diff --git a/README.md b/README.md index a6aee52..133fc81 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,18 @@ # Tank Commander -Version 0.0.1-r0 - ## Introduction **Tank Commander** is a simple table-top game where two players take turns to shoot at each other's tanks. The game is played on a hexagonal grid, and each player has a tank that can move and shoot in six directions. The simplest goal of the game is to destroy the opponent's units. Players take turns activating a unit, performing a number of actions with it, and then ending their turn. The battle is over when the mission is complete, or a player concedes, or after 10 turns of play. +This game is still in early development. If you want to give it a try, please give feedback in the form of an issue or pull request to update or clarify rules. + +I've 3D printed some models for the game, based on Epic-scale Warhammer 40k Imperial Guard models: +- Battle Tank _(TODO)_ +- [Armored Personnel Carrier](https://cults3d.com/en/3d-model/game/epic-scale-mechanized-infantry-vehicle) +- [Infantry Squad](https://cults3d.com/en/3d-model/game/epic-scale-infantry-company) + ## Building your Tank The basic tank starts with the following stats: @@ -16,7 +21,7 @@ The basic tank starts with the following stats: |-------|----------|-------------|---------| | 6/6/6 | 4+ | 4 | 5 | -It has a main turret gun with anti-tank (AT) rounds, with a range of 5 spaces. +It has a main turret gun with anti-tank (AT) rounds, with a range of 6 spaces. Before the game begins, players can upgrade their tanks, spending up to 10 upgrade points on the following items: @@ -52,7 +57,7 @@ The tank has a crew of 4 members. Once per battle, each crew member can use a sp - _"Bring it down!"_: the gunner hits on 2+ for this turn - The **Loader** loads the main gun - _Quick Load_: loading costs zero actions for this turn - + The tank may also add a fifth crew member for 1 upgrade point. - The **Lieutenant Commander** can take over any role if the crew member is killed. @@ -65,7 +70,7 @@ On their turn, the player can perform actions by spending action points: - **Move**: Move the tank forward one space, max 3 spaces per turn. - **Turn**: Rotate to the left or right 60 degrees. The turret may turn with the tank or remain in its current direction. - **Rotate Turret**: Rotate the turret relative to the tank to the left or right 60 degrees. -- **Fire**: Fire the loaded round at a target within range (6 spaces). +- **Fire**: Fire the loaded round at a target within range. - **Load**: Load a round into the main gun. This is required before firing. (The gun starts the battle loaded with any available rounds) - **Fire Anti-Infantry Weapon**: Fire the anti-infantry weapon at a target within range. - **Deploy Smoke**: Deploy smoke, blocking line of sight through a space until the end of the battle. @@ -130,7 +135,7 @@ If a Lieutenant Commander is replacing a killed crew member, they always perform - **Forest**: When a tank is in or behind a forest space, enemy accuracy is -1. - **Building**: Buildings are impassable terrain. Tanks can fire rounds at buildings to turn them into rubble. - (Advanced) **Hill**: When a tank is immediately behind a hill space, enemy accuracy is -1. When a tank is on a hill space, all hits against it are taken against the rear armor value. -- (Advanced) **Mines**: Tanks moving over mined spaces take an AT hit with a strength of 6. Roll to see if it penetrates. The mine is then removed from the board. +- (Advanced) **Mines**: Tanks moving over mined spaces take an AT hit with a strength of 6. Roll to see if it penetrates. The mined space is then removed from the board. ### Infantry