mirror of
https://github.com/imjasonh/nescript
synced 2026-07-08 17:06:04 +00:00
Closes seven of the cc65/nesdoug parity gaps catalogued in docs/future-work.md in a single pass. All of the new features are gated on marker labels so programs that don't use them produce byte-identical ROM output (every pre-existing committed .nes file round-trips unchanged). Language / runtime additions: - `rand8()` / `rand16()` / `seed_rand(u16)` intrinsics backed by a 16-bit Galois LFSR (~30 bytes of runtime, ~40 cycles per draw). Reset path seeds state to 0xACE1 so the first draw is useful even without explicit seeding. - `p1.button.a.pressed` / `.released` edge-triggered input via a new ReadInputEdge IR op plus an NMI-side prev-frame snapshot into $07E6/$07E7, gated on the `__edge_input_used` marker. - `set_palette_brightness(level)` builtin mapping levels 0..8 to PPU mask emphasis bytes (`$2001`) for neslib-style screen fades. - `mapper: AxROM` (iNES 7) with automatic 32 KB PRG padding so emulators that enforce mapper-7's 32 KB page size boot cleanly. - `mapper: CNROM` (iNES 3) with a reset-time CHR bank 0 select. - `--fceux-labels <prefix>` CLI flag emitting per-bank `.nl` label files and a `.ram.nl` file for FCEUX's debugger. Tests + examples: - Five new example programs with committed .nes ROMs and pixel+audio goldens: prng_demo, edge_input_demo, palette_brightness_demo, axrom_simple, cnrom_simple. - Seven integration tests covering JSR emission, the omitted-when-unused invariant, the NMI prev-input snapshot, the correct mapper numbers for AxROM/CNROM, and negative tests for unknown button names and bad rand8 arity. - `is_intrinsic()` now runs in expression-position Call paths too, so `var x = rand8(1, 2)` errors at compile time instead of silently dropping the extra arguments.
3240 lines
109 KiB
Rust
3240 lines
109 KiB
Rust
use std::path::Path;
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use nescript::analyzer;
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use nescript::assets;
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use nescript::codegen::IrCodeGen;
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use nescript::ir;
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use nescript::linker::{Linker, PrgBank};
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use nescript::optimizer;
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use nescript::parser::ast::BankType;
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use nescript::rom;
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/// Compile a `NEScript` source string into a .nes ROM. Runs the full
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/// IR pipeline: parse → analyze → IR lower → optimize → IR codegen
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/// → peephole → link. This is what the `nescript build` CLI does
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/// (minus file IO and the dump flags), so these integration tests
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/// exercise the same path end users hit.
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fn compile(source: &str) -> Vec<u8> {
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let (program, diags) = nescript::parser::parse(source);
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assert!(
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diags.is_empty(),
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"unexpected parse errors: {diags:?}\nsource:\n{source}"
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);
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let program = program.expect("parse should succeed");
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let analysis = analyzer::analyze(&program);
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assert!(
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analysis.diagnostics.iter().all(|d| !d.is_error()),
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"unexpected analysis errors: {:?}",
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analysis.diagnostics
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);
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let mut ir_program = ir::lower(&program, &analysis);
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optimizer::optimize(&mut ir_program);
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let sprites = assets::resolve_sprites(&program, Path::new("."))
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.expect("sprite resolution should succeed");
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let sfx = assets::resolve_sfx(&program).expect("sfx resolution should succeed");
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let music = assets::resolve_music(&program).expect("music resolution should succeed");
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let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
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.with_sprites(&sprites)
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.with_audio(&sfx, &music);
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let mut instructions = codegen.generate(&ir_program);
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nescript::codegen::peephole::optimize(&mut instructions);
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let linker = Linker::new(program.game.mirroring);
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linker.link_with_all_assets(&instructions, &sprites, &sfx, &music)
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}
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// ── M1 Tests ──
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#[test]
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fn hello_sprite_compiles_to_valid_rom() {
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let source = include_str!("integration/hello_sprite.ne");
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let rom_data = compile(source);
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let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
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assert_eq!(info.prg_banks, 1, "should be 1 PRG bank (16 KB)");
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assert_eq!(info.chr_banks, 1, "should have CHR ROM");
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assert_eq!(info.mapper, 0, "should be NROM (mapper 0)");
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assert_eq!(rom_data.len(), 16 + 16384 + 8192);
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}
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#[test]
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fn hello_sprite_has_correct_vectors() {
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let source = include_str!("integration/hello_sprite.ne");
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let rom_data = compile(source);
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let prg_end = 16 + 16384;
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let nmi = u16::from_le_bytes([rom_data[prg_end - 6], rom_data[prg_end - 5]]);
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let reset = u16::from_le_bytes([rom_data[prg_end - 4], rom_data[prg_end - 3]]);
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let irq = u16::from_le_bytes([rom_data[prg_end - 2], rom_data[prg_end - 1]]);
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assert!(nmi >= 0xC000, "NMI vector should be in ROM space");
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assert_eq!(reset, 0xC000, "RESET should point to $C000");
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assert!(irq >= 0xC000, "IRQ vector should be in ROM space");
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assert!(nmi != reset, "NMI and RESET should be different");
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}
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#[test]
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fn minimal_program_compiles() {
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let source = r#"
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game "Minimal" { mapper: NROM }
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on frame { wait_frame }
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start Main
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"#;
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let rom_data = compile(source);
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let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
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assert_eq!(info.mapper, 0);
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}
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#[test]
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fn program_with_state_machine() {
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let source = r#"
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game "States" { mapper: NROM }
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state Title {
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on frame {
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if button.start { transition Game }
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}
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}
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state Game {
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var score: u8 = 0
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on frame {
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score += 1
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}
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}
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start Title
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_constants() {
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let source = r#"
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game "Constants" { mapper: NROM }
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const SPEED: u8 = 3
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var px: u8 = 100
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on frame {
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if button.right { px += SPEED }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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// ── M2 Tests ──
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#[test]
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fn program_with_functions() {
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let source = r#"
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game "Functions" { mapper: NROM }
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var x: u8 = 0
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fun add_ten(val: u8) -> u8 {
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return val + 10
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}
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on frame {
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x = add_ten(5)
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_on_scanline_mmc3() {
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let source = r#"
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game "Scanline" { mapper: MMC3 }
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var sx: u8 = 0
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state Main {
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on frame { wait_frame }
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on scanline(120) { scroll(sx, 0) }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_on_scanline_per_state() {
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// Two states, each with its own scanline handler at a different
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// position. The IR codegen should emit per-state dispatch in
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// both `__irq_user` and `__ir_mmc3_reload`.
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let source = r#"
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game "MultiSL" { mapper: MMC3 }
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var s: u8 = 0
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state A {
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on frame { wait_frame }
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on scanline(64) { scroll(0, 0) }
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}
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state B {
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on frame { wait_frame }
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on scanline(192) { scroll(0, 0) }
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}
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start A
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_function_local_variables() {
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// Functions with locally-declared variables should allocate
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// their own backing storage and not corrupt caller state when
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// nested.
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let source = r#"
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game "Locals" { mapper: NROM }
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var out: u8 = 0
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fun double(x: u8) -> u8 {
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var t: u8 = x
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t = t + t
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return t
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}
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fun double_sum(a: u8, b: u8) -> u8 {
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var s1: u8 = double(a)
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var s2: u8 = double(b)
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return s1 + s2
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}
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on frame {
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out = double_sum(10, 20)
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_for_loop() {
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let source = r#"
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game "ForLoop" { mapper: NROM }
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var arr: u8[8] = [0, 0, 0, 0, 0, 0, 0, 0]
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var total: u8 = 0
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on frame {
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total = 0
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for i in 0..8 {
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total += arr[i]
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}
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_match_statement() {
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// Note: the parser doesn't support `;` as a statement separator,
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// so each arm body uses newlines between statements.
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let source = r#"
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game "Match" { mapper: NROM }
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enum Mode { Idle, Run, Jump }
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var mode: u8 = Idle
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var x: u8 = 0
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on frame {
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match mode {
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Idle => { if button.a { mode = Run } }
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Run => {
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x += 1
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if button.b { mode = Jump }
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}
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Jump => {
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x += 2
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if button.a { mode = Idle }
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}
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_ => {}
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}
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_struct_literals() {
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let source = r#"
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game "Lit" { mapper: NROM }
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struct Vec2 { x: u8, y: u8 }
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var pos: Vec2 = Vec2 { x: 10, y: 20 }
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on frame {
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pos = Vec2 { x: 100, y: 50 }
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if button.right {
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pos = Vec2 { x: pos.x + 1, y: pos.y }
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}
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draw Smiley at: (pos.x, pos.y)
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_structs() {
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let source = r#"
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game "Structs" { mapper: NROM }
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struct Vec2 { x: u8, y: u8 }
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struct Player { health: u8, lives: u8 }
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var pos: Vec2
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var hero: Player
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on frame {
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pos.x = 100
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pos.y = 50
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hero.health = 3
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hero.lives = 5
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if button.right { pos.x += 1 }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_u16_struct_field() {
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// Exercise the u16 struct field path end-to-end: declare a
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// struct with a mix of u8 and u16 fields, read from and write
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// to the u16 field (including a literal > 255), and verify the
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// ROM assembles cleanly. The analyzer's field-offset math and
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// the IR lowering's wide load/store path both need to agree
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// for this to compile at all.
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let source = r#"
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game "U16Struct" { mapper: NROM }
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struct Entity { kind: u8, position: u16, flags: u8 }
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var e: Entity
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on frame {
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e.kind = 1
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e.position = 1234
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e.flags = 7
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if e.position > 1000 {
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e.position += 1
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}
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn eight_param_non_leaf_function_stages_every_arg_at_its_allocated_slot() {
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// Non-leaf functions use direct-write calling convention: the
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// caller stages each argument at the callee's analyzer-
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// allocated parameter slot, bypassing the four-slot `$04-$07`
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// transport. That lifts the 4-param ceiling to 8 (E0506) and
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// saves the old prologue's ~28 cycles per call.
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//
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// Verify end-to-end by compiling a function that takes eight
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// distinct u8 params (so any cross-wiring would show up) and
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// writes each to a distinct global. Then scan the PRG for an
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// `LDA #N / STA <slot>` pair per arg — eight different
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// immediates, eight different destination slots. The eight
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// immediates `0x11..0x88` are chosen to be visually
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// distinctive and unlikely to appear as incidental runtime
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// constants.
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let source = r#"
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game "EightParams" { mapper: NROM }
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var g0: u8 = 0
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var g1: u8 = 0
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var g2: u8 = 0
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var g3: u8 = 0
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var g4: u8 = 0
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var g5: u8 = 0
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var g6: u8 = 0
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var g7: u8 = 0
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fun spread(a: u8, b: u8, c: u8, d: u8, e: u8, f: u8, g: u8, h: u8) {
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g0 = a
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g1 = b
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g2 = c
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g3 = d
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g4 = e
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g5 = f
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g6 = g
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g7 = h
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}
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on frame {
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spread(0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88)
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}
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start Main
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"#;
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let rom_data = compile(source);
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let prg = &rom_data[16..16 + 16384];
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// For each of the eight immediates, require at least one
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// `LDA #imm / STA <addr>` pair anywhere in PRG. The STA
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// target can be zero-page ($85) or absolute ($8D); we don't
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// pin down which because the analyzer picks the cheapest
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// slot available.
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for imm in [0x11u8, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88] {
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let found = prg
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.windows(4)
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.any(|w| w[0] == 0xA9 && w[1] == imm && (w[2] == 0x85 || w[2] == 0x8D));
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assert!(
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found,
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"expected an LDA #${imm:02X} / STA <addr> pair for argument \
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staging — if this fails, the 8-param non-leaf call is \
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dropping args again"
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);
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}
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|
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// Belt-and-braces: in the OLD ABI every arg first got
|
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// staged to $04-$07 (four ZP addresses). The new ABI stages
|
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// *nothing* to those addresses for this call (spread has
|
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// more than four params, so it's forced non-leaf, so direct-
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// write). If someone re-introduces the old transport path,
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// we'd see STA $04/$05/$06/$07 pairs. Assert absence.
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for transport_slot in 0x04..=0x07u8 {
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let any_store = prg
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.windows(2)
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.any(|w| w[0] == 0x85 && w[1] == transport_slot);
|
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// The runtime itself may write to $04-$07 (they're not
|
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// reserved outside of this calling convention), so we
|
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// can't assert zero globally. Just require that the
|
||
// number of STA-to-transport stores is strictly smaller
|
||
// than the 8 args — if the old transport path were
|
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// active we'd see eight extra such stores.
|
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let _ = any_store; // intentional: see count check below
|
||
}
|
||
let transport_sta_count = prg
|
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.windows(2)
|
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.filter(|w| w[0] == 0x85 && (0x04..=0x07).contains(&w[1]))
|
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.count();
|
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assert!(
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transport_sta_count < 8,
|
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"the 8-param call should NOT stage any arg through the \
|
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`$04-$07` transport slots under the direct-write ABI; saw \
|
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{transport_sta_count} `STA $04-$07` instructions total in PRG"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn transition_dispatches_leaving_states_on_exit_handler() {
|
||
// `on exit` handlers used to be silently never called — the
|
||
// codegen documented that IrOp::Transition "doesn't know which
|
||
// state it's leaving" and skipped the on_exit JSR. Example
|
||
// programs (pong, war, state_machine) had `stop_music` sitting
|
||
// in an `on exit` block that never ran, and goldens captured
|
||
// the bug as "correct" behavior. The fix emits a runtime
|
||
// CMP-chain against ZP_CURRENT_STATE before every transition to
|
||
// JSR the leaving state's exit handler.
|
||
//
|
||
// Compile a program with two states where Source declares an
|
||
// `on exit` and transitions to Target, then assert the PRG
|
||
// contains a JSR to the Source_exit label. We look for the
|
||
// absolute JSR opcode $20 followed by any 16-bit target, and
|
||
// verify the linked label's address lands on one of them by
|
||
// scanning the ROM for the `STA ZP_CURRENT_STATE` sequence
|
||
// that would indicate the transition lowered at all.
