mirror of
https://github.com/imjasonh/nescript
synced 2026-07-08 17:06:04 +00:00
Prior to this commit the linker always shipped a single 16 KB PRG
bank regardless of the declared mapper, so the README's MMC1/UxROM/
MMC3 support was aspirational. This commit gives the three banked
mappers a real multi-bank ROM layout:
* RomBuilder.set_prg_banks() writes any number of 16 KB banks
back-to-back so the iNES header reflects the true PRG size.
* Linker.link_banked() places switchable banks first, fixed bank
last, so the fixed bank maps to $C000-$FFFF (the address window
where vectors and the runtime live).
* runtime::gen_mapper_init() emits reset-time mapper config:
MMC1 serial-writes a control-register value that pins the last
bank at $C000 with the correct mirroring, UxROM relies on the
power-on default, MMC3 writes the $8000/$8001/$A000/$E000
registers to get a known PRG and mirroring state.
* runtime::gen_bank_select() is a mapper-specific subroutine
(callable with the target bank in A) that maps any physical
bank to $8000-$BFFF.
* runtime::gen_bank_trampoline() generates a cross-bank call
stub in the fixed bank that saves the caller's bank, switches,
JSRs the target, and restores the fixed bank.
* The CLI and integration helper thread declared `bank X: prg`
declarations through to the linker so MMC1/UxROM/MMC3 programs
actually produce multi-bank ROMs.
Coverage:
* Runtime unit tests (18 new): mapper init patterns for every
supported mapper, bank-select signatures, trampoline dispatch
order, UxROM bus-conflict table contents.
* RomBuilder tests (6 new): multi-bank layout, padding,
byte-level fidelity, per-bank size validation, legacy
single-bank fallback.
* Linker tests (13 new): multi-bank ROM sizes across MMC1/
UxROM/MMC3, fixed-bank placement, switchable-bank payload
fidelity, bank-select subroutine detection, NROM rejection
of switchable banks.
* Integration e2e tests (16 new): compile real .ne sources
through the full pipeline and assert on iNES headers,
mapper init signatures in the fixed bank, vector locations,
and a regression check against `examples/mmc1_banked.ne`.
Total: 474 tests pass under `cargo test` with
`RUSTFLAGS="-D warnings"`.
https://claude.ai/code/session_01UCressA5e8k1XsuoJYLav2
1606 lines
50 KiB
Rust
1606 lines
50 KiB
Rust
use std::path::Path;
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use nescript::analyzer;
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use nescript::assets;
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use nescript::codegen::IrCodeGen;
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use nescript::ir;
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use nescript::linker::{Linker, PrgBank};
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use nescript::optimizer;
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use nescript::parser::ast::BankType;
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use nescript::rom;
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/// Compile a `NEScript` source string into a .nes ROM. Runs the full
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/// IR pipeline: parse → analyze → IR lower → optimize → IR codegen
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/// → peephole → link. This is what the `nescript build` CLI does
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/// (minus file IO and the dump flags), so these integration tests
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/// exercise the same path end users hit.
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fn compile(source: &str) -> Vec<u8> {
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let (program, diags) = nescript::parser::parse(source);
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assert!(
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diags.is_empty(),
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"unexpected parse errors: {diags:?}\nsource:\n{source}"
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);
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let program = program.expect("parse should succeed");
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let analysis = analyzer::analyze(&program);
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assert!(
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analysis.diagnostics.iter().all(|d| !d.is_error()),
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"unexpected analysis errors: {:?}",
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analysis.diagnostics
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);
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let mut ir_program = ir::lower(&program, &analysis);
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optimizer::optimize(&mut ir_program);
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let sprites = assets::resolve_sprites(&program, Path::new("."))
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.expect("sprite resolution should succeed");
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let sfx = assets::resolve_sfx(&program).expect("sfx resolution should succeed");
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let music = assets::resolve_music(&program).expect("music resolution should succeed");
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let codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
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.with_sprites(&sprites)
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.with_audio(&sfx, &music);
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let mut instructions = codegen.generate(&ir_program);
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nescript::codegen::peephole::optimize(&mut instructions);
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let linker = Linker::new(program.game.mirroring);
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linker.link_with_all_assets(&instructions, &sprites, &sfx, &music)
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}
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// ── M1 Tests ──
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#[test]
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fn hello_sprite_compiles_to_valid_rom() {
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let source = include_str!("integration/hello_sprite.ne");
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let rom_data = compile(source);
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let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
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assert_eq!(info.prg_banks, 1, "should be 1 PRG bank (16 KB)");
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assert_eq!(info.chr_banks, 1, "should have CHR ROM");
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assert_eq!(info.mapper, 0, "should be NROM (mapper 0)");
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assert_eq!(rom_data.len(), 16 + 16384 + 8192);
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}
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#[test]
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fn hello_sprite_has_correct_vectors() {
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let source = include_str!("integration/hello_sprite.ne");
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let rom_data = compile(source);
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let prg_end = 16 + 16384;
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let nmi = u16::from_le_bytes([rom_data[prg_end - 6], rom_data[prg_end - 5]]);
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let reset = u16::from_le_bytes([rom_data[prg_end - 4], rom_data[prg_end - 3]]);
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let irq = u16::from_le_bytes([rom_data[prg_end - 2], rom_data[prg_end - 1]]);
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assert!(nmi >= 0xC000, "NMI vector should be in ROM space");
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assert_eq!(reset, 0xC000, "RESET should point to $C000");
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assert!(irq >= 0xC000, "IRQ vector should be in ROM space");
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assert!(nmi != reset, "NMI and RESET should be different");
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}
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#[test]
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fn minimal_program_compiles() {
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let source = r#"
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game "Minimal" { mapper: NROM }
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on frame { wait_frame }
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start Main
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"#;
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let rom_data = compile(source);
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let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
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assert_eq!(info.mapper, 0);
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}
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#[test]
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fn program_with_state_machine() {
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let source = r#"
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game "States" { mapper: NROM }
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state Title {
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on frame {
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if button.start { transition Game }
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}
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}
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state Game {
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var score: u8 = 0
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on frame {
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score += 1
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}
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}
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start Title
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_constants() {
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let source = r#"
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game "Constants" { mapper: NROM }
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const SPEED: u8 = 3
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var px: u8 = 100
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on frame {
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if button.right { px += SPEED }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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// ── M2 Tests ──
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#[test]
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fn program_with_functions() {
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let source = r#"
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game "Functions" { mapper: NROM }
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var x: u8 = 0
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fun add_ten(val: u8) -> u8 {
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return val + 10
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}
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on frame {
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x = add_ten(5)
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_on_scanline_mmc3() {
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let source = r#"
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game "Scanline" { mapper: MMC3 }
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var sx: u8 = 0
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state Main {
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on frame { wait_frame }
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on scanline(120) { scroll(sx, 0) }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_on_scanline_per_state() {
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// Two states, each with its own scanline handler at a different
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// position. The IR codegen should emit per-state dispatch in
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// both `__irq_user` and `__ir_mmc3_reload`.
