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Author SHA1 Message Date
Claude
807c9c7318
compiler: VRAM update buffer (nt_set / nt_attr / nt_fill_h)
Closes the highest-priority remaining catalogue item (§G). User
code queues PPU writes during `on frame` via three new intrinsics;
the NMI drains the 256-byte ring at `$0400-$04FF` to `$2007`
during vblank. Programs that never touch the buffer pay zero
bytes and zero cycles for the feature — verified by the existing
46 ROMs all matching their goldens with no drift.

Also fixes the failing CI Format check from 7b4570e by running
cargo fmt across the working tree.

**Runtime:**
- New `runtime::gen_vram_buf_drain` emits the drain routine
  (`__vram_buf_drain`). Walks entries `[len][addr_hi][addr_lo]
  [byte_0]...[byte_(len-1)]` and stops at `len == 0`. Uses
  `LDA $0400,X` indexed-absolute so no ZP scratch is needed.
  Drain costs ~12 setup cycles + 8 cycles per data byte; the
  256-byte buffer can hold ~50 single-tile writes that drain
  in roughly 1000 cycles, well inside the ~2273-cycle vblank.
- `NmiOptions` gains `has_vram_buf`. The NMI JSRs the drain
  after the existing palette/background handshake (compiler-
  queued PPU writes win priority for vblank cycles).

**IR + codegen:**
- Three new ops `IrOp::NtSet`, `IrOp::NtAttr`, `IrOp::NtFillH`.
- The codegen helpers compute the PPU address inline:
  `$2000 + y*32 + x` for nametable, `$23C0 + (y/4)*8 + (x/4)`
  for attribute. Each append lays down a fresh `0` sentinel so
  the NMI sees a well-formed buffer regardless of whether more
  entries get appended later in the frame.
- `__vram_buf_used` marker drops on first use; gates the
  runtime splice + NMI JSR.

**Analyzer:**
- AST-walking helper `program_uses_vram_buf` detects intrinsic
  use at analyze-init time so the user-RAM bump pointer can
  start at `$0500` (past the buffer) rather than the legacy
  `$0300`. Programs that don't use the buffer keep the legacy
  start.
- Three intrinsic names registered in `is_intrinsic` /
  `is_void_intrinsic` with arity checks.

**Tests + example:**
- `examples/vram_buffer_demo.ne` exercises all three intrinsics
  on a backgrounded program — three single-tile score writes,
  a 16-tile horizontal fill, and an attribute write that flips
  the top-left metatile group's palette to red. Committed
  golden + audio hash.
- Four new integration tests: byte-level JSR-to-drain
  assertion, drain-omitted-when-unused, RAM-bump assertion for
  programs that DO use the buffer, and arity enforcement for
  `nt_set`.

**CI fix:**
- `cargo fmt` ran across the tree. Picks up a one-line fmt
  diff in `tests/integration_test.rs` that the prior commit
  shipped without running fmt, causing the Format CI job to
  fail on `7b4570e`.

All 758 tests pass. Clippy clean. 47/47 emulator goldens match.
2026-04-18 21:14:31 +00:00
Claude
7b4570eee5
compiler: i16 / SRAM saves / inline-asm dot labels / docs
Another batch from the cc65/nesdoug catalogue. All gated on
parser-level opt-in or default-false attributes so existing
programs produce byte-identical ROMs (no committed .nes file
changed).

**§A — `i16` signed 16-bit type:**
- New `KwI16` lexer token, `NesType::I16` AST variant, parser
  case in `parse_type`. Type-size and integer-type tables
  treat `i16` like `u16` (2 bytes, integer).
- IR lowering accepts `i16` everywhere it accepts `u16` for
  wide-load / wide-store / widen-narrow paths.
- New constant fold for `UnaryOp::Negate(IntLiteral(v))` that
  emits the wide two's-complement form. Without it, `var vy:
  i16 = -10` would zero-extend to `$00F6` (= 246) instead of
  sign-extending to `$FFF6` (= -10). Negative literals now
  store the right bytes.
- Comparisons reuse the existing unsigned 16-bit compare ops
  (matching the existing `i8` behaviour). Documented in the
  `NesType::I16` doc comment and in `future-work.md` §A.
- Example `examples/i16_demo.ne` with committed golden.
- Tests cover the literal-fold sign-extension and end-to-end
  compile of the example.

**§S — SRAM / battery-backed saves:**
- New `save { var ... }` top-level block. Lexer + parser opt
  into a dedicated `KwSave` token. Analyzer allocates save
  vars from a separate `next_sram_addr` bump pointer starting
  at `$6000`, capped at `$8000` (8 KB cartridge SRAM window).
- Linker reads `analysis.has_battery_saves` and flips iNES
  byte-6 bit-1 via the new `RomBuilder::set_battery` /
  `Linker::with_battery` chain.
- New `W0111` warning for save-var initializers — SRAM is
  preserved across power cycles, so an init expression would
  either silently never run or clobber persisted data on
  every boot. The warning teaches the user about the
  magic-byte sentinel pattern.
- Struct fields in save blocks are explicitly rejected for now
  (the field-flattening path uses the main-RAM allocator).
- Example `examples/sram_demo.ne` with committed golden, plus
  4 integration tests.

**§D (partial) — inline-asm `.label:` syntax:**
- Codegen-side mangler rewrites `.IDENT` → `__ilab_<N>_IDENT`
  per inline-asm block, where `<N>` is the call site's
  monotonic suffix. Two `asm { .loop: ... }` blocks in the
  same function now coexist without colliding in the linker's
  label table.
- Bounds checks on `.` placement: `$2002` and `name.field`
  are unaffected; only `.IDENT` in label / branch context
  triggers the rewrite. Two integration tests pin the
  uniqueness and dollar-vs-dot disambiguation.

**§X follow-up — Mesen trace-log docs:**
- New "Debugger-assisted workflows" section in
  `docs/nes-reference.md` walking through the Mesen / FCEUX
  log workflows alongside the new `debug_port:` attribute.

**Misc:**
- `future-work.md` updated to mark the shipped items out of
  the catalogue and reshuffle the priority ranking. Remaining
  niche follow-ups (signedness on Cmp16, struct save fields,
  inline-asm format specifiers) documented inline so future
  passes know the design.

All 757 tests pass. Clippy clean. 46/46 emulator goldens match.
2026-04-18 20:49:06 +00:00
Claude
e0b268eea9
compiler: GNROM / debug port / sprite flicker / fade / sprite-0 split + docs
Another batch from the cc65/nesdoug gap catalogue. All six items
gated on marker labels (or default-false attributes) so existing
programs produce byte-identical ROMs — every pre-existing .nes
file round-trips unchanged.

**Language / runtime additions:**

- `mapper: GNROM` (iNES 66). Combines AxROM's 32 KB PRG pages with
  CNROM's 8 KB CHR banks in a single `$8000` register. Linker
  pads single-page ROMs to 32 KB to match mapper-66 expectations.
- `game { debug_port: fceux | mesen | 0xXXXX }`. `debug.log`,
  `debug.assert`, and the `__debug_halt` sentinel now target a
  user-selected address. `fceux` (default, $4800) and `mesen`
  ($4018) are named aliases; custom hex addresses are accepted
  for unusual debuggers.
- `game { sprite_flicker: true }`. IR lowerer injects an
  `IrOp::CycleSprites` at the top of every `on frame` handler,
  which flips on the rotating-OAM NMI variant with no per-site
  boilerplate. Default false so existing ROMs keep their layout.
- `fade_out(step_frames)` / `fade_in(step_frames)` builtins.
  Blocking helpers that walk brightness 4 → 0 or 0 → 4 with
  `step_frames` frames between each step. Runtime splices
  `__fade_out`, `__fade_in`, and a callable `__wait_frame_rt`
  helper when the builtin is used. Zero-guard on step_frames
  prevents a pathological 256-frame spin when the caller
  accidentally passes 0.
- `sprite_0_split(scroll_x, scroll_y)` intrinsic. Emits a
  two-phase busy-wait on `$2002` bit 6 (wait-for-clear,
  wait-for-set) then writes the new scroll values to `$2005`.
  Works on any mapper — unlike `on_scanline(N)` which requires
  MMC3. Enables HUD-over-playfield scrolling on NROM/UxROM/MMC1.

**Docs:**

- New paragraph in the language guide explaining the no-recursion
  design choice and the explicit-stack workaround pattern.
- `future-work.md` updated to mark the shipped items out of the
  catalogue; remaining items reshuffled in the priority ranking.
- README + examples/README updated with the new mapper and
  builtins.

**Tests:**

- 12 new integration tests covering: GNROM header emission,
  debug-port targeting (fceux/mesen/custom), unknown-alias
  rejection, sprite_flicker on/off/bad-value, fade_out JSR + marker
  coupling, fade omitted-when-unused, fade-in-expression rejected,
  sprite_0_split byte-level busy-wait verification, sprite_0_split
  arity enforcement, sprite_0_split omitted-when-unused, and an
  extended void-intrinsic-in-expression-position test covering the
  three new void builtins.
- `nes2_mapper_high_nibble_in_byte_8_is_zero_for_small_mappers`
  extended to include GNROM.
- Four new examples with committed .nes ROMs + pixel/audio
  goldens: `gnrom_simple`, `auto_sprite_flicker`, `fade_demo`,
  `sprite_0_split_demo`.

All 752 tests pass. Clippy clean. 44/44 emulator goldens match.
2026-04-18 19:31:55 +00:00
Claude
f4968256f4
review: tighten PRNG / void-intrinsic / FCEUX path handling
Follow-up cleanup on the cc65 parity batch. Addresses issues found
during a post-commit code review.

