mirror of
https://github.com/imjasonh/nescript
synced 2026-07-09 17:28:00 +00:00
Two stale items cleaned up after the VRAM-buffer HUD work:
- §G mentions `examples/hud_demo.ne` as the realistic companion
to the minimal `vram_buffer_demo.ne`, and documents the
`$2006`/`$2005` reset the NMI drain now performs so the PPU's
scroll latch stays clean across frames.
- Design question 3's sprite-flicker half is answered — both
`cycle_sprites` and `game { sprite_flicker: true }` ship — so
the question narrows to the still-open `draw ... priority:
pinned` modifier.
https://claude.ai/code/session_01F7dHsgh7UX7SAK3wZ7JiKc
|
||
|---|---|---|
| .. | ||
| architecture.md | ||
| future-work.md | ||
| language-guide.md | ||
| nes-reference.md | ||
| platformer.gif | ||
| pong.gif | ||
| war.gif | ||