1
0
Fork 0
mirror of https://github.com/imjasonh/nescript synced 2026-07-09 17:28:00 +00:00
nescript/src/ir/tests.rs

278 lines
6.4 KiB
Rust
Raw Normal View History

use super::*;
use crate::analyzer;
use crate::parser;
fn lower_ok(input: &str) -> IrProgram {
let (prog, diags) = parser::parse(input);
assert!(diags.is_empty(), "parse errors: {diags:?}");
let prog = prog.unwrap();
let analysis = analyzer::analyze(&prog);
assert!(
analysis.diagnostics.iter().all(|d| !d.is_error()),
"analysis errors: {:?}",
analysis.diagnostics
);
lower(&prog, &analysis)
}
#[test]
fn lower_minimal_program() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var px: u8 = 128
on frame { px = 1 }
start Main
"#,
);
assert_eq!(ir.globals.len(), 1);
assert_eq!(ir.globals[0].name, "px");
assert_eq!(ir.globals[0].init_value, Some(128));
// Should have at least one function (the frame handler)
assert!(!ir.functions.is_empty());
}
#[test]
fn lower_var_assignment() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var x: u8 = 0
on frame { x = 42 }
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
// Should have a StoreVar op
let has_store = frame_fn
.blocks
.iter()
.flat_map(|b| &b.ops)
.any(|op| matches!(op, IrOp::StoreVar(..)));
assert!(has_store, "should emit StoreVar for assignment");
}
#[test]
fn lower_plus_assign() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var x: u8 = 0
on frame { x += 5 }
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
let has_add = frame_fn
.blocks
.iter()
.flat_map(|b| &b.ops)
.any(|op| matches!(op, IrOp::Add(..)));
assert!(has_add, "should emit Add for += operator");
}
#[test]
fn lower_if_creates_branch() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var x: u8 = 0
on frame {
if x == 0 { x = 1 }
}
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
let has_branch = frame_fn
.blocks
.iter()
.any(|b| matches!(&b.terminator, IrTerminator::Branch(..)));
assert!(
has_branch,
"if statement should produce a Branch terminator"
);
}
#[test]
fn lower_while_creates_loop() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var x: u8 = 0
on frame {
while x < 10 { x += 1 }
}
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
// A while loop needs at least 3 blocks: condition check, body, and exit
assert!(
frame_fn.blocks.len() >= 3,
"while should create multiple blocks, got {}",
frame_fn.blocks.len()
);
}
#[test]
fn lower_button_read() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var px: u8 = 0
on frame {
if button.right { px += 1 }
}
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
let has_input = frame_fn
.blocks
.iter()
.flat_map(|b| &b.ops)
Implement IR-based code generator (--use-ir) New src/codegen/ir_codegen.rs walks IrProgram and emits 6502 instructions. This enables optimizer passes to actually affect the output ROM. Design: - Each IR temp gets a zero-page slot at $80 + temp_index - Functions reset the temp counter at entry (temps don't outlive functions) - Globals map by name to their analyzer-assigned zero-page addresses - Operands are loaded into A, computed, stored back to the dest slot Handles all IrOp variants: - LoadImm, LoadVar, StoreVar (basic loads/stores) - Add/Sub (CLC+ADC / SEC+SBC) - Mul (JSR __multiply runtime routine) - And/Or/Xor (zero-page operands) - ShiftLeft/ShiftRight (repeated ASL/LSR) - Negate/Complement (EOR #$FF + optional two's complement) - CmpEq/Ne/Lt/Gt/LtEq/GtEq (CMP + conditional branch + 0/1) - ArrayLoad/ArrayStore (TAX + ZeroPageX/AbsoluteX) - Call (ZP param passing + JSR) - DrawSprite (OAM slot 0 write, uses sprite_tiles map) - ReadInput (LDA $01, P1 input) - WaitFrame (poll frame flag at $00) All terminators: - Jump (JMP to block label) - Branch (LDA temp + BNE true / JMP false) - Return (optional value in A + RTS) - Unreachable (BRK) IR lowering fixes: - ReadInput now has a destination IrTemp (was a side-effect-only op) - ButtonRead uses the proper input temp instead of uninitialized register - Logical AND/OR use new emit_move helper (OR with zero) instead of bogus raw VarId for path merging CLI: - New --use-ir flag on `build` subcommand to opt in to IR codegen - Default remains AST codegen (for now); IR codegen is experimental All 7 examples compile through the IR pipeline and produce valid iNES ROMs. Tests: 266 total (7 new ir_codegen unit + 2 new integration). https://claude.ai/code/session_01W6eQFStA66EuMKHUFo2rx3
2026-04-12 10:23:43 +00:00
.any(|op| matches!(op, IrOp::ReadInput(_)));
assert!(has_input, "button read should emit ReadInput op");
}
#[test]
fn lower_draw_sprite() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var px: u8 = 0
var py: u8 = 0
on frame { draw Smiley at: (px, py) }
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
let has_draw = frame_fn
.blocks
.iter()
.flat_map(|b| &b.ops)
.any(|op| matches!(op, IrOp::DrawSprite { .. }));
assert!(has_draw, "should emit DrawSprite op");
}
#[test]
fn lower_constants_become_immediates() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
const SPEED: u8 = 3
var px: u8 = 0
on frame { px += SPEED }
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
// SPEED should be lowered to LoadImm(_, 3)
let has_imm3 = frame_fn
.blocks
.iter()
.flat_map(|b| &b.ops)
.any(|op| matches!(op, IrOp::LoadImm(_, 3)));
assert!(has_imm3, "constant should be inlined as LoadImm");
}
#[test]
fn lower_multiple_states() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
state Title {
on enter { wait_frame }
on frame { wait_frame }
}
state Game {
on frame { wait_frame }
}
start Title
"#,
);
// Should have: Title_enter, Title_frame, Game_frame
assert!(
ir.functions.len() >= 3,
"should have at least 3 functions for 2 states, got {}",
ir.functions.len()
);
let names: Vec<&str> = ir.functions.iter().map(|f| f.name.as_str()).collect();
assert!(
names.iter().any(|n| n.contains("Title_enter")),
"should have Title_enter handler"
);
assert!(
names.iter().any(|n| n.contains("Title_frame")),
"should have Title_frame handler"
);
assert!(
names.iter().any(|n| n.contains("Game_frame")),
"should have Game_frame handler"
);
}
#[test]
fn lower_op_count() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
var x: u8 = 0
on frame { x = 1 }
start Main
"#,
);
assert!(ir.op_count() > 0, "should have some IR ops");
}
#[test]
fn lower_wait_frame() {
let ir = lower_ok(
r#"
game "Test" { mapper: NROM }
on frame { wait_frame }
start Main
"#,
);
let frame_fn = ir
.functions
.iter()
.find(|f| f.name.contains("frame"))
.unwrap();
let has_wait = frame_fn
.blocks
.iter()
.flat_map(|b| &b.ops)
.any(|op| matches!(op, IrOp::WaitFrame));
assert!(has_wait, "should emit WaitFrame op");
}