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compiler: audio driver, u16 arithmetic, multi-scanline, slot recycling
Five language features and optimizations from the planned-work backlog: - **Minimal audio driver**: `play`/`start_music`/`stop_music` now generate APU pulse-1/pulse-2 writes from a builtin SFX/music name table, and the NMI handler gains a `JSR __audio_tick` splice (via the linker's `__audio_used` marker lookup) that ages an SFX countdown counter and mutes pulse 1 when the tone expires. Programs that never trigger audio pay zero ROM cost. - **u16 arithmetic and comparisons**: new IR ops `LoadVarHi`, `StoreVarHi`, `Add16`, `Sub16`, and six `Cmp*16` variants. The lowering context tracks variable types via the analyzer's symbol table and routes expressions through the 8-bit or 16-bit path based on operand width. Add16 emits `CLC;ADC;ADC` with carry propagating naturally into the high byte; compares dispatch high-byte-first with a short-circuit low-byte fallback. Fixes a silent miscompile where `big += 1` on a u16 var only incremented the low byte. - **Multi-scanline handlers per state**: `gen_scanline_irq` now dispatches on `(current_state, ZP_SCANLINE_STEP)` and reloads the MMC3 counter with the delta to the next scanline in the same state. `gen_scanline_reload` resets the step counter at the top of each NMI so a state with multiple handlers fires them in ascending line order. Previously only the first handler per state ever fired. - **IR temp slot recycling**: `build_use_counts` pre-scans each function to count per-temp uses; `retire_op_sources` decrements the counts after each op and pushes dead slots back onto `free_slots` for later allocation. `bitwise_ops.ne` used to crash (debug) or miscompile (release) once it hit 128 concurrent temps; with recycling the same function now uses ~4 slots instead of 136. - **INC/DEC peephole fold + improved dead-load elimination**: `fold_inc_dec` collapses `LDA addr; CLC; ADC #1; STA addr` into a single `INC addr` (and the SEC/SBC variant into `DEC addr`), saving 5 bytes and 5 cycles per increment. The fold is suppressed when the next instruction reads carry. `remove_dead_loads` now walks past INC/DEC/STX/STY (which don't touch A) to find the actual next A-use, catching more dead loads. Tests: 331 unit + 39 integration (up from 313 + 37), including new guards for audio, u16, multi-scanline, and slot recycling. https://claude.ai/code/session_01A8qk3gw2jWSzdiXBZPZSFE
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12 changed files with 2108 additions and 144 deletions
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@ -116,6 +116,15 @@ impl Linker {
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all_instructions.extend(runtime::gen_multiply());
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all_instructions.extend(runtime::gen_divide());
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// Audio driver body — linked in whenever user code touched
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// audio. The driver needs to exist before `__nmi` (the NMI
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// JSR target must be defined before the caller), so emit it
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// alongside the math routines. No-cost elision when unused:
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// the `has_label` check below skips the whole block.
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if has_label(user_code, "__audio_used") {
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all_instructions.extend(runtime::gen_audio_tick());
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}
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// NMI handler
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all_instructions.push(Instruction::new(NOP, AM::Label("__nmi".into())));
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// If user code emits an MMC3 reload hook, splice in a JSR
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@ -129,6 +138,17 @@ impl Linker {
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if has_label(user_code, "__ir_mmc3_reload") {
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all_instructions.push(Instruction::new(JSR, AM::Label("__ir_mmc3_reload".into())));
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}
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// Audio tick: if the user program ever triggered an SFX or
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// music (detected by the marker label `__audio_used` emitted
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// by `IrCodeGen` when it sees any audio op), JSR into the
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// driver's per-frame tick before the normal NMI body. The
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// tick decrements the SFX counter and silences pulse 1 when
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// it reaches zero. Programs that never play audio skip both
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// the splice and the driver body entirely — no ROM cost.
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let has_audio = has_label(user_code, "__audio_used");
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if has_audio {
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all_instructions.push(Instruction::new(JSR, AM::Label("__audio_tick".into())));
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}
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all_instructions.extend(runtime::gen_nmi());
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// IRQ handler
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