**Correctness fixes:**

- `rand8()` / `rand16()` at statement position (result discarded)
  were being eliminated by DCE because `op_dest` returned
  `Some(dest)` for Rand8/Rand16 even though the ops have a visible
  side effect — advancing the PRNG state. Now `op_dest` returns
  `None` for both, keeping the JSR regardless of liveness. New
  regression test `rand8_statement_survives_dce`.
- Void-only intrinsics (`poke`, `seed_rand`, `set_palette_brightness`)
  used in expression position (e.g. `var x = seed_rand(42)`) were
  panicking the linker with an unresolved `__ir_fn_X` label. The
  analyzer now emits E0203 with a clear message; new
  `void_intrinsic_in_expression_position_errors` test covers all
  three names.
- Statement-position `rand8()` / `rand16()` weren't lowered at all
  (they fell through to the default Call path). Now both lower to
  their IR op with a fresh temp that nothing reads; the JSR still
  runs so the PRNG state advances.
- `--fceux-labels foo.nes` was producing `foo.0.nl` because
  `PathBuf::with_extension` replaces instead of appends. Rewritten
  to literally append `.<bank>.nl` / `.ram.nl` to the OsString, so
  users get the FCEUX-expected `foo.nes.<bank>.nl` naming.
- Linker now asserts CNROM / AxROM don't accept user-declared
  switchable PRG banks — their page sizes don't fit the 16 KB per
  bank model, and silently producing a mis-sized ROM is worse than
  a loud panic.

**PRNG cleanup:**

- Removed the stream-of-consciousness comment block in `gen_prng`
  that described three abandoned algorithms before landing on the
  actual Galois LFSR.
- Simplified `__rand16` to a single JSR + LDX instead of two
  JSRs + TAY/TYA round-trip — a single shift already produces 16
  fresh bits, the doubled call just burned ~40 cycles. The golden
  PNG for `prng_demo` was regenerated to reflect the new sequence.
- Rewrote the `gen_prng` doc comment to accurately describe the
  algorithm as a Galois LFSR (it was mislabelled as xorshift).
- Rewrote the `gen_palette_brightness` doc comment with a proper
  table of level→mask mappings — the prior prose description
  didn't match the actual table values.

**Tests:**

- Three new unit tests in `linker::debug_symbols` covering the
  FCEUX `.nl` renderer: user-facing labels only, empty output when
  no user labels exist, and deterministic sorting in `.ram.nl`.
- Extended `nes2_mapper_high_nibble_in_byte_8_is_zero_for_small_mappers`
  to cover AxROM + CNROM.
- Renumbered priority list in future-work.md after removing the
  shipped sections (J, K, N, parts of V and Y).

All 737 tests + 40/40 emulator goldens still green.
2026-04-18 18:48:55 +00:00
Claude
a924dcc59c
docs: mark PRNG/edge-input/palette-brightness/AxROM/CNROM/FCEUX as shipped
Updates the cc65/nesdoug-gap catalogue sections to reflect what
landed in 7507459. Remaining items reshuffle: i16 and the VRAM
update buffer stay at the top of the priority ranking.
2026-04-18 18:14:48 +00:00
Claude
7507459787
compiler: PRNG / edge input / palette fade / AxROM / CNROM / FCEUX labels
Closes seven of the cc65/nesdoug parity gaps catalogued in
docs/future-work.md in a single pass. All of the new features are
gated on marker labels so programs that don't use them produce
byte-identical ROM output (every pre-existing committed .nes file
round-trips unchanged).

Language / runtime additions:
- `rand8()` / `rand16()` / `seed_rand(u16)` intrinsics backed by a
  16-bit Galois LFSR (~30 bytes of runtime, ~40 cycles per draw).
  Reset path seeds state to 0xACE1 so the first draw is useful even
  without explicit seeding.
- `p1.button.a.pressed` / `.released` edge-triggered input via a
  new ReadInputEdge IR op plus an NMI-side prev-frame snapshot into
  $07E6/$07E7, gated on the `__edge_input_used` marker.
- `set_palette_brightness(level)` builtin mapping levels 0..8 to
  PPU mask emphasis bytes (`$2001`) for neslib-style screen fades.
- `mapper: AxROM` (iNES 7) with automatic 32 KB PRG padding so
  emulators that enforce mapper-7's 32 KB page size boot cleanly.
- `mapper: CNROM` (iNES 3) with a reset-time CHR bank 0 select.
- `--fceux-labels <prefix>` CLI flag emitting per-bank `.nl` label
  files and a `.ram.nl` file for FCEUX's debugger.

Tests + examples:
- Five new example programs with committed .nes ROMs and
  pixel+audio goldens: prng_demo, edge_input_demo,
  palette_brightness_demo, axrom_simple, cnrom_simple.
- Seven integration tests covering JSR emission, the
  omitted-when-unused invariant, the NMI prev-input snapshot, the
  correct mapper numbers for AxROM/CNROM, and negative tests for
  unknown button names and bad rand8 arity.
- `is_intrinsic()` now runs in expression-position Call paths too,
  so `var x = rand8(1, 2)` errors at compile time instead of
  silently dropping the extra arguments.
2026-04-18 18:13:18 +00:00
Claude
c96135fd86
docs: catalog cc65/nesdoug parity gaps in future-work.md
Enumerates the gaps between NEScript today and what the cc65/nesdoug
ecosystem exposes: i16/pointers/bitfields, VRAM update buffer,
metatiles, edge-triggered input, PRNG, palette fade, sprite-0 split,
additional mappers (AxROM/CNROM/UNROM-512/MMC5), FamiStudio import,
SRAM saves, PAL/NTSC abstraction, NSF output, Zapper/Power Pad,
configurable debug port, FCEUX .nl labels, and explicit bank hints.
Each item has a design sketch and the section ends with a priority
ranking. This is the planning doc the follow-up implementation
commits will chip away at.
2026-04-18 17:41:26 +00:00
33b5a3958b
Merge pull request #32 from imjasonh/claude/fix-state-local-variables-uvv1X 2026-04-18 08:24:19 -04:00
Claude
0602fd9590
analyzer+codegen: lift the 4-param ceiling via a direct-write calling convention
Follow-up to the silent-drop audit. The old ABI passed every
parameter through four fixed zero-page transport slots `$04-$07`,
imposing a hard 4-param cap (E0506) that didn't compose with
structs/arrays/u16s and fell back to "pack args into a global"
workarounds whenever a function needed five things. The transport
scheme also cost every non-leaf call a 4-LDA/STA spill prologue
(~28 cycles, 16 bytes) to copy args out of ZP before the next
nested `JSR` could clobber them.

Replace it with a hybrid convention keyed on leaf-ness:

- **Leaf callees** (no nested `JSR` in body, ≤4 params):
  unchanged. Caller stages args into `$04-$07`; body reads those
  slots directly for its entire lifetime. No prologue copy.
  Fastest path, 3-cycle ZP stores + 3-cycle ZP loads, preserves
  the SHA-256 leaf-primitive optimisation that motivated the
  original fast path.

- **Non-leaf callees** (body contains a nested `JSR`, OR ≥5
  params): direct-write. Caller stages each argument straight
  into the callee's analyzer-allocated parameter RAM slot,
  bypassing the transport slots entirely. No prologue copy on
  the callee side. Saves ~24 cycles and ~16 bytes per call vs
  the old transport-then-spill path, and — crucially — scales
  past 4 params because the per-param slots live wherever the
  analyzer put them rather than in a fixed ZP window.

The analyzer's ceiling moves from 4 to 8. Functions with 5–8
params are silently promoted to the non-leaf convention (even if
their body has no nested `JSR`), which pays the direct-write cost
rather than the prologue-copy cost — still cheaper than the old
ABI. Declarations with 9+ params still emit E0506.

### Implementation

- `function_is_leaf` now also requires `param_count <= 4`.
- `IrCodeGen::new` populates `non_leaf_param_addrs: HashMap<String,
  Vec<u16>>` — for every non-leaf function, the ordered list of
  addresses its parameters occupy. Callers use this to route each
  arg directly to the right slot.
- `IrOp::Call` branches on presence in the map: non-leaf → direct-
  write, leaf (or absent — 0-arg case) → ZP transport.
- `gen_function` no longer emits a prologue. Leaves didn't have
  one; non-leaves had a 4-LDA/STA copy that is now unnecessary
  because args arrive pre-written to the slot.
- The previous `leaf_functions: HashSet<String>` field is
  removed; leaf-ness is now inferred from absence-in-
  `non_leaf_param_addrs` at the call site.

### Tests and regressions

- `eight_param_non_leaf_function_stages_every_arg_at_its_allocated_slot`
  compiles an 8-param function, scans PRG for a distinct
  `LDA #\$NN / STA <addr>` per arg (immediates `0x11..0x88`), and
  asserts that STAs to the `$04-$07` range are strictly fewer
  than 8 — proof the old transport path is gone for this call.
- `non_leaf_call_direct_writes_args_to_callee_param_slots`
  replaces the old `gen_function_prologue_spills_params_to_local_ram`
  test with a dual assertion: (a) no `LDA \$04` prologue at the
  callee entry, and (b) the caller-side STA lands at the
  analyzer-allocated param slot, not at `\$04-\$07`.
- `analyze_rejects_function_with_more_than_4_params` renamed and
  rewritten for the new 8-param cap.
- `feature_canary.ne` gains a 6-param `sum6` call (1+2+3+4+5+6 =
  21) as check 8. The canary stays green (all eight checks
  pass), so the committed golden is unchanged.

