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Author SHA1 Message Date
Claude
fdb1ec7c91
cleanup: fix silent miscompiles and delete dead code exposed by code review
Two correctness bugs were silently producing wrong ROMs:

  - `x << n` / `x >> n` always shifted by 1, regardless of `n`, because
    the IR lowering for `BinOp::ShiftLeft`/`ShiftRight` hardcoded the
    count. Now eval_const the RHS into a compile-time count; fall back
    to a new `IrOp::ShiftLeftVar` / `ShiftRightVar` (runtime loop) when
    the amount isn't constant. Strength reduction folds the variable
    form back to a fixed count once the optimizer knows the value.

  - `x / n` / `x % n` always returned 0, because the lowering emitted
    `LoadImm(t, 0)` for `BinOp::Div`/`Mod` with a comment saying the
    runtime call was "TODO for now". Added real `IrOp::Div` and
    `IrOp::Mod`, wired them through use-counting and DCE, gave codegen
    `__divide`-based implementations, and taught strength reduction to
    rewrite power-of-two divisors into shifts and modulo-by-2ⁿ into
    AND masks. Constant folding now handles `Mul`/`Div`/`Mod`/shifts
    too, which were previously left for the codegen to emit inefficient
    software calls.

Dead code removed (no backward-compat shims kept):

  - `src/debug/` entirely. `DebugSymbols`, `SourceMap`, and the
    Mesen/.sym emitters had no callers outside their own tests;
    `main.rs` never wrote a symbol file. Documented the intent in
    `docs/future-work.md` so it comes back intentionally if needed.
  - `ErrorCode::E0202` (invalid cast) and `E0403` (unreachable state):
    defined, formatted, and marked `#[allow(dead_code)]` but never
    emitted. W0104 now carries the unreachable-state semantics too.
  - `Level::Info`: never constructed.
  - `load_background` / `set_palette` statements and their
    `BackgroundDecl` / `PaletteDecl` parser support: parsed and
    silently dropped by IR lowering (`// TODO: implement in asset
    pipeline`). Removed keywords, AST variants, parser paths, analyzer
    arms, and tests. `docs/future-work.md` documents the runtime
    palette/nametable design for when it comes back.

Doc cleanup:

  - `docs/architecture.md` was describing files that don't exist
    (`analyzer/types.rs`, `optimizer/const_fold.rs`, `codegen/regalloc.rs`,
    `rom/header.rs`, `debug/symbols.rs`, …). Rewrote it to match the
    real flat `mod.rs` + `tests.rs` layout and the real pipeline order.
  - `docs/future-work.md` was a hybrid of open work and "recently
    completed" entries that duplicated the active stubs at the top of
    the file. Collapsed to just the gaps that are actually still open.
  - `README.md` claimed Mesen symbol export and 210 tests; updated both.
  - `docs/language-guide.md` and `spec.md` described `palette` decls,
    `set_palette` / `load_background`, `debug.overlay`, and error codes
    that were never emitted. Trimmed.
  - Stale comments on `Statement::Play`/`StartMusic`/`StopMusic`
    claimed the audio subsystem was "a no-op at codegen time".

Tests:

  - Regression tests for every fix above (`lower_shift_left_with_literal
    _count_uses_that_count`, `lower_shift_right_with_variable_count
    _uses_runtime_variant`, `lower_divide_emits_div_op_not_load_imm
    _zero`, `lower_modulo_emits_mod_op_not_load_imm_zero`,
    `strength_reduce_div_by_power_of_two`, `strength_reduce_mod_by
    _power_of_two`, `strength_reduce_shift_var_with_constant_amount`).
  - Renamed the `program_with_sprites_and_palette` integration test
    (which was exercising the now-removed `load_background`/`set_palette`)
    to `program_with_inline_sprite_chr`.

`examples/sprites_and_palettes.ne` lost its `palette`/`set_palette`
usage. Nothing in the emulator test presses A, so the headless
jsnes render shouldn't move, but the golden may need regeneration
via `UPDATE_GOLDENS=1` if it does.

https://claude.ai/code/session_012fKB251HvEUQwG3tizFyqt
2026-04-13 02:47:37 +00:00
Claude
d42540f45e
audio: complete the subsystem — asset pipeline, user decls, tracker-style driver
The audio subsystem was a sketch: `play name` / `start_music name` /
`stop_music` parsed, lowered, and emitted a few hardcoded register
writes from a builtin name table. No user-declared effects, no
per-frame envelope, no note streams, no real engine.

