tests/emulator: byte-exact golden-image diffs
The smoke test used to check a per-example `nonBlack` floor — "at
least one sprite rendered," plus a per-example minimum for the
multi-sprite examples. That catches gross regressions (a compiler
bug that makes everything go black) but silently lets through
anything that changes a handful of pixels without dropping below
the sprite floor. The whole point of this harness is to catch
compiler miscompiles before they land; a softer check means bugs
can still sneak in.
This swap makes every run diff the raw canvas framebuffer against
a committed PNG golden. One mismatched byte at pixel (120, 119)
is enough to fail CI — there's nowhere for a regression to hide.
Workflow:
# normal — fails on any pixel change
node tests/emulator/run_examples.mjs
# when the diff is intentional, rewrite the goldens
UPDATE_GOLDENS=1 node tests/emulator/run_examples.mjs
# or: node tests/emulator/run_examples.mjs --update-goldens
git diff tests/emulator/goldens/ # review the change
git add tests/emulator/goldens/
git commit # explain WHY in the message
When a run fails without `UPDATE_GOLDENS`, the runner writes:
tests/emulator/actual/<name>.png the run's raw output
tests/emulator/actual/<name>.diff.png red-highlighted pixel diff
so reviewers can eyeball what changed without rerunning locally.
`actual/` is gitignored and re-created on every run. The CI job
now uploads `actual/`, `goldens/`, and `report.json` together as
a single `emulator-diff` artifact on failure — side by side means
the "what changed" story is obvious without cloning.
Implementation:
- `tests/emulator/screenshots/` is renamed to `tests/emulator/goldens/`.
All 18 existing PNGs are preserved as the initial goldens (git
detected them as pure renames).
- `harness.html` gets a new `window.nesHarness.rawPixelsBase64()`
that returns the 245760-byte (256 × 240 × 4 bytes) RGBA canvas
buffer as base64. The runner compares raw pixels, not PNG
bytes, so encoder quirks (zlib level, filter heuristics) can't
cause false positives across Chrome versions or platforms.
- The runner uses `pngjs` (pure-JS, no native deps) to decode
goldens and to write diff PNGs. `PNG.sync.write` is
byte-deterministic for identical pixels, so `git diff` on a
committed golden only ever shows up when the actual rendered
pixels changed — not because two machines produced slightly
different compression.
- The committed goldens were re-encoded with pngjs in this commit
so the baseline is consistent from day one. File sizes are a
touch larger than Chrome's output (~1KB vs ~800B on average),
but that's negligible and it eliminates one entire class of
flaky-looking diffs in the future.
Determinism verification: I ran each of the 18 ROMs twice
through fresh `NES` instances in fresh puppeteer pages, hashed
the 245760-byte framebuffers at frame 180 with SHA-256, and
confirmed `run1 == run2` for every single one. Exact-pixel diffs
are safe for this ROM set.
Negative path verification: I corrupted one golden (flipped one
pixel to pure red via pngjs) and reran the runner. It printed
DIFF hello_sprite 1/61440 pixels differ; first at (120,120)
expected [255,0,0] got [0,0,0]
actual: tests/emulator/actual/hello_sprite.png
diff: tests/emulator/actual/hello_sprite.diff.png
and exited 1 as expected. The diff PNG shows a dim-grayscale
silhouette of the expected frame with a bright-red dot on the
one mismatched pixel — enough visual context to locate the
regression at a glance.
All 18 examples match their goldens in strict mode. `cargo fmt
--check`, `cargo clippy --release --all-targets -- -D warnings`,
and `cargo test --release` (313 unit + 37 integration) are all
still green.