### Blast radius

- Six example ROMs change bytes (arrays_and_functions, function_chain,
  mmc1_banked, pong, sha256, war) because their non-leaf call sites
  pick up the shorter staging sequence.
- Pong and war audio hashes refresh (pure layout-timing shift; no
  behavioural change in the 180-frame no-input window). docs/pong.gif
  and docs/war.gif stay byte-identical.
- `examples/function_chain.ne`'s header comment updated to
  document the leaf vs non-leaf split it exercises.
- `docs/language-guide.md` parameter-count section and E0506 entry
  updated to reflect the new rule.

All 720 Rust tests pass; all 35 emulator goldens pass.

https://claude.ai/code/session_01AoQ678uVeqpyayvWHpfDhC
2026-04-18 02:34:56 +00:00
Claude
ee3dddb19e
examples: add feature_canary that turns red on any memory silent-drop regression
Phase 5 of the post-PR-#31 audit, and the structural piece that
closes the failure mode the earlier phases couldn't fix alone.

The audit's recurring diagnosis: pixel/audio goldens capture
*whatever* the program does, not what it *should* do. A silent
drop in codegen is still deterministic — the golden locks in
the broken behaviour and every future run agrees with it. That's
how state-locals, uninitialized struct-field writes, `on exit`
handlers, and `slow` placement each sat broken for months-to-a-
year in a green CI.

The canary inverts the relationship: the committed golden is a
solid-green universal backdrop that only appears when every
round-trip check passes. Each check writes a distinctive constant
through one language construct, reads it back, and clears
`all_ok` on mismatch. A final `if all_ok == 0 { set_palette Fail }`
flips the entire screen red for the rest of the run.

Checks cover the silent-drop shapes caught by this audit:
  - state-local variable write-read (PR #31)
  - uninitialized struct-field write-read (caught by phase 1)
  - u8 / u16 globals (u16 exercises both StoreVar + StoreVarHi)
  - array-element write at nonzero index
  - `slow`-placed global still round-trips
  - function call return value

The canary doesn't use `debug.assert` on purpose — debug-only
ops get stripped in release and the emulator harness runs
release builds. The palette swap works in release and is what
the harness pixel-diff sees.

### Why this matters as a long-lived test

The harness already had 34 pixel goldens covering full-program
behaviour, but none of them exist specifically to fail if a
*specific language feature* silently drops. The canary does.
Every silent-drop bug the audit found would have flipped it
red the moment the check was added, which is the "behaviour
assertion that can't be satisfied by silence" the plan called
for.

### Harness footprint

`tests/emulator/goldens/feature_canary.{png,audio.hash}` +
`examples/feature_canary.{ne,nes}`. 35/35 ROMs match their
goldens with the canary added. Listed in both README tables.

https://claude.ai/code/session_01AoQ678uVeqpyayvWHpfDhC
2026-04-18 00:14:40 +00:00
Claude
00f1305564
codegen+CLAUDE: harden Call arity and document the silent-drop review checklist
Phase 3/4 of the post-PR-#31 audit.

### Call args > 4 is now an assert

`IrOp::Call` silently `.take(4)`-d the arg list with a comment
claiming the analyzer's E0506 check made the extras unreachable.
Replace with an explicit `assert!(args.len() <= 4, ...)` so if
the analyzer ever regresses, the codegen crashes loudly instead
of miscompiling the call. Iterate over all args (not just the
first 4) since the assert guarantees correctness.

### CLAUDE.md: new-feature PR checklist

Document the lesson the audit taught: every new language-feature
PR must include (1) an example exercising it, (2) a runtime
*behaviour* assertion (not just a "ROM validates" shape check),
(3) a negative test for invalid use. Call out the specific
address-map lookup pattern (`if let Some(&addr) = map.get(..)`
with no else) that shipped the state-local bug, and recommend
the `IrCodeGen::var_addr` / explicit `.unwrap_or_else(|| panic!)`
idiom instead.

Chose not to add a regex-based CI tripwire for "silently" /
"for now" comments because the false-positive rate against
legitimate design decisions ("silently truncate to 8 bits per
the cast spec", etc.) would train contributors to ignore it.
The durable checklist in CLAUDE.md is what next agents need.

https://claude.ai/code/session_01AoQ678uVeqpyayvWHpfDhC
2026-04-18 00:09:34 +00:00
Claude
48bae97c51
analyzer+codegen: turn silently-dropped feature paths into hard failures (or fix them)
Phase 2 of the post-PR-#31 audit. The codebase had four documented
"silently skip" paths that parsed user intent but produced no code.
Each one was the same shape as the state-local bug: the analyzer
accepted the program, the IR lowered the construct, but somewhere
downstream the emitted code was dropped on the floor — and a pixel
golden that captured the broken behaviour locked it in as correct.

Fix each per the plan, either by implementing the feature or
rejecting the program at the analyzer.

### on_exit handlers now actually run

`IrOp::Transition` used to comment "on_exit of the current state
isn't called here because we don't know from an IR op alone which
state we're leaving." The codegen emitted the exit handler's body
as an IR function but never JSR'd it. Three example programs
(pong, war, state_machine) relied on `stop_music` or mode-flag
translation inside `on exit` that had been silently never running.

Emit a small CMP-chain against `ZP_CURRENT_STATE` before each
transition: for every state that declares an on_exit, compare the
current index, branch past on miss, JSR the exit handler on match,
then JMP to the shared done-label so only the leaving state's
handler fires. The chain is inlined at each transition site
(bounded by the number of states declaring on_exit) rather than
factored into a single trampoline — simpler to reason about, and
transitions are rare enough that the extra bytes don't matter.

Pong / war / state_machine ROMs change because the dispatch code
is now emitted. Video goldens stay byte-identical (no transitions
happen within the 180-frame harness window under no-input). Pong
and war audio hashes shifted from pure code-layout timing and are
regenerated. `docs/pong.gif` and `docs/war.gif` are byte-identical.

### State-local array initializers now refuse to compile (E0601)

`src/ir/lowering.rs:887` had the comment "Array initializers for
state-locals aren't supported yet... Programs that try this should
get a diagnostic from the analyzer; for now, silently skip." The
analyzer never actually emitted that diagnostic. Verified by
compiling `state Main { var buf: u8[4] = [10,20,30,40] ... }`:
the program built a valid ROM with no trace of 10/20/30/40 in PRG.

Add E0601 to the analyzer's state-local pass. The IR lowerer's
defensive `continue` stays in place as a belt-and-braces guard.

### `on scanline` without MMC3 is now E0603

Previously E0203 ("invalid operation for type") which is a
miscategorisation — the feature is unsupported on the current
mapper, not a type error. Dedicated E0603 makes the future-work
shape explicit.

### `slow` variables now actually live outside zero page

`Placement::Slow` was parsed into the AST but `allocate_ram`
ignored it, so `slow var cold: u8` still landed in ZP like any
other u8. Wire `var.placement` through `allocate_ram_with_placement`
and skip the ZP branch when `Slow` is set. `Fast` remains
advisory (the existing default already prefers ZP for u8 vars),
validated by W0107.

### Other address-map silent drops hardened

Alongside the var_addrs hardening from phase 1, three `state_indices`
lookup sites that did `.copied().unwrap_or(0)` or silent `if let`
are now explicit panics: scanline IRQ dispatch, MMC3 reload, and
`IrOp::Transition`. A miss in any of them is a compiler bug, not
valid input — the analyzer catches unknown state names upstream.

### Regression guards

Four new tests would have failed against the old silently-dropping
code paths:

- `analyze_state_local_array_initializer_rejected` — expects E0601.
- `analyze_on_exit_declaration_accepted` — expects no errors.
- `analyze_slow_var_forced_out_of_zero_page` — expects alloc
  address >= $0100.
- `transition_dispatches_leaving_states_on_exit_handler` — counts
  distinct JSR targets in the PRG before/after adding `on exit` to
  a state; the exit-bearing build must have more.

All 720 tests pass. All 34 emulator goldens pass after the pong/war
audio hash refresh.

https://claude.ai/code/session_01AoQ678uVeqpyayvWHpfDhC
2026-04-18 00:06:39 +00:00
Claude
f7012c6533
codegen: make var_addrs misses panic loudly and fix latent struct-field silent drop
Phase 1 of the post-PR-#31 audit. The PR #31 state-local bug had a
specific shape: analyzer allocated a slot, codegen looked it up by
VarId, silently emitted nothing on miss. Six sites in gen_op plus
the global-initializer loop and the parameter-shuffle prologue all
used the same `if let Some(&addr) = self.var_addrs.get(var) { ... }`
pattern with no else branch. Any future allocation-map desync would
slip through the same crack.

Replace every site with a new `IrCodeGen::var_addr(VarId) -> u16`
helper that panics with an explicit "compiler bug" message on miss.
An IR op referencing an unmapped VarId is not valid input — it means
the analyzer and lowerer disagreed on what to allocate, and we want
that crash to surface in CI rather than be absorbed by whatever
zero-filled RAM happened to sit at the read.

Running cargo test against the hardened lookup surfaced exactly the
bug shape the plan predicted: uninitialized struct globals (e.g.
`var p: Point` with no literal initializer) never had their flattened
field VarIds (`"p.x"`, `"p.y"`) registered in var_addrs. The IR
lowerer's `get_or_create_var("p.x")` minted a VarId, the analyzer's
`flatten_struct_fields` allocated an address for it, but IrCodeGen::new
only populated var_addrs from `ir.globals`, which doesn't contain
synthesized field entries for uninitialized structs. Every `p.x = N`
silently compiled to nothing.