This flesh-out brings audio up to the quality bar of the rest of
the compiler (sprites, palettes, bank switching, scanline IRQ,
etc.) with a full data-driven pipeline:

## Asset pipeline (new `src/assets/audio.rs`)

- `sfx Name { duty, pitch, volume }` blocks compile into per-frame
  pulse-1 envelopes. Pitch/volume arrays must match in length; each
  entry is one NMI's worth of `$4000` data.
- `music Name { duty, volume, repeat, notes }` blocks compile into
  flat `(pitch, duration)` streams for pulse 2. Pitch 0 is a rest,
  1-60 indexes a builtin period table covering C1-B5.
- `resolve_sfx` / `resolve_music` walk the program for `play` /
  `start_music` references and append builtin fallbacks for any
  name that isn't user-declared — so `play coin` still works
  without a `sfx Coin { ... }` block.
- Builtin effects (coin, jump, hit, click, cancel, shoot, step)
  and tracks (theme, battle, victory, gameover) synthesize through
  the same compile path as user decls — one data model, one driver.

## Runtime engine (`src/runtime/mod.rs`)

- `gen_audio_tick()` walks both channels every NMI: reads one
  envelope byte through `(ZP_SFX_PTR),Y` -> writes `$4000`,
  advances ptr, mutes on zero sentinel. Music decrements the note
  counter, advances to the next `(pitch, dur)` pair on zero, looks
  up the period through `(__period_table),Y`, loops on `0xFF 0xFF`.
- `gen_period_table()` emits a 60-entry equal-tempered table
  (A4 = 440 Hz, NTSC 1.789773 MHz CPU clock) with length-counter
  load bits pre-baked into each high byte.
- `gen_data_block()` emits a label + raw-bytes pseudo pair so
  user sfx/music data can be spliced into PRG with regular labels
  that the two-pass assembler resolves.
- New ZP layout: `$05/$06` music loop base, `$07` music state
  (duty/volume/loop/active), `$0C-$0F` sfx and music pointers.

## IR codegen (`src/codegen/ir_codegen.rs`)

- `with_audio(sfx, music)` registers compile-time trigger constants
  per blob name.
- `gen_play_sfx` emits: write period to `$4002`/`$4003`, load
  envelope pointer into `ZP_SFX_PTR` via SymbolLo/SymbolHi of
  `__sfx_<name>`, mark the sfx counter active.
- `gen_start_music` stamps the header byte into `ZP_MUSIC_STATE`
  with the active bit OR'd in, seeds both ptr and loop base from
  `__music_<name>`, primes the duration counter.
- `gen_stop_music` mutes pulse 2 and clears state.

## Linker (`src/linker/mod.rs`)

- New `link_with_all_assets(user_code, sprites, sfx, music)` path
  that splices driver body, period table, and each sfx/music data
  blob into PRG — all guarded on the `__audio_used` marker so
  silent programs pay zero ROM cost.

## Assembler (`src/asm/opcodes.rs`, `src/asm/mod.rs`)

- New `AddressingMode::Bytes(Vec<u8>)` variant for raw-data
  pseudo-instructions. `NOP+Bytes(v)` emits the payload verbatim,
  letting the linker splice ROM data tables into a code section
  and still have `Label` / `SymbolLo` / `SymbolHi` fixups resolve
  correctly in the same assembly pass.

## Analyzer

- `play` / `start_music` now validate the name against user decls
  and builtin tables. Unknown names emit E0505 with a helpful list
  of builtins — previously a typo would silently compile to no-op.

## Parser

- New `sfx_decl` / `music_decl` grammar with property-style
  configuration. Strict validation: duty 0-3, volume 0-15, pitch
  arrays must match volume length, music notes must come in pairs,
  pitch 0-60, duration ≥ 1.