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let source = r#"
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game "MultiSL" { mapper: MMC3 }
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var s: u8 = 0
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state A {
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on frame { wait_frame }
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on scanline(64) { scroll(0, 0) }
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}
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state B {
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on frame { wait_frame }
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on scanline(192) { scroll(0, 0) }
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}
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start A
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_function_local_variables() {
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// Functions with locally-declared variables should allocate
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// their own backing storage and not corrupt caller state when
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// nested.
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let source = r#"
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game "Locals" { mapper: NROM }
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var out: u8 = 0
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fun double(x: u8) -> u8 {
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var t: u8 = x
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t = t + t
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return t
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}
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fun double_sum(a: u8, b: u8) -> u8 {
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var s1: u8 = double(a)
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var s2: u8 = double(b)
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return s1 + s2
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}
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on frame {
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out = double_sum(10, 20)
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_for_loop() {
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let source = r#"
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game "ForLoop" { mapper: NROM }
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var arr: u8[8] = [0, 0, 0, 0, 0, 0, 0, 0]
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var total: u8 = 0
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on frame {
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total = 0
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for i in 0..8 {
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total += arr[i]
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}
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_match_statement() {
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// Note: the parser doesn't support `;` as a statement separator,
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// so each arm body uses newlines between statements.
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let source = r#"
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game "Match" { mapper: NROM }
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enum Mode { Idle, Run, Jump }
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var mode: u8 = Idle
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var x: u8 = 0
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on frame {
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match mode {
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Idle => { if button.a { mode = Run } }
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Run => {
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x += 1
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if button.b { mode = Jump }
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}
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Jump => {
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x += 2
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if button.a { mode = Idle }
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}
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_ => {}
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}
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_struct_literals() {
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let source = r#"
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game "Lit" { mapper: NROM }
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struct Vec2 { x: u8, y: u8 }
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var pos: Vec2 = Vec2 { x: 10, y: 20 }
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on frame {
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pos = Vec2 { x: 100, y: 50 }
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if button.right {
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pos = Vec2 { x: pos.x + 1, y: pos.y }
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}
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draw Smiley at: (pos.x, pos.y)
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_structs() {
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let source = r#"
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game "Structs" { mapper: NROM }
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struct Vec2 { x: u8, y: u8 }
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struct Player { health: u8, lives: u8 }
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var pos: Vec2
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var hero: Player
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on frame {
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pos.x = 100
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pos.y = 50
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hero.health = 3
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hero.lives = 5
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if button.right { pos.x += 1 }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_enums() {
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let source = r#"
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game "Enums" { mapper: NROM }
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enum Direction { Up, Down, Left, Right }
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enum Mode { Idle, Running, Jumping }
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var dir: u8 = 0
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var mode: u8 = 0
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on frame {
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if button.right { dir = Right }
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if button.left { dir = Left }
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if dir == Right { mode = Running }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_poke_peek_intrinsics() {
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let source = r#"
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game "Hardware" { mapper: NROM }
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var status: u8 = 0
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on frame {
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// Write to PPU address / data registers directly.
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poke(0x2006, 0x3F)
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poke(0x2006, 0x00)
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poke(0x2007, 0x0F)
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// Read PPU status.
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status = peek(0x2002)
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_raw_asm_block() {
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// `raw asm` bypasses `{var}` substitution so the body is passed
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// to the inline parser unchanged.
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let source = r#"
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game "RawAsm" { mapper: NROM }
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var x: u8 = 0
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on frame {
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raw asm {
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LDA #$42
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STA $00
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}
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_inline_asm_variable_substitution() {
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let source = r#"
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game "AsmVar" { mapper: NROM }
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var counter: u8 = 0
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on frame {
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asm {
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LDA {counter}
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CLC
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ADC #$01
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STA {counter}
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}
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wait_frame
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_inline_asm() {
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let source = r#"
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game "Asm" { mapper: NROM }
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var x: u8 = 0
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on frame {
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asm {
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LDA #$42
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STA $10
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INC $10
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LSR A
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CLC
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ADC #$01
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}
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_while_loop() {
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let source = r#"
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game "Loops" { mapper: NROM }
