0x0F)),
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];
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let music = vec![MusicData {
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name: "test".into(),
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header: 0xA9,
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stream: vec![37, 8, 41, 8, 44, 8, 0xFF, 0xFF],
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}];
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let rom = linker.link_with_all_assets(&user_code, &[], &[], &music);
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let prg = &rom[16..16 + 16384];
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let needle = [37, 8, 41, 8, 44, 8, 0xFF, 0xFF];
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let found = prg.windows(needle.len()).any(|w| w == needle);
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assert!(found, "music note stream should be spliced into PRG ROM");
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}
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#[test]
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fn link_with_audio_resolves_sfx_pointer_references() {
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// The SymbolLo/SymbolHi references in user code must get
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// fixed up to the *actual* PRG address of the envelope blob.
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// We can verify this by reading back the user code bytes and
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// checking that the LDA immediates point somewhere in the
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// valid PRG range ($C000-$FFFF).
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let linker = Linker::new(Mirroring::Horizontal);
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let user_code = vec![
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Instruction::new(NOP, AM::Label("__audio_used".into())),
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Instruction::new(LDA, AM::SymbolLo("__sfx_test".into())),
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Instruction::new(LDA, AM::SymbolHi("__sfx_test".into())),
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];
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let sfx = vec![SfxData {
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name: "test".into(),
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period_lo: 0x50,
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period_hi: 0x08,
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envelope: vec![0xDE, 0xAD, 0xBE, 0xEF, 0x00],
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}];
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let rom = linker.link_with_all_assets(&user_code, &[], &sfx, &[]);
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// The user code starts at RESET ($C000) after init+palette_load.
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// Rather than compute the exact offset, verify the envelope
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// bytes appear at a byte that matches what the LDA immediate
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// pair would produce. We find the immediate pair by searching
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// for `A9 xx A9 yy` and checking `$xxyy` points at the needle.
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let prg = &rom[16..16 + 16384];
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let needle = [0xDE, 0xAD, 0xBE, 0xEF, 0x00];
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// Find where the envelope lives in ROM.
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let env_offset = prg
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.windows(needle.len())
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.position(|w| w == needle)
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.expect("envelope should be in PRG");
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let env_addr = 0xC000u16 + env_offset as u16;
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// Find any LDA-immediate pair that matches the envelope address.
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let lo = (env_addr & 0xFF) as u8;
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let hi = (env_addr >> 8) as u8;
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let pattern = [0xA9u8, lo, 0xA9, hi];
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let matched = prg.windows(pattern.len()).any(|w| w == pattern);
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assert!(
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matched,
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"should find `LDA #<env_addr; LDA #>env_addr` in PRG ($A9 ${lo:02X} $A9 ${hi:02X})"
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);
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}
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#[test]
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fn link_without_audio_marker_does_not_emit_period_table() {
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// Programs that never use audio must not pay the cost of the
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// period table, driver body, or any blobs. We verify this
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// indirectly: the `__period_table` label should NOT appear at
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// a distinct ROM address from the main body.
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let linker = Linker::new(Mirroring::Horizontal);
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let user_code = vec![Instruction::implied(NOP)];
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let rom = linker.link_with_all_assets(
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&user_code,
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&[],
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&[SfxData {
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name: "unused".into(),
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period_lo: 0,
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period_hi: 0,
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envelope: vec![0xAA, 0xBB, 0x00],
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}],
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&[],
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);
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// The envelope bytes `AA BB 00` must NOT appear in PRG — the
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// linker should have elided the whole audio section because
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// the marker is absent.
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let prg = &rom[16..16 + 16384];
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let needle = [0xAAu8, 0xBB, 0x00];
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let found = prg.windows(needle.len()).any(|w| w == needle);
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assert!(
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!found,
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"unused sfx data should not be spliced when __audio_used is absent"
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);
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}
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#[test]
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fn palette_load_writes_to_ppu() {
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let linker = Linker::new(Mirroring::Horizontal);
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