|
||
let source = r#"
|
||
game "ExitDispatch" { mapper: NROM }
|
||
state Source {
|
||
on enter {}
|
||
on frame { transition Target }
|
||
on exit { stop_music }
|
||
}
|
||
state Target {
|
||
on enter {}
|
||
on frame {}
|
||
}
|
||
start Source
|
||
"#;
|
||
let rom_data = compile(source);
|
||
let prg = &rom_data[16..16 + 16384];
|
||
|
||
// NROM ROMs are a fixed 24576 + 16-byte header, so we can't
|
||
// compare file sizes. Compare the count of distinct JSR
|
||
// targets instead: a program without `on exit` only JSRs
|
||
// `Target_enter`, so its transition site has one JSR; adding
|
||
// `on exit` to Source injects at least one more JSR (the
|
||
// exit-dispatch JSR to `__ir_fn_Source_exit`).
|
||
let baseline_source = r#"
|
||
game "ExitDispatch" { mapper: NROM }
|
||
state Source {
|
||
on enter {}
|
||
on frame { transition Target }
|
||
}
|
||
state Target {
|
||
on enter {}
|
||
on frame {}
|
||
}
|
||
start Source
|
||
"#;
|
||
let baseline = compile(baseline_source);
|
||
let baseline_prg = &baseline[16..16 + 16384];
|
||
|
||
let count_jsrs = |bytes: &[u8]| -> std::collections::HashSet<u16> {
|
||
bytes
|
||
.windows(3)
|
||
.filter(|w| w[0] == 0x20)
|
||
.map(|w| u16::from_le_bytes([w[1], w[2]]))
|
||
.collect()
|
||
};
|
||
let exit_jsrs = count_jsrs(prg);
|
||
let base_jsrs = count_jsrs(baseline_prg);
|
||
assert!(
|
||
exit_jsrs.len() > base_jsrs.len(),
|
||
"expected the on-exit-bearing PRG to contain more distinct JSR \
|
||
targets than the baseline (got {} vs {}) — if this fails, the \
|
||
exit dispatch JSR to `__ir_fn_Source_exit` is being dropped",
|
||
exit_jsrs.len(),
|
||
base_jsrs.len()
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn uninitialized_struct_field_store_emits_sta_to_allocated_address() {
|
||
// Regression guard for the silent-drop bug uncovered while
|
||
// hardening the `var_addrs` lookup in `IrCodeGen`. Before the
|
||
// fix, field `VarId`s synthesized by the IR lowerer (e.g.
|
||
// `"pos.x"`) were only registered in `var_addrs` when their
|
||
// parent struct global had a literal initializer. An
|
||
// uninitialized `var pos: Point` produced no field globals, so
|
||
// `pos.x = 100` emitted `IrOp::StoreVar(VarId(for pos.x), ...)`
|
||
// — and the codegen's `if let Some(&addr) = var_addrs.get(..)`
|
||
// guard skipped it, silently dropping the write with no
|
||
// diagnostic.
|
||
//
|
||
// We verify by compiling a program whose entire frame handler
|
||
// is a write with a distinctive immediate constant, then
|
||
// search the PRG for the corresponding `LDA #$7B ; STA zp/abs`
|
||
// pair. `123 = $7B` is chosen because it can't appear as an
|
||
// incidental constant in the runtime prelude.
|
||
let source = r#"
|
||
game "StructStore" { mapper: NROM }
|
||
struct Point { x: u8, y: u8 }
|
||
var p: Point
|
||
on frame {
|
||
p.x = 123
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
let prg = &rom_data[16..16 + 16384];
|
||
let mut found = false;
|
||
for i in 0..prg.len().saturating_sub(3) {
|
||
if prg[i] == 0xA9 && prg[i + 1] == 0x7B && (prg[i + 2] == 0x85 || prg[i + 2] == 0x8D) {
|
||
found = true;
|
||
break;
|
||
}
|
||
}
|
||
assert!(
|
||
found,
|
||
"expected an LDA #$7B / STA <addr> pair for `p.x = 123` — if this \
|
||
fails, struct-field writes are being silently dropped again"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn u16_struct_field_initializer_writes_both_bytes_to_rom() {
|
||
// Struct literal initializer with a u16 field > 255 — the
|
||
// compiler runs the global-init path at reset time, which
|
||
// lowers to two independent LDA/STA pairs (low byte then high
|
||
// byte). Unlike per-frame stores, initializers aren't subject
|
||
// to the optimizer's dead-store pass, so they're a stable
|
||
// place to witness both halves of the u16 write. 1234 = $04D2.
|
||
let source = r#"
|
||
game "U16Init" { mapper: NROM }
|
||
struct Point { tag: u8, x: u16 }
|
||
var p: Point = Point { tag: 1, x: 1234 }
|
||
on frame {
|
||
if p.x > 1000 {
|
||
scroll(p.tag, 0)
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
|
||
// PRG ROM starts at offset 16 and is 16384 bytes long.
|
||
let prg = &rom_data[16..16 + 16384];
|
||
|
||
// Look for `LDA #$D2 ; STA abs|zp` — opcode $A9 $D2 $85/$8D.
|
||
// This is the low-byte initializer for `p.x`.
|
||
let mut found_low_store = false;
|
||
for i in 0..prg.len().saturating_sub(4) {
|
||
if prg[i] == 0xA9 && prg[i + 1] == 0xD2 && (prg[i + 2] == 0x85 || prg[i + 2] == 0x8D) {
|
||
found_low_store = true;
|
||
break;
|
||
}
|
||
}
|
||
assert!(
|
||
found_low_store,
|
||
"expected an LDA #$D2 / STA <addr> pair in PRG for the u16 initializer low byte"
|
||
);
|
||
|
||
// And the high byte: `LDA #$04 ; STA abs|zp`.
|
||
let mut found_high_store = false;
|
||
for i in 0..prg.len().saturating_sub(4) {
|
||
if prg[i] == 0xA9 && prg[i + 1] == 0x04 && (prg[i + 2] == 0x85 || prg[i + 2] == 0x8D) {
|
||
found_high_store = true;
|
||
break;
|
||
}
|
||
}
|
||
assert!(
|
||
found_high_store,
|
||
"expected an LDA #$04 / STA <addr> pair in PRG for the u16 initializer high byte"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn u16_struct_field_comparison_emits_wide_compare() {
|
||
// Reading a u16 struct field into a comparison should take
|
||
// the wide (16-bit) compare path, which produces a distinctive
|
||
// two-stage CMP sequence: high byte first (with equal-branch),
|
||
// then low byte. Without the u16 lowering, the field would
|
||
// be treated as u8 and the comparison would fold to a single
|
||
// 8-bit CMP. We detect the wide path by checking that both
|
||
// the low byte of 1000 ($E8) and the high byte ($03) appear
|
||
// as immediate operands in the emitted PRG — the compiler
|
||
// only emits both when it's generating a 16-bit compare.
|
||
let source = r#"
|
||
game "U16Cmp" { mapper: NROM }
|
||
struct Counter { n: u16 }
|
||
var c: Counter = Counter { n: 2000 }
|
||
on frame {
|
||
if c.n > 1000 {
|
||
scroll(1, 0)
|
||
} else {
|
||
scroll(2, 0)
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
|
||
let prg = &rom_data[16..16 + 16384];
|
||
|
||
// 1000 = $03E8. Look for CMP #$03 (A9 03, C9 03) — the high
|
||
// byte of the comparison literal. We expect `CMP #$03` ($C9
|
||
// $03) to appear somewhere in the CMP-with-constant sequence.
|
||
let mut found_high_cmp = false;
|
||
for i in 0..prg.len().saturating_sub(2) {
|
||
if prg[i] == 0xC9 && prg[i + 1] == 0x03 {
|
||
found_high_cmp = true;
|
||
break;
|
||
}
|
||
}
|
||
assert!(
|
||
found_high_cmp,
|
||
"expected a CMP #$03 (16-bit compare high byte) in PRG"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_enums() {
|
||
let source = r#"
|
||
game "Enums" { mapper: NROM }
|
||
enum Direction { Up, Down, Left, Right }
|
||
enum Mode { Idle, Running, Jumping }
|
||
|
||
var dir: u8 = 0
|
||
var mode: u8 = 0
|
||
|
||
on frame {
|
||
if button.right { dir = Right }
|
||
if button.left { dir = Left }
|
||
if dir == Right { mode = Running }
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_poke_peek_intrinsics() {
|
||
let source = r#"
|
||
game "Hardware" { mapper: NROM }
|
||
var status: u8 = 0
|
||
on frame {
|
||
// Write to PPU address / data registers directly.
|
||
poke(0x2006, 0x3F)
|
||
poke(0x2006, 0x00)
|
||
poke(0x2007, 0x0F)
|
||
// Read PPU status.
|
||
status = peek(0x2002)
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_raw_asm_block() {
|
||
// `raw asm` bypasses `{var}` substitution so the body is passed
|
||
// to the inline parser unchanged.
|
||
let source = r#"
|
||
game "RawAsm" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame {
|
||
raw asm {
|
||
LDA #$42
|
||
STA $00
|
||
}
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_inline_asm_variable_substitution() {
|
||
let source = r#"
|
||
game "AsmVar" { mapper: NROM }
|
||
var counter: u8 = 0
|
||
on frame {
|
||
asm {
|
||
LDA {counter}
|
||
CLC
|
||
ADC #$01
|
||
STA {counter}
|
||
}
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_inline_asm() {
|
||
let source = r#"
|
||
game "Asm" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame {
|
||
asm {
|
||
LDA #$42
|
||
STA $10
|
||
INC $10
|
||
LSR A
|
||
CLC
|
||
ADC #$01
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_while_loop() {
|
||
let source = r#"
|
||
game "Loops" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame {
|
||
while x < 10 {
|
||
x += 1
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_fast_slow_vars() {
|
||
let source = r#"
|
||
game "Placement" { mapper: NROM }
|
||
fast var hot: u8 = 0
|
||
slow var cold: u8 = 0
|
||
on frame {
|
||
hot += 1
|
||
cold += 1
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_multi_state_transitions() {
|
||
let source = r#"
|
||
game "Multi" { mapper: NROM }
|
||
|
||
state Menu {
|
||
on enter { wait_frame }
|
||
on frame {
|
||
if button.start { transition Level1 }
|
||
}
|
||
}
|
||
|
||
state Level1 {
|
||
var timer: u8 = 0
|
||
on frame {
|
||
timer += 1
|
||
if timer > 60 {
|
||
transition Level2
|
||
}
|
||
}
|
||
}
|
||
|
||
state Level2 {
|
||
on frame {
|
||
if button.select { transition Menu }
|
||
}
|
||
}
|
||
|
||
start Menu
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn coin_cavern_compiles() {
|
||
let source = include_str!("../examples/coin_cavern.ne");
|
||
let rom_data = compile(source);
|
||
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 0);
|
||
}
|
||
|
||
#[test]
|
||
fn ir_pipeline_produces_ir() {
|
||
let source = r#"
|
||
game "IR" { mapper: NROM }
|
||
const SPEED: u8 = 2
|
||
var x: u8 = 0
|
||
fun double(n: u8) -> u8 { return n + n }
|
||
on frame {
|
||
x += SPEED
|
||
if x > 100 { x = 0 }
|
||
}
|
||
start Main
|
||
"#;
|
||
let (program, diags) = nescript::parser::parse(source);
|
||
assert!(diags.is_empty());
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(analysis.diagnostics.iter().all(|d| !d.is_error()));
|
||
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
let before_ops = ir_program.op_count();
|
||
optimizer::optimize(&mut ir_program);
|
||
let after_ops = ir_program.op_count();
|
||
|
||
// Optimizer should reduce or maintain op count (not increase)
|
||
assert!(after_ops <= before_ops, "optimizer should not increase ops");
|
||
// Should have functions for the user function + frame handler
|
||
assert!(ir_program.functions.len() >= 2);
|
||
}
|
||
|
||
#[test]
|
||
fn error_test_missing_game() {
|
||
let source = "var x: u8 = 0\nstart Main";
|
||
let (_, diags) = nescript::parser::parse(source);
|
||
assert!(
|
||
diags.iter().any(nescript::errors::Diagnostic::is_error),
|
||
"should produce error"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn error_test_undefined_transition() {
|
||
let source = r#"
|
||
game "T" { mapper: NROM }
|
||
state Main {
|
||
on frame { transition Nonexistent }
|
||
}
|
||
start Main
|
||
"#;
|
||
let (program, parse_diags) = nescript::parser::parse(source);
|
||
assert!(parse_diags.is_empty());
|
||
let analysis = analyzer::analyze(&program.unwrap());
|
||
assert!(
|
||
analysis
|
||
.diagnostics
|
||
.iter()
|
||
.any(nescript::errors::Diagnostic::is_error),
|
||
"should detect undefined transition target"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn error_test_recursion_detected() {
|
||
let source = r#"
|
||
game "T" { mapper: NROM }
|
||
fun loop_forever() { loop_forever() }
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let (program, parse_diags) = nescript::parser::parse(source);
|
||
assert!(parse_diags.is_empty());
|
||
let analysis = analyzer::analyze(&program.unwrap());
|
||
assert!(
|
||
analysis
|
||
.diagnostics
|
||
.iter()
|
||
.any(|d| d.code == nescript::errors::ErrorCode::E0402),
|
||
"should detect recursion"
|
||
);
|
||
}
|
||
|
||
// ── M4 Tests ──
|
||
|
||
#[test]
|
||
fn program_with_scroll_and_cast() {
|
||
let source = r#"
|
||
game "M4 Test" { mapper: NROM }
|
||
var px: u8 = 0
|
||
var py: u8 = 0
|
||
var wide: u16 = 0
|
||
on frame {
|
||
if button.right { px += 1 }
|
||
wide = px as u16
|
||
scroll(px, py)
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_u16_arithmetic_and_compare() {
|
||
// Exercises the full u16 path: literal > 255 initializer,
|
||
// u16 += u8, u16 > u16 comparison. The old codegen truncated
|
||
// all u16 operations to their low byte, so `big = 1000`
|
||
// landed as 232 and `big += 1` never carried into the high
|
||
// byte. This test just asserts the ROM builds cleanly — the
|
||
// unit tests in `codegen/ir_codegen.rs` verify the actual
|
||
// instruction shape.