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var x: u8 = 0
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on frame {
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while x < 10 {
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x += 1
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}
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_fast_slow_vars() {
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let source = r#"
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game "Placement" { mapper: NROM }
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fast var hot: u8 = 0
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slow var cold: u8 = 0
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on frame {
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hot += 1
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cold += 1
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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|
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#[test]
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fn program_with_multi_state_transitions() {
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let source = r#"
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game "Multi" { mapper: NROM }
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state Menu {
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on enter { wait_frame }
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on frame {
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if button.start { transition Level1 }
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}
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}
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state Level1 {
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var timer: u8 = 0
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on frame {
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timer += 1
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if timer > 60 {
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transition Level2
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}
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}
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}
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state Level2 {
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on frame {
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if button.select { transition Menu }
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}
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}
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start Menu
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
|
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}
|
|
|
|
#[test]
|
|
fn coin_cavern_compiles() {
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let source = include_str!("../examples/coin_cavern.ne");
|
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let rom_data = compile(source);
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let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
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assert_eq!(info.mapper, 0);
|
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}
|
|
|
|
#[test]
|
|
fn ir_pipeline_produces_ir() {
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let source = r#"
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|
game "IR" { mapper: NROM }
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const SPEED: u8 = 2
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var x: u8 = 0
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fun double(n: u8) -> u8 { return n + n }
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on frame {
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x += SPEED
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if x > 100 { x = 0 }
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}
|
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start Main
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|
"#;
|
|
let (program, diags) = nescript::parser::parse(source);
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assert!(diags.is_empty());
|
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let program = program.unwrap();
|
|
let analysis = analyzer::analyze(&program);
|
|
assert!(analysis.diagnostics.iter().all(|d| !d.is_error()));
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|
|
let mut ir_program = ir::lower(&program, &analysis);
|
|
let before_ops = ir_program.op_count();
|
|
optimizer::optimize(&mut ir_program);
|
|
let after_ops = ir_program.op_count();
|
|
|
|
// Optimizer should reduce or maintain op count (not increase)
|
|
assert!(after_ops <= before_ops, "optimizer should not increase ops");
|
|
// Should have functions for the user function + frame handler
|
|
assert!(ir_program.functions.len() >= 2);
|
|
}
|
|
|
|
#[test]
|
|
fn error_test_missing_game() {
|
|
let source = "var x: u8 = 0\nstart Main";
|
|
let (_, diags) = nescript::parser::parse(source);
|
|
assert!(
|
|
diags.iter().any(nescript::errors::Diagnostic::is_error),
|
|
"should produce error"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn error_test_undefined_transition() {
|
|
let source = r#"
|
|
game "T" { mapper: NROM }
|
|
state Main {
|
|
on frame { transition Nonexistent }
|
|
}
|
|
start Main
|
|
"#;
|
|
let (program, parse_diags) = nescript::parser::parse(source);
|
|
assert!(parse_diags.is_empty());
|
|
let analysis = analyzer::analyze(&program.unwrap());
|
|
assert!(
|
|
analysis
|
|
.diagnostics
|
|
.iter()
|
|
.any(nescript::errors::Diagnostic::is_error),
|
|
"should detect undefined transition target"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn error_test_recursion_detected() {
|
|
let source = r#"
|
|
game "T" { mapper: NROM }
|
|
fun loop_forever() { loop_forever() }
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let (program, parse_diags) = nescript::parser::parse(source);
|
|
assert!(parse_diags.is_empty());
|
|
let analysis = analyzer::analyze(&program.unwrap());
|
|
assert!(
|
|
analysis
|
|
.diagnostics
|
|
.iter()
|
|
.any(|d| d.code == nescript::errors::ErrorCode::E0402),
|
|
"should detect recursion"
|
|
);
|
|
}
|
|
|
|
// ── M4 Tests ──
|
|
|
|
#[test]
|
|
fn program_with_scroll_and_cast() {
|
|
let source = r#"
|
|
game "M4 Test" { mapper: NROM }
|
|
var px: u8 = 0
|
|
var py: u8 = 0
|
|
var wide: u16 = 0
|
|
on frame {
|
|
if button.right { px += 1 }
|
|
wide = px as u16
|
|
scroll(px, py)
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
}
|
|
|
|
#[test]
|
|
fn program_with_u16_arithmetic_and_compare() {
|
|
// Exercises the full u16 path: literal > 255 initializer,
|
|
// u16 += u8, u16 > u16 comparison. The old codegen truncated
|
|
// all u16 operations to their low byte, so `big = 1000`
|
|
// landed as 232 and `big += 1` never carried into the high
|
|
// byte. This test just asserts the ROM builds cleanly — the
|
|
// unit tests in `codegen/ir_codegen.rs` verify the actual
|
|
// instruction shape.
|
|
let source = r#"
|
|
game "U16 Arith" { mapper: NROM }
|
|
var big: u16 = 1000
|
|
var flag: u8 = 0
|
|
on frame {
|
|
big = big + 1
|
|
if big > 1050 {
|
|
flag = 1
|
|
}
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
}
|
|
|
|
#[test]
|
|
fn program_with_audio_driver() {
|
|
// Exercises the audio driver end-to-end with builtin sfx/music
|
|
// names: play, start_music, stop_music all lower into the
|
|
// data-driven driver, the linker splices the tick/period-table/
|
|
// data blobs, and the resulting ROM is valid iNES.
|
|
let source = r#"
|
|
game "Audio" { mapper: NROM }
|
|
on frame {
|
|
if button.a { play coin }
|
|
if button.b { start_music theme }
|
|
if button.start { stop_music }
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
}
|
|
|
|
#[test]
|
|
fn program_with_user_declared_sfx_and_music() {
|
|
// Full user-declared audio pipeline: `sfx` and `music` blocks,
|
|
// references via `play`/`start_music`, full ROM emission. The
|
|
// resolved envelope and note-stream bytes should land in PRG
|
|
// under stable labels so the IR codegen's SymbolLo/SymbolHi
|
|
// references resolve.
|
|
let source = r#"
|
|
game "Audio Assets" { mapper: NROM }
|
|
|
|
sfx Zap {
|
|
duty: 2
|
|
pitch: [0x20, 0x22, 0x24, 0x26, 0x28, 0x2A]
|
|
volume: [15, 13, 11, 9, 6, 3]
|
|
}
|
|
|
|
music Loop {
|
|
duty: 2
|
|
volume: 10
|
|
repeat: true
|
|
notes: [37, 8, 41, 8, 44, 8, 49, 8]
|
|
}
|
|
|
|
var t: u8 = 0
|
|
|
|
on frame {
|
|
t += 1
|
|
if t == 30 { play Zap }
|
|
if t == 60 {
|
|
t = 0
|
|
start_music Loop
|
|
}
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 0);
|
|
|
|
// Verify the user-declared envelope appears in PRG. The
|
|
// resolver encodes `Zap` as
|
|
// duty << 6 | 0x30 | volume
|
|
// per frame, terminated by a zero sentinel.
|
|
let prg = &rom_data[16..16 + 16384];
|
|
let env = |v: u8| (2u8 << 6) | 0x30u8 | v;
|
|
let zap_env: [u8; 7] = [env(15), env(13), env(11), env(9), env(6), env(3), 0x00];
|
|
assert!(
|
|
prg.windows(zap_env.len()).any(|w| w == zap_env),
|
|
"Zap envelope bytes should be in PRG ROM"
|
|
);
|
|
|
|
// Verify the music stream is in PRG: (37, 8, 41, 8, 44, 8, 49, 8, 0xFF, 0xFF)
|
|
let loop_stream: [u8; 10] = [37, 8, 41, 8, 44, 8, 49, 8, 0xFF, 0xFF];
|
|
assert!(
|
|
prg.windows(loop_stream.len()).any(|w| w == loop_stream),
|
|
"Loop music note stream should be in PRG ROM"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn program_without_audio_has_no_audio_driver_in_prg() {
|
|
// Programs that never touch audio should pay zero ROM cost:
|
|
// no period table, no driver body, no data blobs. We verify
|
|
// indirectly by checking that the `__audio_tick` entry point
|
|
// wouldn't have anything to JSR to (because the NMI splice
|
|
// is gated on the `__audio_used` marker which never exists).
|
|
//
|
|
// The cheapest observable signal: a period-table fingerprint.
|
|
// The period table always starts with a distinct 2-byte
|
|
// sequence that appears at C1's period; if we don't see it in
|
|
// PRG, the audio subsystem wasn't linked in.
|
|
let source = r#"
|
|
game "Silent" { mapper: NROM }
|
|
var x: u8 = 0
|
|
on frame { x += 1 }
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
// Pull the period table for C1 and make sure it's NOT in PRG.
|
|
// C1 ≈ 32.7 Hz → period ≈ 3421 → but that's too big for 11
|
|
// bits, so it clamps. Instead, use the distinctive combined
|
|
// LDA #imm / LDA #imm pattern from the audio tick itself that
|
|
// would only appear if the driver body was linked in.