## Tests

+170 new tests across every layer:
- `src/assets/audio.rs`: 17 tests (compile, resolve, builtins,
  shadowing, label sanitation, nested reference walks)
- `src/parser/tests.rs`: 13 tests (valid/invalid sfx + music
  declarations, property validation, play/start_music/stop_music)
- `src/analyzer/tests.rs`: 7 tests (builtin acceptance, user decl
  acceptance, unknown-name rejection)
- `src/runtime/tests.rs`: 10 tests (audio tick labels, RTS end,
  $4000 write, $4004 mute, period table assembly, A4 = 440 Hz,
  length counter bits, data block verbatim emit)
- `src/linker/tests.rs`: 4 tests (sfx/music blob placement,
  pointer resolution, elision when unused)
- `src/codegen/ir_codegen.rs`: rewrote the 4 existing audio tests
  to match the new data-driven contract
- `tests/integration_test.rs`: 4 end-to-end tests including a
  user-declared `sfx` + `music` program that verifies bytes land
  in PRG ROM at the right addresses

## Docs

- New Audio section in `docs/language-guide.md` with syntax
  reference, builtin tables, and an explanation of how the
  driver works at compile and run time.
- `docs/architecture.md` updated to reflect the real audio
  pipeline instead of the old "audio import stubs" stub.
- `docs/future-work.md` moves audio from "status: minimal" to
  "status: full subsystem" with a narrower list of follow-up work
  (triangle/noise/DMC channels, NSF/FTM imports, richer envelopes).
- `examples/audio_demo.ne` rewritten to showcase user-declared
  `sfx LongCoin`, `sfx Zap`, `music Theme`, still demonstrating
  builtin fallback via `play coin`.

Total: 424 tests passing (381 unit + 43 integration), clippy clean,
fmt clean, all 19 examples compile.

https://claude.ai/code/session_015WfaDttE3DpWn9rpyfpQd8
2026-04-13 01:10:21 +00:00
Claude
c10251338d
Analyzer: E0203 for bare return in typed function
A \`return\` with no value inside a function that has a declared
return type is an error — the caller expects a value. Previously
it compiled silently and the callee returned whatever was in A
from the last computation.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 18:01:07 +00:00
Claude
496925344d
Language: poke() and peek() hardware intrinsics
Common PPU/APU/mapper access previously required either variable
aliases or inline asm. Now two built-in intrinsics handle the
single-register case directly:

    poke(0x2006, 0x3F)     // STA \$3F, \$2006
    poke(0x2006, 0x00)
    poke(0x2007, 0x0F)
    var status: u8 = peek(0x2002)

- Analyzer: \`poke\` / \`peek\` are recognized as built-in intrinsics
  so they don't require a function declaration. Arity is still
  checked (E0203 on mismatch).
- IR: new \`IrOp::Poke(u16, IrTemp)\` and \`IrOp::Peek(IrTemp, u16)\`
  variants carrying the compile-time constant address.
- IR lowering: recognizes the \`poke\`/\`peek\` call names, evaluates
  the address as a const expression, and emits the intrinsic op.
  Falls back to a regular call if the address isn't a constant.
- IR codegen: emits a single LDA/STA in ZP or absolute mode based
  on whether the address fits in a byte.
- Optimizer: Poke has a source temp (liveness), Peek has a dest
  (new value); both pass through the existing passes.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 17:40:34 +00:00
Claude
a45944e0f9
Language: raw asm { ... } blocks
raw asm {
        LDA #\$42
        STA \$00
    }

Unlike regular \`asm\`, \`raw asm\` does not perform \`{var}\`
substitution — the body is passed to the inline parser verbatim.
Useful for writing completely unmanaged bytes that don't rely on
the analyzer's variable allocations, e.g. mapper init snippets.

Implementation:
- Parser: \`KwRaw\` followed by \`KwAsm\` emits
  \`Statement::RawAsm(body, span)\`.
- IR lowering: prepends a \`\\0RAW\\0\` marker to the body when
  emitting \`IrOp::InlineAsm\` so the codegen can distinguish raw
  from regular without adding a second op variant.
- IR codegen: strips the marker and skips substitution when present.
- AST codegen: same, handling \`Statement::RawAsm\` directly.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 17:34:17 +00:00
Claude
c8ae433a7c
Language: struct literals
struct Vec2 { x: u8, y: u8 }
    var pos: Vec2 = Vec2 { x: 100, y: 50 }
    on frame {
        pos = Vec2 { x: pos.x + 1, y: pos.y }
    }

