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nescript/src/errors/diagnostic.rs

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Implement NEScript compiler Milestone 1 ("Hello Sprite") Complete implementation of the NEScript compiler pipeline for M1: - Lexer: full tokenization with hex/binary/decimal literals, all keywords, operators - Parser: recursive descent with Pratt expression parsing (M1 subset) - Analyzer: symbol resolution, type checking, memory allocation - 6502 Assembler: full opcode encoding table (~150 valid combinations) - Code Generator: AST → 6502 instructions (direct, no IR for M1) - Runtime: NES hardware init, NMI handler, controller read, OAM DMA - Linker: NROM layout, vector table, palette loading, CHR data - ROM Builder: iNES header generation, PRG/CHR padding - CLI: `build` and `check` subcommands via clap 143 tests across all modules: - 22 lexer tests (literals, keywords, operators, error recovery) - 18 parser tests (expressions, statements, game structure, errors) - 7 analyzer tests (symbol resolution, memory allocation, transitions) - 30 assembler tests (every addressing mode, label resolution) - 7 codegen tests (var init, arithmetic, buttons, draw, comparisons) - 11 runtime tests (init sequence, NMI handler, controller read) - 10 ROM builder tests (iNES format, mirroring, banking, validation) - 5 linker tests (vector table, CHR data, palette loading) - 7 integration tests (end-to-end compilation, error detection) CI: GitHub Actions for check, fmt, clippy, test Pre-commit: script for local fmt + clippy + test validation https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:07:56 +00:00
use crate::lexer::Span;
use std::fmt;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Level {
Error,
Warning,
#[allow(dead_code)]
Info,
}
/// Error codes organized by compiler phase.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ErrorCode {
// E01xx: Lexer errors
E0101, // unterminated string
E0102, // invalid character
E0103, // number literal overflow
// E02xx: Type errors
E0201, // type mismatch
#[allow(dead_code)]
E0202, // invalid cast
E0203, // invalid operation for type
// E03xx: Memory errors
E0301, // zero-page overflow / RAM exhausted
Implement NEScript compiler Milestone 1 ("Hello Sprite") Complete implementation of the NEScript compiler pipeline for M1: - Lexer: full tokenization with hex/binary/decimal literals, all keywords, operators - Parser: recursive descent with Pratt expression parsing (M1 subset) - Analyzer: symbol resolution, type checking, memory allocation - 6502 Assembler: full opcode encoding table (~150 valid combinations) - Code Generator: AST → 6502 instructions (direct, no IR for M1) - Runtime: NES hardware init, NMI handler, controller read, OAM DMA - Linker: NROM layout, vector table, palette loading, CHR data - ROM Builder: iNES header generation, PRG/CHR padding - CLI: `build` and `check` subcommands via clap 143 tests across all modules: - 22 lexer tests (literals, keywords, operators, error recovery) - 18 parser tests (expressions, statements, game structure, errors) - 7 analyzer tests (symbol resolution, memory allocation, transitions) - 30 assembler tests (every addressing mode, label resolution) - 7 codegen tests (var init, arithmetic, buttons, draw, comparisons) - 11 runtime tests (init sequence, NMI handler, controller read) - 10 ROM builder tests (iNES format, mirroring, banking, validation) - 5 linker tests (vector table, CHR data, palette loading) - 7 integration tests (end-to-end compilation, error detection) CI: GitHub Actions for check, fmt, clippy, test Pre-commit: script for local fmt + clippy + test validation https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:07:56 +00:00
// E04xx: Control flow errors
E0401, // call depth exceeded
E0402, // recursion detected
#[allow(dead_code)]
E0403, // unreachable state
E0404, // transition to undefined state
// E05xx: Declaration errors
E0501, // duplicate declaration
E0502, // undefined variable
E0503, // undefined function
E0504, // missing start declaration
E0505, // multiple start declarations
// W01xx: Warnings
W0101, // expensive multiply/divide operation
W0102, // loop without break or wait_frame
W0103, // unused variable
W0104, // unreachable state