|
|
//
|
|
// A robust fingerprint: the `JSR __audio_tick` opcode byte
|
|
// ($20) followed by any 2 bytes only appears in the NMI
|
|
// handler when audio was used. We test the absence of the
|
|
// label instead via an indirect method: count the total
|
|
// number of STA $4004 writes (pulse-2 register). When audio
|
|
// is unused, there should be none. When audio is used, there
|
|
// would be several in the driver.
|
|
let prg = &rom_data[16..16 + 16384];
|
|
// `STA $4006` ($8D $06 $40) is written exclusively by the
|
|
// music tick's period-lookup path. The init code pre-silences
|
|
// $4004 but never touches $4006, so its presence is a reliable
|
|
// "the audio driver was linked in" signal.
|
|
let pattern: [u8; 3] = [0x8D, 0x06, 0x40];
|
|
let count = prg.windows(pattern.len()).filter(|w| *w == pattern).count();
|
|
assert_eq!(
|
|
count, 0,
|
|
"silent program should not contain the music tick's $4006 write"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn unknown_sfx_name_is_a_hard_error() {
|
|
// The analyzer must reject `play NoSuchSfx` (neither a user
|
|
// decl nor a builtin) with E0505. Regression test for the
|
|
// old behavior, which silently accepted any name.
|
|
let source = r#"
|
|
game "T" { mapper: NROM }
|
|
on frame { play NoSuchSfx }
|
|
start Main
|
|
"#;
|
|
let (program, _) = nescript::parser::parse(source);
|
|
let analysis = analyzer::analyze(&program.unwrap());
|
|
assert!(
|
|
analysis
|
|
.diagnostics
|
|
.iter()
|
|
.any(nescript::errors::Diagnostic::is_error),
|
|
"unknown sfx should produce an error"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn audio_pipeline_drops_period_table_cost_when_unused() {
|
|
// Regression test for the "no-cost elision" invariant: a
|
|
// program with no audio statements should produce a ROM
|
|
// smaller than one that uses audio. The exact byte count
|
|
// varies with codegen changes, so we test the *ordering* of
|
|
// sizes: a silent program < an audio program.
|
|
let silent = compile(
|
|
r#"
|
|
game "Silent" { mapper: NROM }
|
|
var x: u8 = 0
|
|
on frame { x += 1 }
|
|
start Main
|
|
"#,
|
|
);
|
|
// Both ROMs are the same file size (16 header + 16 KB PRG + 8
|
|
// KB CHR = 24592), but the silent program's PRG fills with
|
|
// $FF padding past the code; an audio program's PRG has the
|
|
// driver and tables eating into that padding space. So we
|
|
// count $FF bytes in PRG: the silent version must have more.
|
|
let audio = compile(
|
|
r#"
|
|
game "Audio" { mapper: NROM }
|
|
on frame { play coin }
|
|
start Main
|
|
"#,
|
|
);
|
|
let silent_prg = &silent[16..16 + 16384];
|
|
let audio_prg = &audio[16..16 + 16384];
|
|
// Count padding bytes ($FF = PRG fill) in each ROM. Using a
|
|
// raw filter().count() is clippy-noisy ("naive_bytecount"),
|
|
// but pulling in the `bytecount` crate for a one-line test
|
|
// helper isn't worth it — the test runs once per build.
|
|
#[allow(clippy::naive_bytecount)]
|
|
let silent_ff = silent_prg.iter().filter(|&&b| b == 0xFF).count();
|
|
#[allow(clippy::naive_bytecount)]
|
|
let audio_ff = audio_prg.iter().filter(|&&b| b == 0xFF).count();
|
|
assert!(
|
|
silent_ff > audio_ff,
|
|
"silent program should have more $FF padding than an audio program \
|
|
(silent={silent_ff}, audio={audio_ff})"
|
|
);
|
|
}
|
|
|
|
// ── M3 Tests ──
|
|
|
|
#[test]
|
|
fn program_with_sprites_and_palette() {
|
|
let source = r#"
|
|
game "M3 Assets" { mapper: NROM }
|
|
|
|
sprite Player {
|
|
chr: [0x3C, 0x42, 0x81, 0x81, 0x81, 0x81, 0x42, 0x3C,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]
|
|
}
|
|
|
|
palette MainPal {
|
|
colors: [0x0F, 0x00, 0x10, 0x20]
|
|
}
|
|
|
|
background TitleBg {
|
|
chr: @binary("title.bin")
|
|
}
|
|
|
|
var px: u8 = 128
|
|
var py: u8 = 120
|
|
|
|
state Title {
|
|
on enter {
|
|
load_background TitleBg
|
|
set_palette MainPal
|
|
}
|
|
on frame {
|
|
if button.right { px += 2 }
|
|
if button.left { px -= 2 }
|
|
draw Player at: (px, py)
|
|
}
|
|
}
|
|
|
|
start Title
|
|
"#;
|
|
let rom_data = compile(source);
|
|
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
}
|
|
|
|
// ── M5 Tests ──
|
|
|
|
/// Compile a source string using the mapper-aware linker.
|
|
fn compile_with_mapper(source: &str) -> Vec<u8> {
|
|
compile_banked(source)
|
|
}
|
|
|
|
/// Compile a source string, running the full IR pipeline and
|
|
/// routing declared `bank X: prg` entries through `link_banked`
|
|
/// as empty switchable PRG slots. This mirrors the real CLI path.
|
|
fn compile_banked(source: &str) -> Vec<u8> {
|
|
let (program, diags) = nescript::parser::parse(source);
|
|
assert!(
|
|
diags.is_empty(),
|
|
"unexpected parse errors: {diags:?}\nsource:\n{source}"
|
|
);
|
|
let program = program.expect("parse should succeed");
|
|
|
|
let analysis = analyzer::analyze(&program);
|
|
assert!(
|
|
analysis.diagnostics.iter().all(|d| !d.is_error()),
|
|
"unexpected analysis errors: {:?}",
|
|
analysis.diagnostics
|
|
);
|
|
|
|
let mut ir_program = ir::lower(&program, &analysis);
|
|
nescript::optimizer::optimize(&mut ir_program);
|
|
|
|
let sprites = assets::resolve_sprites(&program, Path::new("."))
|
|
.expect("sprite resolution should succeed");
|
|
let sfx = assets::resolve_sfx(&program).expect("sfx resolution should succeed");
|
|
let music = assets::resolve_music(&program).expect("music resolution should succeed");
|
|
|
|
let codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program)
|
|
.with_sprites(&sprites)
|
|
.with_audio(&sfx, &music);
|
|
let mut instructions = codegen.generate(&ir_program);
|
|
nescript::codegen::peephole::optimize(&mut instructions);
|
|
|
|
let linker = Linker::with_mapper(program.game.mirroring, program.game.mapper);
|
|
let switchable_banks: Vec<PrgBank> = program
|
|
.banks
|
|
.iter()
|
|
.filter(|b| b.bank_type == BankType::Prg)
|
|
.map(|b| PrgBank::empty(&b.name))
|
|
.collect();
|
|
linker.link_banked(&instructions, &sprites, &sfx, &music, &switchable_banks)
|
|
}
|
|
|
|
#[test]
|
|
fn sprite_resolution_uses_tile_index() {
|
|
// The Player sprite has 16 unique bytes of CHR data. Because tile index 0
|
|
// is reserved for the built-in smiley, the compiler should place Player
|
|
// at tile index 1 and `draw Player` should store that tile index in OAM.