- AST: new \`Expr::StructLiteral(name, fields, span)\` variant
- Parser: in expression position, \`Ident {\` enters struct-literal
  mode when the new \`restrict_struct_literals\` flag is off.
  \`if\`/\`while\`/\`for\` conditions set the flag so the \`{\` keeps
  going to the following block. Condition contexts can still use
  struct literals by parenthesizing them.
- Analyzer: validates that the struct type exists, each named field
  belongs to it, and each field value has a compatible type.
- IR lowering: desugars \`var = StructLiteral { ... }\` (both in
  assignments and variable initializers) into per-field StoreVar
  operations against the analyzer-synthesized \`var.field\`
  variables. No IR type for struct values is needed.
- AST codegen: no-op (legacy path).
- examples/structs_enums_for.ne now uses a struct literal for the
  initial \`player\` state instead of per-field assignments.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 17:15:57 +00:00
Claude
240da57b54
Language: for i in start..end loops
Adds a \`for NAME in START..END { BODY }\` half-open range loop:

    for i in 0..8 {
        total += arr[i]
    }

- Lexer: \`for\`, \`in\` keywords and the \`..\` range operator
- AST: new \`Statement::For\` variant with var/start/end/body
- Parser: \`parse_for\` after \`while\` / \`loop\`
- Analyzer: registers the loop variable as a u8 symbol for the body
  (restoring any shadowed outer symbol afterwards), allocates it via
  the normal RAM allocator, and tracks it as "used"
- IR lowering: desugars to \`var = start; while var < end { body;
  var = var + 1 }\` using a \`for_step\` continue-edge block so
  \`continue\` properly increments the index
- AST codegen: no-op (legacy path doesn't need for loops)
- Tests: parse + full-pipeline integration

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 16:55:18 +00:00
Claude
e16b765959
Parser: audio statements (play / start_music / stop_music)
The \`play\`, \`start_music\`, and \`stop_music\` keywords were lexed
but not parsed. Programs using them failed with a generic "unexpected
token" error. Now:

- \`Statement::Play(sfx_name, span)\`
- \`Statement::StartMusic(track_name, span)\`
- \`Statement::StopMusic(span)\`

parse successfully and flow through analyzer / IR lowering / codegen
as no-ops. Semantics match the spec but produce no output — no audio
driver exists yet. Users who need sound can still wire in custom
code via \`asm { ... }\` blocks.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 16:38:59 +00:00
Claude
59970a4a45
Analyzer: E0502 on assignment to undefined variable
Previously an assignment to an undeclared name was silently accepted
because the IR lowering would synthesize a fresh VarId for it. Now
the analyzer emits E0502 with the same "did you mean" suggestion
path as read-side undefined variable errors.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 16:35:49 +00:00
Claude
225d40cea5
Language: struct types
Adds composite \`struct\` types with field access:

    struct Vec2 { x: u8, y: u8 }

    var pos: Vec2
    pos.x = 100
    pos.y = pos.x + 5

- Lexer: \`struct\` keyword
- AST: \`StructDecl\` with \`StructField\` list; \`NesType::Struct(name)\`
  for struct-typed variable declarations; \`Expr::FieldAccess\` and
  \`LValue::Field\` for reads/writes
- Parser: top-level \`struct Name { field: type, ... }\` (optional
  trailing comma) and \`ident.field\` syntax in both expression and
  lvalue position
- Analyzer: \`register_struct\` computes contiguous field offsets
  (no padding) and stores them in \`struct_layouts\`. Struct variables
  synthesize a \`VarAllocation\` per field under the name
  \`"struct_var.field"\`, and \`Expr::FieldAccess\` / \`LValue::Field\`
  resolve against those. Unknown struct types and unknown fields
  emit E0201.
- IR lowering + AST codegen: treat struct field access as ordinary
  variable access against the synthetic per-field symbols. No new IR
  ops are needed.

v1 structs only support primitive fields (u8/i8/bool). Nested structs,
u16 fields, and array fields are not yet allowed.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 16:18:05 +00:00
Claude
dbfcb313bc
Language: enum declarations
Adds \`enum Name { V1, V2, ... }\` as a top-level declaration. Each
variant is registered as a \`u8\` constant equal to its index in the
declaration. Variant names are global and must be unique across all
enums and other symbols (E0501 on collision).

