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nescript/src/linker/tests.rs
Claude 37974611ae
linker: shrink default palette load from inline stores to loop
The reset-time "no user palette" path was emitting 32 unrolled
`LDA #imm / STA $2007` pairs (~170 bytes) to write the built-in
palette. Replace it with the same indirect-loop loader the
user-palette path already uses (runtime::gen_initial_palette_load),
with the 32-byte default palette spliced into PRG under a
`__default_palette` data block. Net saving is ~120 bytes — ~20
bytes of code + 32 bytes of data vs ~170 bytes of unrolled stores.

Delete `Linker::gen_palette_load` (dead after the refactor) and its
unit test. Replace with two tests covering the observable
behaviour: the default palette bytes appear in PRG when no user
palette is declared, and the `__default_palette` label is
suppressed when the user does declare a palette.

Audio goldens flip again for audio_demo, noise_triangle_sfx, and
sfx_pitch_envelope. These are the three audio examples that don't
declare their own palette — shrinking the default-palette load
shifts their audio tick's absolute address by ~120 bytes, which
changes branch page-crossing timing and therefore the exact APU
register write sample offsets. Same class of drift as the
mul/divide gating commit.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:08 +00:00

711 lines
28 KiB
Rust

use super::*;
use crate::asm::{AddressingMode as AM, Instruction, Opcode::*};
use crate::parser::ast::{Channel, Mapper, Mirroring};
use crate::rom;
#[test]
fn link_produces_valid_ines() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![
Instruction::new(NOP, AM::Label("__main_loop".into())),
Instruction::implied(NOP),
Instruction::new(JMP, AM::Label("__main_loop".into())),
];
let rom_data = linker.link(&user_code);
let info = rom::validate_ines(&rom_data).unwrap();
assert_eq!(info.prg_banks, 1);
assert_eq!(info.chr_banks, 1);
assert_eq!(info.mapper, 0);
}
#[test]
fn link_has_correct_vector_table() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let rom_data = linker.link(&user_code);
// Vector table is at the last 6 bytes of PRG ROM
// PRG starts at offset 16 in the .nes file
let prg_end = 16 + 16384;
let vector_start = prg_end - 6;
// NMI vector (2 bytes, little-endian)
let nmi = u16::from_le_bytes([rom_data[vector_start], rom_data[vector_start + 1]]);
// RESET vector
let reset = u16::from_le_bytes([rom_data[vector_start + 2], rom_data[vector_start + 3]]);
// IRQ vector
let irq = u16::from_le_bytes([rom_data[vector_start + 4], rom_data[vector_start + 5]]);
// All vectors should be in the $C000-$FFFF range
assert!(nmi >= 0xC000, "NMI vector {nmi:#06X} should be >= $C000");
assert!(
reset >= 0xC000,
"RESET vector {reset:#06X} should be >= $C000"
);
assert!(irq >= 0xC000, "IRQ vector {irq:#06X} should be >= $C000");
// RESET should point to the start of code ($C000)
assert_eq!(reset, 0xC000, "RESET should point to $C000");
}
#[test]
fn link_includes_chr_data() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let rom_data = linker.link(&user_code);
// CHR starts after PRG
let chr_start = 16 + 16384;
// First 16 bytes should be the smiley sprite
assert_ne!(
&rom_data[chr_start..chr_start + 16],
&[0u8; 16],
"CHR data should contain sprite tile"
);
}
#[test]
fn link_rom_size_correct() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let rom_data = linker.link(&user_code);
// 16 header + 16384 PRG + 8192 CHR
assert_eq!(rom_data.len(), 16 + 16384 + 8192);
}
#[test]
fn link_with_sprites_places_chr_data() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let sprite_bytes: Vec<u8> = (0x20..0x30).collect(); // 16 bytes, one tile
let sprites = vec![SpriteData {
name: "Player".into(),
tile_index: 1,
chr_bytes: sprite_bytes.clone(),
}];
let rom_data = linker.link_with_assets(&user_code, &sprites);
// CHR starts right after the 16-byte iNES header and 16 KB PRG bank.
