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Four new examples bring total coverage to 18/18 ROMs through
the jsnes smoke test:
- mmc3_per_state_split.ne — two states, each with their own
`on scanline(N)` handler at a different line (80 vs 160).
Pressing START transitions between them. Verifies the
per-state MMC3 IRQ dispatch: the `__ir_mmc3_reload` helper
CMPs `current_state` on every NMI and writes the right
latch value to `$C000`/`$C001`, and `__irq_user` runs the
current state's handler when the counter fires. This is
the first example that exercises the per-state reload logic
at runtime, not just at compile-time.
- two_player.ne — exercises `p2.button.*` reads alongside
the default (P1) `button.*`. Two independently-moveable
sprites sharing a single frame handler and the runtime OAM
cursor. The runtime's NMI controller poll already reads
both `$4016` and `$4017`, but until this example no
runtime test actually looked at `$08` (the P2 input byte).
- function_chain.ne — five-deep user-function call chain
(`frame -> compute -> scale -> clamp -> fold -> taper`)
with parameter passing through ZP `$04-$07` and return
values through A. Early returns inside nested `if`s,
handler-local result var, mixed shift + additive transforms.
Catches any regression in: JSR stack discipline, param slot
layout, RTS stack unwinding, return-value flow, or the
analyzer's call-graph / max-depth computation.
- comparisons.ne — one `if` per comparison operator
(`==`, `!=`, `<`, `<=`, `>`, `>=`) gated on a u8 ramping
through 0..255. Each `if` drives a pip sprite at a fixed
column. Exercises every `CmpKind::*` case in the IR
codegen's `gen_cmp`, catching regressions in branch-opcode
selection (BEQ/BNE/BCC/BCS) and inverted-branch peephole
folding.
Smoke test deltas (all 18/18 pass, with per-example floors):
comparisons 208 (floor 150)
function_chain 104 (floor 100)
mmc3_per_state_split 104 (floor 80)
two_player 104 (floor 100)
`tests/emulator/run_examples.mjs` gets new `EXAMPLE_FLOORS`
entries for each, with notes describing the expected content
so a regression prints a helpful reason.
cargo test (313 unit + 37 integration), cargo fmt --check,
cargo clippy --release -- -D warnings all clean.
https://claude.ai/code/session_014Z5y3Q9krLcAxYpZQJhZ5V
50 lines
1.8 KiB
Text
50 lines
1.8 KiB
Text
// Comparisons — uses every comparison operator (==, !=, <, <=,
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// >, >=) to drive a different pip on screen. Each pip only
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// lights up when its corresponding comparison is true, so at
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// any given moment the set of visible pips is a direct readout
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// of which comparisons are passing.
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//
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// What this exercises end-to-end:
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// - All six comparison operators in `if` conditions
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// - Their lowering through `CmpKind::{Eq,Ne,Lt,LtEq,Gt,GtEq}`
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// in `src/codegen/ir_codegen.rs::gen_cmp`
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// - Each one correctly mapping to `BEQ`/`BNE`/`BCC`/`BCS` and
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// producing the expected truth value in a branch
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//
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// The `value` variable ramps from 0 to 255 so the six
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// comparisons against MIDPOINT (=128) all fire across one cycle.
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//
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// Build: cargo run -- build examples/comparisons.ne
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game "Comparisons" {
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mapper: NROM
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}
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const MIDPOINT: u8 = 128
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var value: u8 = 0
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on frame {
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// Slowly ramp through 0..255 and wrap. At the wrap the u8
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// overflow resets value to 0 — intentional, the pips will
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// re-animate.
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value += 1
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// Always-visible player sprite so the harness has at least
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// one solid OAM entry every frame. Its position reflects
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// the current ramp value — easy to read at a glance.
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draw Player at: (value, 120)
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// Each comparison drives a pip at a fixed X position along
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// the top. When its condition is true, the pip draws; when
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// false, the draw is skipped and the cursor's next slot
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// stays hidden from the OAM clear's $FE Y byte.
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if value == MIDPOINT { draw Pip at: ( 32, 16) }
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if value != MIDPOINT { draw Pip at: ( 64, 16) }
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if value < MIDPOINT { draw Pip at: ( 96, 16) }
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if value <= MIDPOINT { draw Pip at: (128, 16) }
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if value > MIDPOINT { draw Pip at: (160, 16) }
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if value >= MIDPOINT { draw Pip at: (192, 16) }
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}
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start Main
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