- Lexer: \`enum\` keyword
- AST: \`EnumDecl { name, variants, span }\` field on \`Program\`
- Parser: top-level \`enum\` syntax with optional trailing commas
- Analyzer: \`register_enum\` flattens variants into the symbol table
- IR lowering and AST codegen: variants resolve through the existing
  \`const_values\` path
- Tests cover parsing, duplicate detection, and usage

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 11:36:44 +00:00
Claude
3f87aa1e30
Analyzer: W0103 also fires on unused state-local variables
Previously the unused-variable warning only ran on globals. Now it
walks \`state.locals\` too, so state-scoped variables that are
declared and never read also emit W0103. Factored out to
\`check_unused_var\` to share the \`_\`-prefix exemption and help text.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 11:21:53 +00:00
Claude
121b0b1968
Inline assembly: asm { ... } blocks
- Lexer: after \`asm\` keyword, next \`{\` triggers raw-text capture of
  the body until the matching \`}\`, emitted as a new \`AsmBody\` token
- Parser: \`asm { ... }\` produces \`Statement::InlineAsm(body, span)\`
- Analyzer: treats inline asm as opaque (no checks)
- IR: new \`IrOp::InlineAsm(String)\` variant that passes the body
  through the optimizer unchanged
- \`src/asm/inline_parser.rs\`: minimal 6502 mnemonic parser supporting
  every addressing mode we emit elsewhere (immediate, ZP/ABS with X/Y,
  indirect, indirect-X/Y, labels, branches, implied, accumulator)
- Both IR and AST codegen splice parsed instructions inline
- Integration test covers a mix of implied + immediate + ZP + A modes

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 11:16:18 +00:00
Claude
f8743cf95e
Analyzer: W0104 warn on dead code after terminator
When a block contains a statement after \`return\`, \`break\`,
\`continue\`, or \`transition\`, the trailing statement is unreachable
and the analyzer now emits W0104 pointing at it. The warning includes
a secondary label on the terminator showing where execution stops.

Adds \`Statement::span\` helper to the AST so diagnostics can point at
arbitrary statements cleanly.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 11:08:14 +00:00
Claude
e688397594
Analyzer: E0301 error on RAM exhaustion
The linear RAM allocator now checks for overflow. The zero-page region
is capped at \$80 (leaving \$80-\$FF for IR codegen temp slots), and the
main RAM allocator stops at \$0800 (end of NES internal RAM). Overflow
emits E0301 with a helpful note pointing at the declaration.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 11:05:13 +00:00
Claude
1e4e384501
Analyzer: W0101 warn on expensive multiply/divide
Emits W0101 on \`a * b\`, \`a / b\`, \`a % b\` expressions where both
operands are non-constant (neither is an integer literal). These lower
to calls into the software multiply/divide routines and can blow the
6502 cycle budget. Multiplying by a constant is still silent because
the optimizer can strength-reduce power-of-2 cases to shifts and small
factors to add chains.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 11:01:03 +00:00
Claude
814cbe54bd
Parser/analyzer: on scanline(N) handlers
Adds parser support for \`on scanline(N) { ... }\` event handlers
inside state bodies. The analyzer enforces that scanline handlers
are only allowed with the MMC3 mapper (the only mapper we target
with scanline IRQ support), and validates the body like any other
state handler.

Codegen for the scanline IRQ vector is still TODO — the handler
is parsed and validated but not yet hooked up to the MMC3 IRQ
counter. When we get to it, the linker needs to install an IRQ
handler that writes to \$C000/\$C001/\$E000/\$E001.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 10:57:34 +00:00
Claude
21a74652f2
Analyzer: W0102 warn on infinite loop without yield
Emits W0102 when a \`loop\` body contains no \`break\`, \`return\`,
\`transition\`, or \`wait_frame\`, since such loops spin forever and
prevent vblank from being handled. The check recurses into nested
if/while bodies so that \`break\` behind a condition still counts.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 10:54:30 +00:00
Claude
6f0e4a0a74
Analyzer: validate return statement types
Tracks the current function's declared return type and checks that
`return value` statements match it. Returning from a void function
with a value produces E0203; returning a value with the wrong type
produces E0201. State handler `return value` is still silently
accepted (the value is discarded).