Fix by exposing the IR lowerer's name→VarId map on IrProgram and
joining it with the analyzer's allocations in IrCodeGen::new. Every
allocated name that the lowerer knows about now gets a var_addrs
entry. Example ROMs are byte-identical (no example relied on the
dropped writes), but the bug was reachable — any user program with
a plain `var pos: Point` declaration and field writes would have hit
it silently.

Add `uninitialized_struct_field_store_emits_sta_to_allocated_address`
as a byte-level regression guard: compile `p.x = 123` and scan PRG
for `LDA #\$7B / STA <addr>`. Fails against the old silently-dropping
codegen.

https://claude.ai/code/session_01AoQ678uVeqpyayvWHpfDhC
2026-04-17 23:49:29 +00:00
431f144be7
Merge pull request #31 from imjasonh/claude/resolve-issue-22-0YxNw
analyzer+ir: fix state-local variables and overlay them across mutually-exclusive states
2026-04-17 09:00:07 -04:00
Claude
40dec7907a
examples: move state-scoped globals to state-local in coin_cavern + platformer
Both examples declared their gameplay variables at the top level
even though every read and write happened inside one specific state.
That pattern hid the overlay feature from new users and kept the
state-local code path from being exercised outside the dedicated
`state_machine.ne` demo (which is how the "state-locals silently
drop their writes" bug survived so long).

`coin_cavern.ne`: the five Playing-only physics/position/inventory
vars (`player_x`, `player_y`, `player_vy`, `on_ground`,
`coins_left`) move onto Playing's state block. `score` stays
global because GameOver-era code could reasonably grow to read it.
The `on_enter` body loses its redundant resets — the declared
initializers on the state-locals re-run on every entry, so
retrying after `transition Title` comes back to a fresh state.

`platformer.ne`: player physics, camera, liveness, animation
phase, and the autopilot budget (`player_y`, `on_ground`,
`rise_count`, `fall_vy`, `camera_x`, `anim_tick`, `alive`,
`auto_jumps`) all move onto Playing. `frame_tick` and
`stomp_count` stay global — Title reads the former to
auto-advance, GameOver reads the latter to tally coins on the
death screen. The analyzer now overlays Title's `blink`,
Playing's eight physics vars, and GameOver's `linger` starting
at the same ZP byte (`$1A`), so the three scenes share a
9-byte window instead of each claiming their own slots.

Byte-level ROM bytes for both examples shift because variable
addresses moved. Video goldens stay pixel-identical (the harness
doesn't see Playing in coin_cavern, and the pre-transition
Title→Playing timing in platformer is preserved); the platformer
audio hash needed one more refresh because the now-slightly-shorter
reset prologue shifts APU writes within each frame.

https://claude.ai/code/session_015kvJu3iEFLSRJoShPBfm3X
2026-04-17 11:58:02 +00:00
Claude
73dcf08c7a
analyzer+ir: automatically overlay state-local variables
Before this change, state-local variables (`state Foo { var x: u8 = 0 }`)
were silently no-ops: the analyzer allocated a ZP slot for them, but
the codegen's `var_addrs` map only covered IR globals and scope-qualified
function locals — so every `LoadVar` / `StoreVar` whose `VarId` pointed
at a state-local resolved to no address and emitted nothing. Existing
examples compiled and matched their goldens because none of them observed
the dropped writes within the 180-frame harness window.

The overlay changes the analyzer's state-local pass to snapshot both the
ZP and RAM cursors after the globals have been laid out, then rewind to
that snapshot before each state's locals and track the running max.
`ZP_CURRENT_STATE` keeps exactly one state active at runtime, so every
state's locals are mutually exclusive with every other state's and can
share the same bytes. The IR lowerer now pushes each state's locals into
the IR globals table (with `init_value=None`) so the codegen resolves
their addresses the same way it does program globals, and prepends the
declared initializers to each state's `on_enter` handler (synthesizing
an empty one where needed) so a freshly-entered state re-establishes its
bytes before user code runs.

`--memory-map` now tags each allocation with its owning state
(`[@Title]`, `[@Playing]`, ...) and counts distinct bytes rather than
summed allocation sizes so overlaid slots don't double-count. The
`AnalysisResult.state_local_owners` map exposes the ownership to any
tool that wants to group allocations the same way.

Only `state_machine.ne` and `platformer.ne` declare state-level vars,
so they're the only example ROMs whose bytes change. `platformer.ne`'s
audio golden shifts slightly (the now-working `blink` counter in Title
adds a few cycles per frame before the auto-transition to Playing, which
offsets APU register writes within each frame); its video golden and
every other example ROM stay byte-for-byte identical.

Fixes #22.

https://claude.ai/code/session_015kvJu3iEFLSRJoShPBfm3X
2026-04-17 02:20:07 +00:00
77d55bc16b
Merge pull request #30 from imjasonh/claude/resolve-issue-23-iuBod 2026-04-16 21:44:16 -04:00
Claude
a5f508a678
linker+ci: fix .dbg seg.ooffs to include iNES header + deepen probe
The `seg.ooffs` field in our ca65 .dbg output was off by 16 — it was
emitting the PRG-relative fixed-bank offset when ca65's convention
(and Mesen's DbgImporter.cs:301 math:
`Address = val - seg.start + ooffs - headerSize`) expects the raw
output-file offset, *including* the iNES header. The practical
consequence: every label Mesen resolved via the .dbg was 16 bytes
short of its true PRG offset, which silently corrupted source-line
mapping for the first bytes of each function.

Fix is a one-liner — drop the `saturating_sub(16)` and feed
`linked.fixed_bank_file_offset` straight into the ooffs field. Unit
tests in debug_symbols.rs updated to assert the new values (ooffs=16
for NROM, 16+16K*N for banked).

The Mesen probe (`tests/mesen/probe.lua`) is expanded in the same
change, because the sabotage test that caught this bug is also the
cleanest demonstration the probe is working:
 * checks all four entry-point labels resolve and land inside the
   fixed bank's CPU window ($C000-$FFFF);
 * asserts the linker's relative ordering (main_loop < Main_frame
   < nmi);
 * registers a startFrame callback, waits three frames, and verifies
   PC is still in the fixed bank + that `emu.read(main_loop.address,
   nesPrgRom)` returns 0xA5 (the LDA-zp opcode the runtime always
   places as main_loop's first instruction). The 0xA5 constant is
   what catches the ooffs regression — a less-specific "not 0xFF"
   check coincidentally passed even with ooffs=0 because the shifted
   address still landed on real code.

Verified locally by running the probe against hello_sprite's ROM
with four different `.dbg` mutations and confirming each triggers
the expected exit code.

https://claude.ai/code/session_01DfN3pKJLryr7vvNFBpcqmC
2026-04-17 01:27:50 +00:00
Claude
90e01bd197
ci: fold mesen-dbg job into the main CI workflow
Move the Mesen2 .dbg validation job from its own workflow file into
the existing ci.yml so all CI lives in one place. Same job content
and same workarounds (settings.json shim, GLOBALIZATION_INVARIANT,
xvfb-run) — only the file location changed. The MESEN_VERSION env
var moves up to the workflow-level env block.

https://claude.ai/code/session_01DfN3pKJLryr7vvNFBpcqmC
2026-04-17 01:10:24 +00:00
Claude
d075bc2c43
ci: add headless Mesen2 .dbg validation workflow
Run Mesen2's `--testRunner` mode in CI, point it at a NEScript-built
ROM + auto-loaded .dbg, and assert via Lua that the four entry-point
labels (`nmi`, `irq`, `Main_frame`, `main_loop`) we promised to emit
actually resolve. Failures encode which assertion broke into the exit
code so CI can report it without stdout (Mesen's emu.log is internal).

The setup needed three workarounds, each documented inline in the
workflow:
  * `touch settings.json` to skip Mesen's first-run GUI wizard, which
    blocks the --testRunner dispatch in Program.cs:74. Contents don't
    matter — Configuration.Deserialize falls back to defaults on parse
    error.
  * `DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1` to keep .NET from loading
    system libstdc++ via libicuuc. On Ubuntu 24.04 the dual libstdc++
    presence (system + MesenCore.so's bundled static copy) crashes
    MesenCore's static regex initialiser with std::bad_cast before any
    user code runs.
  * `xvfb-run` because Mesen's Avalonia UI calls XOpenDisplay before
    --testRunner is dispatched.

This is a separate workflow file from ci.yml because it depends on the
40 MB Mesen2 binary download + xvfb + sdl2, none of which the existing
jobs need. Cached by Mesen version so reruns are fast.

https://claude.ai/code/session_01DfN3pKJLryr7vvNFBpcqmC
2026-04-17 01:03:23 +00:00
Claude
e4751df143
linker: add ca65-compatible --dbg output for source-level debugging
Emit a `.dbg` debug-info file in the same format `ld65` produces, so
Mesen / Mesen2 / fceuX pick it up automatically and enable source-line
stepping, labelled variable inspection, and symbol-based breakpoints
without manual address lookups. Closes #23.

The new `render_dbg` helper stitches together metadata the compiler
already surfaces (linker label table, IR codegen `__src_<N>` markers,
analyzer variable allocations) into the file/mod/seg/scope/span/line/sym
records documented at https://cc65.github.io/doc/debugfile.html. Each
source-loc marker becomes a span that stretches to the next marker
(so breakpoints cover every byte the statement compiled into) plus a
line record pointing into it; `seg.ooffs` tracks the fixed bank's
PRG-relative start so banked MMC1/UxROM/MMC3 ROMs map cleanly too.

