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compiler: audio driver, u16 arithmetic, multi-scanline, slot recycling
Five language features and optimizations from the planned-work backlog: - **Minimal audio driver**: `play`/`start_music`/`stop_music` now generate APU pulse-1/pulse-2 writes from a builtin SFX/music name table, and the NMI handler gains a `JSR __audio_tick` splice (via the linker's `__audio_used` marker lookup) that ages an SFX countdown counter and mutes pulse 1 when the tone expires. Programs that never trigger audio pay zero ROM cost. - **u16 arithmetic and comparisons**: new IR ops `LoadVarHi`, `StoreVarHi`, `Add16`, `Sub16`, and six `Cmp*16` variants. The lowering context tracks variable types via the analyzer's symbol table and routes expressions through the 8-bit or 16-bit path based on operand width. Add16 emits `CLC;ADC;ADC` with carry propagating naturally into the high byte; compares dispatch high-byte-first with a short-circuit low-byte fallback. Fixes a silent miscompile where `big += 1` on a u16 var only incremented the low byte. - **Multi-scanline handlers per state**: `gen_scanline_irq` now dispatches on `(current_state, ZP_SCANLINE_STEP)` and reloads the MMC3 counter with the delta to the next scanline in the same state. `gen_scanline_reload` resets the step counter at the top of each NMI so a state with multiple handlers fires them in ascending line order. Previously only the first handler per state ever fired. - **IR temp slot recycling**: `build_use_counts` pre-scans each function to count per-temp uses; `retire_op_sources` decrements the counts after each op and pushes dead slots back onto `free_slots` for later allocation. `bitwise_ops.ne` used to crash (debug) or miscompile (release) once it hit 128 concurrent temps; with recycling the same function now uses ~4 slots instead of 136. - **INC/DEC peephole fold + improved dead-load elimination**: `fold_inc_dec` collapses `LDA addr; CLC; ADC #1; STA addr` into a single `INC addr` (and the SEC/SBC variant into `DEC addr`), saving 5 bytes and 5 cycles per increment. The fold is suppressed when the next instruction reads carry. `remove_dead_loads` now walks past INC/DEC/STX/STY (which don't touch A) to find the actual next A-use, catching more dead loads. Tests: 331 unit + 39 integration (up from 313 + 37), including new guards for audio, u16, multi-scanline, and slot recycling. https://claude.ai/code/session_01A8qk3gw2jWSzdiXBZPZSFE
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12 changed files with 2108 additions and 144 deletions
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@ -581,6 +581,50 @@ fn program_with_scroll_and_cast() {
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_u16_arithmetic_and_compare() {
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// Exercises the full u16 path: literal > 255 initializer,
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// u16 += u8, u16 > u16 comparison. The old codegen truncated
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// all u16 operations to their low byte, so `big = 1000`
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// landed as 232 and `big += 1` never carried into the high
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// byte. This test just asserts the ROM builds cleanly — the
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// unit tests in `codegen/ir_codegen.rs` verify the actual
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// instruction shape.
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let source = r#"
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game "U16 Arith" { mapper: NROM }
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var big: u16 = 1000
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var flag: u8 = 0
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on frame {
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big = big + 1
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if big > 1050 {
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flag = 1
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}
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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#[test]
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fn program_with_audio_driver() {
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// Exercises the minimal audio driver: play, start_music,
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// stop_music all lowering into APU register writes plus the
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// NMI audio tick splice. The linker must include the driver
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// body and wire up the JSR from NMI.
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let source = r#"
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game "Audio" { mapper: NROM }
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on frame {
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if button.a { play coin }
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if button.b { start_music theme }
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if button.start { stop_music }
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}
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start Main
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"#;
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let rom_data = compile(source);
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rom::validate_ines(&rom_data).expect("should be valid iNES");
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}
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// ── M3 Tests ──
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#[test]
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