// Hello Sprite — the simplest NEScript program. // // Displays a sprite on screen and moves it with the d-pad. // Build: cargo run -- build examples/hello_sprite.ne // Output: examples/hello_sprite.nes (open in any NES emulator) // // Note: In M1 the sprite name in `draw` is parsed but not resolved. // All sprites use tile 0 from the built-in CHR data (a smiley face). // Sprite declarations with custom tile data come in M3. game "Hello Sprite" { mapper: NROM } var px: u8 = 128 var py: u8 = 120 on frame { if button.right { px += 2 } if button.left { px -= 2 } if button.down { py += 2 } if button.up { py -= 2 } draw Smiley at: (px, py) } start Main