// Feature canary — a round-trip smoke test for memory-affecting // language features. Every check writes a distinctive constant // through one language construct, then reads it back and compares // against the written value. A pass leaves the universal palette // green; any failure flips it to red. // // The goal is a single emulator golden that captures the green- // backdrop "all features round-trip correctly" state at frame 180. // If any of the following bugs reappear, the canary turns red and // `tests/emulator/goldens/feature_canary.png` no longer matches: // // - PR #31 (state-local variable writes silently dropped) // - Uninitialized struct-field writes silently dropped (caught // while hardening `var_addrs` in this audit) // - `slow` placement ignored (cold var still lands in ZP) // - u16 high byte not stored // - Array-element write silently dropped // - Function return value dropped // // Every check cascades into `all_ok` (cleared to 0 on first // failure), so the final set_palette call picks Pass/Fail from // one flag. We deliberately do not use `debug.assert` because // `--debug` builds strip nothing; the palette swap works in // release and that's what the emulator harness runs. // // Build: cargo run -- build examples/feature_canary.ne game "Feature Canary" { mapper: NROM } // ── Palettes ──────────────────────────────────────────────── // // Pass = all-green backdrop; Fail = all-red. The canary starts // in Pass; if any round-trip check mismatches, `set_palette Fail` // flips the entire screen red for the rest of the run. palette Pass { universal: green bg0: [dk_green, lt_green, white] bg1: [dk_green, lt_green, white] bg2: [dk_green, lt_green, white] bg3: [dk_green, lt_green, white] sp0: [black, black, black] sp1: [black, black, black] sp2: [black, black, black] sp3: [black, black, black] } palette Fail { universal: red bg0: [dk_red, lt_red, white] bg1: [dk_red, lt_red, white] bg2: [dk_red, lt_red, white] bg3: [dk_red, lt_red, white] sp0: [black, black, black] sp1: [black, black, black] sp2: [black, black, black] sp3: [black, black, black] } // ── Types and storage ────────────────────────────────────── struct Vec2 { x: u8, y: u8 } // Uninitialized struct global — this is the shape that was // silently dropping field writes before the `var_addrs` fix. var pos: Vec2 // Global u8 / u16 / array — classic globals. var scalar: u8 = 0 var wide: u16 = 0 var row: u8[4] = [0, 0, 0, 0] // A deliberately-cold u8 placed via `slow` so the analyzer // keeps it outside zero-page. If `slow` regresses to advisory, // the allocation address moves into ZP but the round-trip still // succeeds — so this byte is for memory-map inspection, not the // backdrop flip. slow var cold_byte: u8 = 0 fun double_u8(x: u8) -> u8 { return x + x } // A six-parameter non-leaf function. The call site exercises // the direct-write calling convention — the caller stages each // arg straight into the callee's per-param RAM slot, no // transport through `$04-$07`. Returns the sum of all six, so // a regression that silently drops any one (same shape as PR // #31 but for params) knocks the result off 21 and flips the // canary red. fun sum6(a: u8, b: u8, c: u8, d: u8, e: u8, f: u8) -> u8 { var tmp: u8 = a + b tmp = tmp + c tmp = tmp + d tmp = tmp + e tmp = tmp + f return tmp } // ── Main state ───────────────────────────────────────────── state Main { // State-local — the PR #31 bug. var local_counter: u8 = 0 // Per-frame "pass" flag. Starts true each frame; any failed // round-trip clears it. var all_ok: u8 = 1 on enter { set_palette Pass } on frame { all_ok = 1 // Check 1: state-local write-read. local_counter = 42 if local_counter != 42 { all_ok = 0 } // Check 2: uninitialized struct-field write-read. pos.x = 99 pos.y = 77 if pos.x != 99 { all_ok = 0 } if pos.y != 77 { all_ok = 0 } // Check 3: global u8. scalar = 123 if scalar != 123 { all_ok = 0 } // Check 4: global u16 > 255 (both low and high bytes must // land — the u16 path splits into StoreVar + StoreVarHi). wide = 1234 if wide != 1234 { all_ok = 0 } // Check 5: array element write-read at nonzero index. row[2] = 55 if row[2] != 55 { all_ok = 0 } // Check 6: slow-placed global still round-trips. cold_byte = 200 if cold_byte != 200 { all_ok = 0 } // Check 7: function call return value survives the // caller's frame of reference. var r: u8 = double_u8(21) if r != 42 { all_ok = 0 } // Check 8: six-parameter non-leaf function — exercises // the direct-write calling convention that lifts the // old 4-param ceiling. 1+2+3+4+5+6 = 21. var s: u8 = sum6(1, 2, 3, 4, 5, 6) if s != 21 { all_ok = 0 } // Drive the backdrop flip. `set_palette` schedules an // update during the next vblank, so the effect lands on // the following frame — well before the frame-180 golden // sample. if all_ok == 0 { set_palette Fail } wait_frame } } start Main