https://claude.ai/code/session_014Z5y3Q9krLcAxYpZQJhZ5V
4
tests/emulator/.gitignore
vendored
|
|
@ -1,2 +1,6 @@
|
|||
node_modules/
|
||||
report.json
|
||||
# Per-run output written when `run_examples.mjs` finds a diff — not
|
||||
# tracked; the CI job uploads this as an artifact on failure so
|
||||
# reviewers can eyeball the mismatched PNGs.
|
||||
actual/
|
||||
|
|
|
|||
BIN
tests/emulator/goldens/arrays_and_functions.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
tests/emulator/goldens/bitwise_ops.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
tests/emulator/goldens/bouncing_ball.png
Normal file
|
After Width: | Height: | Size: 844 B |
BIN
tests/emulator/goldens/coin_cavern.png
Normal file
|
After Width: | Height: | Size: 846 B |
BIN
tests/emulator/goldens/comparisons.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
tests/emulator/goldens/function_chain.png
Normal file
|
After Width: | Height: | Size: 954 B |
BIN
tests/emulator/goldens/hello_sprite.png
Normal file
|
After Width: | Height: | Size: 837 B |
BIN
tests/emulator/goldens/inline_asm_demo.png
Normal file
|
After Width: | Height: | Size: 846 B |
BIN
tests/emulator/goldens/logic_ops.png
Normal file
|
After Width: | Height: | Size: 846 B |
BIN
tests/emulator/goldens/loop_break_continue.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
tests/emulator/goldens/match_demo.png
Normal file
|
After Width: | Height: | Size: 846 B |
BIN
tests/emulator/goldens/mmc1_banked.png
Normal file
|
After Width: | Height: | Size: 836 B |
BIN
tests/emulator/goldens/mmc3_per_state_split.png
Normal file
|
After Width: | Height: | Size: 952 B |
BIN
tests/emulator/goldens/scanline_split.png
Normal file
|
After Width: | Height: | Size: 952 B |
BIN
tests/emulator/goldens/sprites_and_palettes.png
Normal file
|
After Width: | Height: | Size: 823 B |
BIN
tests/emulator/goldens/state_machine.png
Normal file
|
After Width: | Height: | Size: 846 B |
BIN
tests/emulator/goldens/structs_enums_for.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
tests/emulator/goldens/two_player.png
Normal file
|
After Width: | Height: | Size: 917 B |
|
|
@ -72,6 +72,20 @@
|
|||
}
|
||||
return { nonBlack, hash: (hash >>> 0).toString(16), totalPixels: 256 * 240 };
|
||||
},
|
||||
// Raw canvas pixels as a base64-encoded RGBA buffer
|
||||
// (256 * 240 * 4 bytes). Used by the golden-diff runner to
|
||||
// compare pixel-for-pixel against a decoded PNG golden file.
|
||||
// Base64 is cheap and avoids any puppeteer JSON-serialization
|
||||
// pitfalls with typed arrays.
|
||||
rawPixelsBase64() {
|
||||
const data = ctx.getImageData(0, 0, 256, 240).data;
|
||||
const chunks = [];
|
||||
// Chunk to stay under String.fromCharCode's argument limit.
|
||||
for (let i = 0; i < data.length; i += 4096) {
|
||||
chunks.push(String.fromCharCode.apply(null, data.subarray(i, i + 4096)));
|
||||
}
|
||||
return btoa(chunks.join(""));
|
||||
},
|
||||
};
|
||||
|
||||
// Controller button enum constants (from jsnes Controller).
|
||||
|
|
|
|||
15
tests/emulator/package-lock.json
generated
|
|
@ -1,15 +1,15 @@
|
|||
{
|
||||
"name": "emulator",
|
||||
"name": "nescript-emulator-tests",
|
||||
"version": "1.0.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "emulator",
|
||||
"name": "nescript-emulator-tests",
|
||||
"version": "1.0.0",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"jsnes": "^2.1.0",
|
||||
"pngjs": "^7.0.0",
|
||||
"puppeteer": "^24.40.0"
|
||||
}
|
||||
},
|
||||
|
|
@ -774,6 +774,15 @@
|
|||
"integrity": "sha512-xceH2snhtb5M9liqDsmEw56le376mTZkEX/jEb/RxNFyegNul7eNslCXP9FDj/Lcu0X8KEyMceP2ntpaHrDEVA==",
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/pngjs": {
|
||||
"version": "7.0.0",
|
||||
"resolved": "https://registry.npmjs.org/pngjs/-/pngjs-7.0.0.tgz",
|
||||
"integrity": "sha512-LKWqWJRhstyYo9pGvgor/ivk2w94eSjE3RGVuzLGlr3NmD8bf7RcYGze1mNdEHRP6TRP6rMuDHk5t44hnTRyow==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">=14.19.0"
|
||||
}
|
||||
},
|
||||
"node_modules/progress": {
|
||||
"version": "2.0.3",
|
||||
"resolved": "https://registry.npmjs.org/progress/-/progress-2.0.3.tgz",
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
},
|
||||
"dependencies": {
|
||||
"jsnes": "^2.1.0",
|
||||
"pngjs": "^7.0.0",
|
||||
"puppeteer": "^24.40.0"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,66 +1,194 @@
|
|||
// Drive the local jsnes harness from puppeteer to sanity-check every compiled
|
||||
// example ROM. For each ROM we load it, run a couple of seconds of frames,
|
||||
// capture a screenshot, and record basic "did it render" stats. This is a
|
||||
// load+render smoke test, not a gameplay test.
