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Claude fd5a940c89
Add example builds to CI, document sprite name behavior
- CI: new "Build Examples" job compiles all .ne files and validates
  the output ROMs have correct iNES headers
- Examples: add notes explaining that sprite names (Smiley, Ball) are
  parsed but not yet resolved — all draws use the built-in CHR tile 0.
  Custom sprite declarations come in M3.
- Codegen: explicit `let _ = &draw.sprite_name` to document the
  intentional skip, with comment about M2/M3 scope

https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:55:43 +00:00
.github/workflows Add example builds to CI, document sprite name behavior 2026-04-11 22:55:43 +00:00
examples Add example builds to CI, document sprite name behavior 2026-04-11 22:55:43 +00:00
scripts Implement NEScript compiler Milestone 1 ("Hello Sprite") 2026-04-11 22:07:56 +00:00
src Add example builds to CI, document sprite name behavior 2026-04-11 22:55:43 +00:00
tests Implement NEScript compiler Milestone 1 ("Hello Sprite") 2026-04-11 22:07:56 +00:00
.gitignore Implement NEScript compiler Milestone 1 ("Hello Sprite") 2026-04-11 22:07:56 +00:00
Cargo.lock Implement NEScript compiler Milestone 1 ("Hello Sprite") 2026-04-11 22:07:56 +00:00
Cargo.toml Implement NEScript compiler Milestone 1 ("Hello Sprite") 2026-04-11 22:07:56 +00:00
plan.md Create initial engineering design document for NEScript 2026-04-11 17:42:43 -04:00
spec.md Add NEScript language specification draft 2026-04-11 17:42:59 -04:00