let chr_start = 16 + 16384;
// Tile 0 should still contain the built-in smiley (first 16 bytes, not
// all zero).
let tile0 = &rom_data[chr_start..chr_start + 16];
assert_ne!(
tile0, &[0u8; 16],
"default smiley should occupy tile index 0",
);
// Tile 1 (CHR offset 16) should contain the sprite's CHR bytes exactly.
let tile1 = &rom_data[chr_start + 16..chr_start + 32];
assert_eq!(tile1, sprite_bytes.as_slice());
// Tile 2 and beyond should be untouched (all zeros).
let tile2 = &rom_data[chr_start + 32..chr_start + 48];
assert_eq!(tile2, &[0u8; 16]);
}
#[test]
fn link_with_sprites_spanning_multiple_tiles() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
// 32 bytes = 2 tiles. The linker should place them consecutively
// starting at the requested tile index.
let sprite_bytes: Vec<u8> = (0..32).collect();
let sprites = vec![SpriteData {
name: "Big".into(),
tile_index: 4,
chr_bytes: sprite_bytes.clone(),
}];
let rom_data = linker.link_with_assets(&user_code, &sprites);
let chr_start = 16 + 16384;
// Tile 4 starts at CHR offset 64.
let placed = &rom_data[chr_start + 64..chr_start + 64 + 32];
assert_eq!(placed, sprite_bytes.as_slice());
}
#[test]
fn link_with_background_chr_places_blob_after_sprites() {
// A `BackgroundData` carrying its own CHR data should drop
// the bytes into CHR ROM at `chr_base_tile * 16`. The
// linker must NOT touch any earlier tiles (the smiley at
// tile 0 plus any sprites). We seed a sprite at tile 1 and
// a background at tile 5, then verify the linker placed
// both blobs at their expected offsets.
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let sprite_bytes: Vec<u8> = vec![0xAA; 16]; // tile 1
let bg_chr: Vec<u8> = (0u8..32u8).collect(); // tiles 5, 6
let sprites = vec![SpriteData {
name: "Player".into(),
tile_index: 1,
chr_bytes: sprite_bytes.clone(),
}];
let backgrounds = vec![crate::assets::BackgroundData {
name: "Stage".into(),
tiles: [5u8; 960],
attrs: [0u8; 64],
chr_bytes: bg_chr.clone(),
chr_base_tile: 5,
}];
let rom = linker.link_banked_with_ppu(&user_code, &sprites, &[], &[], &[], &backgrounds, &[]);
let chr_start = 16 + 16384;
// Sprite bytes still at tile 1.
assert_eq!(
&rom[chr_start + 16..chr_start + 32],
sprite_bytes.as_slice(),
"sprite tile bytes should survive the background CHR splice"
);
// Background CHR at tile 5 (offset 80).
assert_eq!(
&rom[chr_start + 80..chr_start + 80 + 32],
bg_chr.as_slice(),
"background CHR bytes should land at chr_base_tile * 16"
);
// Tiles 2/3/4 should still be all zeros — the linker mustn't
// shadow the gap between the sprite tile and the background.
for tile in 2..5usize {
let off = chr_start + tile * 16;
assert_eq!(
&rom[off..off + 16],
&[0u8; 16],
"tile {tile} should remain zero between sprite and background"
);
}
}
#[test]
fn link_splices_audio_tick_when_user_marker_present() {
// When user code contains the `__audio_used` marker label (the
// IR codegen emits this whenever it sees a `play`/`start_music`/
// `stop_music` op), the linker must splice a `JSR __audio_tick`
// into the NMI handler prologue AND link in the audio driver
// body so the JSR target exists.
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![
// Pretend user code with the marker the codegen would emit.
Instruction::new(NOP, AM::Label("__audio_used".into())),
Instruction::implied(NOP),
];
let rom_data = linker.link(&user_code);
// The ROM should be valid even with the splice — the driver
// body has to fit in bank 0 without overflowing.
let info = rom::validate_ines(&rom_data).unwrap();
assert_eq!(info.prg_banks, 1);
}
#[test]
fn link_omits_audio_tick_when_no_marker() {
// User code without the marker should not pay any ROM cost
// for the audio driver. We can't easily inspect bytes, but we
// can at least verify the ROM builds and has a normal shape.