|
||
let source = r#"
|
||
game "U16 Arith" { mapper: NROM }
|
||
var big: u16 = 1000
|
||
var flag: u8 = 0
|
||
on frame {
|
||
big = big + 1
|
||
if big > 1050 {
|
||
flag = 1
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_audio_driver() {
|
||
// Exercises the audio driver end-to-end with builtin sfx/music
|
||
// names: play, start_music, stop_music all lower into the
|
||
// data-driven driver, the linker splices the tick/period-table/
|
||
// data blobs, and the resulting ROM is valid iNES.
|
||
let source = r#"
|
||
game "Audio" { mapper: NROM }
|
||
on frame {
|
||
if button.a { play coin }
|
||
if button.b { start_music theme }
|
||
if button.start { stop_music }
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_user_declared_sfx_and_music() {
|
||
// Full user-declared audio pipeline: `sfx` and `music` blocks,
|
||
// references via `play`/`start_music`, full ROM emission. The
|
||
// resolved envelope and note-stream bytes should land in PRG
|
||
// under stable labels so the IR codegen's SymbolLo/SymbolHi
|
||
// references resolve.
|
||
let source = r#"
|
||
game "Audio Assets" { mapper: NROM }
|
||
|
||
sfx Zap {
|
||
duty: 2
|
||
pitch: [0x20, 0x22, 0x24, 0x26, 0x28, 0x2A]
|
||
volume: [15, 13, 11, 9, 6, 3]
|
||
}
|
||
|
||
music Loop {
|
||
duty: 2
|
||
volume: 10
|
||
repeat: true
|
||
notes: [37, 8, 41, 8, 44, 8, 49, 8]
|
||
}
|
||
|
||
var t: u8 = 0
|
||
|
||
on frame {
|
||
t += 1
|
||
if t == 30 { play Zap }
|
||
if t == 60 {
|
||
t = 0
|
||
start_music Loop
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 0);
|
||
|
||
// Verify the user-declared envelope appears in PRG. The
|
||
// resolver encodes `Zap` as
|
||
// duty << 6 | 0x30 | volume
|
||
// per frame, terminated by a zero sentinel.
|
||
let prg = &rom_data[16..16 + 16384];
|
||
let env = |v: u8| (2u8 << 6) | 0x30u8 | v;
|
||
let zap_env: [u8; 7] = [env(15), env(13), env(11), env(9), env(6), env(3), 0x00];
|
||
assert!(
|
||
prg.windows(zap_env.len()).any(|w| w == zap_env),
|
||
"Zap envelope bytes should be in PRG ROM"
|
||
);
|
||
|
||
// Verify the music stream is in PRG: (37, 8, 41, 8, 44, 8, 49, 8, 0xFF, 0xFF)
|
||
let loop_stream: [u8; 10] = [37, 8, 41, 8, 44, 8, 49, 8, 0xFF, 0xFF];
|
||
assert!(
|
||
prg.windows(loop_stream.len()).any(|w| w == loop_stream),
|
||
"Loop music note stream should be in PRG ROM"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_noise_sfx_writes_400c_at_play_site() {
|
||
// A program that declares a noise sfx and plays it should
|
||
// end up with a trigger sequence that touches $400E (noise
|
||
// period) and $400C (volume pre-mute). The exact register
|
||
// sequence is:
|
||
// LDA #$30; STA $400C; LDA #idx; STA $400E; LDA #len; STA $400F;
|
||
// LDA #$0B; STA $4015
|
||
// plus an envelope pointer load. We check the two channel-
|
||
// specific stores ($400E + $400C) explicitly so a regression
|
||
// that routes to pulse 1 by mistake will fail loud.
|
||
let source = r#"
|
||
game "Noise Test" { mapper: NROM }
|
||
sfx Crash {
|
||
channel: noise
|
||
pitch: 4
|
||
volume: [15, 12, 8, 4]
|
||
}
|
||
on frame { play Crash }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
let prg = &rom_data[16..16 + 16384];
|
||
// Search for any `STA $400C` instruction byte sequence
|
||
// (opcode 0x8D, lo=0x0C, hi=0x40). 6502 absolute store is
|
||
// always 3 bytes.
|
||
let sta_envelope_reg: [u8; 3] = [0x8D, 0x0C, 0x40];
|
||
assert!(
|
||
prg.windows(sta_envelope_reg.len())
|
||
.any(|w| w == sta_envelope_reg),
|
||
"noise play sequence should include STA $400C"
|
||
);
|
||
let sta_period_reg: [u8; 3] = [0x8D, 0x0E, 0x40];
|
||
assert!(
|
||
prg.windows(sta_period_reg.len())
|
||
.any(|w| w == sta_period_reg),
|
||
"noise play sequence should include STA $400E"
|
||
);
|
||
// The noise envelope bytes (derived from the user `volume` list
|
||
// masked with 0x30 | vol) must be in ROM too.
|
||
let env = |v: u8| 0x30u8 | v;
|
||
let crash_env: [u8; 5] = [env(15), env(12), env(8), env(4), 0x00];
|
||
assert!(
|
||
prg.windows(crash_env.len()).any(|w| w == crash_env),
|
||
"noise envelope blob must live in PRG"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_without_audio_has_no_audio_driver_in_prg() {
|
||
// Programs that never touch audio should pay zero ROM cost:
|
||
// no period table, no driver body, no data blobs. We verify
|
||
// indirectly by checking that the `__audio_tick` entry point
|
||
// wouldn't have anything to JSR to (because the NMI splice
|
||
// is gated on the `__audio_used` marker which never exists).
|
||
//
|
||
// The cheapest observable signal: a period-table fingerprint.
|
||
// The period table always starts with a distinct 2-byte
|
||
// sequence that appears at C1's period; if we don't see it in
|
||
// PRG, the audio subsystem wasn't linked in.
|
||
let source = r#"
|
||
game "Silent" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame { x += 1 }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
// Pull the period table for C1 and make sure it's NOT in PRG.
|
||
// C1 ≈ 32.7 Hz → period ≈ 3421 → but that's too big for 11
|
||
// bits, so it clamps. Instead, use the distinctive combined
|
||
// LDA #imm / LDA #imm pattern from the audio tick itself that
|
||
// would only appear if the driver body was linked in.
|
||
//
|
||
// A robust fingerprint: the `JSR __audio_tick` opcode byte
|
||
// ($20) followed by any 2 bytes only appears in the NMI
|
||
// handler when audio was used. We test the absence of the
|
||
// label instead via an indirect method: count the total
|
||
// number of STA $4004 writes (pulse-2 register). When audio
|
||
// is unused, there should be none. When audio is used, there
|
||
// would be several in the driver.
|
||
let prg = &rom_data[16..16 + 16384];
|
||
// `STA $4006` ($8D $06 $40) is written exclusively by the
|
||
// music tick's period-lookup path. The init code pre-silences
|
||
// $4004 but never touches $4006, so its presence is a reliable
|
||
// "the audio driver was linked in" signal.
|
||
let pattern: [u8; 3] = [0x8D, 0x06, 0x40];
|
||
let count = prg.windows(pattern.len()).filter(|w| *w == pattern).count();
|
||
assert_eq!(
|
||
count, 0,
|
||
"silent program should not contain the music tick's $4006 write"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn unknown_sfx_name_is_a_hard_error() {
|
||
// The analyzer must reject `play NoSuchSfx` (neither a user
|
||
// decl nor a builtin) with E0505. Regression test for the
|
||
// old behavior, which silently accepted any name.
|
||
let source = r#"
|
||
game "T" { mapper: NROM }
|
||
on frame { play NoSuchSfx }
|
||
start Main
|
||
"#;
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let analysis = analyzer::analyze(&program.unwrap());
|
||
assert!(
|
||
analysis
|
||
.diagnostics
|
||
.iter()
|
||
.any(nescript::errors::Diagnostic::is_error),
|
||
"unknown sfx should produce an error"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn audio_pipeline_drops_period_table_cost_when_unused() {
|
||
// Regression test for the "no-cost elision" invariant: a
|
||
// program with no audio statements should produce a ROM
|
||
// smaller than one that uses audio. The exact byte count
|
||
// varies with codegen changes, so we test the *ordering* of
|
||
// sizes: a silent program < an audio program.
|
||
let silent = compile(
|
||
r#"
|
||
game "Silent" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame { x += 1 }
|
||
start Main
|
||
"#,
|
||
);
|
||
// Both ROMs are the same file size (16 header + 16 KB PRG + 8
|
||
// KB CHR = 24592), but the silent program's PRG fills with
|
||
// $FF padding past the code; an audio program's PRG has the
|
||
// driver and tables eating into that padding space. So we
|
||
// count $FF bytes in PRG: the silent version must have more.
|
||
let audio = compile(
|
||
r#"
|
||
game "Audio" { mapper: NROM }
|
||
on frame { play coin }
|
||
start Main
|
||
"#,
|
||
);
|
||
let silent_prg = &silent[16..16 + 16384];
|
||
let audio_prg = &audio[16..16 + 16384];
|
||
// Count padding bytes ($FF = PRG fill) in each ROM. Using a
|
||
// raw filter().count() is clippy-noisy ("naive_bytecount"),
|
||
// but pulling in the `bytecount` crate for a one-line test
|
||
// helper isn't worth it — the test runs once per build.
|
||
#[allow(clippy::naive_bytecount)]
|
||
let silent_ff = silent_prg.iter().filter(|&&b| b == 0xFF).count();
|
||
#[allow(clippy::naive_bytecount)]
|
||
let audio_ff = audio_prg.iter().filter(|&&b| b == 0xFF).count();
|
||
assert!(
|
||
silent_ff > audio_ff,
|
||
"silent program should have more $FF padding than an audio program \
|
||
(silent={silent_ff}, audio={audio_ff})"
|
||
);
|
||
}
|
||
|
||
// ── M3 Tests ──
|
||
|
||
#[test]
|
||
fn program_with_inline_sprite_chr() {
|
||
let source = r#"
|
||
game "M3 Assets" { mapper: NROM }
|
||
|
||
sprite Player {
|
||
chr: [0x3C, 0x42, 0x81, 0x81, 0x81, 0x81, 0x42, 0x3C,
|
||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
|
||
}
|
||
|
||
var px: u8 = 128
|
||
var py: u8 = 120
|
||
|
||
state Title {
|
||
on frame {
|
||
if button.right { px += 2 }
|
||
if button.left { px -= 2 }
|
||
draw Player at: (px, py)
|
||
}
|
||
}
|
||
|
||
start Title
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_palette_compiles_and_blob_is_in_prg() {
|
||
let source = r#"
|
||
game "PalTest" { mapper: NROM }
|
||
palette Cool {
|
||
colors: [0x0F, 0x01, 0x11, 0x21,
|
||
0x0F, 0x02, 0x12, 0x22,
|
||
0x0F, 0x0C, 0x1C, 0x2C,
|
||
0x0F, 0x0B, 0x1B, 0x2B,
|
||
0x0F, 0x01, 0x11, 0x21,
|
||
0x0F, 0x16, 0x27, 0x30,
|
||
0x0F, 0x14, 0x24, 0x34,
|
||
0x0F, 0x0B, 0x1B, 0x2B]
|
||
}
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile_banked(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
// The 32-byte palette blob lands verbatim inside PRG ROM.
|
||
// Search for a distinctive 8-byte subsequence from sub-palette 3
|
||
// that doesn't collide with any of the other blobs or init
|
||
// sequences the linker emits.
|
||
let needle = [0x0F, 0x16, 0x27, 0x30, 0x0F, 0x14, 0x24, 0x34];
|
||
let found = rom_data.windows(needle.len()).any(|w| w == needle);
|
||
assert!(
|
||
found,
|
||
"palette bytes should be spliced into PRG ROM verbatim"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_set_palette_queues_update_at_runtime() {
|
||
// A program with a `set_palette Name` statement should emit
|
||
// the `__ppu_update_used` marker (so the linker pulls in the
|
||
// NMI helper) and must contain the zero-page write sequence
|
||
// that stores the palette label pointer into $12/$13.
|
||
let source = r#"
|
||
game "PalRuntime" { mapper: NROM }
|
||
palette Swap { colors: [0x0F, 0x01, 0x11, 0x21] }
|
||
on frame { set_palette Swap }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile_banked(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
// $12 == ZP_PENDING_PALETTE_LO, so the code will contain
|
||
// `STA $12` (opcode 85 12) somewhere in PRG.
|
||
let sta_12 = [0x85u8, 0x12];
|
||
let found = rom_data.windows(sta_12.len()).any(|w| w == sta_12);
|
||
assert!(
|
||
found,
|
||
"set_palette codegen should emit `STA $12` (ZP_PENDING_PALETTE_LO)"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_background_compiles_and_tiles_spliced() {
|
||
let source = r#"
|
||
game "BgTest" { mapper: NROM }
|
||
background Stage {
|
||
tiles: [0xAA, 0xBB, 0xCC, 0xDD, 0xEE]
|
||
}
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile_banked(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
// The distinctive 5-byte prefix of the tiles blob should be in
|
||
// PRG verbatim (the resolver zero-pads to 960 bytes so the tail
|
||
// is mostly zero).
|
||
let needle = [0xAA, 0xBB, 0xCC, 0xDD, 0xEE];
|
||
let found = rom_data.windows(needle.len()).any(|w| w == needle);
|
||
assert!(
|
||
found,
|
||
"background tile bytes should be spliced into PRG ROM verbatim"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_load_background_queues_update() {
|
||
let source = r#"
|
||
game "BgRuntime" { mapper: NROM }
|
||
background Stage { tiles: [1, 2, 3] }
|
||
on frame { load_background Stage }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile_banked(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
// $14 == ZP_PENDING_BG_TILES_LO.
|
||
let sta_14 = [0x85u8, 0x14];
|
||
let found = rom_data.windows(sta_14.len()).any(|w| w == sta_14);
|
||
assert!(
|
||
found,
|
||
"load_background codegen should emit `STA $14` (ZP_PENDING_BG_TILES_LO)"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_without_palette_does_not_reserve_ppu_zero_page() {
|
||
// Regression guard: programs that don't declare palette or
|
||
// background should keep user vars starting at $10, same as
|
||
// they always did, so existing emulator goldens don't shift.
|
||
let source = r#"
|
||
game "NoPal" { mapper: NROM }
|
||
var x: u8 = 42
|
||
on frame { x += 1 }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile_banked(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
// `STA $10` (85 10) corresponds to writing to the first user
|
||
// var slot. Guarantees `x` is still allocated at $10.