Implement NEScript compiler Milestone 1 ("Hello Sprite") Complete implementation of the NEScript compiler pipeline for M1: - Lexer: full tokenization with hex/binary/decimal literals, all keywords, operators - Parser: recursive descent with Pratt expression parsing (M1 subset) - Analyzer: symbol resolution, type checking, memory allocation - 6502 Assembler: full opcode encoding table (~150 valid combinations) - Code Generator: AST → 6502 instructions (direct, no IR for M1) - Runtime: NES hardware init, NMI handler, controller read, OAM DMA - Linker: NROM layout, vector table, palette loading, CHR data - ROM Builder: iNES header generation, PRG/CHR padding - CLI: `build` and `check` subcommands via clap 143 tests across all modules: - 22 lexer tests (literals, keywords, operators, error recovery) - 18 parser tests (expressions, statements, game structure, errors) - 7 analyzer tests (symbol resolution, memory allocation, transitions) - 30 assembler tests (every addressing mode, label resolution) - 7 codegen tests (var init, arithmetic, buttons, draw, comparisons) - 11 runtime tests (init sequence, NMI handler, controller read) - 10 ROM builder tests (iNES format, mirroring, banking, validation) - 5 linker tests (vector table, CHR data, palette loading) - 7 integration tests (end-to-end compilation, error detection) CI: GitHub Actions for check, fmt, clippy, test Pre-commit: script for local fmt + clippy + test validation https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:07:56 +00:00
}
impl fmt::Display for ErrorCode {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let code = match self {
Self::E0101 => "E0101",
Self::E0102 => "E0102",
Self::E0103 => "E0103",
Self::E0201 => "E0201",
Self::E0202 => "E0202",
Self::E0203 => "E0203",
Self::E0301 => "E0301",
Self::E0401 => "E0401",
Self::E0402 => "E0402",
Self::E0403 => "E0403",
Self::E0404 => "E0404",
Self::E0501 => "E0501",
Self::E0502 => "E0502",
Self::E0503 => "E0503",
Self::E0504 => "E0504",
Self::E0505 => "E0505",
Self::W0101 => "W0101",
Self::W0102 => "W0102",
Self::W0103 => "W0103",
Self::W0104 => "W0104",
};
write!(f, "{code}")
}
}
impl ErrorCode {
pub fn level(self) -> Level {
match self {
Self::W0101 | Self::W0102 | Self::W0103 | Self::W0104 => Level::Warning,
_ => Level::Error,
}
}
}
#[derive(Debug, Clone)]
pub struct Label {
pub span: Span,
pub message: String,
}
#[derive(Debug, Clone)]
pub struct Diagnostic {
pub level: Level,
pub code: ErrorCode,
pub message: String,
pub span: Span,
pub labels: Vec<Label>,
pub help: Option<String>,
pub note: Option<String>,
}
impl Diagnostic {
pub fn error(code: ErrorCode, message: impl Into<String>, span: Span) -> Self {
Self {
level: code.level(),
code,
message: message.into(),
span,
labels: Vec::new(),
help: None,
note: None,
}
}
/// Construct a diagnostic with the level implied by the code
/// (identical to [`Diagnostic::error`], but reads better at call
/// sites that emit a warning code).
pub fn warning(code: ErrorCode, message: impl Into<String>, span: Span) -> Self {
Self::error(code, message, span)
}
Implement NEScript compiler Milestone 1 ("Hello Sprite") Complete implementation of the NEScript compiler pipeline for M1: - Lexer: full tokenization with hex/binary/decimal literals, all keywords, operators - Parser: recursive descent with Pratt expression parsing (M1 subset) - Analyzer: symbol resolution, type checking, memory allocation - 6502 Assembler: full opcode encoding table (~150 valid combinations) - Code Generator: AST → 6502 instructions (direct, no IR for M1) - Runtime: NES hardware init, NMI handler, controller read, OAM DMA - Linker: NROM layout, vector table, palette loading, CHR data - ROM Builder: iNES header generation, PRG/CHR padding - CLI: `build` and `check` subcommands via clap 143 tests across all modules: - 22 lexer tests (literals, keywords, operators, error recovery) - 18 parser tests (expressions, statements, game structure, errors) - 7 analyzer tests (symbol resolution, memory allocation, transitions) - 30 assembler tests (every addressing mode, label resolution) - 7 codegen tests (var init, arithmetic, buttons, draw, comparisons) - 11 runtime tests (init sequence, NMI handler, controller read) - 10 ROM builder tests (iNES format, mirroring, banking, validation) - 5 linker tests (vector table, CHR data, palette loading) - 7 integration tests (end-to-end compilation, error detection) CI: GitHub Actions for check, fmt, clippy, test Pre-commit: script for local fmt + clippy + test validation https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-11 22:07:56 +00:00
#[must_use]
pub fn with_help(mut self, help: impl Into<String>) -> Self {
self.help = Some(help.into());
self
}
#[must_use]
pub fn with_note(mut self, note: impl Into<String>) -> Self {
self.note = Some(note.into());
self
}
#[must_use]
pub fn with_label(mut self, span: Span, message: impl Into<String>) -> Self {
self.labels.push(Label {
span,
message: message.into(),
});
self
}
pub fn is_error(&self) -> bool {
self.level == Level::Error
}
}
impl fmt::Display for Diagnostic {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let level = match self.level {
Level::Error => "error",
Level::Warning => "warning",
Level::Info => "info",
};
write!(f, "{level}[{}]: {}", self.code, self.message)
}
}