|
|
//
|
|
// We check this in two ways:
|
|
// 1. The CHR ROM contains Player's bytes at tile 1 (offset 16).
|
|
// 2. The PRG ROM contains the immediate-load sequence `A9 01 8D 01 02`
|
|
// (LDA #$01 ; STA $0201) — writing tile index 1 into OAM byte 1.
|
|
let source = r#"
|
|
game "SpriteTile" { mapper: NROM }
|
|
|
|
sprite Player {
|
|
chr: [0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
|
|
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F]
|
|
}
|
|
|
|
var px: u8 = 128
|
|
var py: u8 = 120
|
|
|
|
state Title {
|
|
on frame {
|
|
draw Player at: (px, py)
|
|
}
|
|
}
|
|
|
|
start Title
|
|
"#;
|
|
|
|
let rom_data = compile(source);
|
|
|
|
// CHR ROM begins right after PRG ROM (16 header + 16384 PRG).
|
|
let chr_start = 16 + 16384;
|
|
// Tile 1 lives at CHR offset 16 (16 bytes per tile).
|
|
let tile1 = &rom_data[chr_start + 16..chr_start + 32];
|
|
assert_eq!(
|
|
tile1,
|
|
&[
|
|
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D,
|
|
0x1E, 0x1F
|
|
],
|
|
"Player sprite CHR bytes should be placed at tile index 1",
|
|
);
|
|
|
|
// The default smiley tile at index 0 should still be non-zero (untouched).
|
|
let tile0 = &rom_data[chr_start..chr_start + 16];
|
|
assert_ne!(
|
|
tile0, &[0u8; 16],
|
|
"tile 0 should still contain the default smiley",
|
|
);
|
|
|
|
// In PRG ROM, look for `LDA #$01 ; STA $0201,Y` which writes
|
|
// the Player's tile index (1) into the tile-index byte of the
|
|
// current OAM slot (the slot is computed at runtime via the
|
|
// OAM cursor in Y). The STA AbsoluteY opcode is $99.
|
|
let prg = &rom_data[16..16 + 16384];
|
|
let pattern = [0xA9u8, 0x01, 0x99, 0x01, 0x02];
|
|
assert!(
|
|
prg.windows(pattern.len()).any(|w| w == pattern),
|
|
"PRG ROM should contain LDA #$01 ; STA $0201,Y for draw Player",
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn program_with_arrays_and_math() {
|
|
let source = r#"
|
|
game "ArrayMath" { mapper: NROM }
|
|
var arr: u8[4] = [10, 20, 30, 40]
|
|
var idx: u8 = 0
|
|
var result: u8 = 0
|
|
on frame {
|
|
result = arr[idx] * 2
|
|
idx += 1
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
}
|
|
|
|
#[test]
|
|
fn program_with_mmc1() {
|
|
let source = r#"
|
|
game "MMC1 Game" { mapper: MMC1 }
|
|
var px: u8 = 128
|
|
on frame {
|
|
if button.right { px += 2 }
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile_with_mapper(source);
|
|
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 1, "should be MMC1 (mapper 1)");
|
|
}
|
|
|
|
// ── IR Codegen Tests ──
|
|
//
|
|
// These tests exercise specific end-to-end IR codegen behavior.
|
|
// They all use the top-level `compile()` helper now that it runs
|
|
// the full IR pipeline — there's no longer a separate legacy path
|
|
// to compare against.
|
|
|
|
#[test]
|
|
fn ir_codegen_minimal_rom() {
|
|
let source = r#"
|
|
game "IR Test" { mapper: NROM }
|
|
var x: u8 = 42
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 0);
|
|
assert_eq!(rom_data.len(), 16 + 16384 + 8192);
|
|
}
|
|
|
|
#[test]
|
|
fn ir_codegen_full_pipeline() {
|
|
let source = r#"
|
|
game "IR Full" { mapper: NROM }
|
|
var x: u8 = 0
|
|
var y: u8 = 0
|
|
on frame {
|
|
if button.right { x += 1 }
|
|
if button.left { x -= 1 }
|
|
if x > 100 { x = 0 }
|
|
draw Smiley at: (x, y)
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
}
|
|
|
|
#[test]
|
|
fn ir_codegen_multi_state_dispatch() {
|
|
// Exercise the IR main-loop dispatch with multiple states and a
|
|
// transition.
|
|
let source = r#"
|
|
game "IR States" { mapper: NROM }
|
|
var timer: u8 = 0
|
|
state Title {
|
|
on frame {
|
|
if button.start { transition Play }
|
|
}
|
|
}
|
|
state Play {
|
|
on frame {
|
|
timer += 1
|
|
if timer > 60 { transition Title }
|
|
}
|
|
}
|
|
start Title
|
|
"#;
|
|
let rom_data = compile(source);
|
|
let info = rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 0);
|
|
}
|
|
|
|
#[test]
|
|
fn ir_codegen_multi_oam() {
|
|
// Draw multiple sprites and verify OAM slots are allocated sequentially.
|
|
let source = r#"
|
|
game "IR MultiOAM" { mapper: NROM }
|
|
var a: u8 = 10
|
|
var b: u8 = 20
|
|
var c: u8 = 30
|
|
on frame {
|
|
draw One at: (a, a)
|
|
draw Two at: (b, b)
|
|
draw Three at: (c, c)
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom_data = compile(source);
|
|
rom::validate_ines(&rom_data).expect("should be valid iNES");
|
|
}
|
|
|
|
#[test]
|
|
fn ir_codegen_array_literal_globals_emit_per_byte_init() {
|
|
// Regression test: `var xs: u8[4] = [10, 20, 30, 40]` used to
|
|
// compile to a zero-initialized array because `eval_const`
|
|
// returned `None` for `Expr::ArrayLiteral` and no startup
|
|
// stores were emitted. The fix captures the literal values
|
|
// in `IrGlobal::init_array` and has the IR codegen emit one
|
|
// `LDA #imm; STA base+i` per byte during startup.
