// pong/victory_state.ne — the Victory state. // // Shows "PLAYER N WINS" centred on screen, plays the builtin // fanfare, and auto-returns to the Title after // VICTORY_LINGER_FRAMES. Pressing A / Start skips the wait. state Victory { on enter { victory_timer = 0 start_music fanfare } on frame { victory_timer += 1 // ── Banner: "PLAYER N WINS" ────────────────────── // // Two rows so the per-scanline sprite limit is comfortable. // Row 1: "PLAYER N" (7 sprites at y = 96). // Row 2: "WINS" (4 sprites at y = 116). draw_word_player(80, 96) // Winner digit: 0 → "1", 1 → "2". draw_digit(136, 96, winner + 1) draw_word_wins(104, 116) // ── Input: skip linger ─────────────────────────── if button.a or button.start { transition Title } // ── Auto-return ────────────────────────────────── if victory_timer >= VICTORY_LINGER_FRAMES { transition Title } } on exit { stop_music } }