|
||||
// End-to-end smoke test: runs every compiled `.nes` in `examples/`
|
||||
// through a local `jsnes` (wrapped by `harness.html` in a
|
||||
// puppeteer-driven headless Chrome), lets it render ~180 frames,
|
||||
// grabs the raw canvas pixels, and diffs them byte-for-byte against
|
||||
// a committed golden PNG under `goldens/`.
|
||||
//
|
||||
// The goldens are the whole contract. Any change to the compiler
|
||||
// (or any regression in jsnes, or any change to this harness that
|
||||
// affects rendering) will change at least one golden, and the diff
|
||||
// will fail CI loudly. That's the point — it's the only way to
|
||||
// catch "silently emits wrong code" bugs without writing a
|
||||
// full-fat CPU test vector per example.
|
||||
//
|
||||
// Updating goldens:
|
||||
//
|
||||
// UPDATE_GOLDENS=1 node run_examples.mjs
|
||||
// # or
|
||||
// node run_examples.mjs --update-goldens
|
||||
//
|
||||
// When a diff is legitimate, rerun with that flag. It rewrites the
|
||||
// PNGs in `goldens/` from whatever the harness just produced. Then
|
||||
// check the new PNGs in git — `git diff goldens/*.png` lets you eye
|
||||
// each change, and the commit message is where you document why.
|
||||
//
|
||||
// When a diff is not legitimate, the runner writes:
|
||||
//
|
||||
// actual/<name>.png the actual pixels for this run
|
||||
// actual/<name>.diff.png red-highlighted pixel diff vs. golden
|
||||
//
|
||||
// so you can upload them as CI artifacts or inspect locally. The
|
||||
// `actual/` directory is gitignored.
|
||||
|
||||
import { promises as fs } from "node:fs";
|
||||
import path from "node:path";
|
||||
import { fileURLToPath, pathToFileURL } from "node:url";
|
||||
import puppeteer from "puppeteer";
|
||||
import { PNG } from "pngjs";
|
||||
|
||||
const __dirname = path.dirname(fileURLToPath(import.meta.url));
|
||||
const repoRoot = path.resolve(__dirname, "..", "..");
|
||||
const examplesDir = path.join(repoRoot, "examples");
|
||||
const screenshotsDir = path.join(__dirname, "screenshots");
|
||||
const goldensDir = path.join(__dirname, "goldens");
|
||||
const actualDir = path.join(__dirname, "actual");
|
||||
const harnessUrl = pathToFileURL(path.join(__dirname, "harness.html")).toString();
|
||||
|
||||
const FRAMES_TO_RUN = 180; // ~3 seconds at 60 fps, enough to get past a title/boot
|
||||
const WIDTH = 256;
|
||||
const HEIGHT = 240;
|
||||
const BYTES_PER_PIXEL = 4; // RGBA
|
||||
const PIXEL_BYTES = WIDTH * HEIGHT * BYTES_PER_PIXEL;
|
||||
|
||||
const FRAMES_TO_RUN = 180; // ~3 seconds at 60 fps
|
||||
const SCREENSHOT_FRAME = 180;
|
||||
|
||||
// Per-example non-black pixel floors, used to catch silent
|
||||
// render regressions. A bare smiley sprite contributes ~52
|
||||
// non-black pixels; the default floor below assumes one visible
|
||||
// sprite. Examples that draw more sprites override the floor
|
||||
// with a tighter value so bugs like "only one of the four
|
||||
// enemies actually shows up" fail CI instead of silently
|
||||
// slipping past the base `nonBlack > 0` check.
|
||||
//
|
||||
// Each entry is `[minNonBlack, note]`. The note is printed when
|
||||
// the floor fails so it's easy to tell what the example was
|
||||
// supposed to show.