Reuses the `.mlb` symbol-name filter so internal skip/block labels
stay out of the debugger's symbol browser. `--dbg` implies the same
`__src_` marker emission as `--source-map` but leaves release builds
byte-identical when neither flag is passed.

https://claude.ai/code/session_01DfN3pKJLryr7vvNFBpcqmC
2026-04-16 22:39:08 +00:00
f9198ac52c
Merge pull request #29 from imjasonh/claude/analyze-minimal-rom-YawXr 2026-04-16 18:13:21 -04:00
Claude
c09f9c0caa
codegen: emit gate markers at end of generate() to protect peephole
Move the six gate-marker label emissions (__mul_used, __div_used,
__oam_used, __default_sprite_used, __p1_input_used, __p2_input_used)
out of the inline IR-op lowering paths and into a new
`emit_trailing_markers()` helper that runs once at the end of
`generate()`. The IR walk now just flips a bool per marker; the
label emit happens after every instruction has been lowered, so
the marker never lands in the middle of a peephole-sensitive
sequence.

Fixes a real peephole interaction that surfaced after rebasing on
main's `codegen: skip parameter-spill prologue for leaf functions`
+ `peephole: drop dead LDA #imm before mem-INC/DEC + JMP`
improvements: an inline `__oam_used:` label inside `IrOp::DrawSprite`
split the dead-load-elimination block, leaving the `STA $130 /
LDA $130` redundant store+load pair that main's peephole would
otherwise have collapsed to a plain `LDA #imm`. The stale bytes
shifted the NMI handler by a few bytes, which shifted `on frame`
execution enough that `examples/palette_and_background.ne` captured
phase 1 (WarmReds) at frame 180 instead of phase 2 (CoolBlues).

Regenerates every example ROM against the new codegen (all gate
behaviour is unchanged — the linker still sees the same markers,
just at the tail of the user stream instead of interleaved) and
updates the goldens that shifted: seven audio-hash drifts (all
audio-bearing programs, same cycle-accurate-APU-timing story as
every prior NMI layout change) and two pixel goldens — the one-
pixel sprite-position drift in `comparisons.png` that we already
tolerate, plus the phase-capture flip in
`palette_and_background.png`.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:31:47 +00:00
Claude
e5bc325a71
linker+runtime: code review cleanup of the seven gates
* Tighten the OAM-DMA gate: the `has_oam` flag now ORs
   `__sprite_cycle_used` in addition to `__oam_used`. A hypothetical
   program that calls `cycle_sprites` without ever drawing would
   otherwise compile to an NMI that advances \$07EF each frame but
   never actually runs the DMA the cycling is meant to perturb.
   The stronger gate keeps the two markers semantically coupled
   (cycling presupposes DMA) and adds a test that verifies the
   DMA trigger is emitted for a cycle-only program.

 * Drop the unused `NmiOptions::any_input()` helper. The only
   consumer (`gen_nmi`) reads the two flags inline and I never
   wired up a second caller.

 * Fix the cycle-count claim in `NmiOptions::has_p2_input` /
   `has_p1_input` docstrings: LDA abs + LSR A + ROL zp is 11
   cycles per port, ×8 loop iterations = ~88 cycles, not the "~30"
   I wrote in the original commit. Also notes the ~12-cycle strobe
   + scaffold overhead that disappears when both ports are unused.

No behavioural change — all 622 Rust tests and 33 emulator
goldens still pass unchanged.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:09 +00:00
Claude
53c454669d
runtime: gate controller-1 reads, skip whole input block when unused
With `has_p1_input` false, drop the three-instruction JOY1 shift
block from the NMI's input loop. With both `has_p1_input` and
`has_p2_input` false, drop the strobe write to \$4016 as well — the
entire controller-sampling block disappears. Audio- or compute-only
programs that never touch `button.*` pay zero cycles for input
sampling.

The IR codegen's `__p1_input_used` marker (emitted alongside the
P2 one in the previous commit) now drives this path through a new
`NmiOptions::has_p1_input` bool and an `NmiOptions::any_input()`
helper that's true when either port is active.

Savings for a truly non-interactive program:
 - ~18 bytes of NMI code (strobe + loop scaffold + the 6 bytes of
   per-port shifting that the P2 gate already caught).
 - ~80 cycles per frame (the 4 cycles of strobe plus the 5 cycles
   of DEX/BNE × 8 that the loop would otherwise run; net of the
   loop overhead that's ~40 cycles, but jsnes measures it as ~80
   because the JOY1 read itself was 4c × 8).

Two audio goldens flip — the two audio-only examples whose NMI
shifts forward by ~27 bytes once the strobe-and-loop block is
gone. Same cycle-accurate-APU-timing drift as every prior NMI
layout change.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:09 +00:00
Claude
0de1d60c33
runtime: gate controller-2 reads in NMI on __p2_input_used
Drop the three-instruction JOY2 shift block (`LDA $4017 / LSR A /
ROL ZP_INPUT_P2`) from inside the NMI's 8-iteration input loop
when user code never reads controller 2. IR codegen emits the
`__p2_input_used` marker from `IrOp::ReadInput(_, 1)`; the linker
threads the flag through a new `NmiOptions::has_p2_input` bool,
and `gen_nmi` writes the shift block only when the flag is set.

Savings for single-player programs:
 - ~6 bytes of NMI code.
 - ~30 cycles per frame (3 instructions × 8 loop iterations, each
   6-8 cycles depending on addressing — LDA abs is 4, LSR A is 2,
   ROL zp is 5, so ~11 cycles × 8 = ~88 cycles; rounded down for
   the page-crossing penalty landing differently in the new layout).

This commit also fixes the IR codegen to drop the matching
`__p1_input_used` marker from `IrOp::ReadInput(_, 0)`, even though
the next commit is the one that actually consumes it. Landing the
two markers together keeps the IR codegen's per-op bookkeeping
coherent.

Six audio goldens flip (every program that reads input + plays
audio) with the expected NMI-layout-shift cycle drift.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:09 +00:00
Claude
bd30ac3010
runtime: gate OAM DMA and OAM shadow init on __oam_used
Skip the OAM DMA (LDA#0/STA \$2003 + LDA#2/STA \$4014) inside the
NMI handler and the `\$FE` hide-sentinel fill of the \$0200 OAM
shadow inside `gen_init` for programs that never `draw`. Both are
gated on the `__oam_used` marker the IR codegen now drops at the
first `IrOp::DrawSprite`.

Savings per NMI for a non-drawing program:
 - ~520 cycles (the DMA is 513 cycles plus the 4 register writes),
 - ~9 bytes of NMI code,
 - ~4 bytes of init code (the \$FE swap is replaced by a plain
   zero-fill of \$0200-\$02FF alongside the rest of the 2 KB RAM
   clear).

Plumbed by:
 - New `NmiOptions::has_oam: bool`, threaded through `gen_nmi`.
 - `gen_init(has_oam: bool)` parameter controlling the inner-loop
   OAM fill. Existing runtime tests all migrate to `gen_init(true)`
   to preserve their legacy assertions.
 - Linker computes `has_oam = has_label(user_code, "__oam_used")`
   once and feeds it to both call sites, and the existing
   `has_visual_output` predicate reuses the same lookup rather than
   re-scanning user_code.

sfx_pitch_envelope is the one audio-only example; its audio
golden flips by the usual cycle-accurate-APU-register-write-timing
drift caused by the NMI layout shifting ~14 bytes earlier.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:09 +00:00
Claude
6561daff35
linker: gate default smiley CHR tile on __default_sprite_used marker
Drop the built-in smiley from CHR tile 0 unless something in the
program actually references it. The marker fires when either:

  1. `IrOp::DrawSprite` lowering falls back to tile 0 because the
     sprite name doesn't resolve to a user declaration, or
  2. The same lowering sees a runtime `frame:` override (which
     could index any tile, including 0).

A third source of dependency — a background nametable entry of 0 —
is detected in the linker by scanning `bg.tiles` for zeros. This
preserves the smiley for programs like `examples/friendly_assets`
that use tile 0 as a background placeholder, even though their
draws resolve to user-declared sprites.

Programs whose draws all resolve to explicitly-declared sprites
with static frames AND whose backgrounds reference tiles 1+ now
leave CHR tile 0 as an all-zero blank, freeing 16 CHR bytes that
the user can treat as an always-transparent background tile.
Verified against the current example set: `sprites_and_palettes`
and `auto_chr_background` reclaim tile 0; every other example
keeps it (either they fall back to tile 0 via an undeclared draw
name or their background tilemap references tile 0).

All 33 emulator goldens still pass — removing an unreferenced CHR
tile can't change observable output.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:09 +00:00
Claude
7533ac281e
linker: skip default palette + rendering enable for non-visual ROMs
Add an `__oam_used` marker dropped by IrOp::DrawSprite codegen, and
compute a `has_visual_output` flag in the linker from the marker
plus the presence of any user palette / sprite / background. When
that flag is false — i.e. a purely audio- or compute-only program
— the linker skips both the reset-time default palette load and
the `gen_enable_rendering` PPU_MASK write. `gen_init` already
leaves rendering disabled, so the PPU stays silent and palette RAM
stays in its power-on state. ~72 bytes reclaimed for non-visual
programs.

Caveat: audio-only ROMs now display an undefined backdrop colour
instead of the default-palette black. jsnes renders that as a
mid-grey; Mesen/real hardware may vary. Programs that want a
specific backdrop should declare their own palette. The golden
png for `examples/sfx_pitch_envelope` (the one audio-only example
in the set) flips from all-black to all-grey to document this.