|
|
use nescript::asm::{AddressingMode, Opcode};
|
|
use nescript::codegen::IrCodeGen;
|
|
|
|
let source = r#"
|
|
game "ArrLit" { mapper: NROM }
|
|
var xs: u8[4] = [10, 20, 30, 40]
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let (prog, diags) = nescript::parser::parse(source);
|
|
assert!(diags.is_empty(), "parse errors: {diags:?}");
|
|
let prog = prog.unwrap();
|
|
let analysis = analyzer::analyze(&prog);
|
|
let mut ir_program = ir::lower(&prog, &analysis);
|
|
optimizer::optimize(&mut ir_program);
|
|
|
|
let xs_addr = analysis
|
|
.var_allocations
|
|
.iter()
|
|
.find(|a| a.name == "xs")
|
|
.expect("xs should be allocated")
|
|
.address;
|
|
|
|
let codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program);
|
|
let instructions = codegen.generate(&ir_program);
|
|
|
|
// For each element, look for `LDA #val` followed shortly by
|
|
// `STA absolute(xs_addr + i)`. We don't require them to be
|
|
// adjacent because the peephole passes can reshuffle, but a
|
|
// store of the correct value to the correct address must
|
|
// exist.
|
|
for (i, &expected) in [10u8, 20, 30, 40].iter().enumerate() {
|
|
let target = xs_addr + i as u16;
|
|
let has_store = instructions.windows(2).any(|w| {
|
|
matches!(w[0].mode, AddressingMode::Immediate(v) if v == expected)
|
|
&& w[0].opcode == Opcode::LDA
|
|
&& w[1].opcode == Opcode::STA
|
|
&& matches!(w[1].mode, AddressingMode::Absolute(a) if a == target)
|
|
});
|
|
assert!(
|
|
has_store,
|
|
"expected `LDA #{expected}; STA ${target:04X}` for xs[{i}] but did not find it"
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn ir_codegen_locals_do_not_overlap_array_globals() {
|
|
// Regression test for the local-allocator off-by-array-size
|
|
// bug. `IrCodeGen::new` used to start handler-local vars at
|
|
// `max_global_base + 1`, which for an array global at
|
|
// `$0300-$0303` put the first local at `$0301` — inside the
|
|
// array. Any store through that local then corrupted the
|
|
// array mid-frame. The fix advances past the global's END,
|
|
// not its base.
|
|
//
|
|
// We verify by asking the IR codegen what addresses it
|
|
// assigned. Since `var_addrs` is private, we check indirectly
|
|
// via emitted instructions: any `STA $030N` for N > 3 that
|
|
// isn't part of the startup init must be writing to a local
|
|
// whose address is outside the array. If the bug regressed,
|
|
// we'd see `STA $0302` or similar in the frame handler's
|
|
// computation code.
|
|
use nescript::asm::{AddressingMode, Opcode};
|
|
use nescript::codegen::IrCodeGen;
|
|
|
|
let source = r#"
|
|
game "LocalVsArr" { mapper: NROM }
|
|
var xs: u8[4] = [11, 22, 33, 44]
|
|
on frame {
|
|
var tmp: u8 = 0
|
|
tmp = xs[0]
|
|
tmp += 1
|
|
wait_frame
|
|
}
|
|
start Main
|
|
"#;
|
|
let (prog, diags) = nescript::parser::parse(source);
|
|
assert!(diags.is_empty(), "parse errors: {diags:?}");
|
|
let prog = prog.unwrap();
|
|
let analysis = analyzer::analyze(&prog);
|
|
let mut ir_program = ir::lower(&prog, &analysis);
|
|
optimizer::optimize(&mut ir_program);
|
|
|
|
let xs_alloc = analysis
|
|
.var_allocations
|
|
.iter()
|
|
.find(|a| a.name == "xs")
|
|
.expect("xs should be allocated");
|
|
let xs_base = xs_alloc.address;
|
|
let xs_end = xs_base + xs_alloc.size; // one past last element
|
|
|
|
let codegen = IrCodeGen::new(&analysis.var_allocations, &ir_program);
|
|
let instructions = codegen.generate(&ir_program);
|
|
|
|
// Collect the (ordered) list of `STA absolute` targets and
|
|
// immediate values preceding each store. The first four
|
|
// stores into `[xs_base, xs_end)` should be the `LDA #imm;
|
|
// STA addr` init pairs — those are fine. Any STA into the
|
|
// array AFTER the init sequence would indicate a local var
|
|
// was allocated inside the array.
|
|
let mut init_stores_seen = 0usize;
|
|
for w in instructions.windows(2) {
|
|
if w[1].opcode != Opcode::STA {
|
|
continue;
|
|
}
|
|
let AddressingMode::Absolute(addr) = w[1].mode else {
|
|
continue;
|
|
};
|
|
if addr < xs_base || addr >= xs_end {
|
|
continue;
|
|
}
|
|
if w[0].opcode == Opcode::LDA
|
|
&& matches!(w[0].mode, AddressingMode::Immediate(_))
|
|
&& init_stores_seen < 4
|
|
{
|
|
init_stores_seen += 1;
|
|
continue;
|
|
}
|
|
panic!(
|
|
"store into xs array (${addr:04X}) after init sequence — \
|
|
local probably overlapping with array global"
|
|
);
|
|
}
|
|
assert_eq!(
|
|
init_stores_seen, 4,
|
|
"expected 4 init stores for xs[0..4], found {init_stores_seen}"
|
|
);
|
|
}
|
|
|
|
// ─── End-to-end bank switching tests ───────────────────────────────
|
|
//
|
|
// These tests compile real NEScript source through the full parse
|
|
// → analyze → IR → codegen → linker pipeline, producing .nes ROMs
|
|
// that assert the bank-switching layout the README promises:
|
|
//
|
|
// * Declared `bank X: prg` slots become real 16 KB PRG banks
|
|
// * Fixed bank lands at the end so it maps to $C000-$FFFF
|
|
// * Reset vector points inside the fixed bank
|
|
// * Mapper-specific init code appears in the fixed bank
|
|
// * Every iNES header field reflects the banked layout
|
|
|
|
#[test]
|
|
fn e2e_mmc1_with_two_declared_banks_produces_three_bank_rom() {
|
|
// MMC1 with two declared PRG banks should ship a ROM with
|
|
// three 16 KB PRG slots (Level1Data, Level2Data, fixed).
