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Language: enum declarations

Adds \`enum Name { V1, V2, ... }\` as a top-level declaration. Each
variant is registered as a \`u8\` constant equal to its index in the
declaration. Variant names are global and must be unique across all
enums and other symbols (E0501 on collision).

- Lexer: \`enum\` keyword
- AST: \`EnumDecl { name, variants, span }\` field on \`Program\`
- Parser: top-level \`enum\` syntax with optional trailing commas
- Analyzer: \`register_enum\` flattens variants into the symbol table
- IR lowering and AST codegen: variants resolve through the existing
  \`const_values\` path
- Tests cover parsing, duplicate detection, and usage

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
This commit is contained in:
Claude 2026-04-12 11:36:44 +00:00
parent ae051f5909
commit dbfcb313bc
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12 changed files with 181 additions and 0 deletions

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@ -298,6 +298,42 @@ fn analyze_return_wrong_type() {
);
}
#[test]
fn analyze_enum_variants_as_constants() {
let result = analyze_ok(
r#"
game "Test" { mapper: NROM }
enum Color { Red, Green, Blue }
var c: u8 = Red
on frame {
if c == Blue { c = Green }
}
start Main
"#,
);
// Variants should be registered as constant symbols.
assert!(result.symbols.get("Red").is_some_and(|s| s.is_const));
assert!(result.symbols.get("Green").is_some_and(|s| s.is_const));
assert!(result.symbols.get("Blue").is_some_and(|s| s.is_const));
}
#[test]
fn analyze_duplicate_enum_variant_errors() {
let errors = analyze_errors(
r#"
game "Test" { mapper: NROM }
enum A { Foo, Bar }
enum B { Baz, Bar }
on frame { wait_frame }
start Main
"#,
);
assert!(
errors.contains(&ErrorCode::E0501),
"duplicate variant should emit E0501, got: {errors:?}"
);
}
#[test]
fn analyze_dead_code_after_break() {
let src = r#"