|
||
let sta_10 = [0x85u8, 0x10];
|
||
let found = rom_data.windows(sta_10.len()).any(|w| w == sta_10);
|
||
assert!(
|
||
found,
|
||
"user var should still land at $10 when no palette/bg declared"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn state_locals_overlay_at_same_base_address() {
|
||
// Two states' locals each start at the same ZP address because
|
||
// `ZP_CURRENT_STATE` makes them mutually exclusive at runtime.
|
||
// The overlay saves bytes: without it, A's two locals plus B's
|
||
// two locals would occupy four distinct slots; with it, each
|
||
// state uses the same pair of slots.
|
||
let source = r#"
|
||
game "Overlay" { mapper: NROM }
|
||
state A {
|
||
var a1: u8 = 11
|
||
var a2: u8 = 22
|
||
on frame { a1 = a1 + 1; a2 = a2 + 1; wait_frame }
|
||
}
|
||
state B {
|
||
var b1: u8 = 33
|
||
var b2: u8 = 44
|
||
on frame { b1 = b1 + 1; b2 = b2 + 1; wait_frame }
|
||
}
|
||
start A
|
||
"#;
|
||
let (program, diags) = nescript::parser::parse(source);
|
||
assert!(diags.is_empty(), "parse errors: {diags:?}");
|
||
let program = program.expect("parse should succeed");
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(
|
||
analysis.diagnostics.iter().all(|d| !d.is_error()),
|
||
"unexpected analysis errors: {:?}",
|
||
analysis.diagnostics
|
||
);
|
||
let addr_of = |name: &str| -> u16 {
|
||
analysis
|
||
.var_allocations
|
||
.iter()
|
||
.find(|a| a.name == name)
|
||
.unwrap_or_else(|| panic!("var '{name}' not allocated"))
|
||
.address
|
||
};
|
||
// First locals of each state share the overlay base.
|
||
assert_eq!(addr_of("a1"), addr_of("b1"));
|
||
// Second locals share the next overlay byte.
|
||
assert_eq!(addr_of("a2"), addr_of("b2"));
|
||
// Within a single state, sibling locals land at distinct slots.
|
||
assert_ne!(addr_of("a1"), addr_of("a2"));
|
||
// The second state's owners are recorded so tooling (memory map,
|
||
// debug symbols) can group overlaid slots by owning state.
|
||
assert_eq!(
|
||
analysis.state_local_owners.get("b1").map(String::as_str),
|
||
Some("B")
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn state_local_and_global_do_not_overlay() {
|
||
// Globals sit before the state-local overlay window and keep
|
||
// their own slots even if the state-locals happen to start at
|
||
// the next address. This guards against a regression where the
|
||
// overlay cursor snapshot gets taken before globals are laid
|
||
// out, which would alias a global onto a state-local.
|
||
let source = r#"
|
||
game "NoAlias" { mapper: NROM }
|
||
var g1: u8 = 5
|
||
var g2: u8 = 6
|
||
state S {
|
||
var s1: u8 = 0
|
||
on frame { s1 = s1 + 1; wait_frame }
|
||
}
|
||
start S
|
||
"#;
|
||
let (program, diags) = nescript::parser::parse(source);
|
||
assert!(diags.is_empty(), "parse errors: {diags:?}");
|
||
let analysis = analyzer::analyze(&program.unwrap());
|
||
let addr_of = |name: &str| {
|
||
analysis
|
||
.var_allocations
|
||
.iter()
|
||
.find(|a| a.name == name)
|
||
.unwrap_or_else(|| panic!("var '{name}' not allocated"))
|
||
.address
|
||
};
|
||
assert_ne!(addr_of("g1"), addr_of("s1"));
|
||
assert_ne!(addr_of("g2"), addr_of("s1"));
|
||
assert!(addr_of("s1") > addr_of("g2"));
|
||
}
|
||
|
||
#[test]
|
||
fn state_local_store_round_trips_through_zero_page() {
|
||
// Prior to the overlay work, a `StoreVar` on a state-local
|
||
// silently emitted nothing because the codegen never mapped the
|
||
// IR `VarId` to a RAM address — reads and writes inside state
|
||
// handlers got dropped and the declared initializer at
|
||
// `var counter: u8 = 7` never ran. With the fix, the on_enter
|
||
// prologue stores the initializer and the frame handler stores
|
||
// a literal value, both landing on the allocated ZP slot.
|
||
let source = r#"
|
||
game "SL" { mapper: NROM }
|
||
state Main {
|
||
var counter: u8 = 7
|
||
on frame {
|
||
counter = 42
|
||
wait_frame
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("valid iNES");
|
||
// `LDA #7 / STA $10` — the on_enter prologue writes the
|
||
// state-local's declared initializer every time the state is
|
||
// entered.
|
||
let init_bytes = [0xA9u8, 0x07, 0x85, 0x10];
|
||
assert!(
|
||
rom_data.windows(init_bytes.len()).any(|w| w == init_bytes),
|
||
"state-local initializer `= 7` should write $10 at state entry"
|
||
);
|
||
// `LDA #42 / STA $10` — the frame handler's assignment reaches
|
||
// the same slot. Previously this was silently dropped.
|
||
let assign_bytes = [0xA9u8, 0x2A, 0x85, 0x10];
|
||
assert!(
|
||
rom_data
|
||
.windows(assign_bytes.len())
|
||
.any(|w| w == assign_bytes),
|
||
"frame handler assignment `counter = 42` should reach $10"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn state_local_initializer_does_not_run_at_reset() {
|
||
// With the overlay allocator, each state's `var x = expr`
|
||
// initializer runs on every state entry — not once at reset.
|
||
// Emitting the init at reset would fight the overlay: the
|
||
// last state's initializer would stomp the byte that belongs
|
||
// to the active starting state. Verify by looking at the reset
|
||
// path in the ROM — the `STA $10` happens only inside each
|
||
// state's `_enter` handler (i.e., preceded by a `JSR`), never
|
||
// in the straight-line reset prologue.
|
||
let source = r#"
|
||
game "SL" { mapper: NROM }
|
||
state First {
|
||
var x: u8 = 1
|
||
on frame { x = x + 1; wait_frame }
|
||
}
|
||
state Second {
|
||
var x2: u8 = 2
|
||
on frame { x2 = x2 + 1; wait_frame }
|
||
}
|
||
start First
|
||
"#;
|
||
// x and x2 overlay at $10 (in the no-global case). We can check
|
||
// the generated ROM contains both initializers and that both
|
||
// land on the same ZP address — which would be impossible if
|
||
// they ran at reset (one would overwrite the other before the
|
||
// loop ever started).
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("valid iNES");
|
||
let init_first = [0xA9u8, 0x01, 0x85, 0x10]; // LDA #1 / STA $10
|
||
let init_second = [0xA9u8, 0x02, 0x85, 0x10]; // LDA #2 / STA $10
|
||
assert!(
|
||
rom_data.windows(init_first.len()).any(|w| w == init_first),
|
||
"First's initializer must survive to its on_enter"
|
||
);
|
||
assert!(
|
||
rom_data
|
||
.windows(init_second.len())
|
||
.any(|w| w == init_second),
|
||
"Second's initializer must survive to its on_enter"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn state_without_on_enter_gets_synthesized_one_for_initializers() {
|
||
// A state with locals that have initializers but no explicit
|
||
// on_enter still needs its initializers re-established on every
|
||
// entry. The lowering synthesizes an empty on_enter and
|
||
// prepends the init stores.
|
||
let source = r#"
|
||
game "Synth" { mapper: NROM }
|
||
state Only {
|
||
var v: u8 = 99
|
||
on frame { v = v + 1; wait_frame }
|
||
}
|
||
start Only
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("valid iNES");
|
||
// `LDA #99 / STA $10`
|
||
let init_bytes = [0xA9u8, 0x63, 0x85, 0x10];
|
||
assert!(
|
||
rom_data.windows(init_bytes.len()).any(|w| w == init_bytes),
|
||
"synthesized on_enter should write $10 with the initializer"
|
||
);
|
||
}
|
||
|
||
// ── M5 Tests ──
|
||
|
||
/// Compile a source string using the mapper-aware linker.
|
||
fn compile_with_mapper(source: &str) -> Vec<u8> {
|
||
compile_banked(source)
|
||
}
|
||
|
||
/// Compile a source string, running the full IR pipeline and
|
||
/// routing declared `bank X: prg` entries through `link_banked`
|
||
/// as empty switchable PRG slots. This mirrors the real CLI path.
|
||
fn compile_banked(source: &str) -> Vec<u8> {
|
||
let (program, diags) = nescript::parser::parse(source);
|
||
assert!(
|
||
diags.is_empty(),
|
||
"unexpected parse errors: {diags:?}\nsource:\n{source}"
|
||
);
|
||
let program = program.expect("parse should succeed");
|
||
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(
|
||
analysis.diagnostics.iter().all(|d| !d.is_error()),
|
||
"unexpected analysis errors: {:?}",
|
||
analysis.diagnostics
|
||
);
|
||
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
nescript::optimizer::optimize(&mut ir_program);
|
||
|
||
let sprites = assets::resolve_sprites(&program, Path::new("."))
|
||
.expect("sprite resolution should succeed");
|
||
let sfx = assets::resolve_sfx(&program).expect("sfx resolution should succeed");
|
||
let music = assets::resolve_music(&program).expect("music resolution should succeed");
|
||
let palettes = assets::resolve_palettes(&program, Path::new("."))
|
||
.expect("palette resolution should succeed");
|
||
let backgrounds = assets::resolve_backgrounds(&program, Path::new("."), 1)
|
||
.expect("background resolution should succeed");
|
||
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
|
||
let linker = Linker::with_mapper(program.game.mirroring, program.game.mapper);
|
||
let switchable_banks: Vec<PrgBank> = program
|
||
.banks
|
||
.iter()
|
||
.filter(|b| b.bank_type == BankType::Prg)
|
||
.map(|b| PrgBank::empty(&b.name))
|
||
.collect();
|
||
linker.link_banked_with_ppu(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&palettes,
|
||
&backgrounds,
|
||
&switchable_banks,
|
||
)
|
||
}
|
||
|
||
#[test]
|
||
fn sprite_resolution_uses_tile_index() {
|
||
// The Player sprite has 16 unique bytes of CHR data. Because tile index 0
|
||
// is reserved for the built-in smiley, the compiler should place Player
|
||
// at tile index 1 and `draw Player` should store that tile index in OAM.
|
||
//
|
||
// We check this in two ways:
|
||
// 1. The CHR ROM contains Player's bytes at tile 1 (offset 16).
|
||
// 2. The PRG ROM contains the immediate-load sequence `A9 01 8D 01 02`
|
||
// (LDA #$01 ; STA $0201) — writing tile index 1 into OAM byte 1.
|
||
let source = r#"
|
||
game "SpriteTile" { mapper: NROM }
|
||
|
||
sprite Player {
|
||
chr: [0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
|
||
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F]
|
||
}
|
||
|
||
var px: u8 = 128
|
||
var py: u8 = 120
|
||
|
||
state Title {
|
||
on frame {
|
||
draw Player at: (px, py)
|
||
}
|
||
}
|
||
|
||
start Title
|
||
"#;
|
||
|
||
let rom_data = compile(source);
|
||
|
||
// CHR ROM begins right after PRG ROM (16 header + 16384 PRG).
|
||
let chr_start = 16 + 16384;
|
||
// Tile 1 lives at CHR offset 16 (16 bytes per tile).
|
||
let tile1 = &rom_data[chr_start + 16..chr_start + 32];
|
||
assert_eq!(
|
||
tile1,
|
||
&[
|
||
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D,
|
||
0x1E, 0x1F
|
||
],
|
||
"Player sprite CHR bytes should be placed at tile index 1",
|
||
);
|
||
|
||
// The default smiley tile at index 0 should be blank ($00) —
|
||
// the program's one `draw Player at: (...)` resolves to the
|
||
// declared Player sprite at tile 1, so the `__default_sprite_used`
|
||
// marker never fires and the linker doesn't copy the smiley
|
||
// into tile 0. That frees the 16 bytes for user graphics.
|
||
let tile0 = &rom_data[chr_start..chr_start + 16];
|
||
assert_eq!(
|
||
tile0, &[0u8; 16],
|
||
"tile 0 should be blank when no draw falls back to the smiley",
|
||
);
|
||
|
||
// In PRG ROM, look for `LDA #$01 ; STA $0201,Y` which writes
|
||
// the Player's tile index (1) into the tile-index byte of the
|
||
// current OAM slot (the slot is computed at runtime via the
|
||
// OAM cursor in Y). The STA AbsoluteY opcode is $99.
|
||
let prg = &rom_data[16..16 + 16384];
|
||
let pattern = [0xA9u8, 0x01, 0x99, 0x01, 0x02];
|
||
assert!(
|
||
prg.windows(pattern.len()).any(|w| w == pattern),
|
||
"PRG ROM should contain LDA #$01 ; STA $0201,Y for draw Player",
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_arrays_and_math() {
|
||
let source = r#"
|
||
game "ArrayMath" { mapper: NROM }
|
||
var arr: u8[4] = [10, 20, 30, 40]
|
||
var idx: u8 = 0
|
||
var result: u8 = 0
|
||
on frame {
|
||
result = arr[idx] * 2
|
||
idx += 1
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn program_with_mmc1() {
|
||
let source = r#"
|
||
game "MMC1 Game" { mapper: MMC1 }
|
||
var px: u8 = 128
|
||
on frame {
|
||
if button.right { px += 2 }
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile_with_mapper(source);
|
||
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 1, "should be MMC1 (mapper 1)");
|
||
}
|
||
|
||
// ── IR Codegen Tests ──
|
||
//
|
||
// These tests exercise specific end-to-end IR codegen behavior.
|
||
// They all use the top-level `compile()` helper now that it runs
|
||
// the full IR pipeline — there's no longer a separate legacy path
|
||
// to compare against.