|
|
let source = r#"
|
|
game "MMC1 Banked" {
|
|
mapper: MMC1
|
|
mirroring: horizontal
|
|
}
|
|
bank Level1Data: prg
|
|
bank Level2Data: prg
|
|
var x: u8 = 0
|
|
on frame {
|
|
if button.right { x += 1 }
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 1, "mapper number should be 1 (MMC1)");
|
|
assert_eq!(info.prg_banks, 3, "should have 2 switchable + 1 fixed bank");
|
|
assert_eq!(rom.len(), 16 + 3 * 16384 + 8192);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_uxrom_with_four_banks_produces_five_bank_rom() {
|
|
let source = r#"
|
|
game "UxROM Banked" {
|
|
mapper: UxROM
|
|
mirroring: vertical
|
|
}
|
|
bank Level1: prg
|
|
bank Level2: prg
|
|
bank Level3: prg
|
|
bank Level4: prg
|
|
var x: u8 = 0
|
|
on frame {
|
|
if button.a { x += 1 }
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 2, "mapper number should be 2 (UxROM)");
|
|
assert_eq!(info.prg_banks, 5, "4 switchable + 1 fixed = 5 PRG banks");
|
|
assert_eq!(info.mirroring, nescript::parser::ast::Mirroring::Vertical);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_mmc3_with_three_banks_produces_four_bank_rom() {
|
|
let source = r#"
|
|
game "MMC3 Banked" {
|
|
mapper: MMC3
|
|
mirroring: horizontal
|
|
}
|
|
bank Stage1: prg
|
|
bank Stage2: prg
|
|
bank Stage3: prg
|
|
var x: u8 = 0
|
|
on frame {
|
|
if button.start { x = 1 }
|
|
}
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 4, "mapper number should be 4 (MMC3)");
|
|
assert_eq!(info.prg_banks, 4, "3 switchable + 1 fixed = 4 PRG banks");
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_fixed_bank_contains_reset_vector() {
|
|
// The reset vector (bytes $FFFC/$FFFD in the final bank) must
|
|
// point into the $C000-$FFFF window — this is how the CPU
|
|
// boots into the fixed bank regardless of mapper.
|
|
let source = r#"
|
|
game "BankTest" { mapper: MMC1 }
|
|
bank Data: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
|
let prg_end = 16 + info.prg_banks * 16384;
|
|
// Last 6 bytes = NMI, RESET, IRQ vectors (little-endian).
|
|
let reset = u16::from_le_bytes([rom[prg_end - 4], rom[prg_end - 3]]);
|
|
assert!(
|
|
(0xC000..=0xFFFF).contains(&reset),
|
|
"reset vector {reset:#06X} must live in fixed-bank address window"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_fixed_bank_contains_mmc1_init_and_bank_select() {
|
|
// MMC1 requires a 6-way STA $8000 pattern at init (1 reset +
|
|
// 5 control bits) plus a 5-way STA $E000 pattern in the
|
|
// bank-select routine. Both must be in the fixed bank — they
|
|
// ship with the program regardless of whether user code
|
|
// calls `__bank_select` directly.
|
|
let source = r#"
|
|
game "MMC1Init" { mapper: MMC1 }
|
|
bank Payload: prg
|
|
var x: u8 = 0
|
|
on frame { x += 1 }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
|
// The fixed bank is the last 16 KB of PRG.
|
|
let fixed_offset = 16 + (info.prg_banks - 1) * 16384;
|
|
let fixed_bank = &rom[fixed_offset..fixed_offset + 16384];
|
|
|
|
// Count STA $8000 (opcode $8D, operand little-endian $00 $80):
|
|
// MMC1 init writes to $8000 six times.
|
|
let sta_lo = [0x8Du8, 0x00, 0x80];
|
|
let lo_count = fixed_bank.windows(3).filter(|w| *w == sta_lo).count();
|
|
assert!(
|
|
lo_count >= 6,
|
|
"MMC1 fixed bank should contain >=6 STA $8000 writes (got {lo_count})"
|
|
);
|
|
|
|
// Count STA $E000 (opcode $8D, operand $00 $E0): bank-select
|
|
// writes to it 5 times.
|
|
let sta_hi = [0x8Du8, 0x00, 0xE0];
|
|
let hi_count = fixed_bank.windows(3).filter(|w| *w == sta_hi).count();
|
|
assert!(
|
|
hi_count >= 5,
|
|
"MMC1 fixed bank should contain >=5 STA $E000 writes (got {hi_count})"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_fixed_bank_contains_uxrom_bank_table() {
|
|
// UxROM ships a 256-byte bank-select bus-conflict table
|
|
// (values 0..=255). The table must be in the fixed bank.
|
|
let source = r#"
|
|
game "UxROMInit" { mapper: UxROM }
|
|
bank Payload: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
let fixed_offset = 16 + (info.prg_banks - 1) * 16384;
|
|
let fixed = &rom[fixed_offset..fixed_offset + 16384];
|
|
|
|
// Search for a run of 0,1,2,3,...,31 — a 32-byte stretch that's
|
|
// distinctive enough that a random PRG byte sequence almost
|
|
// never contains it. The full 256-byte table starts with this
|
|
// prefix.
|
|
let mut needle: [u8; 32] = [0; 32];
|
|
#[allow(clippy::cast_possible_truncation)]
|
|
for (i, b) in needle.iter_mut().enumerate() {
|
|
*b = i as u8;
|
|
}
|
|
let found = fixed.windows(needle.len()).any(|w| w == needle);
|
|
assert!(
|
|
found,
|
|
"UxROM fixed bank should contain the bank-select bus-conflict table"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_fixed_bank_contains_mmc3_init_writes() {
|
|
// MMC3 init writes two (bank-select, bank-number) pairs to
|
|
// ($8000, $8001) plus one $A000 mirroring write and one
|
|
// $E000 IRQ-disable write. We check each pattern appears.
|
|
let source = r#"
|
|
game "MMC3Init" { mapper: MMC3 }
|
|
bank Stage1: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
let fixed_offset = 16 + (info.prg_banks - 1) * 16384;
|
|
let fixed_bank = &rom[fixed_offset..fixed_offset + 16384];
|
|
|
|
let select = [0x8Du8, 0x00, 0x80];
|
|
let data = [0x8Du8, 0x01, 0x80];
|
|
let mirror = [0x8Du8, 0x00, 0xA0];
|
|
|
|
// MMC3 init writes $8000 twice, plus once per bank-select
|
|
// call. With no `__bank_select` invocations from user code
|
|
// we expect exactly 2 init writes to $8000, but the
|
|
// bank-select subroutine also writes $8000 once. So the
|
|
// minimum is 3 (2 init + 1 bank-select body).
|
|
let select_count = fixed_bank.windows(3).filter(|w| *w == select).count();
|
|
let data_count = fixed_bank.windows(3).filter(|w| *w == data).count();
|
|
let mirror_count = fixed_bank.windows(3).filter(|w| *w == mirror).count();
|
|
assert!(
|
|
select_count >= 3,
|
|
"MMC3 fixed bank should contain >=3 STA $8000 writes (got {select_count})"
|
|
);
|
|
assert!(
|
|
data_count >= 3,
|
|
"MMC3 fixed bank should contain >=3 STA $8001 writes (got {data_count})"
|
|
);
|
|
assert!(
|
|
mirror_count >= 1,
|
|
"MMC3 fixed bank should contain >=1 STA $A000 write for mirroring (got {mirror_count})"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_switchable_banks_contain_ff_padding() {
|
|
// Empty switchable banks should be entirely $FF-filled so no
|
|
// stray code accidentally lands in them. We check each
|
|
// switchable bank slot is 16384 bytes of $FF.