`__oam_used` is also consumed by the next two commits (default
smiley CHR gate, OAM DMA gate), so introducing it here keeps the
marker table coherent in one place. Emitting it inline in the
DrawSprite codegen path does shift a handful of peephole-block
boundaries for programs that draw — pixel goldens flip for
`examples/comparisons` by 56 out of 61440 pixels (a one-pixel
sprite-position drift caused by accumulated branch-page-crossing
cycle drift), a cousin of the audio-hash drift already documented
in the prior two commits.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:08 +00:00
Claude
37974611ae
linker: shrink default palette load from inline stores to loop
The reset-time "no user palette" path was emitting 32 unrolled
`LDA #imm / STA $2007` pairs (~170 bytes) to write the built-in
palette. Replace it with the same indirect-loop loader the
user-palette path already uses (runtime::gen_initial_palette_load),
with the 32-byte default palette spliced into PRG under a
`__default_palette` data block. Net saving is ~120 bytes — ~20
bytes of code + 32 bytes of data vs ~170 bytes of unrolled stores.

Delete `Linker::gen_palette_load` (dead after the refactor) and its
unit test. Replace with two tests covering the observable
behaviour: the default palette bytes appear in PRG when no user
palette is declared, and the `__default_palette` label is
suppressed when the user does declare a palette.

Audio goldens flip again for audio_demo, noise_triangle_sfx, and
sfx_pitch_envelope. These are the three audio examples that don't
declare their own palette — shrinking the default-palette load
shifts their audio tick's absolute address by ~120 bytes, which
changes branch page-crossing timing and therefore the exact APU
register write sample offsets. Same class of drift as the
mul/divide gating commit.

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:08 +00:00
Claude
033d399565
runtime: gate __multiply / __divide on usage markers
Drop __mul_used from IrOp::Mul codegen and __div_used from IrOp::Div
/ IrOp::Mod codegen (modulo reuses the same routine). The linker
skips gen_multiply / gen_divide for programs that never emit the
markers, following the same pattern already used by __audio_used /
__ppu_update_used / __sprite_cycle_used.

The optimizer already rewrites multiplies and divides by constant
powers of two into shifts (and modulo by constant powers of two
into masks), so the markers only fire for genuinely runtime math.
A program like `examples/comparisons.ne` that never multiplies or
divides now reclaims ~56 bytes of PRG; programs that use only one
of the two reclaim the other's share.

Audio goldens flip for every example that uses audio. The .ne
sources are unchanged and the pixel goldens are byte-identical —
the audio stream differs only because removing the math routines
shifts the audio tick's absolute address in PRG by 56 bytes, which
changes which of its internal branches cross 6502 page boundaries
and therefore the per-frame cycle count of a single NMI by 1-5
clocks. Over 180 frames the accumulated drift shifts APU register
write timing enough to render a different digital sample stream
at the same logical wave shape. Expected consequence of ROM-layout
change under cycle-accurate emulation; documented path per
CLAUDE.md "Updating goldens".

https://claude.ai/code/session_016kM6P7PukktBDqTZexrrAN
2026-04-16 21:15:08 +00:00
9970a23673
Merge pull request #28 from imjasonh/claude/text-sha256-game-Zreui 2026-04-16 16:25:47 -04:00
Claude
b78ae498e7
performance.md: remove — all six wins shipped on this branch
Anchored on commit 33640f8; the milestone is closed:

  #1 33640f8..0b5470b  codegen: skip leaf prologue spill
  #4 0b5470b..726faef  sha256: specialize rotr_wk per amount
  #2 726faef..0600f5b  codegen: fuse compare-then-branch
  #3 df71c2b           peephole: drop dead LDA #imm
  #6 f2623cb           sha256/computing: track byte offsets directly
  #5 4afd196           ir: inline-asm {param} substitution after splice
     6696d79           codegen+ir: code-review followups (UTF-8, leaf,
                       tests)

The how-it-works writeups live in each commit's message. The
explanatory inline comments in `IrCodeGen::new` (leaf detection),
`gen_block` (cmp/branch fusion), `peephole.rs::remove_dead_loads`
(JMP-following), `try_inline_call_stmt` (inline-asm const-arg
constraint), and the new `function_is_leaf_detects_jsr_emitting_ops`
+ `inline_fun_with_asm_param_*` tests are the ongoing reference.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 17:46:43 +00:00
Claude
6696d790bb
codegen+ir: code-review followups (UTF-8 safety, leaf exhaustiveness, tests)
Three follow-ups from a fresh review of the perf milestone:

1. **UTF-8 safety in `substitute_asm_vars` and
   `substitute_inline_const_params`.** Both walked the asm body
   byte-by-byte and emitted each non-substituted byte via
   `out.push(bytes[i] as char)` — a Latin-1 reinterpretation that
   mangles non-ASCII characters in inline-asm comments. The brace-
   level scan stays byte-based (braces can't appear inside a UTF-8
   continuation), but the verbatim copy now uses
   `out.push_str(&body[i..i + ch_len])` with `ch_len` derived from
   the lead byte. Pre-existing latent bug in `substitute_asm_vars`,
   freshly introduced in `substitute_inline_const_params` —
   fixed in both, with a shared lead-byte length helper.

2. **`function_is_leaf` is now exhaustive on `IrOp`.** The match
   used to be selective: `Call`/`Mul`/`Div`/`Mod`/`Transition`/
   `InlineAsm` were checked, everything else fell through with
   `_ => {}`. A new variant added later that secretly emitted a
   JSR (e.g. a future `Mul16` calling `__multiply16`) would have
   silently broken any leaf function that touched it. Listed
   every current variant explicitly so the compiler errors at
   the match arm if a new variant ships, and added a
   `function_is_leaf_detects_jsr_emitting_ops` test that walks
   the known JSR-emitting constructs (Call, *, /, %, asm with
   JSR token) and asserts each disqualifies leafness.

3. **Cleanups.** `gen_block` now binds the fused-cmp dest temp
   inside the original tuple instead of re-matching
   `block.ops.last().unwrap()` to retire it. New
   `inline_fun_with_asm_param_cascades_through_nested_inline`
   test exercises the eval_const → const_args_stack path that
   lets the inner of two nested inline funs see its outer's
   parameter as the constant the top-level call passed. Defensive
   comment on `body_has_inline_asm` explaining why it deliberately
   doesn't recurse (relies on `is_splicable_void_stmt`'s
   no-control-flow guarantee).

ROMs and goldens unchanged — all the changes are non-observable
through the existing example surface. Verified: cargo
test/clippy/fmt clean on rustc 1.95.0; emulator harness 34/34;
reproducibility diff clean; demo gifs byte-match fresh captures.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 17:46:06 +00:00
Claude
4afd196d1e
ir: substitute inline-asm {param} at splice time for constant args
`inline fun` worked for plain-NEScript bodies but blew up on any
function that used inline asm with `{name}` substitution. The
codegen's `substitute_asm_vars` runs against the analyzer's
per-function scope; after splicing, the scope is the *caller*,
where the inlined fun's parameters don't exist. The result was
`{dst}` left as a literal token in the spliced asm body, and
the asm parser failing with `bad number `{dst}``.

Fix: at inline-expansion time (`try_inline_call_stmt`), when the
splicer detects a `Statement::InlineAsm` in the body and the
call site passed a compile-time constant for a parameter,
pre-substitute `{param}` with `#$<value>` so the spliced body
parses as an immediate-mode operand. The substitution is done
via a new `inline_const_args_stack` parallel to the existing
`inline_subs_stack`, populated from the args' `eval_const`
results.

When *any* arg is non-constant the splicer refuses to inline an
asm-containing function and falls back to a regular `Call` op —
preserving correctness, just at the cost of the JSR/RTS apparatus
the user was hoping to avoid. The fallback is exercised by the
new `inline_fun_with_asm_falls_back_for_runtime_arg` test.

`eval_const` is also extended to consult the same const-args
stack, so a nested inline like `inline_outer(K)` →
`inner(outer_param)` correctly recognises `outer_param` as the
constant `K` and recurses the substitution. Without this, the
cascade stopped at the first level.

Two new tests in `src/ir/tests.rs` lock in the behaviour:
  - `inline_fun_with_asm_param_substitutes_immediate` — verifies
    `{param}` becomes `#$<value>` in the spliced body and no
    Call op is left.
  - `inline_fun_with_asm_falls_back_for_runtime_arg` — verifies
    the fallback path emits a Call op.

The SHA-256 example doesn't itself opt into the new feature for
its primitives (full inlining would balloon ROM by 5-10 KB —
the call sites add up fast at 1500+ source-level uses); that's
left as a future opportunity. Hash output unchanged; emulator
harness 34/34; reproducibility diff clean.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 17:28:40 +00:00
Claude
f2623cb62b
sha256/computing: track byte offsets directly to skip per-iter shift
The phased compression driver was computing the schedule/round
*index* per iteration and then shifting it left by 2 to get the
byte offset (`schedule_one(i << 2)`, `round_one(r << 2)`). The
shift compiles to two ASLs per iteration — cheap, but pure dead
work since the byte offset is just the previous one + 4.

Track the byte offset as the loop counter and bump it by 4 each
iteration. The schedule and round APIs already wanted byte
offsets, so the call sites also get a touch shorter (no more
intermediate `var i: u8 = first_idx + step`).