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let rom_data = linker.link(&user_code);
let info = rom::validate_ines(&rom_data).unwrap();
assert_eq!(info.prg_banks, 1);
}
#[test]
fn link_with_audio_data_places_sfx_blobs_in_prg() {
// When user code has the `__audio_used` marker AND we pass in
// sfx data, the linker must:
// 1. Splice in the audio tick (driver body)
// 2. Splice in the period table
// 3. Splice in the envelope blob under its label
// 4. Resolve SymbolLo/SymbolHi references from user code to
// the blob's address (second pass of the assembler)
let linker = Linker::new(Mirroring::Horizontal);
// User code: `LDA #<__sfx_test`, `STA $0C`, `LDA #>__sfx_test`,
// `STA $0D` — simulates what IR codegen's gen_play_sfx emits.
let user_code = vec![
Instruction::new(NOP, AM::Label("__audio_used".into())),
Instruction::new(LDA, AM::SymbolLo("__sfx_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0C)),
Instruction::new(LDA, AM::SymbolHi("__sfx_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0D)),
];
let sfx = vec![SfxData {
name: "test".into(),
period_lo: 0x50,
period_hi: 0x08,
envelope: vec![0xBF, 0xB8, 0xB4, 0xB0, 0x00],
pitch_envelope: Vec::new(),
channel: Channel::Pulse1,
}];
let rom = linker.link_with_all_assets(&user_code, &[], &sfx, &[]);
let info = rom::validate_ines(&rom).unwrap();
assert_eq!(info.prg_banks, 1);
// The envelope bytes must appear somewhere in PRG. Find them.
let prg = &rom[16..16 + 16384];
let needle = [0xBF, 0xB8, 0xB4, 0xB0, 0x00];
let found = prg.windows(needle.len()).any(|w| w == needle);
assert!(found, "sfx envelope bytes should be spliced into PRG ROM");
}
#[test]
fn link_with_audio_data_places_music_stream_in_prg() {
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![
Instruction::new(NOP, AM::Label("__audio_used".into())),
Instruction::new(LDA, AM::SymbolLo("__music_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0E)),
Instruction::new(LDA, AM::SymbolHi("__music_test".into())),
Instruction::new(STA, AM::ZeroPage(0x0F)),
];
let music = vec![MusicData {
name: "test".into(),
header: 0xA9,
stream: vec![37, 8, 41, 8, 44, 8, 0xFF, 0xFF],
}];
let rom = linker.link_with_all_assets(&user_code, &[], &[], &music);
let prg = &rom[16..16 + 16384];
let needle = [37, 8, 41, 8, 44, 8, 0xFF, 0xFF];
let found = prg.windows(needle.len()).any(|w| w == needle);
assert!(found, "music note stream should be spliced into PRG ROM");
}
#[test]
fn link_with_audio_resolves_sfx_pointer_references() {
// The SymbolLo/SymbolHi references in user code must get
// fixed up to the *actual* PRG address of the envelope blob.
// We can verify this by reading back the user code bytes and
// checking that the LDA immediates point somewhere in the
// valid PRG range ($C000-$FFFF).
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![
Instruction::new(NOP, AM::Label("__audio_used".into())),
Instruction::new(LDA, AM::SymbolLo("__sfx_test".into())),
Instruction::new(LDA, AM::SymbolHi("__sfx_test".into())),
];
let sfx = vec![SfxData {
name: "test".into(),
period_lo: 0x50,
period_hi: 0x08,
envelope: vec![0xDE, 0xAD, 0xBE, 0xEF, 0x00],
pitch_envelope: Vec::new(),
channel: Channel::Pulse1,
}];
let rom = linker.link_with_all_assets(&user_code, &[], &sfx, &[]);
// The user code starts at RESET ($C000) after init+palette_load.