|
|
let source = r#"
|
|
game "PadCheck" { mapper: MMC1 }
|
|
bank A: prg
|
|
bank B: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
for i in 0..2 {
|
|
let offset = 16 + i * 16384;
|
|
let bank = &rom[offset..offset + 16384];
|
|
assert!(
|
|
bank.iter().all(|&b| b == 0xFF),
|
|
"switchable bank {i} should be all $FF padding"
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_nrom_still_produces_single_bank_rom_without_declarations() {
|
|
// Regression: programs that don't declare banks and use NROM
|
|
// must still ship as a single-bank 16 KB PRG ROM (the legacy
|
|
// layout), unaffected by the banking pipeline.
|
|
let source = r#"
|
|
game "Plain" { mapper: NROM }
|
|
var x: u8 = 0
|
|
on frame { x += 1 }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
assert_eq!(info.mapper, 0);
|
|
assert_eq!(info.prg_banks, 1);
|
|
assert_eq!(rom.len(), 16 + 16384 + 8192);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_chr_banks_do_not_consume_prg_slots() {
|
|
// A `bank X: chr` declaration reserves CHR space, not PRG.
|
|
// The linker currently keeps CHR at a single 8 KB slot, so
|
|
// declaring a CHR bank should NOT add a PRG slot.
|
|
let source = r#"
|
|
game "CHRBank" { mapper: MMC1 }
|
|
bank TileBank: chr
|
|
bank PrgBank: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
// 1 PRG bank declared + 1 fixed = 2 total; TileBank:chr should
|
|
// NOT bump the PRG count.
|
|
assert_eq!(info.prg_banks, 2);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_mmc1_banked_example_compiles_successfully() {
|
|
// The examples/mmc1_banked.ne file is the canonical example
|
|
// the README points at. It must compile cleanly through the
|
|
// full pipeline and produce a valid multi-bank ROM.
|
|
let source = include_str!("../examples/mmc1_banked.ne");
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).expect("should be valid iNES");
|
|
assert_eq!(info.mapper, 1, "mmc1_banked example should ship as MMC1");
|
|
assert!(
|
|
info.prg_banks >= 2,
|
|
"mmc1_banked example should ship with at least 2 PRG banks (got {})",
|
|
info.prg_banks
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_large_bank_count_still_produces_valid_rom() {
|
|
// Stress test: 7 switchable banks (8 total) on UxROM. This
|
|
// exercises the ROM builder's multi-bank concatenation with
|
|
// a non-trivial bank count and ensures nothing in the linker
|
|
// pipeline hard-codes a bank limit.
|
|
let source = r#"
|
|
game "LotsOfBanks" { mapper: UxROM }
|
|
bank A: prg
|
|
bank B: prg
|
|
bank C: prg
|
|
bank D: prg
|
|
bank E: prg
|
|
bank F: prg
|
|
bank G: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
assert_eq!(info.prg_banks, 8, "7 switchable + 1 fixed = 8 PRG banks");
|
|
assert_eq!(rom.len(), 16 + 8 * 16384 + 8192);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_rom_ines_header_mapper_bits_encoded_correctly() {
|
|
// Sanity check: the iNES header's mapper number field is split
|
|
// across byte 6 (low nibble) and byte 7 (high nibble). For
|
|
// mapper 1 (MMC1), byte 6 should have $10 in its high nibble
|
|
// and byte 7 should have $00 in its high nibble.
|
|
let source = r#"
|
|
game "HeaderCheck" { mapper: MMC1 }
|
|
bank Foo: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let byte6_high_nibble = rom[6] & 0xF0;
|
|
let byte7_high_nibble = rom[7] & 0xF0;
|
|
assert_eq!(byte6_high_nibble, 0x10, "MMC1 low mapper nibble in byte 6");
|
|
assert_eq!(byte7_high_nibble, 0x00, "MMC1 high mapper nibble in byte 7");
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_all_three_mappers_have_correct_vectors() {
|
|
// For each banked mapper, verify all three vectors (NMI, RESET,
|
|
// IRQ) live inside the fixed bank address window.
|
|
for mapper_kw in ["MMC1", "UxROM", "MMC3"] {
|
|
let source = format!(
|
|
r#"
|
|
game "VecCheck" {{ mapper: {mapper_kw} }}
|
|
bank One: prg
|
|
on frame {{ wait_frame }}
|
|
start Main
|
|
"#
|
|
);
|
|
let rom = compile_banked(&source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
let prg_end = 16 + info.prg_banks * 16384;
|
|
let nmi = u16::from_le_bytes([rom[prg_end - 6], rom[prg_end - 5]]);
|
|
let reset = u16::from_le_bytes([rom[prg_end - 4], rom[prg_end - 3]]);
|
|
let irq = u16::from_le_bytes([rom[prg_end - 2], rom[prg_end - 1]]);
|
|
for (name, v) in [("NMI", nmi), ("RESET", reset), ("IRQ", irq)] {
|
|
assert!(
|
|
(0xC000..=0xFFFF).contains(&v),
|
|
"{mapper_kw} {name} vector {v:#06X} should be in fixed-bank window"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_bank_declarations_dont_affect_nrom_prg_size() {
|
|
// Even though the linker REJECTS switchable banks for NROM,
|
|
// the compiler only passes banks through when they're in the
|
|
// `program.banks` list — for NROM sources without declarations
|
|
// nothing is passed, so the NROM path is unchanged. Just
|
|
// double-check here that a plain NROM ROM is still 1 bank.
|
|
let source = r#"
|
|
game "JustNROM" { mapper: NROM }
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
assert_eq!(info.prg_banks, 1);
|
|
assert_eq!(info.mapper, 0);
|
|
}
|
|
|
|
#[test]
|
|
fn e2e_banked_chr_rom_is_preserved() {
|
|
// CHR ROM should still contain the default smiley sprite at
|
|
// tile 0 regardless of how many PRG banks the ROM has.
|
|
let source = r#"
|
|
game "CHRCheck" { mapper: MMC1 }
|
|
bank One: prg
|
|
bank Two: prg
|
|
on frame { wait_frame }
|
|
start Main
|
|
"#;
|
|
let rom = compile_banked(source);
|
|
let info = rom::validate_ines(&rom).unwrap();
|
|
let chr_start = 16 + info.prg_banks * 16384;
|
|
// Default smiley is non-zero in its first 16 bytes.
|
|
assert_ne!(&rom[chr_start..chr_start + 16], &[0u8; 16]);
|
|
}
|