Strict cycle savings are tiny — a handful per iteration — so
this is more about not leaving obviously redundant work in the
inner loop than a meaningful perf win. Hash output unchanged
(still AE9145DB…4E0D for "NES"); no other examples affected;
emulator harness 34/34.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 17:17:10 +00:00
Claude
df71c2bf50
peephole: drop dead LDA #imm before mem-INC/DEC + JMP
The IR codegen lowers `i -= 1` (and friends) into a `LoadImm temp,
1; Sub d, i, temp; StoreVar i, d` triple, and the optimizer
strength-reduces the Sub+StoreVar pair into `DEC i`. The
constant-load-into-A that used to feed the Sub stays around as a
dead `LDA #1`:

    LDA #1
    DEC ZeroPage(rem)
    JMP Label("__ir_blk_while_cond_…")

`remove_dead_loads` was set up to drop exactly this pattern but
gave up at the trailing `JMP` because it couldn't reason about
flow. Extend it to follow one unconditional `JMP <label>` to its
target and resume the dead-store scan from the next instruction.
The first instruction past the loop-condition label is reliably an
`LDA loop_var`, which overwrites A without reading it — so the
`LDA #1` is correctly identified as dead.

Conditional branches still end the scan (their not-taken path is
unconstrained) and only one JMP is followed (to keep the analysis
local). For SHA-256 specifically this drops two `LDA #1`s per
iteration of the rotate/shift bit-loops — about 1K cycles per
block. The same pattern fires across most examples' loop tails.

Verified: cargo test/clippy/fmt clean on rustc 1.95.0; emulator
harness 34/34; reproducibility diff clean; SHA-256 of "NES" still
computes to AE9145DB…4E0D. The cycle drift refreshes the four
audio hashes / golden frames timing-sensitive examples already
tracked.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 17:14:34 +00:00
Claude
0600f5b872
codegen: fuse compare-then-branch to drop boolean materialization
Every NEScript condition (`if x < N`, `while i < end`, etc.)
lowers in two IR ops: `CmpX(d, a, b)` materializes a 0/1
boolean into temp `d`, and the block's terminator
`Branch(d, t, f)` reads `d` and branches on it. The codegen
faithfully emitted both halves — `LDA / CMP / branch-to-true /
LDA #0 / JMP done / true: LDA #1 / done:`, then later
`LDA d_slot / BNE branch_t / JMP branch_f` — about 14 cycles +
13 bytes per condition.

The 6502's natural pattern is one `CMP` + one branch on the
flags it just set: 8 cycles, no register-clobber, no temp slot.
Detect the canonical pattern in `gen_block` (last op is an 8-bit
`CmpX` whose dest temp is what the terminator branches on, with
no other uses) and emit the fused form directly via a new
`gen_cmp_branch` helper. The temp's allocation, store, load, and
the terminator's branch fall away.

Bookkeeping subtlety: the source temps `a`/`b` must be retired
*after* the fused emit, not before — the original `gen_op` order
is "emit body of op, then `retire_op_sources`". Decrementing
their use counts before the CMP would free their slots while
they were still live; `load_temp(a)` would then re-allocate `a`
to whatever stale slot the free list popped next. Got hit by
this on the first attempt — the SHA-256 example dutifully
returned all-zero hashes until the order was fixed.

Updated `ir_codegen_local_label_suffix_is_bank_namespaced`: the
test was relying on `if x == 0` to emit `__ir_cmp_*` labels for
its bank-namespacing check, which the fusion now collapses into
direct branches. Switched the test source to a shift-by-variable
pattern (`x = x << n`), which always emits `__ir_shift_loop_*`
labels regardless of future cmp/branch optimizations.

Cycle savings: ~6 cycles per condition. The SHA-256 rotate
loops alone account for ~9K cycles per block. Across all
examples the cycle drift shows up as audio-tick phase shifts
in five timing-sensitive ROMs (`audio_demo`, `friendly_assets`,
`noise_triangle_sfx`, `platformer`, `sfx_pitch_envelope`); the
goldens for those are refreshed in this commit, plus
`platformer.gif` (the only demo gif whose bytes actually moved).

Verified: cargo test/clippy/fmt clean on rustc 1.95.0;
emulator harness 34/34; reproducibility diff clean; SHA-256 of
"NES" still computes to AE9145DB…4E0D.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 17:10:02 +00:00
Claude
726faef538
sha256: specialize rotr_wk and shr_wk per rotation amount
The generic `rotr_wk(dst, n)` does its byte/bit decomposition
with two runtime `while` loops — necessary in the abstract, but
wasteful in SHA-256 where every rotation amount is one of ten
fixed compile-time constants (2, 6, 7, 11, 13, 17, 18, 19, 22,
25). The loop overhead alone is ~80 cycles of bookkeeping per
call, on top of the actual rotation work.

Replace each `rotr_wk(SIG, 6)` call inside the sigma helpers
with a dedicated `rotr_wk_6(SIG)` (and similarly for the other
amounts and for `shr_wk_3` / `shr_wk_10`). Each new helper just
chains the right number of `byte_rotr_wk` and `rotr1_wk` calls
inline — no `rem` variable, no `>= 8` / `> 0` checks.

The original `rotr_wk` / `shr_wk` wrappers stay defined for
runtime-amount callers; nothing else in the example uses them
today, but keeping them documents the general-purpose form.

Per SHA-256 block: ~45K cycles saved across 384 sigma rotations.
Combined with commit 0b5470b's leaf-function fix, the per-block
compression cost drops by ~3.5 frames at NTSC.

The hash output is unchanged (still
AE9145DB5CABC41FE34B54E34AF8881F462362EA20FD8F861B26532FFBB84E0D
for "NES"), no other examples are affected, and the emulator
harness stays at 34/34.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 16:49:35 +00:00
Claude
0b5470b054
codegen: skip parameter-spill prologue for leaf functions
Leaf functions — those that never JSR another routine from inside
their body — don't need to spill the `$04..$07` parameter
transport slots into per-function RAM, because nothing inside the
body clobbers those slots. Detect them in `IrCodeGen::new` via a
linear scan over each function's IR ops, point their parameters
at `$04..$07` directly in `var_addrs` (and in a parallel
`leaf_param_overrides` map for inline-asm `{name}` substitution),
and have `gen_function` skip the spill prologue.

The "leaf" predicate is conservative: any of `IrOp::Call`, `Mul`,
`Div`, `Mod`, `Transition`, or an inline-asm body containing a
`JSR` token disqualifies the function. SetPalette /
LoadBackground / PlaySfx / StartMusic / DebugLog / DebugAssert
were verified by inspection to not emit JSRs.

Per call to a leaf primitive: `LDA $04 / STA <local> / LDA $05 /
STA <local+1>` is now omitted — saves 12 cycles and 12 bytes of
code per call. Across the SHA-256 example's ~5500 leaf-primitive
calls per block, that's ~66K cycles saved per compression — about
2.2 frames at NTSC.

The fix also touches every committed `examples/*.nes` (the leaf
prologue was emitted by every fun with params, not just the SHA
ones), so 9 ROMs and the same three timing-sensitive goldens
(war.png + platformer/pong/war audio hashes) get refreshed; the
two committed gifs that drifted do too.

Verified: cargo test/clippy/fmt clean on rustc 1.95.0; emulator
harness 34/34; reproducibility diff clean; SHA-256 of "NES" still
computes to AE9145DB…4E0D.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 16:47:07 +00:00
Claude
33640f824a
performance.md: scratchpad for the SHA-256 perf milestone
Six wins surfaced by the inner-loop analysis. This file gets
deleted when everything's shipped — anchors the work + the
after-each-change checklist while it's in flight.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 16:36:15 +00:00
Claude
4d1ebc0d18
compiler-bugs: clear out the FIXED entry for bug #1
Bug #1 (inline `asm { {param} }` resolving to an address nothing
writes to) landed in commit 76d0fd0 along with the SHA-256
workaround revert, so the log is back to its empty "no bugs
logged" state. The how-it-was-fixed writeup lives in commit
76d0fd0's message and the explanatory comment in
`IrCodeGen::new`, which is where future readers are likely to
need it.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 16:16:20 +00:00
Claude
20a244b9e7
examples: regenerate ROMs, gifs, and goldens after codegen local fix
Commit 76d0fd0 moved function-locals from a codegen-minted
`$0300+` absolute range into the analyzer's zero-page
allocations so inline-asm `{param}` substitutions resolve
correctly (compiler-bugs.md #1). Observable semantics are
preserved — the analyzer + codegen now agree, and every
primitive that used to work still does — but the emitted ROM
bytes change whenever a function reads or writes a local,
because zero-page addressing uses a 2-byte instruction and
absolute addressing uses 3.

Consequences that need regenerated artifacts:

- **Twelve committed `.nes` files are stale.** Same source, new
  compiler, different bytes. The `Build Examples` CI job
  rebuilds each example into a tmp path and diffs against the
  committed ROM, so any drift is a hard failure. Rebuilt all
  twelve (arrays_and_functions, bitwise_ops, coin_cavern,
  function_chain, loop_break_continue, mmc1_banked, platformer,
  pong, sprites_and_palettes, state_machine, structs_enums_for,
  war).

- **Three goldens drift by one animation frame.** Zero-page
  addressing shaves a cycle per local access, which over a full
  frame handler shifts timing-sensitive sequences by a cycle or
  two. war's dealing animation and platformer + pong's audio
  tick stream catch the shift at frame 180 — war's card under
  player A's deck is now one frame earlier in its slide, and all
  three programs' captured audio buffers start from slightly
  different envelope positions. The new goldens (`war.png` + the
  three `.audio.hash` files) reflect the same code compiled with
  the cycle-count-corrected primitives.

- **`platformer.gif` and `war.gif` rebuild.** Same one-frame
  timing drift, integrated across 360 frames of captured
  gameplay — the emulator job's gif-reproducibility check
  wouldn't pass without the refresh. `pong.gif` happened to
  byte-match the old capture after rebuild.

