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Author SHA1 Message Date
Claude
20a244b9e7
examples: regenerate ROMs, gifs, and goldens after codegen local fix
Commit 76d0fd0 moved function-locals from a codegen-minted
`$0300+` absolute range into the analyzer's zero-page
allocations so inline-asm `{param}` substitutions resolve
correctly (compiler-bugs.md #1). Observable semantics are
preserved — the analyzer + codegen now agree, and every
primitive that used to work still does — but the emitted ROM
bytes change whenever a function reads or writes a local,
because zero-page addressing uses a 2-byte instruction and
absolute addressing uses 3.

Consequences that need regenerated artifacts:

- **Twelve committed `.nes` files are stale.** Same source, new
  compiler, different bytes. The `Build Examples` CI job
  rebuilds each example into a tmp path and diffs against the
  committed ROM, so any drift is a hard failure. Rebuilt all
  twelve (arrays_and_functions, bitwise_ops, coin_cavern,
  function_chain, loop_break_continue, mmc1_banked, platformer,
  pong, sprites_and_palettes, state_machine, structs_enums_for,
  war).

- **Three goldens drift by one animation frame.** Zero-page
  addressing shaves a cycle per local access, which over a full
  frame handler shifts timing-sensitive sequences by a cycle or
  two. war's dealing animation and platformer + pong's audio
  tick stream catch the shift at frame 180 — war's card under
  player A's deck is now one frame earlier in its slide, and all
  three programs' captured audio buffers start from slightly
  different envelope positions. The new goldens (`war.png` + the
  three `.audio.hash` files) reflect the same code compiled with
  the cycle-count-corrected primitives.

- **`platformer.gif` and `war.gif` rebuild.** Same one-frame
  timing drift, integrated across 360 frames of captured
  gameplay — the emulator job's gif-reproducibility check
  wouldn't pass without the refresh. `pong.gif` happened to
  byte-match the old capture after rebuild.

All verified:
  - `cargo clippy --all-targets -- -D warnings` clean on both
    rustc 1.94.1 and 1.95.0.
  - `cargo test --all-targets` — 616 + 3 + 75 tests pass.
  - Full emulator harness — 34/34 ROMs match goldens.
  - Committed-ROM reproducibility diff clean — every
    `examples/*.ne` compiles byte-identical to its committed
    `.nes`.
  - `docs/{platformer,war,pong}.gif` byte-match fresh captures.
  - SHA-256 of "NES" still computes to `AE9145DB…4E0D`.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 16:12:46 +00:00
Claude
318a2f8bef
docs: add docs/war.gif demo to README
Captures the first ~6 s of examples/war.ne via the same
puppeteer + jsnes + gifenc pipeline that powers
docs/platformer.gif: title menu thumbnail, 52-card deal
animation, and a few rounds of CPU vs CPU play. Embedded
in the top-level README right under the platformer demo.

record_gif.mjs gains a 6th positional arg for the warmup
override (defaulting to the existing WARMUP env / 30) so
the war command can keep its title menu as the first frame
while platformer keeps skipping past its own title. The
CI emulator job and the pre-commit hook both rebuild the
gif into a tmp path and fail-with-fix-command if the
committed copy is stale; the war trigger covers war.ne,
war.nes, any examples/war/*.ne include, plus the recorder
and harness.
2026-04-16 00:37:23 +00:00