|
||
|
||
#[test]
|
||
fn ir_codegen_minimal_rom() {
|
||
let source = r#"
|
||
game "IR Test" { mapper: NROM }
|
||
var x: u8 = 42
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 0);
|
||
assert_eq!(rom_data.len(), 16 + 16384 + 8192);
|
||
}
|
||
|
||
#[test]
|
||
fn ir_codegen_full_pipeline() {
|
||
let source = r#"
|
||
game "IR Full" { mapper: NROM }
|
||
var x: u8 = 0
|
||
var y: u8 = 0
|
||
on frame {
|
||
if button.right { x += 1 }
|
||
if button.left { x -= 1 }
|
||
if x > 100 { x = 0 }
|
||
draw Smiley at: (x, y)
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn ir_codegen_multi_state_dispatch() {
|
||
// Exercise the IR main-loop dispatch with multiple states and a
|
||
// transition.
|
||
let source = r#"
|
||
game "IR States" { mapper: NROM }
|
||
var timer: u8 = 0
|
||
state Title {
|
||
on frame {
|
||
if button.start { transition Play }
|
||
}
|
||
}
|
||
state Play {
|
||
on frame {
|
||
timer += 1
|
||
if timer > 60 { transition Title }
|
||
}
|
||
}
|
||
start Title
|
||
"#;
|
||
let rom_data = compile(source);
|
||
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 0);
|
||
}
|
||
|
||
#[test]
|
||
fn ir_codegen_multi_oam() {
|
||
// Draw multiple sprites and verify OAM slots are allocated sequentially.
|
||
let source = r#"
|
||
game "IR MultiOAM" { mapper: NROM }
|
||
var a: u8 = 10
|
||
var b: u8 = 20
|
||
var c: u8 = 30
|
||
on frame {
|
||
draw One at: (a, a)
|
||
draw Two at: (b, b)
|
||
draw Three at: (c, c)
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom_data = compile(source);
|
||
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
||
}
|
||
|
||
#[test]
|
||
fn ir_codegen_array_literal_globals_emit_per_byte_init() {
|
||
// Regression test: `var xs: u8[4] = [10, 20, 30, 40]` used to
|
||
// compile to a zero-initialized array because `eval_const`
|
||
// returned `None` for `Expr::ArrayLiteral` and no startup
|
||
// stores were emitted. The fix captures the literal values
|
||
// in `IrGlobal::init_array` and has the IR codegen emit one
|
||
// `LDA #imm; STA base+i` per byte during startup.
|
||
use nescript::asm::{AddressingMode, Opcode};
|
||
use nescript::codegen::IrCodeGen;
|
||
|
||
let source = r#"
|
||
game "ArrLit" { mapper: NROM }
|
||
var xs: u8[4] = [10, 20, 30, 40]
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let (prog, diags) = nescript::parser::parse(source);
|
||
assert!(diags.is_empty(), "parse errors: {diags:?}");
|
||
let prog = prog.unwrap();
|
||
let analysis = analyzer::analyze(&prog);
|
||
let mut ir_program = ir::lower(&prog, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
|
||
let xs_addr = analysis
|
||
.var_allocations
|
||
.iter()
|
||
.find(|a| a.name == "xs")
|
||
.expect("xs should be allocated")
|
||
.address;
|
||
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program);
|
||
let instructions = codegen.generate(&ir_program);
|
||
|
||
// For each element, look for `LDA #val` followed shortly by
|
||
// `STA absolute(xs_addr + i)`. We don't require them to be
|
||
// adjacent because the peephole passes can reshuffle, but a
|
||
// store of the correct value to the correct address must
|
||
// exist.
|
||
for (i, &expected) in [10u8, 20, 30, 40].iter().enumerate() {
|
||
let target = xs_addr + i as u16;
|
||
let has_store = instructions.windows(2).any(|w| {
|
||
matches!(w[0].mode, AddressingMode::Immediate(v) if v == expected)
|
||
&& w[0].opcode == Opcode::LDA
|
||
&& w[1].opcode == Opcode::STA
|
||
&& matches!(w[1].mode, AddressingMode::Absolute(a) if a == target)
|
||
});
|
||
assert!(
|
||
has_store,
|
||
"expected `LDA #{expected}; STA ${target:04X}` for xs[{i}] but did not find it"
|
||
);
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn ir_codegen_locals_do_not_overlap_array_globals() {
|
||
// Regression test for the local-allocator off-by-array-size
|
||
// bug. `IrCodeGen::new` used to start handler-local vars at
|
||
// `max_global_base + 1`, which for an array global at
|
||
// `$0300-$0303` put the first local at `$0301` — inside the
|
||
// array. Any store through that local then corrupted the
|
||
// array mid-frame. The fix advances past the global's END,
|
||
// not its base.
|
||
//
|
||
// We verify by asking the IR codegen what addresses it
|
||
// assigned. Since `var_addrs` is private, we check indirectly
|
||
// via emitted instructions: any `STA $030N` for N > 3 that
|
||
// isn't part of the startup init must be writing to a local
|
||
// whose address is outside the array. If the bug regressed,
|
||
// we'd see `STA $0302` or similar in the frame handler's
|
||
// computation code.
|
||
use nescript::asm::{AddressingMode, Opcode};
|
||
use nescript::codegen::IrCodeGen;
|
||
|
||
let source = r#"
|
||
game "LocalVsArr" { mapper: NROM }
|
||
var xs: u8[4] = [11, 22, 33, 44]
|
||
on frame {
|
||
var tmp: u8 = 0
|
||
tmp = xs[0]
|
||
tmp += 1
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let (prog, diags) = nescript::parser::parse(source);
|
||
assert!(diags.is_empty(), "parse errors: {diags:?}");
|
||
let prog = prog.unwrap();
|
||
let analysis = analyzer::analyze(&prog);
|
||
let mut ir_program = ir::lower(&prog, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
|
||
let xs_alloc = analysis
|
||
.var_allocations
|
||
.iter()
|
||
.find(|a| a.name == "xs")
|
||
.expect("xs should be allocated");
|
||
let xs_base = xs_alloc.address;
|
||
let xs_end = xs_base + xs_alloc.size; // one past last element
|
||
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program);
|
||
let instructions = codegen.generate(&ir_program);
|
||
|
||
// Collect the (ordered) list of `STA absolute` targets and
|
||
// immediate values preceding each store. The first four
|
||
// stores into `[xs_base, xs_end)` should be the `LDA #imm;
|
||
// STA addr` init pairs — those are fine. Any STA into the
|
||
// array AFTER the init sequence would indicate a local var
|
||
// was allocated inside the array.
|
||
let mut init_stores_seen = 0usize;
|
||
for w in instructions.windows(2) {
|
||
if w[1].opcode != Opcode::STA {
|
||
continue;
|
||
}
|
||
let AddressingMode::Absolute(addr) = w[1].mode else {
|
||
continue;
|
||
};
|
||
if addr < xs_base || addr >= xs_end {
|
||
continue;
|
||
}
|
||
if w[0].opcode == Opcode::LDA
|
||
&& matches!(w[0].mode, AddressingMode::Immediate(_))
|
||
&& init_stores_seen < 4
|
||
{
|
||
init_stores_seen += 1;
|
||
continue;
|
||
}
|
||
panic!(
|
||
"store into xs array (${addr:04X}) after init sequence — \
|
||
local probably overlapping with array global"
|
||
);
|
||
}
|
||
assert_eq!(
|
||
init_stores_seen, 4,
|
||
"expected 4 init stores for xs[0..4], found {init_stores_seen}"
|
||
);
|
||
}
|
||
|
||
// ─── End-to-end bank switching tests ───────────────────────────────
|
||
//
|
||
// These tests compile real NEScript source through the full parse
|
||
// → analyze → IR → codegen → linker pipeline, producing .nes ROMs
|
||
// that assert the bank-switching layout the README promises:
|
||
//
|
||
// * Declared `bank X: prg` slots become real 16 KB PRG banks
|
||
// * Fixed bank lands at the end so it maps to $C000-$FFFF
|
||
// * Reset vector points inside the fixed bank
|
||
// * Mapper-specific init code appears in the fixed bank
|
||
// * Every iNES header field reflects the banked layout
|
||
|
||
#[test]
|
||
fn e2e_mmc1_with_two_declared_banks_produces_three_bank_rom() {
|
||
// MMC1 with two declared PRG banks should ship a ROM with
|
||
// three 16 KB PRG slots (Level1Data, Level2Data, fixed).
|
||
let source = r#"
|
||
game "MMC1 Banked" {
|
||
mapper: MMC1
|
||
mirroring: horizontal
|
||
}
|
||
bank Level1Data: prg
|
||
bank Level2Data: prg
|
||
var x: u8 = 0
|
||
on frame {
|
||
if button.right { x += 1 }
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 1, "mapper number should be 1 (MMC1)");
|
||
assert_eq!(info.prg_banks, 3, "should have 2 switchable + 1 fixed bank");
|
||
assert_eq!(rom.len(), 16 + 3 * 16384 + 8192);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_uxrom_with_four_banks_produces_five_bank_rom() {
|
||
let source = r#"
|
||
game "UxROM Banked" {
|
||
mapper: UxROM
|
||
mirroring: vertical
|
||
}
|
||
bank Level1: prg
|
||
bank Level2: prg
|
||
bank Level3: prg
|
||
bank Level4: prg
|
||
var x: u8 = 0
|
||
on frame {
|
||
if button.a { x += 1 }
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 2, "mapper number should be 2 (UxROM)");
|
||
assert_eq!(info.prg_banks, 5, "4 switchable + 1 fixed = 5 PRG banks");
|
||
assert_eq!(info.mirroring, nescript::parser::ast::Mirroring::Vertical);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_mmc3_with_three_banks_produces_four_bank_rom() {
|
||
let source = r#"
|
||
game "MMC3 Banked" {
|
||
mapper: MMC3
|
||
mirroring: horizontal
|
||
}
|
||
bank Stage1: prg
|
||
bank Stage2: prg
|
||
bank Stage3: prg
|
||
var x: u8 = 0
|
||
on frame {
|
||
if button.start { x = 1 }
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 4, "mapper number should be 4 (MMC3)");
|
||
assert_eq!(info.prg_banks, 4, "3 switchable + 1 fixed = 4 PRG banks");
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_fixed_bank_contains_reset_vector() {
|
||
// The reset vector (bytes $FFFC/$FFFD in the final bank) must
|
||
// point into the $C000-$FFFF window — this is how the CPU
|
||
// boots into the fixed bank regardless of mapper.
|
||
let source = r#"
|
||
game "BankTest" { mapper: MMC1 }
|
||
bank Data: prg
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
let prg_end = 16 + info.prg_banks * 16384;
|
||
// Last 6 bytes = NMI, RESET, IRQ vectors (little-endian).
|
||
let reset = u16::from_le_bytes([rom[prg_end - 4], rom[prg_end - 3]]);
|
||
assert!(
|
||
(0xC000..=0xFFFF).contains(&reset),
|
||
"reset vector {reset:#06X} must live in fixed-bank address window"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_fixed_bank_contains_mmc1_init_and_bank_select() {
|
||
// MMC1 requires a 6-way STA $8000 pattern at init (1 reset +
|
||
// 5 control bits) plus a 5-way STA $E000 pattern in the
|
||
// bank-select routine. Both must be in the fixed bank — they
|
||
// ship with the program regardless of whether user code
|
||
// calls `__bank_select` directly.
|
||
let source = r#"
|
||
game "MMC1Init" { mapper: MMC1 }
|
||
bank Payload: prg
|
||
var x: u8 = 0
|
||
on frame { x += 1 }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
// The fixed bank is the last 16 KB of PRG.
|
||
let fixed_offset = 16 + (info.prg_banks - 1) * 16384;
|
||
let fixed_bank = &rom[fixed_offset..fixed_offset + 16384];
|
||
|
||
// Count STA $8000 (opcode $8D, operand little-endian $00 $80):
|
||
// MMC1 init writes to $8000 six times.
|
||
let sta_lo = [0x8Du8, 0x00, 0x80];
|
||
let lo_count = fixed_bank.windows(3).filter(|w| *w == sta_lo).count();
|
||
assert!(
|
||
lo_count >= 6,
|
||
"MMC1 fixed bank should contain >=6 STA $8000 writes (got {lo_count})"
|
||
);
|
||
|
||
// Count STA $E000 (opcode $8D, operand $00 $E0): bank-select
|
||
// writes to it 5 times.
|
||
let sta_hi = [0x8Du8, 0x00, 0xE0];
|
||
let hi_count = fixed_bank.windows(3).filter(|w| *w == sta_hi).count();
|
||
assert!(
|
||
hi_count >= 5,
|
||
"MMC1 fixed bank should contain >=5 STA $E000 writes (got {hi_count})"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_fixed_bank_contains_uxrom_bank_table() {
|
||
// UxROM ships a 256-byte bank-select bus-conflict table
|
||
// (values 0..=255). The table must be in the fixed bank.
|
||
let source = r#"
|
||
game "UxROMInit" { mapper: UxROM }
|
||
bank Payload: prg
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
let fixed_offset = 16 + (info.prg_banks - 1) * 16384;
|
||
let fixed = &rom[fixed_offset..fixed_offset + 16384];
|
||
|
||
// Search for a run of 0,1,2,3,...,31 — a 32-byte stretch that's
|
||
// distinctive enough that a random PRG byte sequence almost
|
||
// never contains it. The full 256-byte table starts with this
|
||
// prefix.
|
||
let mut needle: [u8; 32] = [0; 32];
|
||
#[allow(clippy::cast_possible_truncation)]
|
||
for (i, b) in needle.iter_mut().enumerate() {
|
||
*b = i as u8;
|
||
}
|
||
let found = fixed.windows(needle.len()).any(|w| w == needle);
|
||
assert!(
|
||
found,
|
||
"UxROM fixed bank should contain the bank-select bus-conflict table"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_fixed_bank_contains_mmc3_init_writes() {
|
||
// MMC3 init writes two (bank-select, bank-number) pairs to
|
||
// ($8000, $8001) plus one $A000 mirroring write and one
|
||
// $E000 IRQ-disable write. We check each pattern appears.
|
||
let source = r#"
|
||
game "MMC3Init" { mapper: MMC3 }
|
||
bank Stage1: prg
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
let fixed_offset = 16 + (info.prg_banks - 1) * 16384;
|
||
let fixed_bank = &rom[fixed_offset..fixed_offset + 16384];
|
||
|
||
let select = [0x8Du8, 0x00, 0x80];
|
||
let data = [0x8Du8, 0x01, 0x80];
|
||
let mirror = [0x8Du8, 0x00, 0xA0];
|
||
|
||
// MMC3 init writes $8000 twice, plus once per bank-select
|
||
// call. With no `__bank_select` invocations from user code
|
||
// we expect exactly 2 init writes to $8000, but the
|
||
// bank-select subroutine also writes $8000 once. So the
|
||
// minimum is 3 (2 init + 1 bank-select body).
