1
0
Fork 0
mirror of https://github.com/imjasonh/nescript synced 2026-07-09 17:28:00 +00:00
nescript/docs
Claude 3ba17e48c7
docs/future-work: reflect shipped sprite_flicker + HUD/scroll fix
Two stale items cleaned up after the VRAM-buffer HUD work:

- §G mentions `examples/hud_demo.ne` as the realistic companion
  to the minimal `vram_buffer_demo.ne`, and documents the
  `$2006`/`$2005` reset the NMI drain now performs so the PPU's
  scroll latch stays clean across frames.
- Design question 3's sprite-flicker half is answered — both
  `cycle_sprites` and `game { sprite_flicker: true }` ship — so
  the question narrows to the still-open `draw ... priority:
  pinned` modifier.

https://claude.ai/code/session_01F7dHsgh7UX7SAK3wZ7JiKc
2026-04-18 23:12:04 +00:00
..
architecture.md linker: add ca65-compatible --dbg output for source-level debugging 2026-04-16 22:39:08 +00:00
future-work.md docs/future-work: reflect shipped sprite_flicker + HUD/scroll fix 2026-04-18 23:12:04 +00:00
language-guide.md docs + example: HUD demo and language-guide VRAM buffer section 2026-04-18 21:34:44 +00:00
nes-reference.md compiler: i16 / SRAM saves / inline-asm dot labels / docs 2026-04-18 20:49:06 +00:00
platformer.gif analyzer+ir: automatically overlay state-local variables 2026-04-17 02:20:07 +00:00
pong.gif
war.gif