// Rather than compute the exact offset, verify the envelope
// bytes appear at a byte that matches what the LDA immediate
// pair would produce. We find the immediate pair by searching
// for `A9 xx A9 yy` and checking `$xxyy` points at the needle.
let prg = &rom[16..16 + 16384];
let needle = [0xDE, 0xAD, 0xBE, 0xEF, 0x00];
// Find where the envelope lives in ROM.
let env_offset = prg
.windows(needle.len())
.position(|w| w == needle)
.expect("envelope should be in PRG");
let env_addr = 0xC000u16 + env_offset as u16;
// Find any LDA-immediate pair that matches the envelope address.
let lo = (env_addr & 0xFF) as u8;
let hi = (env_addr >> 8) as u8;
let pattern = [0xA9u8, lo, 0xA9, hi];
let matched = prg.windows(pattern.len()).any(|w| w == pattern);
assert!(
matched,
"should find `LDA #<env_addr; LDA #>env_addr` in PRG ($A9 ${lo:02X} $A9 ${hi:02X})"
);
}
#[test]
fn link_without_audio_marker_does_not_emit_period_table() {
// Programs that never use audio must not pay the cost of the
// period table, driver body, or any blobs. We verify this
// indirectly: the `__period_table` label should NOT appear at
// a distinct ROM address from the main body.
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::implied(NOP)];
let rom = linker.link_with_all_assets(
&user_code,
&[],
&[SfxData {
name: "unused".into(),
period_lo: 0,
period_hi: 0,
envelope: vec![0xAA, 0xBB, 0x00],
pitch_envelope: Vec::new(),
channel: Channel::Pulse1,
}],
&[],
);
// The envelope bytes `AA BB 00` must NOT appear in PRG — the
// linker should have elided the whole audio section because
// the marker is absent.
let prg = &rom[16..16 + 16384];
let needle = [0xAAu8, 0xBB, 0x00];
let found = prg.windows(needle.len()).any(|w| w == needle);
assert!(
!found,
"unused sfx data should not be spliced when __audio_used is absent"
);
}
// ─── Banked linking ────────────────────────────────────────────────
#[test]
fn link_banked_mmc1_produces_multi_bank_rom() {
// MMC1 with two switchable banks should produce a 3-bank ROM
// (2 switchable + 1 fixed). The iNES header must report 3 PRG
// banks, mapper number 1, and the file size must match.
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::MMC1);
let user_code = vec![Instruction::implied(NOP)];
let banks = vec![PrgBank::empty("Level1"), PrgBank::empty("Level2")];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
let info = rom::validate_ines(&rom).unwrap();
assert_eq!(info.prg_banks, 3);
assert_eq!(info.mapper, 1);
assert_eq!(rom.len(), 16 + 3 * 16384 + 8192);
}
#[test]
fn link_banked_uxrom_produces_multi_bank_rom() {
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::UxROM);
let user_code = vec![Instruction::implied(NOP)];
// Four switchable banks = 5 PRG banks total.
let banks = vec![
PrgBank::empty("BankA"),
PrgBank::empty("BankB"),
PrgBank::empty("BankC"),
PrgBank::empty("BankD"),
];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
let info = rom::validate_ines(&rom).unwrap();
assert_eq!(info.prg_banks, 5);
assert_eq!(info.mapper, 2);
}
#[test]
fn link_banked_mmc3_produces_multi_bank_rom() {
let linker = Linker::with_mapper(Mirroring::Vertical, Mapper::MMC3);
let user_code = vec![Instruction::implied(NOP)];
let banks = vec![
PrgBank::empty("Stage1"),
PrgBank::empty("Stage2"),
PrgBank::empty("Stage3"),
];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
let info = rom::validate_ines(&rom).unwrap();
assert_eq!(info.prg_banks, 4);
assert_eq!(info.mapper, 4);
// Vertical mirroring must propagate through the builder.
assert_eq!(info.mirroring, Mirroring::Vertical);
}
#[test]
#[should_panic(expected = "NROM does not support switchable PRG banks")]
fn link_banked_nrom_rejects_switchable_banks() {
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::NROM);
let _ = linker.link_banked(
&[Instruction::implied(NOP)],
&[],
&[],
&[],
&[PrgBank::empty("Nope")],
);
}
#[test]
fn link_banked_fixed_bank_lives_at_end_of_prg() {
// The linker must place the fixed bank *last* so it maps to
// $C000-$FFFF at reset. The vector table at $FFFA..$FFFF must
// land in the final bank. We verify by reading the reset vector
// and checking it points into the fixed bank's address window.
