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Update future-work.md to reflect IR codegen completion
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1 changed files with 24 additions and 9 deletions
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@ -370,17 +370,32 @@ These items were documented as future work but have since been implemented:
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`Statement::DebugAssert`, codegen emits runtime writes to $4800 when
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`--debug` is set, stripped in release mode
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- **--debug CLI flag wired** — threads through `CodeGen::with_debug`
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- **IR-based codegen** — `src/codegen/ir_codegen.rs` walks `IrProgram` and
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emits 6502, handling all IR ops (load/store, arithmetic, comparisons,
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arrays, calls, draws, input, control flow). Enabled via `--use-ir` flag;
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all 7 examples compile through it. Default is still AST codegen while
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IR path is experimental.
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- **IR lowering bug fixes** — `ReadInput` now has a destination temp,
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`ButtonRead` uses the proper input temp, logical AND/OR use a new
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`emit_move` helper instead of the buggy raw VarId temp storage
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- **Asset pipeline @binary / @chr loading** — `resolve_sprites()` reads
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raw binary files and converts PNGs via `png_to_chr()`. Missing files
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are silently skipped (documentation-friendly)
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### Remaining priority order
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For someone picking up this codebase, the recommended order of work:
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1. **IR-based codegen** (#1) — enables optimizer to affect output
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2. **Asset pipeline wiring for PNG files** (#9) — `@chr("file.png")` and
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`@binary("file.bin")` are parsed but not resolved at compile time
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(only inline sprite data works)
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3. **Audio** (#12) — SFX/music driver
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4. **on_scanline for MMC3** (#11) — scanline IRQ handlers
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5. **Language features** (#13) — structs, enums, fixed-point
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6. **Register allocator** (#20) — proper A/X/Y allocation
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7. **Inline assembly** (#14) — `asm { }` blocks
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1. **Make IR codegen the default** — currently behind `--use-ir`. Once
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it matches AST codegen for all code paths (state dispatch, multi-OAM,
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debug statements), switch over and delete AST codegen.
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2. **IR codegen: state dispatch** — currently no main loop / dispatch
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table; IR codegen only generates function bodies. Need to emit the
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state machine dispatch like the AST codegen does.
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3. **IR codegen: multi-OAM** — currently all draws use slot 0
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4. **Audio** — SFX/music driver
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5. **on_scanline for MMC3** — scanline IRQ handlers
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6. **Language features** — structs, enums, fixed-point
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7. **Register allocator** — proper A/X/Y allocation to replace
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zero-page spills used by the current IR codegen
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8. **Inline assembly** — `asm { }` blocks
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