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nescript/tests/emulator/goldens
Claude e0b268eea9
compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs
Another batch from the cc65/nesdoug gap catalogue. All six items
gated on marker labels (or default-false attributes) so existing
programs produce byte-identical ROMs — every pre-existing .nes
file round-trips unchanged.

**Language / runtime additions:**

- `mapper: GNROM` (iNES 66). Combines AxROM's 32 KB PRG pages with
  CNROM's 8 KB CHR banks in a single `$8000` register. Linker
  pads single-page ROMs to 32 KB to match mapper-66 expectations.
- `game { debug_port: fceux | mesen | 0xXXXX }`. `debug.log`,
  `debug.assert`, and the `__debug_halt` sentinel now target a
  user-selected address. `fceux` (default, $4800) and `mesen`
  ($4018) are named aliases; custom hex addresses are accepted
  for unusual debuggers.
- `game { sprite_flicker: true }`. IR lowerer injects an
  `IrOp::CycleSprites` at the top of every `on frame` handler,
  which flips on the rotating-OAM NMI variant with no per-site
  boilerplate. Default false so existing ROMs keep their layout.
- `fade_out(step_frames)` / `fade_in(step_frames)` builtins.
  Blocking helpers that walk brightness 4 → 0 or 0 → 4 with
  `step_frames` frames between each step. Runtime splices
  `__fade_out`, `__fade_in`, and a callable `__wait_frame_rt`
  helper when the builtin is used. Zero-guard on step_frames
  prevents a pathological 256-frame spin when the caller
  accidentally passes 0.
- `sprite_0_split(scroll_x, scroll_y)` intrinsic. Emits a
  two-phase busy-wait on `$2002` bit 6 (wait-for-clear,
  wait-for-set) then writes the new scroll values to `$2005`.
  Works on any mapper — unlike `on_scanline(N)` which requires
  MMC3. Enables HUD-over-playfield scrolling on NROM/UxROM/MMC1.

**Docs:**

- New paragraph in the language guide explaining the no-recursion
  design choice and the explicit-stack workaround pattern.
- `future-work.md` updated to mark the shipped items out of the
  catalogue; remaining items reshuffled in the priority ranking.
- README + examples/README updated with the new mapper and
  builtins.

**Tests:**

- 12 new integration tests covering: GNROM header emission,
  debug-port targeting (fceux/mesen/custom), unknown-alias
  rejection, sprite_flicker on/off/bad-value, fade_out JSR + marker
  coupling, fade omitted-when-unused, fade-in-expression rejected,
  sprite_0_split byte-level busy-wait verification, sprite_0_split
  arity enforcement, sprite_0_split omitted-when-unused, and an
  extended void-intrinsic-in-expression-position test covering the
  three new void builtins.
- `nes2_mapper_high_nibble_in_byte_8_is_zero_for_small_mappers`
  extended to include GNROM.
- Four new examples with committed .nes ROMs + pixel/audio
  goldens: `gnrom_simple`, `auto_sprite_flicker`, `fade_demo`,
  `sprite_0_split_demo`.

All 752 tests pass. Clippy clean. 44/44 emulator goldens match.
2026-04-18 19:31:55 +00:00
..
arrays_and_functions.audio.hash
arrays_and_functions.png compiler: fix three scoping bugs; war: revert all local/param workarounds 2026-04-15 20:33:41 +00:00
audio_demo.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
audio_demo.png
auto_chr_background.audio.hash assets: auto-generate CHR data from @nametable() PNG sources 2026-04-15 03:29:58 +00:00
auto_chr_background.png assets: auto-generate CHR data from @nametable() PNG sources 2026-04-15 03:29:58 +00:00
auto_sprite_flicker.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
auto_sprite_flicker.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
axrom_simple.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
axrom_simple.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
bitwise_ops.audio.hash
bitwise_ops.png
bouncing_ball.audio.hash
bouncing_ball.png
cnrom_simple.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
cnrom_simple.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
coin_cavern.audio.hash
coin_cavern.png
comparisons.audio.hash
comparisons.png codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
edge_input_demo.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
edge_input_demo.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
fade_demo.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
fade_demo.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
feature_canary.audio.hash examples: add feature_canary that turns red on any memory silent-drop regression 2026-04-18 00:14:40 +00:00
feature_canary.png examples: add feature_canary that turns red on any memory silent-drop regression 2026-04-18 00:14:40 +00:00
friendly_assets.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
friendly_assets.png
function_chain.audio.hash
function_chain.png
gnrom_simple.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
gnrom_simple.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
hello_sprite.audio.hash
hello_sprite.png
inline_asm_demo.audio.hash
inline_asm_demo.png codegen: reuse analyzer's local allocations so inline asm {param} works 2026-04-16 16:03:10 +00:00
logic_ops.audio.hash
logic_ops.png
loop_break_continue.audio.hash
loop_break_continue.png
match_demo.audio.hash
match_demo.png
metasprite_demo.audio.hash
metasprite_demo.png
mmc1_banked.audio.hash
mmc1_banked.png
mmc3_per_state_split.audio.hash
mmc3_per_state_split.png
nested_structs.audio.hash
nested_structs.png
noise_triangle_sfx.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
noise_triangle_sfx.png
palette_and_background.audio.hash
palette_and_background.png codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
palette_brightness_demo.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
palette_brightness_demo.png compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
platformer.audio.hash examples: move state-scoped globals to state-local in coin_cavern + platformer 2026-04-17 11:58:02 +00:00
platformer.png
pong.audio.hash analyzer+codegen: lift the 4-param ceiling via a direct-write calling convention 2026-04-18 02:34:56 +00:00
pong.png codegen: fuse compare-then-branch to drop boolean materialization 2026-04-16 17:10:02 +00:00
prng_demo.audio.hash compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels 2026-04-18 18:13:18 +00:00
prng_demo.png review: tighten PRNG / void-intrinsic / FCEUX path handling 2026-04-18 18:48:55 +00:00
scanline_split.audio.hash
scanline_split.png
sfx_pitch_envelope.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
sfx_pitch_envelope.png linker: skip default palette + rendering enable for non-visual ROMs 2026-04-16 21:15:08 +00:00
sha256.audio.hash examples/sha256: interactive SHA-256 hasher with on-screen keyboard 2026-04-16 14:02:58 +00:00
sha256.png examples/sha256: interactive SHA-256 hasher with on-screen keyboard 2026-04-16 14:02:58 +00:00
sprite_0_split_demo.audio.hash compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
sprite_0_split_demo.png compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs 2026-04-18 19:31:55 +00:00
sprite_flicker_demo.audio.hash sprite-per-scanline: add cycle_sprites runtime flicker + debug telemetry 2026-04-15 22:07:19 +00:00
sprite_flicker_demo.png sprite-per-scanline: add cycle_sprites runtime flicker + debug telemetry 2026-04-15 22:07:19 +00:00
sprites_and_palettes.audio.hash
sprites_and_palettes.png
state_machine.audio.hash
state_machine.png
structs_enums_for.audio.hash
structs_enums_for.png
two_player.audio.hash
two_player.png
uxrom_banked.audio.hash
uxrom_banked.png
uxrom_banked_to_banked.audio.hash
uxrom_banked_to_banked.png
uxrom_user_banked.audio.hash
uxrom_user_banked.png
war.audio.hash analyzer+codegen: lift the 4-param ceiling via a direct-write calling convention 2026-04-18 02:34:56 +00:00
war.png examples: regenerate ROMs, gifs, and goldens after codegen local fix 2026-04-16 16:12:46 +00:00