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End-of-implementation polish for the War example after the compiler bugs were fixed: - Title state now calls draw_big_war_banner instead of inlining 12 draws — same pixel output, fewer lines. - P_WAR_BURY redraws the previous round's face-up cards while the noise thumps fire so the table doesn't look empty for 24 frames between the WAR banner and the new face-ups. - Drop draw_word_war from render.ne (orphaned by the BIG WAR metasprite). - Refresh comments in background.ne (now references the real felt tile) and deal_state.ne (drop the stale FRAMES_DEAL_STEP reference now that the deal pace is hard-coded at 2 frames). - README.md and examples/README.md gain a war row. - PLAN.md marks every implementation step complete and records the design revisions made along the way. - Refresh the war audio hash to match the new ROM (the title screen helper change shifts one frame of pulse-2 timing enough to flip the FNV-1a). The frame-180 PNG is unchanged. https://claude.ai/code/session_0143dTgh3UeRrtfHgQwzcv5z |
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| .. | ||
| assets.ne | ||
| audio.ne | ||
| background.ne | ||
| compare.ne | ||
| COMPILER_BUGS.md | ||
| constants.ne | ||
| deal_state.ne | ||
| deck.ne | ||
| PLAN.md | ||
| play_state.ne | ||
| render.ne | ||
| rng.ne | ||
| state.ne | ||
| title_state.ne | ||
| victory_state.ne | ||