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nescript/tests/emulator/goldens
Claude 807c9c7318
compiler: VRAM update buffer (nt_set / nt_attr / nt_fill_h)
Closes the highest-priority remaining catalogue item (§G). User
code queues PPU writes during `on frame` via three new intrinsics;
the NMI drains the 256-byte ring at `$0400-$04FF` to `$2007`
during vblank. Programs that never touch the buffer pay zero
bytes and zero cycles for the feature — verified by the existing
46 ROMs all matching their goldens with no drift.

Also fixes the failing CI Format check from 7b4570e by running
cargo fmt across the working tree.

**Runtime:**
- New `runtime::gen_vram_buf_drain` emits the drain routine
  (`__vram_buf_drain`). Walks entries `[len][addr_hi][addr_lo]
  [byte_0]...[byte_(len-1)]` and stops at `len == 0`. Uses
  `LDA $0400,X` indexed-absolute so no ZP scratch is needed.
  Drain costs ~12 setup cycles + 8 cycles per data byte; the
  256-byte buffer can hold ~50 single-tile writes that drain
  in roughly 1000 cycles, well inside the ~2273-cycle vblank.
- `NmiOptions` gains `has_vram_buf`. The NMI JSRs the drain
  after the existing palette/background handshake (compiler-
  queued PPU writes win priority for vblank cycles).

**IR + codegen:**
- Three new ops `IrOp::NtSet`, `IrOp::NtAttr`, `IrOp::NtFillH`.
- The codegen helpers compute the PPU address inline:
  `$2000 + y*32 + x` for nametable, `$23C0 + (y/4)*8 + (x/4)`
  for attribute. Each append lays down a fresh `0` sentinel so
  the NMI sees a well-formed buffer regardless of whether more
  entries get appended later in the frame.
- `__vram_buf_used` marker drops on first use; gates the
  runtime splice + NMI JSR.

**Analyzer:**
- AST-walking helper `program_uses_vram_buf` detects intrinsic
  use at analyze-init time so the user-RAM bump pointer can
  start at `$0500` (past the buffer) rather than the legacy
  `$0300`. Programs that don't use the buffer keep the legacy
  start.
- Three intrinsic names registered in `is_intrinsic` /
  `is_void_intrinsic` with arity checks.

**Tests + example:**
- `examples/vram_buffer_demo.ne` exercises all three intrinsics
  on a backgrounded program — three single-tile score writes,
  a 16-tile horizontal fill, and an attribute write that flips
  the top-left metatile group's palette to red. Committed
  golden + audio hash.
- Four new integration tests: byte-level JSR-to-drain
  assertion, drain-omitted-when-unused, RAM-bump assertion for
  programs that DO use the buffer, and arity enforcement for
  `nt_set`.

**CI fix:**
- `cargo fmt` ran across the tree. Picks up a one-line fmt
  diff in `tests/integration_test.rs` that the prior commit
  shipped without running fmt, causing the Format CI job to
  fail on `7b4570e`.