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::MMC1);
let user_code = vec![Instruction::implied(NOP)];
let banks = vec![PrgBank::empty("A"), PrgBank::empty("B")];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
// Three PRG banks = 48 KB; the fixed bank is the last 16 KB
// slot in the file, and its $FFFA..$FFFF area holds the
// vector table.
let fixed_bank_offset = 16 + 2 * 16384;
// Vectors live at the last 6 bytes of the fixed bank.
let vec_offset = fixed_bank_offset + 16384 - 6;
let reset = u16::from_le_bytes([rom[vec_offset + 2], rom[vec_offset + 3]]);
assert!(
reset >= 0xC000,
"RESET vector {reset:#06X} should point into fixed bank ($C000-$FFFF)"
);
}
#[test]
fn link_banked_switchable_banks_are_padded_with_ff() {
// Empty switchable banks should end up as 16 KB of $FF — the
// same pad value the ROM builder uses for unset code. This is
// important so banks are always a known shape regardless of
// payload.
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::MMC1);
let user_code = vec![Instruction::implied(NOP)];
let banks = vec![PrgBank::empty("Empty")];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
// Bank 0 is at offset 16; check a few bytes are $FF.
assert_eq!(rom[16], 0xFF);
assert_eq!(rom[16 + 100], 0xFF);
// Last byte of bank 0 (just before bank 1 begins).
assert_eq!(rom[16 + 16384 - 1], 0xFF);
}
#[test]
fn link_banked_assembles_switchable_bank_instructions() {
// When a caller populates a switchable bank's instruction
// stream, the linker must assemble those instructions at the
// bank's $8000 base and splice the resulting bytes into the
// bank's slot. We use a label + a couple of NOPs so the byte
// pattern is unambiguous: NOP NOP NOP would be three $EA bytes
// at the very start of the bank.
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::UxROM);
let user_code = vec![Instruction::implied(NOP)];
let bank_code = vec![
Instruction::new(NOP, AM::Label("__bank_payload".into())),
Instruction::implied(NOP),
Instruction::implied(NOP),
Instruction::implied(NOP),
];
let banks = vec![PrgBank::with_instructions(
"DataBank",
bank_code,
Vec::new(),
)];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
// Bank 0 starts at offset 16. Verify the three NOP bytes land
// at the very start (the label pseudo-op emits zero bytes).
assert_eq!(&rom[16..19], &[0xEA, 0xEA, 0xEA]);
}
#[test]
fn link_banked_fixed_bank_contains_bank_select_subroutine() {
// The linker must emit `__bank_select` (as labelled 6502 code)
// somewhere in the fixed bank whenever the mapper isn't NROM.
// We verify by assembling a minimal program and searching for
// the opcode signature of the MMC1 bank-select tail — 5 STAs
// to $E000 ($8D $00 $E0).
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::MMC1);
let user_code = vec![Instruction::implied(NOP)];
let banks = vec![PrgBank::empty("Foo")];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
// Fixed bank starts at offset 16 + 16384.
let fixed = &rom[16 + 16384..16 + 2 * 16384];
// Find five consecutive STA $E000 (opcode $8D operand $00 $E0)
// instructions with LSR A ($4A) between pairs. This is the
// signature pattern generated by `gen_bank_select(MMC1)`.