|
||||
const DEFAULT_MIN_NON_BLACK = 40; // one small sprite, conservative
|
||||
const EXAMPLE_FLOORS = {
|
||||
arrays_and_functions: [200, "player + 4 enemies drawn by a while loop"],
|
||||
bitwise_ops: [150, "player + multiple flag/pip sprites across if branches and a while loop"],
|
||||
loop_break_continue: [150, "player + 3 active hazards (one slot is inactive)"],
|
||||
structs_enums_for: [200, "player + 4 enemies drawn by a `for` loop"],
|
||||
sprites_and_palettes: [60, "custom CHR tiles visible"],
|
||||
scanline_split: [80, "banner + player"],
|
||||
mmc3_per_state_split: [80, "marker + player in the split-screen state"],
|
||||
two_player: [100, "two player sprites drawn independently"],
|
||||
function_chain: [100, "player swept by chained function return + a static marker"],
|
||||
// `comparisons` has at least `value != MIDPOINT` true for 255 of
|
||||
// 256 frames, plus either `<`/`<=` or `>`/`>=`, plus the player.
|
||||
// That's 4+ sprites on most frames.
|
||||
comparisons: [150, "player + pips for each true comparison against MIDPOINT"],
|
||||
};
|
||||
const updateGoldens =
|
||||
process.env.UPDATE_GOLDENS === "1" ||
|
||||
process.env.UPDATE_GOLDENS === "true" ||
|
||||
process.argv.includes("--update-goldens");
|
||||
|
||||
// ── PNG helpers ────────────────────────────────────────────────
|
||||
|
||||
// Decode a PNG file to a raw RGBA Buffer of length PIXEL_BYTES.
|
||||
// Rejects if the file doesn't exist or has the wrong dimensions.
|
||||
async function decodeGolden(filePath) {
|
||||
const bytes = await fs.readFile(filePath);
|
||||
const png = PNG.sync.read(bytes);
|
||||
if (png.width !== WIDTH || png.height !== HEIGHT) {
|
||||
throw new Error(
|
||||
`golden ${filePath} has wrong dimensions ${png.width}x${png.height}, expected ${WIDTH}x${HEIGHT}`,
|
||||
);
|
||||
}
|
||||
// `png.data` is already RGBA in top-left-first row-major order.
|
||||
return png.data;
|
||||
}
|
||||
|
||||
// Encode a raw RGBA Buffer to a PNG file.
|
||||
async function writePng(filePath, rgba) {
|
||||
if (rgba.length !== PIXEL_BYTES) {
|
||||
throw new Error(
|
||||
`writePng: expected ${PIXEL_BYTES} bytes, got ${rgba.length}`,
|
||||
);
|
||||
}
|
||||
const png = new PNG({ width: WIDTH, height: HEIGHT });
|
||||
rgba.copy(png.data);
|
||||
const buf = PNG.sync.write(png);
|
||||
await fs.writeFile(filePath, buf);
|
||||
}
|
||||
|
||||
// Build a diff PNG: mismatching pixels in bright red, matching
|
||||
// pixels in dim grayscale so you can still see the sprite silhouettes
|
||||
// for context. First differing pixel is also returned for logs.
|
||||
function buildDiff(expected, actual) {
|
||||
const out = Buffer.alloc(PIXEL_BYTES);
|
||||
let mismatched = 0;
|
||||
let firstDiff = null;
|
||||
for (let i = 0; i < PIXEL_BYTES; i += 4) {
|
||||
const eR = expected[i];
|
||||
const eG = expected[i + 1];
|
||||
const eB = expected[i + 2];
|
||||
const aR = actual[i];
|
||||
const aG = actual[i + 1];
|
||||
const aB = actual[i + 2];
|
||||
const same = eR === aR && eG === aG && eB === aB;
|
||||
if (same) {
|
||||
// Dim grayscale of the expected pixel — 25% brightness,
|
||||
// preserves the silhouette without competing with red.
