// war/audio.ne — every sfx + music declaration in the game. // // The NEScript audio driver is only linked in when user code // contains at least one `play` / `start_music` / `stop_music` // statement. That's always true for this game, so everything // declared here ends up in PRG ROM. // // Channel budget: // pulse 1 — sfx (FlipCard, CheerA, CheerB, WarFlash) // pulse 2 — music (TitleTheme and the builtin fanfare) // triangle — unused (reserved for later) // noise — ThudDown bury sfx // ── Sound effects ────────────────────────────────────────── // Sharp descending click for a card flip / draw. Kept short so // repeated clicks during the deal animation don't overlap. sfx FlipCard { duty: 1 pitch: 0x28 envelope: [12, 9, 5, 2] } // Cheerful ascending arpeggio when player A wins a round. The // per-frame pitch envelope sweeps through three notes so the // effect actually sounds like a melody rather than a beep. sfx CheerA { duty: 2 pitch: [0x50, 0x50, 0x50, 0x40, 0x40, 0x40, 0x30, 0x30, 0x30, 0x28] volume: [14, 13, 12, 14, 13, 12, 14, 13, 12, 10] } // Same shape but descending for player B — immediately // distinguishable from CheerA without reading the screen. sfx CheerB { duty: 2 pitch: [0x30, 0x30, 0x30, 0x40, 0x40, 0x40, 0x50, 0x50, 0x50, 0x60] volume: [14, 13, 12, 14, 13, 12, 14, 13, 12, 10] } // Exciting two-part pitch sweep for the "WAR!" tie-break. A // rising trill followed by a descending burst. The volume ramps // loud-soft-loud to really stand out from the calmer round sfx. sfx WarFlash { duty: 3 pitch: [0x80, 0x60, 0x40, 0x30, 0x20, 0x20, 0x30, 0x40, 0x60, 0x80, 0x60, 0x40, 0x20, 0x20, 0x20, 0x20] volume: [15, 13, 11, 9, 8, 10, 12, 14, 15, 13, 11, 9, 7, 5, 3, 1] } // Low noise thump for each card buried during a war. sfx ThudDown { channel: noise pitch: 8 volume: [15, 11, 7, 3] } // ── Music ────────────────────────────────────────────────── // Brisk 4/4 march on pulse 2 for the title screen. The pattern is // a military-style tonic-dominant alternation (C - G - C - G) with // a quick triplet pickup into each down-beat, evoking the rolling // snare of a war drum. Every note is short and staccato so the // melody feels like it's being played on a single high-pitched // fife over an implied drum line. // // Four bars (two repeats of a two-bar phrase) that loop // seamlessly. music TitleTheme { duty: 2 volume: 10 repeat: true tempo: 8 notes: [ // bar 1 — C major down-beat with pickup triplet G4 4, G4 4, C5 8, G4 8, E4 8, C4 8, // bar 2 — dominant with rising triplet G4 4, G4 4, G4 8, C5 8, E5 8, G4 8, // bar 3 — tonic inversion, military flourish C5 4, G4 4, E5 8, C5 8, G4 8, E4 8, // bar 4 — resolution back to tonic G4 4, G4 4, C5 8, G4 8, C4 16, rest 8 ] }