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 10:52:06 +00:00
Claude
28e1627953
Analyzer: validate function call arity
Tracks parameter types per function in a signature map, and validates
that each Statement::Call and Expr::Call has the right number of
arguments (E0203). Also type-checks each argument against its declared
parameter type. Previously, calls with the wrong argument count silently
passed semantic analysis and only broke later at codegen or runtime.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 10:49:36 +00:00
Claude
45b2b2a279
Add debug.log and debug.assert statements
Parser:
- debug.log(expr, ...) and debug.assert(cond) syntax
- parse_debug_statement() handles both methods
- New AST variants: Statement::DebugLog and Statement::DebugAssert

Codegen:
- CodeGen::with_debug(bool) to toggle debug instrumentation
- DebugLog writes each expression to $4800 (Mesen debug port)
- DebugAssert evaluates condition; on false, writes $FF to $4800 + BRK
- Both are stripped entirely when debug_mode = false (release builds)

CLI:
- --debug flag now wired through to CodeGen
- Without --debug, all debug statements produce zero bytes

Analyzer:
- Type-checks DebugAssert condition as bool
- Walks DebugLog args for reads (used_vars tracking)

IR lowering:
- DebugLog/DebugAssert are no-ops (codegen handles them directly)

254 tests (5 new: 3 parser + 2 codegen).

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 10:11:32 +00:00
Claude
6430c3a935
Sprite resolution, asset wiring, shift-assign, unreachable state warning
Sprite/asset pipeline:
- Linker::link_with_assets() places sprite CHR data in ROM at correct tile
- assets::resolve_sprites() walks Program for inline sprite bytes
- CodeGen::with_sprites() maps sprite names to tile indices
- gen_draw() uses correct tile index from sprite declarations
- main.rs wires the full resolution pipeline

Shift-assign operators (<<= and >>=):
- AssignOp::ShiftLeftAssign and ShiftRightAssign variants
- Parser handles in both statement and array index contexts
- Codegen emits ASL A / LSR A
- IR lowering maps to ShiftLeft/ShiftRight ops

Unreachable state warning (W0104):
- BFS from start state finds reachable states via transitions
- States not reached produce W0104 warning

Error polish helpers:
- suggest_var_name() for "did you mean" suggestions
- emit_undefined_var() for E0502 with typo hints
- Used by analyzer for better diagnostics

242 tests pass, clippy clean.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 10:01:44 +00:00
Claude
40632f192c
Implement codegen for state dispatch, functions, arrays, math, scroll
State machine dispatch:
- Assign each state a numeric index, store in ZP $03
- Main loop dispatch table: CMP + BNE + JMP trampoline pattern
  (avoids branch range limits for large programs)
- on_enter/on_exit handlers generated as JSR targets
- Transition statement writes state index + JSR enter/exit handlers

Function calls:
- Function bodies emitted as labeled subroutines with RTS
- Statement::Call generates parameter passing via ZP + JSR
- Statement::Return generates RTS (with value in A if present)
- Parameter slots at ZP $04-$07

Break/continue:
- Loop stack tracks continue/break label pairs
- Break generates JMP to break_label
- Continue generates JMP to continue_label
- While and Loop push/pop the stack

Array indexing:
- LValue::ArrayIndex generates TAX + STA absolute,X
- Expr::ArrayIndex generates TAX + LDA absolute,X / ZP,X
- Compound array assignments (+=, -=, &=, |=, ^=) load-modify-store

Scroll:
- scroll(x, y) writes to PPU $2005 twice (X then Y)

Math:
- Multiply generates JSR __multiply (shift-and-add routine)
- Divide generates JSR __divide (restoring division)
- Modulo loads remainder from $03 after divide
- ShiftLeft generates ASL A, ShiftRight generates LSR A
- Math routines wired into linker

Error validations:
- E0203 for assignment to const variables
- Break/continue outside loop detection (in_loop tracking)

233 tests (8 new codegen + 2 analyzer + 2 integration), all passing.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 02:04:49 +00:00
Claude
5434dda114
M4+M5: Optimizer passes, type casting, bank switching, math runtime
Milestone 4 — Optimization & Polish:
- Strength reduction: multiply by power-of-2 → shift left
- Zero-page promotion analysis: rank variables by access frequency
- `as` type casting expression in parser/AST/analyzer
- `scroll(x, y)` statement
- `--asm-dump` flag for viewing generated assembly
- Extended optimizer tests (strength reduction, frequency analysis)

Milestone 5 — Bank Switching & Release:
- Mapper support: MMC1 (1), UxROM (2), MMC3 (4) in parser and ROM builder
- Bank declarations: `bank Name: prg` / `bank Name: chr`
- Linker::with_mapper for mapper-aware ROM generation
- Software multiply (8x8→16, shift-and-add algorithm)
- Software divide (8÷8→8, restoring division algorithm)
- ROM tests for mapper encoding round-trip
- Integration test for MMC1 compilation

