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compiler: audio driver, u16 arithmetic, multi-scanline, slot recycling
Five language features and optimizations from the planned-work backlog: - **Minimal audio driver**: `play`/`start_music`/`stop_music` now generate APU pulse-1/pulse-2 writes from a builtin SFX/music name table, and the NMI handler gains a `JSR __audio_tick` splice (via the linker's `__audio_used` marker lookup) that ages an SFX countdown counter and mutes pulse 1 when the tone expires. Programs that never trigger audio pay zero ROM cost. - **u16 arithmetic and comparisons**: new IR ops `LoadVarHi`, `StoreVarHi`, `Add16`, `Sub16`, and six `Cmp*16` variants. The lowering context tracks variable types via the analyzer's symbol table and routes expressions through the 8-bit or 16-bit path based on operand width. Add16 emits `CLC;ADC;ADC` with carry propagating naturally into the high byte; compares dispatch high-byte-first with a short-circuit low-byte fallback. Fixes a silent miscompile where `big += 1` on a u16 var only incremented the low byte. - **Multi-scanline handlers per state**: `gen_scanline_irq` now dispatches on `(current_state, ZP_SCANLINE_STEP)` and reloads the MMC3 counter with the delta to the next scanline in the same state. `gen_scanline_reload` resets the step counter at the top of each NMI so a state with multiple handlers fires them in ascending line order. Previously only the first handler per state ever fired. - **IR temp slot recycling**: `build_use_counts` pre-scans each function to count per-temp uses; `retire_op_sources` decrements the counts after each op and pushes dead slots back onto `free_slots` for later allocation. `bitwise_ops.ne` used to crash (debug) or miscompile (release) once it hit 128 concurrent temps; with recycling the same function now uses ~4 slots instead of 136. - **INC/DEC peephole fold + improved dead-load elimination**: `fold_inc_dec` collapses `LDA addr; CLC; ADC #1; STA addr` into a single `INC addr` (and the SEC/SBC variant into `DEC addr`), saving 5 bytes and 5 cycles per increment. The fold is suppressed when the next instruction reads carry. `remove_dead_loads` now walks past INC/DEC/STX/STY (which don't touch A) to find the actual next A-use, catching more dead loads. Tests: 331 unit + 39 integration (up from 313 + 37), including new guards for audio, u16, multi-scanline, and slot recycling. https://claude.ai/code/session_01A8qk3gw2jWSzdiXBZPZSFE
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- **Functions** -- with parameters, return types, `inline` hint, recursion detection
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- **State machines** -- `state` with `on enter`, `on exit`, `on frame`, `on scanline(N)` handlers
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- **Compile-time safety** -- call depth limits, recursion detection, type checking, unused-var warnings
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- **IR-based optimizer** -- constant folding, dead code elimination, strength reduction, copy propagation, peephole passes
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- **Multiple mappers** -- NROM, MMC1, UxROM, MMC3 (including scanline IRQ dispatch)
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- **IR-based optimizer** -- constant folding, dead code elimination, strength reduction, copy propagation, peephole passes including INC/DEC fold and live-range slot recycling
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- **Full 16-bit arithmetic** -- u16 add/sub/compare lower to carry-propagating paired operations
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- **Multiple mappers** -- NROM, MMC1, UxROM, MMC3 (including multi-scanline IRQ dispatch per state)
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- **Minimal audio driver** -- `play`/`start_music`/`stop_music` drive a builtin APU engine with no per-program cost when unused
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- **Asset pipeline** -- PNG-to-CHR conversion, palette definitions, inline tile data
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- **Inline assembly** -- `asm { ... }` with `{var}` substitution, plus `raw asm { ... }` for verbatim blocks
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- **Hardware intrinsics** -- `poke(addr, value)` / `peek(addr)` for direct register access
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@ -76,6 +78,7 @@ start Main
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| [`mmc1_banked.ne`](examples/mmc1_banked.ne) | MMC1 mapper, bank declarations, multiply |
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| [`structs_enums_for.ne`](examples/structs_enums_for.ne) | Structs, enums, `for` loops, struct literals |
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| [`inline_asm_demo.ne`](examples/inline_asm_demo.ne) | Inline asm with `{var}` substitution, `poke`/`peek` |
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| [`audio_demo.ne`](examples/audio_demo.ne) | Minimal audio driver: `play`, `start_music`, `stop_music` |
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## Compiler Commands
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