let sta_e000 = [0x8D, 0x00, 0xE0];
let lsr_then_sta_e000 = [0x4A, 0x8D, 0x00, 0xE0];
let has_tail = fixed
.windows(lsr_then_sta_e000.len())
.any(|w| w == lsr_then_sta_e000);
let sta_e000_count = fixed
.windows(sta_e000.len())
.filter(|w| w == &sta_e000)
.count();
assert!(
has_tail,
"MMC1 fixed bank should contain LSR A ; STA $E000 pattern"
);
assert!(
sta_e000_count >= 5,
"MMC1 fixed bank should contain >= 5 STA $E000 writes (bank-select + init), got {sta_e000_count}"
);
}
#[test]
fn link_banked_fixed_bank_contains_trampolines_for_declared_banks() {
// When a bank requests a trampoline, the linker must emit a
// matching `__tramp_<name>` stub in the fixed bank that JSRs
// the entry label inside the switchable bank. We check by
// constructing a bank with both an entry-label-defining
// instruction stream and a matching trampoline request, then
// verifying the linker doesn't panic on unresolved fixups (the
// banked-bank label seeding is what makes the JSR inside the
// trampoline resolve correctly).
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::MMC1);
let user_code = vec![Instruction::implied(NOP)];
// The switchable bank holds the entry label and a tiny RTS so
// there's something for the trampoline to JSR into.
let bank_code = vec![
Instruction::new(NOP, AM::Label("__ir_fn_helper".into())),
Instruction::implied(RTS),
];
let banks = vec![PrgBank::with_instructions(
"Level1",
bank_code,
vec![BankTrampoline {
tramp_label: "__tramp_helper".into(),
entry_label: "__ir_fn_helper".into(),
}],
)];
// Should not panic — trampoline and entry label both present.
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
let info = rom::validate_ines(&rom).unwrap();
assert_eq!(info.prg_banks, 2);
}
#[test]
fn link_banked_reset_vector_points_into_fixed_bank_window() {
// The reset vector must land somewhere in $C000-$FFFF — that's
// the CPU address where the fixed bank maps in at boot on every
// supported mapper (NROM, MMC1, UxROM, MMC3).
for mapper in [Mapper::NROM, Mapper::MMC1, Mapper::UxROM, Mapper::MMC3] {
let linker = Linker::with_mapper(Mirroring::Horizontal, mapper);
let user_code = vec![Instruction::implied(NOP)];
let banks: Vec<PrgBank> = if mapper == Mapper::NROM {
Vec::new()
} else {
vec![PrgBank::empty("X")]
};
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
// Last 6 bytes of PRG = vectors.
let prg_end = 16 + rom::validate_ines(&rom).unwrap().prg_banks * 16384;
let reset_bytes = [rom[prg_end - 4], rom[prg_end - 3]];
let reset = u16::from_le_bytes(reset_bytes);
assert!(
(0xC000..=0xFFFF).contains(&reset),
"{mapper:?} reset vector {reset:#06X} must live in fixed-bank window"
);
}
}
#[test]
fn link_banked_rom_size_matches_bank_count() {
// For each banked mapper, verify total ROM file size =
// 16 header + N * 16 KB PRG + 8 KB CHR.
for (mapper, switchable) in [
(Mapper::MMC1, 0usize),
(Mapper::MMC1, 1),
(Mapper::MMC1, 3),
(Mapper::UxROM, 0),
(Mapper::UxROM, 7),
(Mapper::MMC3, 0),
(Mapper::MMC3, 15),
] {
let linker = Linker::with_mapper(Mirroring::Horizontal, mapper);
let user_code = vec![Instruction::implied(NOP)];
let banks: Vec<PrgBank> = (0..switchable)
.map(|i| PrgBank::empty(format!("B{i}")))
.collect();
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
let expected_prg_banks = switchable + 1;
let expected_len = 16 + expected_prg_banks * 16384 + 8192;
assert_eq!(
rom.len(),
expected_len,
"{mapper:?} with {switchable} switchable banks: expected {expected_len} bytes, got {}",
rom.len(),
);
}
}
#[test]
fn link_with_mapper_nrom_produces_single_bank_rom() {
// Regression: calling link_banked with NROM and no switchable
// banks should produce the same 1-bank layout as the legacy
// `link_with_all_assets` — no extra cost for the new API.
