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nescript/fuzz/fuzz_targets/fuzz_compile.rs
Claude 07dd5bd7e8
Add fuzz testing and parser edge case regression tests
Fuzz targets (cargo +nightly fuzz):
- fuzz_lexer: lexer must never panic on arbitrary input
- fuzz_parser: parser must never panic on arbitrary input
- fuzz_compile: full pipeline (parse → analyze → IR → optimize →
  codegen → assemble → link) must never panic

Results: 3.3M iterations across all targets, zero crashes.
Seed corpus from all 7 examples + crafted edge cases.

11 new parser edge case tests:
- draw_followed_by_statement: regression for keyword-arg lookahead bug
- draw_with_frame_followed_by_statement: same with frame: arg
- nested_if_else_chain: 3-deep else-if chain
- deeply_nested_blocks: 4-deep nested if blocks
- empty_function_body: fun noop() {}
- empty_state_handlers: on enter/exit/frame {}
- button_start_in_condition: "start" keyword as button name
- button_select_in_condition: "select" keyword as button name
- multiple_draws_in_sequence: 3 draws followed by assignment
- parser_no_panic_on_garbage: 25 malformed inputs
- lexer_no_panic_on_garbage: 10 malformed inputs

221 tests total, all pre-commit checks pass.

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 00:52:35 +00:00

33 lines
1.1 KiB
Rust

#![no_main]
use libfuzzer_sys::fuzz_target;
fuzz_target!(|data: &[u8]| {
// The full compilation pipeline must never panic — errors are reported
// via diagnostics, not panics.
if let Ok(source) = std::str::from_utf8(data) {
let (program, parse_diags) = nescript::parser::parse(source);
if parse_diags.iter().any(|d| d.is_error()) {
return;
}
let Some(program) = program else { return };
let analysis = nescript::analyzer::analyze(&program);
if analysis.diagnostics.iter().any(|d| d.is_error()) {
return;
}
// IR lowering + optimization
let mut ir = nescript::ir::lower(&program, &analysis);
nescript::optimizer::optimize(&mut ir);
// Codegen + assembly
let codegen =
nescript::codegen::CodeGen::new(&analysis.var_allocations, &program.constants);
let instructions = codegen.generate(&program);
// Linking
let linker = nescript::linker::Linker::new(program.game.mirroring);
let _rom = linker.link(&instructions);
}
});