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nescript/tests/emulator/goldens
Claude c09f9c0caa
codegen: emit gate markers at end of generate() to protect peephole
Move the six gate-marker label emissions (__mul_used, __div_used,
__oam_used, __default_sprite_used, __p1_input_used, __p2_input_used)
out of the inline IR-op lowering paths and into a new
`emit_trailing_markers()` helper that runs once at the end of
`generate()`. The IR walk now just flips a bool per marker; the
label emit happens after every instruction has been lowered, so
the marker never lands in the middle of a peephole-sensitive
sequence.

Fixes a real peephole interaction that surfaced after rebasing on
main's `codegen: skip parameter-spill prologue for leaf functions`
+ `peephole: drop dead LDA #imm before mem-INC/DEC + JMP`
improvements: an inline `__oam_used:` label inside `IrOp::DrawSprite`
split the dead-load-elimination block, leaving the `STA $130 /
LDA $130` redundant store+load pair that main's peephole would
otherwise have collapsed to a plain `LDA #imm`. The stale bytes
shifted the NMI handler by a few bytes, which shifted `on frame`
execution enough that `examples/palette_and_background.ne` captured
phase 1 (WarmReds) at frame 180 instead of phase 2 (CoolBlues).

Regenerates every example ROM against the new codegen (all gate
behaviour is unchanged — the linker still sees the same markers,
just at the tail of the user stream instead of interleaved) and
updates the goldens that shifted: seven audio-hash drifts (all
audio-bearing programs, same cycle-accurate-APU-timing story as
every prior NMI layout change) and two pixel goldens — the one-
pixel sprite-position drift in `comparisons.png` that we already
tolerate, plus the phase-capture flip in
`palette_and_background.png`.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:31:47 +00:00
..
arrays_and_functions.audio.hash
arrays_and_functions.png compiler: fix three scoping bugs; war: revert all local/param workarounds 2026-04-15 20:33:41 +00:00
audio_demo.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
audio_demo.png
auto_chr_background.audio.hash assets: auto-generate CHR data from @nametable() PNG sources 2026-04-15 03:29:58 +00:00
auto_chr_background.png assets: auto-generate CHR data from @nametable() PNG sources 2026-04-15 03:29:58 +00:00
bitwise_ops.audio.hash
bitwise_ops.png
bouncing_ball.audio.hash
bouncing_ball.png
coin_cavern.audio.hash
coin_cavern.png
comparisons.audio.hash
comparisons.png codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
friendly_assets.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
friendly_assets.png
function_chain.audio.hash
function_chain.png
hello_sprite.audio.hash
hello_sprite.png
inline_asm_demo.audio.hash
inline_asm_demo.png codegen: reuse analyzer's local allocations so inline asm {param} works 2026-04-16 16:03:10 +00:00
logic_ops.audio.hash
logic_ops.png
loop_break_continue.audio.hash
loop_break_continue.png
match_demo.audio.hash
match_demo.png
metasprite_demo.audio.hash parser/lowering: declarative metasprites for multi-tile sprite groups 2026-04-15 03:13:30 +00:00
metasprite_demo.png parser/lowering: declarative metasprites for multi-tile sprite groups 2026-04-15 03:13:30 +00:00
mmc1_banked.audio.hash
mmc1_banked.png
mmc3_per_state_split.audio.hash
mmc3_per_state_split.png
nested_structs.audio.hash analyzer/lowering: support nested struct fields and array struct fields 2026-04-15 02:19:49 +00:00
nested_structs.png analyzer/lowering: support nested struct fields and array struct fields 2026-04-15 02:19:49 +00:00
noise_triangle_sfx.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
noise_triangle_sfx.png audio: triangle and noise sfx channels 2026-04-14 10:42:53 +00:00
palette_and_background.audio.hash
palette_and_background.png codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
platformer.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
platformer.png feat(platformer): add stomp-or-die enemy collisions, live HUD, GameOver state 2026-04-13 20:23:07 +00:00
pong.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
pong.png codegen: fuse compare-then-branch to drop boolean materialization 2026-04-16 17:10:02 +00:00
scanline_split.audio.hash
scanline_split.png
sfx_pitch_envelope.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
sfx_pitch_envelope.png linker: skip default palette + rendering enable for non-visual ROMs 2026-04-16 21:15:08 +00:00
sha256.audio.hash examples/sha256: interactive SHA-256 hasher with on-screen keyboard 2026-04-16 14:02:58 +00:00
sha256.png examples/sha256: interactive SHA-256 hasher with on-screen keyboard 2026-04-16 14:02:58 +00:00
sprite_flicker_demo.audio.hash sprite-per-scanline: add cycle_sprites runtime flicker + debug telemetry 2026-04-15 22:07:19 +00:00
sprite_flicker_demo.png sprite-per-scanline: add cycle_sprites runtime flicker + debug telemetry 2026-04-15 22:07:19 +00:00
sprites_and_palettes.audio.hash
sprites_and_palettes.png
state_machine.audio.hash
state_machine.png
structs_enums_for.audio.hash
structs_enums_for.png
two_player.audio.hash
two_player.png
uxrom_banked.audio.hash
uxrom_banked.png
uxrom_banked_to_banked.audio.hash codegen: support banked → banked cross-bank function calls 2026-04-15 02:37:19 +00:00
uxrom_banked_to_banked.png codegen: support banked → banked cross-bank function calls 2026-04-15 02:37:19 +00:00
uxrom_user_banked.audio.hash codegen: user code in switchable banks via cross-bank trampolines 2026-04-14 11:41:20 +00:00
uxrom_user_banked.png codegen: user code in switchable banks via cross-bank trampolines 2026-04-14 11:41:20 +00:00
war.audio.hash codegen: emit gate markers at end of generate() to protect peephole 2026-04-16 21:31:47 +00:00
war.png examples: regenerate ROMs, gifs, and goldens after codegen local fix 2026-04-16 16:12:46 +00:00