|
||
let select_count = fixed_bank.windows(3).filter(|w| *w == select).count();
|
||
let data_count = fixed_bank.windows(3).filter(|w| *w == data).count();
|
||
let mirror_count = fixed_bank.windows(3).filter(|w| *w == mirror).count();
|
||
assert!(
|
||
select_count >= 3,
|
||
"MMC3 fixed bank should contain >=3 STA $8000 writes (got {select_count})"
|
||
);
|
||
assert!(
|
||
data_count >= 3,
|
||
"MMC3 fixed bank should contain >=3 STA $8001 writes (got {data_count})"
|
||
);
|
||
assert!(
|
||
mirror_count >= 1,
|
||
"MMC3 fixed bank should contain >=1 STA $A000 write for mirroring (got {mirror_count})"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_switchable_banks_contain_ff_padding() {
|
||
// Empty switchable banks should be entirely $FF-filled so no
|
||
// stray code accidentally lands in them. We check each
|
||
// switchable bank slot is 16384 bytes of $FF.
|
||
let source = r#"
|
||
game "PadCheck" { mapper: MMC1 }
|
||
bank A: prg
|
||
bank B: prg
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
for i in 0..2 {
|
||
let offset = 16 + i * 16384;
|
||
let bank = &rom[offset..offset + 16384];
|
||
assert!(
|
||
bank.iter().all(|&b| b == 0xFF),
|
||
"switchable bank {i} should be all $FF padding"
|
||
);
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_nrom_still_produces_single_bank_rom_without_declarations() {
|
||
// Regression: programs that don't declare banks and use NROM
|
||
// must still ship as a single-bank 16 KB PRG ROM (the legacy
|
||
// layout), unaffected by the banking pipeline.
|
||
let source = r#"
|
||
game "Plain" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame { x += 1 }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
assert_eq!(info.mapper, 0);
|
||
assert_eq!(info.prg_banks, 1);
|
||
assert_eq!(rom.len(), 16 + 16384 + 8192);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_chr_banks_do_not_consume_prg_slots() {
|
||
// A `bank X: chr` declaration reserves CHR space, not PRG.
|
||
// The linker currently keeps CHR at a single 8 KB slot, so
|
||
// declaring a CHR bank should NOT add a PRG slot.
|
||
let source = r#"
|
||
game "CHRBank" { mapper: MMC1 }
|
||
bank TileBank: chr
|
||
bank PrgBank: prg
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
// 1 PRG bank declared + 1 fixed = 2 total; TileBank:chr should
|
||
// NOT bump the PRG count.
|
||
assert_eq!(info.prg_banks, 2);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_mmc1_banked_example_compiles_successfully() {
|
||
// The examples/mmc1_banked.ne file is the canonical example
|
||
// the README points at. It must compile cleanly through the
|
||
// full pipeline and produce a valid multi-bank ROM.
|
||
let source = include_str!("../examples/mmc1_banked.ne");
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 1, "mmc1_banked example should ship as MMC1");
|
||
assert!(
|
||
info.prg_banks >= 2,
|
||
"mmc1_banked example should ship with at least 2 PRG banks (got {})",
|
||
info.prg_banks
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_large_bank_count_still_produces_valid_rom() {
|
||
// Stress test: 7 switchable banks (8 total) on UxROM. This
|
||
// exercises the ROM builder's multi-bank concatenation with
|
||
// a non-trivial bank count and ensures nothing in the linker
|
||
// pipeline hard-codes a bank limit.
|
||
let source = r#"
|
||
game "LotsOfBanks" { mapper: UxROM }
|
||
bank A: prg
|
||
bank B: prg
|
||
bank C: prg
|
||
bank D: prg
|
||
bank E: prg
|
||
bank F: prg
|
||
bank G: prg
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
assert_eq!(info.prg_banks, 8, "7 switchable + 1 fixed = 8 PRG banks");
|
||
assert_eq!(rom.len(), 16 + 8 * 16384 + 8192);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_rom_ines_header_mapper_bits_encoded_correctly() {
|
||
// Sanity check: the iNES header's mapper number field is split
|
||
// across byte 6 (low nibble) and byte 7 (high nibble). For
|
||
// mapper 1 (MMC1), byte 6 should have $10 in its high nibble
|
||
// and byte 7 should have $00 in its high nibble.
|
||
let source = r#"
|
||
game "HeaderCheck" { mapper: MMC1 }
|
||
bank Foo: prg
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let byte6_high_nibble = rom[6] & 0xF0;
|
||
let byte7_high_nibble = rom[7] & 0xF0;
|
||
assert_eq!(byte6_high_nibble, 0x10, "MMC1 low mapper nibble in byte 6");
|
||
assert_eq!(byte7_high_nibble, 0x00, "MMC1 high mapper nibble in byte 7");
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_all_three_mappers_have_correct_vectors() {
|
||
// For each banked mapper, verify all three vectors (NMI, RESET,
|
||
// IRQ) live inside the fixed bank address window.
|
||
for mapper_kw in ["MMC1", "UxROM", "MMC3"] {
|
||
let source = format!(
|
||
r#"
|
||
game "VecCheck" {{ mapper: {mapper_kw} }}
|
||
bank One: prg
|
||
on frame {{ wait_frame }}
|
||
start Main
|
||
"#
|
||
);
|
||
let rom = compile_banked(&source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
let prg_end = 16 + info.prg_banks * 16384;
|
||
let nmi = u16::from_le_bytes([rom[prg_end - 6], rom[prg_end - 5]]);
|
||
let reset = u16::from_le_bytes([rom[prg_end - 4], rom[prg_end - 3]]);
|
||
let irq = u16::from_le_bytes([rom[prg_end - 2], rom[prg_end - 1]]);
|
||
for (name, v) in [("NMI", nmi), ("RESET", reset), ("IRQ", irq)] {
|
||
assert!(
|
||
(0xC000..=0xFFFF).contains(&v),
|
||
"{mapper_kw} {name} vector {v:#06X} should be in fixed-bank window"
|
||
);
|
||
}
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_bank_declarations_dont_affect_nrom_prg_size() {
|
||
// Even though the linker REJECTS switchable banks for NROM,
|
||
// the compiler only passes banks through when they're in the
|
||
// `program.banks` list — for NROM sources without declarations
|
||
// nothing is passed, so the NROM path is unchanged. Just
|
||
// double-check here that a plain NROM ROM is still 1 bank.
|
||
let source = r#"
|
||
game "JustNROM" { mapper: NROM }
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
assert_eq!(info.prg_banks, 1);
|
||
assert_eq!(info.mapper, 0);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_banked_chr_rom_is_preserved() {
|
||
// CHR ROM should still contain the default smiley sprite at
|
||
// tile 0 regardless of how many PRG banks the ROM has — but
|
||
// only when the program actually exercises the fallback. A
|
||
// `draw` of an undeclared sprite name drops the marker; we
|
||
// rely on that here rather than declaring a sprite so we keep
|
||
// testing the "banked ROM still emits the smiley" path.
|
||
let source = r#"
|
||
game "CHRCheck" { mapper: MMC1 }
|
||
bank One: prg
|
||
bank Two: prg
|
||
on frame { draw Unknown at: (0, 0) }
|
||
start Main
|
||
"#;
|
||
let rom = compile_banked(source);
|
||
let info = rom::validate_ines(&rom).unwrap();
|
||
let chr_start = 16 + info.prg_banks * 16384;
|
||
// Default smiley is non-zero in its first 16 bytes.
|
||
assert_ne!(&rom[chr_start..chr_start + 16], &[0u8; 16]);
|
||
}
|
||
|
||
#[test]
|
||
fn e2e_png_palette_source_compiles_and_splices_bytes_into_prg() {
|
||
// Full pipeline: parse `palette Main @palette("fixture.png")`,
|
||
// resolve the PNG into a 32-byte blob via the asset resolver,
|
||
// and verify the resulting bytes land in PRG ROM. We write a
|
||
// 2×1 test fixture (pure black + pure red) to a tempdir so
|
||
// the test is self-contained and deterministic.
|
||
use image::{Rgb, RgbImage};
|
||
use nescript::codegen::IrCodeGen;
|
||
use nescript::linker::LinkedRom;
|
||
|
||
let dir = std::env::temp_dir();
|
||
let png_path = dir.join("nescript_e2e_palette.png");
|
||
let mut img = RgbImage::new(2, 1);
|
||
img.put_pixel(0, 0, Rgb([0, 0, 0]));
|
||
img.put_pixel(1, 0, Rgb([248, 0, 0]));
|
||
img.save(&png_path).unwrap();
|
||
|
||
let source = r#"
|
||
game "PngPalette" { mapper: NROM }
|
||
palette Main @palette("nescript_e2e_palette.png")
|
||
on frame { wait_frame }
|
||
start Main
|
||
"#;
|
||
|
||
let (program, diags) = nescript::parser::parse(source);
|
||
assert!(diags.is_empty(), "unexpected parse errors: {diags:?}");
|
||
let program = program.expect("parse should succeed");
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(analysis.diagnostics.iter().all(|d| !d.is_error()));
|
||
|
||
// Resolve with the tempdir as the source dir so the
|
||
// relative PNG path lands on the fixture we just wrote.
|
||
let palettes =
|
||
assets::resolve_palettes(&program, &dir).expect("palette resolution should succeed");
|
||
let backgrounds = assets::resolve_backgrounds(&program, &dir, 1).expect("bg ok");
|
||
assert_eq!(palettes.len(), 1);
|
||
assert_eq!(palettes[0].name, "Main");
|
||
// First two bytes should map via `nearest_nes_color` to black
|
||
// and a red-ish index. We re-run the mapper so the test
|
||
// doesn't hard-code the NES palette table.
|
||
let e_black = assets::nearest_nes_color(0, 0, 0);
|
||
let e_red = assets::nearest_nes_color(248, 0, 0);
|
||
assert_eq!(palettes[0].colors[0], e_black);
|
||
assert_eq!(palettes[0].colors[1], e_red);
|
||
// Every sub-palette first byte equals the universal.
|
||
for slot in 0..8 {
|
||
assert_eq!(palettes[0].colors[slot * 4], e_black);
|
||
}
|
||
|
||
// Link the program and verify the 32-byte blob shows up in PRG
|
||
// ROM at the linker-assigned label.
|
||
let sprites = assets::resolve_sprites(&program, Path::new(".")).unwrap();
|
||
let sfx = assets::resolve_sfx(&program).unwrap();
|
||
let music = assets::resolve_music(&program).unwrap();
|
||
let mut ir_program = nescript::ir::lower(&program, &analysis);
|
||
nescript::optimizer::optimize(&mut ir_program);
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
|
||
let linker = Linker::with_mapper(program.game.mirroring, program.game.mapper);
|
||
let link: LinkedRom = linker.link_banked_with_ppu_detailed(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&palettes,
|
||
&backgrounds,
|
||
&[],
|
||
);
|
||
let pal_label = palettes[0].label();
|
||
let pal_addr = link
|
||
.labels
|
||
.get(&pal_label)
|
||
.copied()
|
||
.expect("palette label should be emitted");
|
||
// Translate the CPU address into a byte offset inside the
|
||
// fixed bank. NROM: the fixed bank starts at file offset 16
|
||
// (past the iNES header) and maps to CPU $C000-$FFFF.
|
||
let rom_offset = link.fixed_bank_file_offset + (pal_addr as usize - 0xC000);
|
||
let prg_bytes = &link.rom[rom_offset..rom_offset + 32];
|
||
assert_eq!(
|
||
prg_bytes, &palettes[0].colors,
|
||
"PRG ROM should contain the decoded palette blob verbatim"
|
||
);
|
||
|
||
let _ = std::fs::remove_file(&png_path);
|
||
}
|
||
|
||
/// Same as `compile_banked` but lets the caller toggle whether the IR
|
||
/// optimizer runs. Used to cover the `--no-opt` CLI flag: compiling
|
||
/// with the optimizer disabled must still produce a valid iNES ROM.
|
||
fn compile_banked_with_opts(source: &str, optimize: bool) -> Vec<u8> {
|
||
let (program, diags) = nescript::parser::parse(source);
|
||
assert!(
|
||
diags.is_empty(),
|
||
"unexpected parse errors: {diags:?}\nsource:\n{source}"
|
||
);
|
||
let program = program.expect("parse should succeed");
|
||
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(
|
||
analysis.diagnostics.iter().all(|d| !d.is_error()),
|
||
"unexpected analysis errors: {:?}",
|
||
analysis.diagnostics
|
||
);
|
||
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
if optimize {
|
||
nescript::optimizer::optimize(&mut ir_program);
|
||
}
|
||
|
||
let sprites = assets::resolve_sprites(&program, Path::new("."))
|
||
.expect("sprite resolution should succeed");
|
||
let sfx = assets::resolve_sfx(&program).expect("sfx resolution should succeed");
|
||
let music = assets::resolve_music(&program).expect("music resolution should succeed");
|
||
let palettes = assets::resolve_palettes(&program, Path::new("."))
|
||
.expect("palette resolution should succeed");
|
||
let backgrounds = assets::resolve_backgrounds(&program, Path::new("."), 1)
|
||
.expect("background resolution should succeed");
|
||
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
|
||
let linker = Linker::with_mapper(program.game.mirroring, program.game.mapper);
|
||
let switchable_banks: Vec<PrgBank> = program
|
||
.banks
|
||
.iter()
|
||
.filter(|b| b.bank_type == BankType::Prg)
|
||
.map(|b| PrgBank::empty(&b.name))
|
||
.collect();
|
||
linker.link_banked_with_ppu(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&palettes,
|
||
&backgrounds,
|
||
&switchable_banks,
|
||
)
|
||
}
|
||
|
||
#[test]
|
||
fn no_opt_still_produces_valid_rom() {
|
||
// Acceptance test for the `--no-opt` CLI flag. Skipping the IR
|
||
// optimizer must still produce a byte-valid iNES ROM that links
|
||
// against the runtime, uses the declared mapper, and carries a
|
||
// plausible vector table. This guards the compile path the flag
|
||
// opens up so optimizer bisection remains a usable workflow.