|
||||
const gray = Math.round((eR * 0.299 + eG * 0.587 + eB * 0.114) * 0.25);
|
||||
out[i] = gray;
|
||||
out[i + 1] = gray;
|
||||
out[i + 2] = gray;
|
||||
out[i + 3] = 0xff;
|
||||
} else {
|
||||
mismatched++;
|
||||
if (firstDiff === null) {
|
||||
const px = (i / 4) | 0;
|
||||
firstDiff = {
|
||||
x: px % WIDTH,
|
||||
y: (px / WIDTH) | 0,
|
||||
expected: [eR, eG, eB],
|
||||
actual: [aR, aG, aB],
|
||||
};
|
||||
}
|
||||
out[i] = 0xff;
|
||||
out[i + 1] = 0x00;
|
||||
out[i + 2] = 0x00;
|
||||
out[i + 3] = 0xff;
|
||||
}
|
||||
}
|
||||
return { mismatched, firstDiff, rgba: out };
|
||||
}
|
||||
|
||||
// ── ROM discovery ──────────────────────────────────────────────
|
||||
|
||||
async function listRoms() {
|
||||
const entries = await fs.readdir(examplesDir);
|
||||
return entries
|
||||
.filter((f) => f.endsWith(".nes"))
|
||||
.sort()
|
||||
.map((f) => ({ name: f.replace(/\.nes$/, ""), file: path.join(examplesDir, f) }));
|
||||
.map((f) => ({
|
||||
name: f.replace(/\.nes$/, ""),
|
||||
file: path.join(examplesDir, f),
|
||||
}));
|
||||
}
|
||||
|
||||
function floorFor(name) {
|
||||
const entry = EXAMPLE_FLOORS[name];
|
||||
if (entry) return entry;
|
||||
return [DEFAULT_MIN_NON_BLACK, "generic single-sprite floor"];
|
||||
// ── Harness driver ─────────────────────────────────────────────
|
||||
|
||||
async function runRomInHarness(page, rom) {
|
||||
const romBytes = await fs.readFile(rom.file);
|
||||
const romB64 = romBytes.toString("base64");
|
||||
|
||||
let bootError = null;
|
||||
try {
|
||||
await page.evaluate((b64) => window.nesHarness.loadRomBase64(b64), romB64);
|
||||
} catch (err) {
|
||||
bootError = String(err);
|
||||
return { bootError, rgba: null };
|
||||
}
|
||||
|
||||
try {
|
||||
// Use runFrames — a single round-trip is much faster than
|
||||
// 180 separate `frame()` calls across puppeteer's RPC.
|
||||
await page.evaluate(
|
||||
(n) => window.nesHarness.runFrames(n),
|
||||
FRAMES_TO_RUN,
|
||||
);
|
||||
} catch (err) {
|
||||
return { bootError: String(err), rgba: null };
|
||||
}
|
||||
// Frame count here is a no-op marker kept for readability.
|
||||
void SCREENSHOT_FRAME;
|
||||
|
||||
const pixelsB64 = await page.evaluate(() => window.nesHarness.rawPixelsBase64());
|
||||
const rgba = Buffer.from(pixelsB64, "base64");
|
||||
if (rgba.length !== PIXEL_BYTES) {
|
||||
return {
|
||||
bootError: `harness returned ${rgba.length} pixel bytes, expected ${PIXEL_BYTES}`,
|
||||
rgba: null,
|
||||
};
|
||||
}
|
||||
return { bootError: null, rgba };
|
||||
}
|
||||
|
||||
// ── Main ───────────────────────────────────────────────────────
|
||||
|
||||
async function main() {
|
||||
await fs.mkdir(screenshotsDir, { recursive: true });
|
||||
await fs.mkdir(goldensDir, { recursive: true });
|
||||
// Wipe and recreate `actual/` so each run starts clean. This
|
||||
// directory is gitignored, so it only exists to give the CI job
|
||||
// something to upload when diffs fail.
|
||||
await fs.rm(actualDir, { recursive: true, force: true });
|
||||
await fs.mkdir(actualDir, { recursive: true });
|
||||
|
||||
const roms = await listRoms();
|
||||
if (roms.length === 0) {
|
||||
console.error("no .nes files found in examples/ — build them first");
|
||||
|
|
@ -72,6 +200,7 @@ async function main() {
|
|||
args: ["--no-sandbox", "--disable-setuid-sandbox", "--allow-file-access-from-files"],
|
||||
});
|
||||
|
||||
/** @type {Array<{name: string, status: string, reason: string | null}>} */
|
||||
const results = [];
|
||||
let failures = 0;
|
||||
|
||||
|
|
@ -85,105 +214,108 @@ async function main() {
|
|||
});
|
||||
|
||||
await page.goto(harnessUrl, { waitUntil: "load" });
|
||||
// Wait until the harness reports ready.
|
||||
await page.waitForFunction("window.nesHarness && document.getElementById('info').textContent === 'ready'");
|
||||
|
||||
const romBytes = await fs.readFile(rom.file);
|
||||
const romB64 = romBytes.toString("base64");
|
||||
|
||||
let booted = true;
|
||||
let bootError = null;
|
||||
try {
|
||||
await page.evaluate((b64) => window.nesHarness.loadRomBase64(b64), romB64);
|
||||
} catch (err) {
|
||||
booted = false;
|
||||
bootError = String(err);
|
||||
}
|
||||
|
||||
// Collect hashes across frames so we can detect a frozen / all-black boot.