210 tests total (18 new), all pre-commit checks pass.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 00:22:11 +00:00
Claude
058f7a87b6
M3: Asset pipeline, sprite/palette/background declarations, debug symbols
Parser extensions:
- sprite declarations with chr: @chr("file.png"), @binary("file.bin"), or inline [hex]
- palette declarations with colors: [0x0F, 0x00, 0x10, 0x20]
- background declarations with chr: asset source
- @chr/@binary asset source parsing
- load_background and set_palette statements
- --debug CLI flag (plumbed through, not yet wired to codegen)

Asset pipeline (new module):
- PNG → CHR tile conversion using image crate (8x8 tiles, 2-bitplane encoding)
- NES color palette table (all 64 standard NES colors as RGB)
- Nearest-color matching (Euclidean distance in RGB space)

Debug module (new):
- Source map (ROM address → source Span mapping)
- Debug symbols with variable address table
- Mesen-compatible .mlb label export
- .sym symbol table export

192 tests total (13 new: 5 parser + 3 asset + 5 debug)

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 00:09:47 +00:00
Claude
192d9c5c3d
M2: Add call graph analysis, recursion detection, and optimizer
Analyzer extensions:
- Call graph construction from function bodies and state handlers
- DFS-based recursion detection (direct and mutual) with E0402 errors
- Max call depth computation per entry point with E0401 enforcement
- Function declarations registered as symbols (E0503 for undefined calls)
- Collects calls from all statement/expression types recursively

Optimizer (new module):
- Constant folding: evaluate known-constant arithmetic at compile time
- Dead code elimination: remove ops with unused destination temps
- Both operate per-basic-block in a single pass

171 tests total (22 new: 6 analyzer + 11 IR lowering + 5 optimizer)

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 23:32:12 +00:00
Claude
664ccc05db
M2: Add function/array parsing, IR data structures and lowering
Parser extensions:
- Function declarations with params and return types (fun, inline fun)
- Array type syntax (u8[16]), array literal expressions ([1, 2, 3])
- fast/slow variable placement hints
- Functions stored in Program AST

IR module (new):
- IrProgram, IrFunction, IrBasicBlock, IrOp, IrTerminator types
- AST-to-IR lowering pass with:
  - Expression lowering to virtual temps
  - Control flow (if/else, while, loop) to basic blocks with branches
  - Break/continue via loop context stack
  - Short-circuit logical and/or
  - Button reads, draw sprites, wait_frame
  - Constants inlined as LoadImm
  - State handlers lowered as separate IR functions

Tests: 6 new parser tests, 11 new IR lowering tests (153 total)

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 23:25:26 +00:00
Claude
39ca246151
Implement NEScript compiler Milestone 1 ("Hello Sprite")
Complete implementation of the NEScript compiler pipeline for M1:
- Lexer: full tokenization with hex/binary/decimal literals, all keywords, operators
- Parser: recursive descent with Pratt expression parsing (M1 subset)
- Analyzer: symbol resolution, type checking, memory allocation
- 6502 Assembler: full opcode encoding table (~150 valid combinations)
- Code Generator: AST → 6502 instructions (direct, no IR for M1)
- Runtime: NES hardware init, NMI handler, controller read, OAM DMA
- Linker: NROM layout, vector table, palette loading, CHR data
- ROM Builder: iNES header generation, PRG/CHR padding
- CLI: `build` and `check` subcommands via clap

143 tests across all modules:
- 22 lexer tests (literals, keywords, operators, error recovery)
- 18 parser tests (expressions, statements, game structure, errors)
- 7 analyzer tests (symbol resolution, memory allocation, transitions)
- 30 assembler tests (every addressing mode, label resolution)
- 7 codegen tests (var init, arithmetic, buttons, draw, comparisons)
- 11 runtime tests (init sequence, NMI handler, controller read)
- 10 ROM builder tests (iNES format, mirroring, banking, validation)
- 5 linker tests (vector table, CHR data, palette loading)
- 7 integration tests (end-to-end compilation, error detection)

CI: GitHub Actions for check, fmt, clippy, test
Pre-commit: script for local fmt + clippy + test validation

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:07:56 +00:00