|
||
let source = r#"
|
||
game "NoOpt" { mapper: NROM }
|
||
|
||
var counter: u8 = 0
|
||
var doubled: u8 = 0
|
||
|
||
fun double(x: u8) -> u8 {
|
||
return x + x
|
||
}
|
||
|
||
on frame {
|
||
counter += 1
|
||
doubled = double(counter)
|
||
if button.a {
|
||
counter = 0
|
||
}
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
|
||
let rom_opt = compile_banked_with_opts(source, true);
|
||
let rom_noopt = compile_banked_with_opts(source, false);
|
||
|
||
// Both outputs must be valid iNES ROMs with matching headers —
|
||
// the optimizer only affects PRG codegen, not the CHR/header
|
||
// layout the linker produces.
|
||
let info_opt = rom::validate_ines(&rom_opt).expect("opt ROM should be valid iNES");
|
||
let info_noopt = rom::validate_ines(&rom_noopt).expect("noopt ROM should be valid iNES");
|
||
assert_eq!(info_opt.mapper, 0);
|
||
assert_eq!(info_noopt.mapper, 0);
|
||
assert_eq!(info_opt.prg_banks, info_noopt.prg_banks);
|
||
assert_eq!(info_opt.chr_banks, info_noopt.chr_banks);
|
||
assert_eq!(rom_opt.len(), rom_noopt.len());
|
||
|
||
// The reset vector should still point into the fixed PRG bank
|
||
// in both builds — the optimizer has no say in where the reset
|
||
// handler lands.
|
||
let prg_end = 16 + 16384;
|
||
let reset_opt = u16::from_le_bytes([rom_opt[prg_end - 4], rom_opt[prg_end - 3]]);
|
||
let reset_noopt = u16::from_le_bytes([rom_noopt[prg_end - 4], rom_noopt[prg_end - 3]]);
|
||
assert_eq!(reset_opt, 0xC000);
|
||
assert_eq!(reset_noopt, 0xC000);
|
||
}
|
||
|
||
/// End-to-end pipeline that mirrors the CLI's `--debug`,
|
||
/// `--symbols`, and `--source-map` paths. Returns the ROM bytes
|
||
/// along with the rendered `.mlb` and source-map text so the
|
||
/// integration tests can assert against the whole chain.
|
||
///
|
||
/// Routes through the shared [`nescript::pipeline::compile_source`]
|
||
/// so this helper can never drift away from the CLI compile path
|
||
/// — the bench had a hand-maintained parallel copy and it missed
|
||
/// the bank-switching wiring in commit `2fe943b`, which is the
|
||
/// regression that pushed us to share a single pipeline.
|
||
fn compile_with_debug_artifacts(source: &str, debug: bool) -> (Vec<u8>, String, String) {
|
||
use nescript::pipeline::{compile_source, CompileOptions};
|
||
let opts = CompileOptions {
|
||
debug,
|
||
no_opt: false,
|
||
emit_source_map: true,
|
||
};
|
||
let out = compile_source(source, Path::new("."), &opts)
|
||
.unwrap_or_else(|e| panic!("pipeline failed: {e:?}"));
|
||
let mlb = nescript::linker::render_mlb(&out.link_result, &out.analysis.var_allocations);
|
||
let map = nescript::linker::render_source_map(&out.link_result, &out.source_locs, source);
|
||
(out.rom, mlb, map)
|
||
}
|
||
|
||
/// Parse a single `key=value` out of a ca65 `.dbg` record. Records
|
||
/// are tab-separated kind/fields (`span\tid=0,seg=0,start=...`),
|
||
/// so we strip the leading kind and then scan the comma-separated
|
||
/// body for the requested key.
|
||
fn dbg_field<'a>(rec: &'a str, key: &str) -> Option<&'a str> {
|
||
let (_, body) = rec.split_once('\t')?;
|
||
for kv in body.split(',') {
|
||
if let Some(rest) = kv.strip_prefix(key) {
|
||
if let Some(v) = rest.strip_prefix('=') {
|
||
return Some(v);
|
||
}
|
||
}
|
||
}
|
||
None
|
||
}
|
||
|
||
#[test]
|
||
fn symbol_export_lists_user_functions_states_and_vars() {
|
||
// Compile a small program that exercises the symbol-export
|
||
// path: a user function, a state handler, a global variable,
|
||
// and at least one array. The rendered `.mlb` should mention
|
||
// every one of those under its user-facing name (not the
|
||
// internal `__ir_fn_` prefix).
|
||
let source = r#"
|
||
game "Symbols" { mapper: NROM }
|
||
var score: u8 = 0
|
||
var enemies: u8[4] = [1, 2, 3, 4]
|
||
fun bump() -> u8 { return 1 }
|
||
state Main {
|
||
on frame {
|
||
score = bump()
|
||
wait_frame
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let (_rom, mlb, _map) = compile_with_debug_artifacts(source, false);
|
||
|
||
// User functions appear with their bare name.
|
||
assert!(mlb.contains(":bump"), "bump() should be in .mlb:\n{mlb}");
|
||
assert!(
|
||
mlb.contains(":Main_frame"),
|
||
"state frame handler should be in .mlb:\n{mlb}"
|
||
);
|
||
// Well-known entry points.
|
||
assert!(mlb.contains(":reset"));
|
||
assert!(mlb.contains(":nmi"));
|
||
assert!(mlb.contains(":main_loop"));
|
||
// User variables with the `R:` prefix.
|
||
assert!(
|
||
mlb.contains(":score"),
|
||
"global var `score` should be in .mlb:\n{mlb}"
|
||
);
|
||
assert!(
|
||
mlb.contains(":enemies"),
|
||
"array var `enemies` should be in .mlb:\n{mlb}"
|
||
);
|
||
// Make sure internal-only labels did not leak.
|
||
assert!(
|
||
!mlb.contains("__ir_fn_"),
|
||
".mlb should strip the __ir_fn_ prefix"
|
||
);
|
||
// P:-prefix entries should resolve to in-ROM offsets below
|
||
// the 16 KB fixed bank size.
|
||
for line in mlb.lines().filter(|l| l.starts_with("P:")) {
|
||
let hex = &line[2..6];
|
||
let offset = u32::from_str_radix(hex, 16).unwrap();
|
||
assert!(
|
||
offset < 0x4000,
|
||
"P: offset {offset:#06X} should be inside the 16 KB fixed bank"
|
||
);
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn dbg_file_reflects_source_lines_symbols_and_segment() {
|
||
// End-to-end check that `render_dbg` stitches together the
|
||
// linker's label table, the IR codegen's source-loc markers,
|
||
// and the analyzer's variable allocations into a valid ca65
|
||
// `.dbg` file. Mesen and related debuggers consume this
|
||
// format; the important invariants are that line records
|
||
// point into spans, spans point into the CODE segment, and
|
||
// sym records include user-named functions + variables.
|
||
use nescript::pipeline::{compile_source, CompileOptions};
|
||
let source = r#"
|
||
game "DbgCheck" { mapper: NROM }
|
||
var score: u8 = 0
|
||
fun bump() -> u8 { return score + 1 }
|
||
state Main {
|
||
on frame {
|
||
score = bump()
|
||
wait_frame
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let opts = CompileOptions {
|
||
debug: false,
|
||
no_opt: false,
|
||
emit_source_map: true,
|
||
};
|
||
let out = compile_source(source, Path::new("."), &opts).expect("compile");
|
||
let dbg = nescript::linker::render_dbg(
|
||
&out.link_result,
|
||
&out.source_locs,
|
||
&out.analysis.var_allocations,
|
||
source,
|
||
Path::new("dbgcheck.ne"),
|
||
Path::new("dbgcheck.nes"),
|
||
);
|
||
|
||
// Header + required record kinds.
|
||
assert!(dbg.starts_with("version\tmajor=2,minor=0\n"));
|
||
assert!(dbg.lines().any(|l| l.starts_with("info\t")));
|
||
assert!(dbg.lines().any(|l| l.starts_with("file\tid=0")));
|
||
assert!(dbg.lines().any(|l| l.starts_with(
|
||
"seg\tid=0,name=\"CODE\",start=0xC000,size=0x4000,addrsize=absolute,type=ro"
|
||
)));
|
||
assert!(dbg.contains("oname=\"dbgcheck.nes\""));
|
||
|
||
// Every line record must reference a span that actually exists.
|
||
let span_ids: std::collections::HashSet<&str> = dbg
|
||
.lines()
|
||
.filter(|l| l.starts_with("span\t"))
|
||
.filter_map(|l| dbg_field(l, "id"))
|
||
.collect();
|
||
assert!(
|
||
!span_ids.is_empty(),
|
||
"at least one span record should be emitted; got:\n{dbg}"
|
||
);
|
||
for line in dbg.lines().filter(|l| l.starts_with("line\t")) {
|
||
let span_id = dbg_field(line, "span").unwrap_or("");
|
||
assert!(
|
||
span_ids.contains(span_id),
|
||
"line record references unknown span id {span_id}:\n {line}"
|
||
);
|
||
}
|
||
|
||
// User function + state handler + variable all appear as syms.
|
||
assert!(dbg.contains("name=\"bump\""));
|
||
assert!(dbg.contains("name=\"Main_frame\""));
|
||
assert!(
|
||
dbg.contains("name=\"score\",addrsize=zeropage"),
|
||
"zero-page user var should carry addrsize=zeropage:\n{dbg}"
|
||
);
|
||
|
||
// The info record's counts must match what we emitted.
|
||
let info_line = dbg
|
||
.lines()
|
||
.find(|l| l.starts_with("info\t"))
|
||
.expect("info record");
|
||
let span_count = dbg.lines().filter(|l| l.starts_with("span\t")).count();
|
||
let line_count = dbg.lines().filter(|l| l.starts_with("line\t")).count();
|
||
let sym_count = dbg.lines().filter(|l| l.starts_with("sym\t")).count();
|
||
assert!(
|
||
info_line.contains(&format!("span={span_count}")),
|
||
"info.span mismatches body:\n {info_line}"
|
||
);
|
||
assert!(
|
||
info_line.contains(&format!("line={line_count}")),
|
||
"info.line mismatches body:\n {info_line}"
|
||
);
|
||
assert!(
|
||
info_line.contains(&format!("sym={sym_count}")),
|
||
"info.sym mismatches body:\n {info_line}"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn source_map_covers_every_lowered_statement() {
|
||
let source = r#"
|
||
game "SourceMap" { mapper: NROM }
|
||
on frame {
|
||
var a: u8 = 1
|
||
var b: u8 = 2
|
||
var c: u8 = 3
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let (_rom, _mlb, map) = compile_with_debug_artifacts(source, false);
|
||
assert!(
|
||
!map.is_empty(),
|
||
"source map should be non-empty when --source-map is on"
|
||
);
|
||
// Each non-empty line has the form: `<offset> <file> <line> <col>`.
|
||
let lines: Vec<_> = map.lines().collect();
|
||
assert!(
|
||
lines.len() >= 4,
|
||
"should cover at least the four user statements; got {}",
|
||
lines.len()
|
||
);
|
||
// Lines should be sorted by ROM offset.
|
||
let offsets: Vec<u32> = lines
|
||
.iter()
|
||
.map(|l| u32::from_str_radix(l.split_whitespace().next().unwrap(), 16).unwrap())
|
||
.collect();
|
||
let mut sorted = offsets.clone();
|
||
sorted.sort_unstable();
|
||
assert_eq!(offsets, sorted, "source map must be sorted by ROM offset");
|
||
// At least one entry should point at line 4 (the `var a`
|
||
// declaration — line 1 is blank, line 2 is `game`, line 3 is
|
||
// `on frame {`, line 4 is the first body statement).
|
||
let has_line_4 = lines.iter().any(|l| {
|
||
let parts: Vec<_> = l.split_whitespace().collect();
|
||
parts.len() == 4 && parts[2] == "4"
|
||
});
|
||
assert!(
|
||
has_line_4,
|
||
"source map should include at least one entry for line 4:\n{map}"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn source_map_survives_aggressive_peephole_folding() {
|
||
// Regression guard for the concern raised in code review:
|
||
// `__src_<N>` markers are emitted as label pseudo-ops, and
|
||
// peephole uses labels as block boundaries. If peephole ever
|
||
// started pruning unreferenced labels the source map would
|
||
// silently lose entries. Compile a program that trips the
|
||
// peephole store-then-load and redundant-load folds on every
|
||
// single line, then assert every `__src_` label the codegen
|
||
// recorded is still in the linker's label table post-peephole.
|
||
let source = r#"
|
||
game "PeepholeFolds" { mapper: NROM }
|
||
var t0: u8 = 0
|
||
var t1: u8 = 0
|
||
var t2: u8 = 0
|
||
var t3: u8 = 0
|
||
var t4: u8 = 0
|
||
on frame {
|
||
t0 = 1
|
||
t1 = t0
|
||
t2 = t1
|
||
t3 = t2
|
||
t4 = t3
|
||
t0 = t4
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
let sprites = assets::resolve_sprites(&program, Path::new(".")).unwrap();
|
||
let sfx = assets::resolve_sfx(&program).unwrap();
|
||
let music = assets::resolve_music(&program).unwrap();
|
||
let palettes = assets::resolve_palettes(&program, Path::new(".")).unwrap();
|
||
let backgrounds = assets::resolve_backgrounds(&program, Path::new("."), 1).unwrap();
|
||
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music)
|
||
.with_source_map(true);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
|
||
// Snapshot the __src_ labels the codegen recorded BEFORE
|
||
// peephole runs.
|
||
let pre_peephole: std::collections::HashSet<String> = codegen
|
||
.source_locs()
|
||
.iter()
|
||
.map(|(name, _)| name.clone())
|
||
.collect();
|
||
assert!(
|
||
pre_peephole.len() >= 6,
|
||
"codegen should have recorded at least one source loc per statement, got {} from {pre_peephole:?}",
|
||
pre_peephole.len()
|
||
);
|
||
|
||
// Run peephole. This is the pass that the reviewer worried
|
||
// might drop labels.