All 758 tests pass. Clippy clean. 47/47 emulator goldens match.
2026-04-18 21:14:31 +00:00
..
arrays_and_functions.audio.hash
arrays_and_functions.png compiler: fix three scoping bugs; war: revert all local/param workarounds 2026-04-15 20:33:41 +00:00
audio_demo.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
audio_demo.png
auto_chr_background.audio.hash assets: auto-generate CHR data from @nametable() PNG sources 2026-04-15 03:29:58 +00:00
auto_chr_background.png assets: auto-generate CHR data from @nametable() PNG sources 2026-04-15 03:29:58 +00:00
auto_sprite_flicker.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
auto_sprite_flicker.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
axrom_simple.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
axrom_simple.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
bitwise_ops.audio.hash
bitwise_ops.png
bouncing_ball.audio.hash
bouncing_ball.png
cnrom_simple.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
cnrom_simple.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
coin_cavern.audio.hash
coin_cavern.png
comparisons.audio.hash
comparisons.png codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
edge_input_demo.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
edge_input_demo.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
fade_demo.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
fade_demo.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
feature_canary.audio.hash examples: add feature_canary that turns red on any memory silent-drop regression 2026-04-18 00:14:40 +00:00
feature_canary.png examples: add feature_canary that turns red on any memory silent-drop regression 2026-04-18 00:14:40 +00:00
friendly_assets.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
friendly_assets.png
function_chain.audio.hash
function_chain.png
gnrom_simple.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
gnrom_simple.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
hello_sprite.audio.hash
hello_sprite.png
i16_demo.audio.hash compiler: i16 / SRAM saves / inline-asm dot labels / docs 2026-04-18 20:49:06 +00:00
i16_demo.png compiler: i16 / SRAM saves / inline-asm dot labels / docs 2026-04-18 20:49:06 +00:00
inline_asm_demo.audio.hash
inline_asm_demo.png codegen: reuse analyzer's local allocations so inline asm {param} works 2026-04-16 16:03:10 +00:00
logic_ops.audio.hash
logic_ops.png
loop_break_continue.audio.hash
loop_break_continue.png
match_demo.audio.hash
match_demo.png
metasprite_demo.audio.hash parser/lowering: declarative metasprites for multi-tile sprite groups 2026-04-15 03:13:30 +00:00
metasprite_demo.png parser/lowering: declarative metasprites for multi-tile sprite groups 2026-04-15 03:13:30 +00:00
mmc1_banked.audio.hash
mmc1_banked.png
mmc3_per_state_split.audio.hash
mmc3_per_state_split.png
nested_structs.audio.hash analyzer/lowering: support nested struct fields and array struct fields 2026-04-15 02:19:49 +00:00
nested_structs.png analyzer/lowering: support nested struct fields and array struct fields 2026-04-15 02:19:49 +00:00
noise_triangle_sfx.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
noise_triangle_sfx.png audio: triangle and noise sfx channels 2026-04-14 10:42:53 +00:00
palette_and_background.audio.hash
palette_and_background.png codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
palette_brightness_demo.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
palette_brightness_demo.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
platformer.audio.hash examples: move state-scoped globals to state-local in coin_cavern + platformer 2026-04-17 11:58:02 +00:00
platformer.png feat(platformer): add stomp-or-die enemy collisions, live HUD, GameOver state 2026-04-13 20:23:07 +00:00
pong.audio.hash analyzer+codegen: lift the 4-param ceiling via a direct-write calling convention 2026-04-18 02:34:56 +00:00
pong.png codegen: fuse compare-then-branch to drop boolean materialization 2026-04-16 17:10:02 +00:00
prng_demo.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
prng_demo.png review: tighten PRNG / void-intrinsic / FCEUX path handling 2026-04-18 18:48:55 +00:00
scanline_split.audio.hash
scanline_split.png
sfx_pitch_envelope.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
sfx_pitch_envelope.png linker: skip default palette + rendering enable for non-visual ROMs 2026-04-16 21:15:08 +00:00
sha256.audio.hash examples/sha256: interactive SHA-256 hasher with on-screen keyboard 2026-04-16 14:02:58 +00:00
sha256.png examples/sha256: interactive SHA-256 hasher with on-screen keyboard 2026-04-16 14:02:58 +00:00
sprite_0_split_demo.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
sprite_0_split_demo.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
sprite_flicker_demo.audio.hash sprite-per-scanline: add cycle_sprites runtime flicker + debug telemetry 2026-04-15 22:07:19 +00:00
sprite_flicker_demo.png sprite-per-scanline: add cycle_sprites runtime flicker + debug telemetry 2026-04-15 22:07:19 +00:00
sprites_and_palettes.audio.hash
sprites_and_palettes.png
sram_demo.audio.hash compiler: i16 / SRAM saves / inline-asm dot labels / docs 2026-04-18 20:49:06 +00:00
sram_demo.png compiler: i16 / SRAM saves / inline-asm dot labels / docs 2026-04-18 20:49:06 +00:00
state_machine.audio.hash
state_machine.png
structs_enums_for.audio.hash
structs_enums_for.png
two_player.audio.hash
two_player.png
uxrom_banked.audio.hash
uxrom_banked.png
uxrom_banked_to_banked.audio.hash codegen: support banked → banked cross-bank function calls 2026-04-15 02:37:19 +00:00
uxrom_banked_to_banked.png codegen: support banked → banked cross-bank function calls 2026-04-15 02:37:19 +00:00
uxrom_user_banked.audio.hash codegen: user code in switchable banks via cross-bank trampolines 2026-04-14 11:41:20 +00:00
uxrom_user_banked.png codegen: user code in switchable banks via cross-bank trampolines 2026-04-14 11:41:20 +00:00
vram_buffer_demo.audio.hash compiler: VRAM update buffer (nt_set / nt_attr / nt_fill_h) 2026-04-18 21:14:31 +00:00
vram_buffer_demo.png compiler: VRAM update buffer (nt_set / nt_attr / nt_fill_h) 2026-04-18 21:14:31 +00:00
war.audio.hash analyzer+codegen: lift the 4-param ceiling via a direct-write calling convention 2026-04-18 02:34:56 +00:00
war.png examples: regenerate ROMs, gifs, and goldens after codegen local fix 2026-04-16 16:12:46 +00:00