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CLI: --memory-map flag
Dumps a human-readable table of variable allocations sorted by
address, separated into zero-page and main RAM sections with a
final byte-usage summary. Struct fields show up as individual
entries under their synthetic \`var.field\` names.
Example output for examples/structs_enums_for.ne:
=== NEScript Memory Map ===
Zero Page (\$00-\$FF):
\$00-\$0F [SYSTEM] reserved (frame flag, input, state, params, scratch)
\$0010 [USER] enemy_y (u8)
\$0011 [USER] i (u8)
RAM (\$0200-\$07FF):
\$0200-\$02FF [SYSTEM] OAM shadow buffer
\$0300 [USER] player.x (u8)
\$0301 [USER] player.y (u8)
\$0302 [USER] player.vx (u8)
...
Zero Page: 2/128 bytes used
Main RAM: 11/1280 bytes used
https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
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@ -937,13 +937,14 @@ nescript build game.ne --asm-dump
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nescript build game.ne --dump-ir
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```
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| Flag | Description |
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|---------------|----------------------------------------------------------------|
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| `--output` | Set output ROM file path (default: input.nes) |
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| `--debug` | Enable debug mode with runtime checks |
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| `--asm-dump` | Dump generated 6502 assembly to stdout |
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| `--dump-ir` | Dump the lowered IR program (after optimization) to stdout |
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| `--use-ast` | Use the legacy AST-based codegen (default is the IR codegen) |
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| Flag | Description |
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|-----------------|----------------------------------------------------------------|
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| `--output` | Set output ROM file path (default: input.nes) |
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| `--debug` | Enable debug mode with runtime checks |
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| `--asm-dump` | Dump generated 6502 assembly to stdout |
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| `--dump-ir` | Dump the lowered IR program (after optimization) to stdout |
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| `--memory-map` | Dump a memory map of variable allocations to stdout |
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| `--use-ast` | Use the legacy AST-based codegen (default is the IR codegen) |
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### Check
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