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
|
||
// Link and inspect the resolved label table.
|
||
let linker = Linker::with_mapper(program.game.mirroring, program.game.mapper);
|
||
let switchable_banks: Vec<PrgBank> = program
|
||
.banks
|
||
.iter()
|
||
.filter(|b| b.bank_type == BankType::Prg)
|
||
.map(|b| PrgBank::empty(&b.name))
|
||
.collect();
|
||
let link_result = linker.link_banked_with_ppu_detailed(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&palettes,
|
||
&backgrounds,
|
||
&switchable_banks,
|
||
);
|
||
|
||
// Every pre-peephole __src_ label must survive into the final
|
||
// linker label table. If peephole ever deletes a label this
|
||
// loop fails with the exact label that vanished.
|
||
for name in &pre_peephole {
|
||
assert!(
|
||
link_result.labels.contains_key(name),
|
||
"peephole dropped source marker {name}; this breaks source maps"
|
||
);
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn debug_frame_overrun_counter_reads_back_from_user_code() {
|
||
// End-to-end contract test for the frame-overrun counter:
|
||
// when compiled with `--debug`, the NMI handler increments
|
||
// `$07FF` whenever the main loop didn't reach `wait_frame`
|
||
// in time, and user code is expected to read that counter
|
||
// with `peek(0x07FF)`. This test verifies three things that
|
||
// together make the feature usable:
|
||
//
|
||
// 1. The NMI handler's INC $07FF is still present.
|
||
// 2. A user `peek(0x07FF)` lowers to a matching LDA $07FF.
|
||
// 3. The analyzer's RAM allocator doesn't hand out $07FF
|
||
// to a user variable, so the peek reads the counter
|
||
// and not some unrelated byte.
|
||
let source = r#"
|
||
game "Overrun" { mapper: NROM }
|
||
var last_overruns: u8 = 0
|
||
on frame {
|
||
last_overruns = peek(0x07FF)
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let (rom, _mlb, _map) = compile_with_debug_artifacts(source, true);
|
||
let prg = &rom[16..16 + 16384];
|
||
|
||
// (1) NMI bumps the counter — look for `INC $07FF`
|
||
// (opcode EE, lo FF, hi 07).
|
||
let inc_07ff: [u8; 3] = [0xEE, 0xFF, 0x07];
|
||
assert!(
|
||
prg.windows(inc_07ff.len()).any(|w| w == inc_07ff),
|
||
"debug NMI handler should INC $07FF"
|
||
);
|
||
|
||
// (2) User peek lowers to an `LDA $07FF` somewhere in the
|
||
// frame handler (opcode AD, lo FF, hi 07).
|
||
let lda_07ff: [u8; 3] = [0xAD, 0xFF, 0x07];
|
||
assert!(
|
||
prg.windows(lda_07ff.len()).any(|w| w == lda_07ff),
|
||
"user `peek(0x07FF)` should lower to LDA $07FF"
|
||
);
|
||
|
||
// (3) No user variable should be allocated at $07FF — verify
|
||
// by re-parsing + re-analyzing and walking the allocations.
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(
|
||
analysis.var_allocations.iter().all(|a| {
|
||
// Last allocated byte is address + size - 1.
|
||
let last = a.address + a.size - 1;
|
||
last < 0x07FF
|
||
}),
|
||
"user variable must not land on the debug overrun counter at $07FF: {:?}",
|
||
analysis.var_allocations
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn debug_build_emits_bounds_check_halt_routine() {
|
||
// When compiled with `--debug`, a program that indexes an
|
||
// array should include the shared `__debug_halt` trip routine
|
||
// and at least one JMP targeting it. Release builds must not.
|
||
let source = r#"
|
||
game "BoundsCheck" { mapper: NROM }
|
||
var xs: u8[4] = [1, 2, 3, 4]
|
||
on frame {
|
||
var i: u8 = 0
|
||
var v: u8 = xs[i]
|
||
wait_frame
|
||
}
|
||
start Main
|
||
"#;
|
||
let (_rom, mlb_debug, _map) = compile_with_debug_artifacts(source, true);
|
||
// The halt routine is internal so it's filtered from the
|
||
// `.mlb` output, but we can verify by re-compiling the same
|
||
// program and scanning the linker's label table directly.
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
let sprites = assets::resolve_sprites(&program, Path::new(".")).unwrap();
|
||
let sfx = assets::resolve_sfx(&program).unwrap();
|
||
let music = assets::resolve_music(&program).unwrap();
|
||
let palettes = assets::resolve_palettes(&program, Path::new("."))
|
||
.expect("palette resolution should succeed");
|
||
let backgrounds = assets::resolve_backgrounds(&program, Path::new("."), 1)
|
||
.expect("background resolution should succeed");
|
||
|
||
let mut cg_debug = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music)
|
||
.with_debug(true);
|
||
let mut insts_debug = cg_debug.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut insts_debug);
|
||
let linker = Linker::with_mapper(program.game.mirroring, program.game.mapper);
|
||
let linked_debug = linker.link_banked_with_ppu_detailed(
|
||
&insts_debug,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&palettes,
|
||
&backgrounds,
|
||
&[],
|
||
);
|
||
assert!(
|
||
linked_debug.labels.contains_key("__debug_halt"),
|
||
"debug build should define the shared bounds-check halt label"
|
||
);
|
||
|
||
let mut cg_release = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut insts_release = cg_release.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut insts_release);
|
||
let linked_release = linker.link_banked_with_ppu_detailed(
|
||
&insts_release,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&palettes,
|
||
&backgrounds,
|
||
&[],
|
||
);
|
||
assert!(
|
||
!linked_release.labels.contains_key("__debug_halt"),
|
||
"release build must not emit __debug_halt"
|
||
);
|
||
// And the rendered `.mlb` for the debug build should not
|
||
// contain the internal halt label either (it's filtered out).
|
||
assert!(
|
||
!mlb_debug.contains("__debug_halt"),
|
||
"debug halt label is internal; should not leak into .mlb"
|
||
);
|
||
}
|
||
|
||
// ── PRNG / edge input / palette brightness / new mappers ──
|
||
|
||
/// Locate the four-byte sequence `JSR label` within a ROM's assembled
|
||
/// fixed bank. The search walks the bytes rather than trusting the
|
||
/// linker label table so a miscompile that drops the JSR fails this
|
||
/// test even if the label is still resolved.
|
||
fn contains_jsr_to(rom: &[u8], target_cpu_addr: u16) -> bool {
|
||
let bytes = target_cpu_addr.to_le_bytes();
|
||
rom.windows(3)
|
||
.any(|w| w[0] == 0x20 && w[1] == bytes[0] && w[2] == bytes[1])
|
||
}
|
||
|
||
#[test]
|
||
fn rand8_lowers_to_jsr_to_rand8() {
|
||
let source = r#"
|
||
game "RandDemo" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame {
|
||
x = rand8()
|
||
}
|
||
start Main
|
||
"#;
|
||
let rom = compile(source);
|
||
// The `__rand8` runtime routine is now linked into the ROM.
|
||
// Its label lands inside the fixed PRG bank at $C000-$FFFF.
|
||
// Build a fresh linker-level compile so we can scan the label
|
||
// table too, but the byte-level test is the authoritative one.
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 0);
|
||
// Rebuild with the linker to read the label table and verify
|
||
// our byte scan hits the right JSR.
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
let sprites = assets::resolve_sprites(&program, Path::new(".")).unwrap();
|
||
let sfx = assets::resolve_sfx(&program).unwrap();
|
||
let music = assets::resolve_music(&program).unwrap();
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
let linked = Linker::new(program.game.mirroring).link_banked_with_ppu_detailed(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&[],
|
||
&[],
|
||
&[],
|
||
);
|
||
let rand8_addr = *linked
|
||
.labels
|
||
.get("__rand8")
|
||
.expect("__rand_used marker should cause __rand8 to be linked in");
|
||
assert!(
|
||
contains_jsr_to(&linked.rom, rand8_addr),
|
||
"rand8() should emit JSR __rand8 at its call site"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn rand_routines_omitted_without_use() {
|
||
// Sanity: a program that never calls rand8/rand16/seed_rand
|
||
// should not pay any bytes for the PRNG.
|
||
let source = r#"
|
||
game "NoRand" { mapper: NROM }
|
||
var x: u8 = 0
|
||
on frame { x = x + 1 }
|
||
start Main
|
||
"#;
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
let sprites = assets::resolve_sprites(&program, Path::new(".")).unwrap();
|
||
let sfx = assets::resolve_sfx(&program).unwrap();
|
||
let music = assets::resolve_music(&program).unwrap();
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
let linked = Linker::new(program.game.mirroring).link_banked_with_ppu_detailed(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&[],
|
||
&[],
|
||
&[],
|
||
);
|
||
assert!(
|
||
!linked.labels.contains_key("__rand8"),
|
||
"PRNG routine should not be linked in when unused"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn set_palette_brightness_lowers_to_jsr() {
|
||
let source = r#"
|
||
game "FadeDemo" { mapper: NROM }
|
||
on frame {
|
||
set_palette_brightness(4)
|
||
}
|
||
start Main
|
||
"#;
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
let sprites = assets::resolve_sprites(&program, Path::new(".")).unwrap();
|
||
let sfx = assets::resolve_sfx(&program).unwrap();
|
||
let music = assets::resolve_music(&program).unwrap();
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
let linked = Linker::new(program.game.mirroring).link_banked_with_ppu_detailed(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&[],
|
||
&[],
|
||
&[],
|
||
);
|
||
let addr = *linked
|
||
.labels
|
||
.get("__set_palette_brightness")
|
||
.expect("set_palette_brightness should link __set_palette_brightness");
|
||
assert!(
|
||
contains_jsr_to(&linked.rom, addr),
|
||
"set_palette_brightness should emit JSR __set_palette_brightness"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn edge_input_pressed_emits_prev_snapshot() {
|
||
// A program that reads `p1.button.a.pressed` should have the
|
||
// runtime snapshot the previous-frame input byte into
|
||
// `$07E6` inside the NMI. We verify the store sequence lands.
|
||
let source = r#"
|
||
game "EdgeDemo" { mapper: NROM }
|
||
var hit: u8 = 0
|
||
on frame {
|
||
if p1.button.a.pressed {
|
||
hit += 1
|
||
}
|
||
}
|
||
start Main
|
||
"#;
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.unwrap();
|
||
let analysis = analyzer::analyze(&program);
|
||
let mut ir_program = ir::lower(&program, &analysis);
|
||
optimizer::optimize(&mut ir_program);
|
||
let sprites = assets::resolve_sprites(&program, Path::new(".")).unwrap();
|
||
let sfx = assets::resolve_sfx(&program).unwrap();
|
||
let music = assets::resolve_music(&program).unwrap();
|
||
let mut codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
||
.with_sprites(&sprites)
|
||
.with_audio(&sfx, &music);
|
||
let mut instructions = codegen.generate(&ir_program);
|
||
nescript::codegen::peephole::optimize(&mut instructions);
|
||
let linked = Linker::new(program.game.mirroring).link_banked_with_ppu_detailed(
|
||
&instructions,
|
||
&sprites,
|
||
&sfx,
|
||
&music,
|
||
&[],
|
||
&[],
|
||
&[],
|
||
);
|
||
// The NMI handler should STA `$07E6` (PREV_INPUT_P1). Scan
|
||
// the ROM bytes for the `STA abs $07E6` opcode sequence
|
||
// (0x8D 0xE6 0x07).
|
||
assert!(
|
||
linked
|
||
.rom
|
||
.windows(3)
|
||
.any(|w| w[0] == 0x8D && w[1] == 0xE6 && w[2] == 0x07),
|
||
"edge input should cause the NMI to save the previous-frame P1 byte to $07E6"
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn axrom_rom_has_correct_header_and_size() {
|
||
let source = r#"
|
||
game "AxDemo" { mapper: AxROM }
|
||
var x: u8 = 0
|
||
on frame { x += 1 }
|
||
start Main
|
||
"#;
|
||
let rom = compile_with_mapper(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 7, "AxROM is iNES mapper 7");
|
||
// Two PRG banks = 32 KB = mapper 7's page size.
|
||
assert_eq!(info.prg_banks, 2, "AxROM should be 32 KB PRG");
|
||
}
|
||
|
||
#[test]
|
||
fn cnrom_rom_has_correct_header() {
|
||
let source = r#"
|
||
game "CnDemo" { mapper: CNROM }
|
||
var x: u8 = 0
|
||
on frame { x += 1 }
|
||
start Main
|
||
"#;
|
||
let rom = compile_with_mapper(source);
|
||
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
||
assert_eq!(info.mapper, 3, "CNROM is iNES mapper 3");
|
||
assert_eq!(info.prg_banks, 1, "CNROM demo uses a single 16 KB PRG bank");
|
||
}
|
||
|
||
#[test]
|
||
fn unknown_button_edge_emits_diagnostic() {
|
||
// The analyzer should reject `p1.button.foo.pressed` with an
|
||
// error — silently compiling to "always false" would make
|
||
// typos invisible at runtime.
|
||
let source = r#"
|
||
game "BadEdge" { mapper: NROM }
|
||
on frame {
|
||
if p1.button.asdf.pressed { }
|
||
}
|
||
start Main
|
||
"#;
|
||
let (program, _) = nescript::parser::parse(source);
|
||
let program = program.expect("parse should succeed");
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(
|
||
analysis
|
||
.diagnostics
|
||
.iter()
|
||
.any(|d| d.is_error() && d.message.contains("unknown button")),
|
||
"unknown button name inside edge-trigger should error; got {:?}",
|
||
analysis.diagnostics
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn rand8_no_args_mismatch_errors() {
|
||
let source = r#"
|
||
game "BadRand" { mapper: NROM }
|
||
on frame {
|
||
var _x: u8 = rand8(1, 2)
|
||
}
|
||
start Main
|
||
"#;
|
||
let (program, diags) = nescript::parser::parse(source);
|
||
// Parser accepts; analyzer should reject.
|
||
assert!(diags.iter().all(|d| !d.is_error()));
|
||
let program = program.expect("parse should succeed");
|
||
let analysis = analyzer::analyze(&program);
|
||
assert!(
|
||
analysis
|
||
.diagnostics
|
||
.iter()
|
||
.any(nescript::errors::Diagnostic::is_error),
|
||
"rand8 with arguments should error"
|
||
);
|
||
}
|