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Enumerates the gaps between NEScript today and what the cc65/nesdoug ecosystem exposes: i16/pointers/bitfields, VRAM update buffer, metatiles, edge-triggered input, PRNG, palette fade, sprite-0 split, additional mappers (AxROM/CNROM/UNROM-512/MMC5), FamiStudio import, SRAM saves, PAL/NTSC abstraction, NSF output, Zapper/Power Pad, configurable debug port, FCEUX .nl labels, and explicit bank hints. Each item has a design sketch and the section ends with a priority ranking. This is the planning doc the follow-up implementation commits will chip away at. |
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| .. | ||
| architecture.md | ||
| future-work.md | ||
| language-guide.md | ||
| nes-reference.md | ||
| platformer.gif | ||
| pong.gif | ||
| war.gif | ||