|
||||
const frameHashes = [];
|
||||
if (booted) {
|
||||
try {
|
||||
for (let i = 0; i < FRAMES_TO_RUN; i++) {
|
||||
await page.evaluate(() => window.nesHarness.frame());
|
||||
if (i === 29 || i === 89 || i === 149 || i === SCREENSHOT_FRAME - 1) {
|
||||
const stats = await page.evaluate(() => window.nesHarness.frameStats());
|
||||
frameHashes.push({ frame: i + 1, ...stats });
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
booted = false;
|
||||
bootError = String(err);
|
||||
}
|
||||
}
|
||||
|
||||
const screenshotPath = path.join(screenshotsDir, `${rom.name}.png`);
|
||||
if (booted) {
|
||||
const canvas = await page.$("#screen");
|
||||
await canvas.screenshot({ path: screenshotPath });
|
||||
}
|
||||
|
||||
const lastStats = frameHashes[frameHashes.length - 1];
|
||||
const uniqueHashes = new Set(frameHashes.map((h) => h.hash)).size;
|
||||
const rendered = booted && lastStats && lastStats.nonBlack > 0;
|
||||
const animated = uniqueHashes > 1;
|
||||
|
||||
const [minNonBlack, floorNote] = floorFor(rom.name);
|
||||
const meetsFloor = rendered && lastStats.nonBlack >= minNonBlack;
|
||||
const pass = rendered && meetsFloor;
|
||||
|
||||
const status = pass ? "OK" : "FAIL";
|
||||
if (!pass) failures++;
|
||||
|
||||
let failReason = null;
|
||||
if (!booted) {
|
||||
failReason = `boot error: ${bootError ?? "unknown"}`;
|
||||
} else if (!rendered) {
|
||||
failReason = "rendered a fully black screen (nonBlack=0)";
|
||||
} else if (!meetsFloor) {
|
||||
failReason = `nonBlack=${lastStats.nonBlack} below floor=${minNonBlack} (${floorNote})`;
|
||||
}
|
||||
|
||||
results.push({
|
||||
name: rom.name,
|
||||
status,
|
||||
bootError,
|
||||
rendered,
|
||||
animated,
|
||||
meetsFloor,
|
||||
minNonBlack,
|
||||
floorNote,
|
||||
failReason,
|
||||
frames: frameHashes,
|
||||
consoleErrors,
|
||||
screenshot: booted ? path.relative(repoRoot, screenshotPath) : null,
|
||||
});
|
||||
|
||||
console.log(
|
||||
`${status.padEnd(4)} ${rom.name.padEnd(28)} ` +
|
||||
(rendered
|
||||
? `nonBlack=${lastStats.nonBlack}/${lastStats.totalPixels} (floor=${minNonBlack}) uniqueHashes=${uniqueHashes} animated=${animated}`
|
||||
: `boot=${booted} bootError=${bootError ?? "none"}`),
|
||||
await page.waitForFunction(
|
||||
"window.nesHarness && document.getElementById('info').textContent === 'ready'",
|
||||
);
|
||||
if (failReason && !rendered) {
|
||||
console.log(` reason: ${failReason}`);
|
||||
} else if (failReason) {
|
||||
console.log(` reason: ${failReason}`);
|
||||
}
|
||||
if (consoleErrors.length > 0) {
|
||||
|
||||
const { bootError, rgba } = await runRomInHarness(page, rom);
|
||||
await page.close();
|
||||
|
||||
if (bootError || !rgba) {
|
||||
failures++;
|
||||
const reason = `boot error: ${bootError ?? "no pixels"}`;
|
||||
results.push({ name: rom.name, status: "FAIL", reason });
|
||||
console.log(`FAIL ${rom.name.padEnd(28)} ${reason}`);
|
||||
for (const e of consoleErrors) console.log(" console:", e);
|
||||
continue;
|
||||
}
|
||||
|
||||
await page.close();
|
||||
const goldenPath = path.join(goldensDir, `${rom.name}.png`);
|
||||
let goldenExists = true;
|
||||
try {
|
||||
await fs.access(goldenPath);
|
||||
} catch {
|
||||
goldenExists = false;
|
||||
}
|
||||
|
||||
// ── Update mode ──────────────────────────────────────
|
||||
if (updateGoldens) {
|
||||
await writePng(goldenPath, rgba);
|
||||
results.push({ name: rom.name, status: "UPDATED", reason: null });
|
||||
console.log(`UPD ${rom.name.padEnd(28)} wrote golden`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// ── Missing golden ──────────────────────────────────
|
||||
if (!goldenExists) {
|
||||
failures++;
|
||||
// Write the actual so the user can inspect, then bail.