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::NROM);
let user_code = vec![Instruction::implied(NOP)];
let rom = linker.link_banked(&user_code, &[], &[], &[], &[]);
let info = rom::validate_ines(&rom).unwrap();
assert_eq!(info.prg_banks, 1);
assert_eq!(info.mapper, 0);
assert_eq!(rom.len(), 16 + 16384 + 8192);
}
#[test]
fn link_banked_chr_rom_survives_with_switchable_banks() {
// The default smiley + any sprites should still appear in CHR
// ROM even when switchable PRG banks are present.
let linker = Linker::with_mapper(Mirroring::Horizontal, Mapper::MMC1);
let user_code = vec![Instruction::implied(NOP)];
let banks = vec![PrgBank::empty("X")];
let rom = linker.link_banked(&user_code, &[], &[], &[], &banks);
// CHR starts after 2 PRG banks.
let chr_start = 16 + 2 * 16384;
// First 16 bytes = smiley tile, non-zero.
assert_ne!(&rom[chr_start..chr_start + 16], &[0u8; 16]);
}
#[test]
fn default_palette_blob_present_when_no_user_palette() {
// With no user palette, the linker emits the shared reset-time
// loop loader (which writes twice to `$2006` and loops writing
// through `$2007`) and splices a 32-byte `__default_palette`
// data block into PRG. The end-to-end ROM should contain the
// default palette bytes verbatim at some offset in the fixed
// bank.
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::new(NOP, AM::Label("__ir_main_loop".into()))];
let rom = linker.link(&user_code);
// The first four bytes of DEFAULT_PALETTE are {0x0F, 0x00, 0x10,
// 0x20}; they should appear verbatim in the PRG portion of the
// iNES file (bytes 16..16+16_384). We look for that 4-byte
// sequence rather than matching the full 32 bytes so this stays
// robust against minor palette tweaks.
let prg = &rom[16..16 + 16_384];
let found = prg.windows(4).any(|w| w == [0x0F, 0x00, 0x10, 0x20]);
assert!(found, "default palette bytes should appear in PRG");
}
#[test]
fn no_default_palette_blob_when_user_palette_present() {
// A program that declares its own palette should suppress the
// built-in fallback entirely — the `__default_palette` label
// never gets emitted, and the assembler's label table doesn't
// contain it.
use crate::assets::PaletteData;
let linker = Linker::new(Mirroring::Horizontal);
let user_code = vec![Instruction::new(NOP, AM::Label("__ir_main_loop".into()))];
let user_pal = PaletteData {
name: "Menu".into(),
colors: [0x0F; 32],
};
let result =
linker.link_banked_with_ppu_detailed(&user_code, &[], &[], &[], &[user_pal], &[], &[]);
assert!(
!result.labels.contains_key("__default_palette"),
"default palette must be suppressed when user palette is present"
);
}
#[test]
fn link_banked_with_ppu_detailed_exposes_label_table() {
// The detailed variant carries the assembler's symbol table so
// the CLI can emit a `.mlb` file. Round-trip a minimal program
// through the linker and verify the classic runtime labels
// (`__reset`, `__nmi`, `__ir_main_loop`) show up with CPU
// addresses in the $C000-$FFFF fixed-bank window.
let lnk = Linker::new(Mirroring::Horizontal);
let user_code = vec![
Instruction::new(NOP, AM::Label("__ir_main_loop".into())),
Instruction::new(JMP, AM::Label("__ir_main_loop".into())),
];
let result = lnk.link_banked_with_ppu_detailed(&user_code, &[], &[], &[], &[], &[], &[]);
assert!(
result.labels.contains_key("__reset"),
"LinkedRom should surface the reset label"
);
assert!(
result.labels.contains_key("__nmi"),
"LinkedRom should surface the nmi label"
);
assert!(
result.labels.contains_key("__ir_main_loop"),
"LinkedRom should surface user-code labels"
);
let main_addr = result.labels["__ir_main_loop"];
assert!(
(0xC000..=0xFFFF).contains(&main_addr),
"fixed-bank label should sit inside the $C000-$FFFF window, got {main_addr:#06X}"
);
// NROM has no switchable banks, so the fixed bank starts right
// after the 16-byte iNES header.
assert_eq!(result.fixed_bank_file_offset, 16);
}