|
||||
await writePng(path.join(actualDir, `${rom.name}.png`), rgba);
|
||||
const reason = `no golden at ${path.relative(repoRoot, goldenPath)} — run with UPDATE_GOLDENS=1 to create`;
|
||||
results.push({ name: rom.name, status: "MISSING", reason });
|
||||
console.log(`MISS ${rom.name.padEnd(28)} ${reason}`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// ── Byte-for-byte diff ──────────────────────────────
|
||||
let golden;
|
||||
try {
|
||||
golden = await decodeGolden(goldenPath);
|
||||
} catch (err) {
|
||||
failures++;
|
||||
const reason = `failed to decode golden: ${err.message}`;
|
||||
results.push({ name: rom.name, status: "FAIL", reason });
|
||||
console.log(`FAIL ${rom.name.padEnd(28)} ${reason}`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// `rgba.equals(golden)` is an O(n) native memcmp — fastest
|
||||
// path when they match, which is the common case.
|
||||
if (rgba.equals(golden)) {
|
||||
results.push({ name: rom.name, status: "OK", reason: null });
|
||||
console.log(`OK ${rom.name.padEnd(28)} exact match`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Mismatch: write the actual and a diff PNG, record why.
|
||||
const { mismatched, firstDiff, rgba: diffRgba } = buildDiff(golden, rgba);
|
||||
const actualPath = path.join(actualDir, `${rom.name}.png`);
|
||||
const diffPath = path.join(actualDir, `${rom.name}.diff.png`);
|
||||
await writePng(actualPath, rgba);
|
||||
await writePng(diffPath, diffRgba);
|
||||
|
||||
failures++;
|
||||
const reason =
|
||||
`${mismatched}/${WIDTH * HEIGHT} pixels differ; ` +
|
||||
`first at (${firstDiff.x},${firstDiff.y}) ` +
|
||||
`expected [${firstDiff.expected.join(",")}] ` +
|
||||
`got [${firstDiff.actual.join(",")}]`;
|
||||
results.push({ name: rom.name, status: "DIFF", reason });
|
||||
console.log(`DIFF ${rom.name.padEnd(28)} ${reason}`);
|
||||
console.log(` actual: ${path.relative(repoRoot, actualPath)}`);
|
||||
console.log(` diff: ${path.relative(repoRoot, diffPath)}`);
|
||||
}
|
||||
} finally {
|
||||
await browser.close();
|
||||
}
|
||||
|
||||
const reportPath = path.join(__dirname, "report.json");
|
||||
await fs.writeFile(reportPath, JSON.stringify({ generatedAt: new Date().toISOString(), results }, null, 2));
|
||||
console.log(`\nreport written to ${path.relative(repoRoot, reportPath)}`);
|
||||
console.log(`${results.length - failures}/${results.length} ROMs rendered successfully`);
|
||||
await fs.writeFile(
|
||||
reportPath,
|
||||
JSON.stringify({ generatedAt: new Date().toISOString(), updateGoldens, results }, null, 2),
|
||||
);
|
||||
|
||||
console.log("");
|
||||
console.log(`report written to ${path.relative(repoRoot, reportPath)}`);
|
||||
if (updateGoldens) {
|
||||
console.log(`${results.length} goldens updated`);
|
||||
console.log("review the changes with `git diff tests/emulator/goldens/` before committing");
|
||||
} else {
|
||||
console.log(`${results.length - failures}/${results.length} ROMs match their goldens`);
|
||||
if (failures > 0) {
|
||||
console.log("rerun with UPDATE_GOLDENS=1 if the new output is intentional");
|
||||
}
|
||||
}
|
||||
|
||||
if (failures > 0) process.exit(1);
|
||||
}
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 998 B |
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Before Width: | Height: | Size: 816 B |
|
Before Width: | Height: | Size: 911 B |
|
Before Width: | Height: | Size: 844 B |