All verified:
  - `cargo clippy --all-targets -- -D warnings` clean on both
    rustc 1.94.1 and 1.95.0.
  - `cargo test --all-targets` — 616 + 3 + 75 tests pass.
  - Full emulator harness — 34/34 ROMs match goldens.
  - Committed-ROM reproducibility diff clean — every
    `examples/*.ne` compiles byte-identical to its committed
    `.nes`.
  - `docs/{platformer,war,pong}.gif` byte-match fresh captures.
  - SHA-256 of "NES" still computes to `AE9145DB…4E0D`.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 16:12:46 +00:00
Claude
76d0fd0d28
codegen: reuse analyzer's local allocations so inline asm {param} works
Fixes compiler-bugs.md #1 — the inline-asm `{name}` resolver
looks parameters up in the analyzer's `VarAllocation` table
(because that's the only address map it has), but `IrCodeGen::new`
was minting a parallel `$0300+` range for every function-local and
ignoring what the analyzer had picked. The spill prologue wrote the
param to the codegen's private address, the inline asm read from
the analyzer's zero-page address, and nothing ever bridged the two
— `LDA {param}` would silently load whatever the RAM clear left at
the stale slot (always `0`).

Fix: drop the `local_ram_next` loop and just look each local up in
`allocations` by the analyzer's qualified name
(`__local__{scope}__{local}`). The scope string that `gen_function`
already computed for `substitute_asm_vars` is now shared with the
new address-seeding loop via a `scope_prefix_for_fn(&str)` helper,
so the two call sites can't drift. The analyzer's layout already
satisfies the "no overlapping live locals" invariant the codegen
was relying on — it scopes every local under
`__local__<scope>__<name>` so two functions with a parameter named
`x` land in different slots.

Updated `gen_function_prologue_spills_params_to_local_ram`: the
regression test for the War-era param clobbering bug was asserting
the spill's destination specifically had to be an absolute address
at `$0300+`. That's no longer the mechanism — the spill lands in
whatever slot the analyzer assigned, which is zero page when
there's room. The test now asserts the destination is *any*
address outside `$04-$07`, which is the actual invariant.

Reverted the `LDX $04` / `LDY $05` workaround in
`examples/sha256/sha_core.ne` — every primitive there now uses
`{dst}` / `{src}` / `{w_ofs}` / `{h_ofs}` / `{k_ofs}` substitution
as originally intended. The "Parameter convention" comment that
documented the workaround is gone.

Regenerated `tests/emulator/goldens/inline_asm_demo.png`: that
example's `times_four(input)` was previously returning `input`
verbatim because the inline asm's `LDA {result}` / `ASL A` /
`ASL A` / `STA {result}` operated on a zero-page byte that was
disconnected from the NEScript-level `result` variable. With the
fix, `times_four` correctly returns `input * 4`, so the
smiley-tracker's frame-180 position shifts by the expected
`(frame_count * 4) mod 256` delta. The other 33 ROMs remain
byte-identical.

Verified:
  - `cargo clippy --all-targets -- -D warnings` clean on both
    rustc 1.94.1 and 1.95.0.
  - `cargo test --all-targets`: 616 + 3 + 75 tests pass.
  - `cargo fmt --check` clean.
  - Full emulator harness: 34/34 ROMs match goldens.
  - SHA-256 of "NES" still computes to
    `AE9145DB5CABC41FE34B54E34AF8881F462362EA20FD8F861B26532FFBB84E0D`.
  - `--memory-map` output now reflects what the generated code
    actually reads and writes (previously the codegen's $0300+
    override was invisible to the dump).

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 16:03:10 +00:00
Claude
f128170abf
compiler: satisfy four new clippy 1.95 lints so CI stays green
Rust stable rolled to 1.95.0 today (2026-04-16), which fires four
new warning-by-default lints on pre-existing code. All four have
mechanical fixes suggested by clippy itself:

  - `collapsible_match` (2x) in `src/analyzer/mod.rs` — merge the
    `if args.len() != N` guard into the `match` arm pattern. One
    diagnostic-push per arm, shape is identical to before.
  - `unnecessary_sort_by` in `src/optimizer/mod.rs` — replace
    `sort_by(|a, b| b.1.cmp(&a.1))` with
    `sort_by_key(|(_, c)| std::cmp::Reverse(*c))`.
  - `manual_checked_ops` in `src/optimizer/mod.rs::Div` folding —
    replace `if vb == 0 { 0 } else { va / vb }` with
    `va.checked_div(vb).unwrap_or(0)`. Same `x / 0 == 0` fallback.
  - `map_unwrap_or` in `src/main.rs` — `std::fs::metadata(...).
    map(|m| m.len()).unwrap_or(0)` → `.map_or(0, |m| m.len())`.

Verified with both the old 1.94.1 stable and the freshly-installed
1.95.0: `cargo clippy --all-targets -- -D warnings` is clean on
both; `cargo fmt --check` is clean; `cargo test --all-targets`
still passes 616 + 3 + 75; the emulator harness still matches
all 34 goldens byte-for-byte.

This unblocks the SHA-256 PR (imjasonh/nescript#28) and any
other PRs that run CI against Rust 1.95.

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 15:15:24 +00:00
Claude
5976b74b2f
compiler-bugs.md: document inline-asm {param} resolution bug
Full writeup of the codegen bug found while building the SHA-256
example: function parameters (and function-local `var`s)
referenced inside an `asm { ... }` block resolve to the
analyzer's zero-page allocation, but the codegen's prologue
spills the parameter transport slots ($04-$07) to a completely
different per-function RAM slot. Nothing copies between the two,
so `LDA {param}` always reads a stale zero-page byte.

The entry includes a minimal reproducer, a walk-through of the
two disagreeing address maps (analyzer's `var_allocations` vs.
codegen's `var_addrs` override in `Emitter::new`), the exact
workaround the SHA-256 primitives use (`LDX $04` / `LDY $05`
directly instead of `{dst}` / `{src}`), notes on the
inline_asm_demo golden silently encoding the bug
(`times_four(x)` returns `x`, not `x*4`), and a guess at the
fix (delete the codegen's override so both maps agree on the
analyzer's zero-page allocation).

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 15:04:15 +00:00
Claude
ba23f8578a
examples/sha256: interactive SHA-256 hasher with on-screen keyboard
An end-to-end FIPS 180-4 SHA-256 hasher running entirely on the NES.
The player types up to 16 ASCII characters on a 5x8 on-screen
keyboard, presses Enter, and the program computes and displays the
64-character hex digest.

Layout (`examples/sha256/*.ne`):
  constants.ne         layout + K[64] / H_INIT[8] tables
                       (declared as `var` with init_array because the
                       v0.1 compiler treats `const u8[N] = [...]` as
                       a no-op — noted in the file)
  assets.ne            44-tile Tileset (A..Z, 0..9, punctuation,
                       special keys, cursor) shared between BG and
                       sprite layers
  background.ne        static nametable (title, labels, keyboard
                       grid) painted at reset
  state.ne             globals
  sha_core.ne          32-bit byte primitives (copy, xor, and, add,
                       not, rotr, shr) in inline asm + sigma/Sigma
                       mixers + schedule/round steps + fold
  render.ne            OAM helpers for cursor, input buffer, and
                       64-nibble digest
  keyboard.ne          key dispatch table
  entering_state.ne    cursor navigation + typing + auto-demo
  computing_state.ne   phased driver (48 schedule steps + 64 rounds
                       + fold across ~30 frames at 4 iterations each)
  showing_state.ne     renders the 256-bit digest as 8 rows of 8
                       sprite glyphs

Implementation notes:
  - All 32-bit words live as 4 little-endian bytes in `wk[64]`,
    `w[256]`, `h_state[32]` so every primitive walks four bytes with
    `LDA {arr},X`/`STA {arr},X` chains and, for adds, a carry chain.
  - Every primitive reads its parameters straight out of the
    transport slots `$04`/`$05` rather than `{dst}`/`{src}`
    substitutions: the inline-asm resolver looks parameters up in
    the analyzer's allocation table but the codegen spills them to a
    different per-function RAM slot, so `{dst}` would resolve to a
    ZP slot nothing ever writes to. Bypassing the substitution
    entirely sidesteps the issue without a compiler change.
  - Rotate-right by any amount is a byte-rotate loop plus a bit-
    rotate loop so the 10 SHA amounts (2, 6, 7, 11, 13, 17, 18, 19,
    22, 25) all compile to a handful of chained `ROR`s.
  - The headless jsnes golden auto-types "NES" after 1 s of idle and
    captures its SHA-256 digest
    AE9145DB5CABC41FE34B54E34AF8881F462362EA20FD8F861B26532FFBB84E0D
    — byte-identical to `shasum` / `hashlib.sha256(b"NES")`.

Build: `cargo run --release -- build examples/sha256.ne`

https://claude.ai/code/session_01FRmSBruVWCufm3LsUVMs8v
2026-04-16 14:02:58 +00:00
ee619681ff
Merge pull request #27 from imjasonh/claude/implement-pong-game-8jgsM 2026-04-16 07:01:19 -04:00
Claude
6d9ebc7d7b
docs: add docs/pong.gif demo to README
Record a 6-second gif of examples/pong.nes running in jsnes and
embed it alongside docs/platformer.gif and docs/war.gif as the
third project demo. The gif opens on Pong's title menu (CPU VS
CPU / 1 PLAYER / 2 PLAYERS) — warmup = 4 frames keeps the menu
as the thumbnail the way war's recording does, and then the
headless autopilot advances to gameplay partway through the
clip.

- docs/pong.gif committed (128 KB)
- README.md links it under the war demo
- scripts/pre-commit rebuilds it when examples/pong* or the
  recorder/harness change
- .github/workflows/ci.yml fails if the committed copy is stale
- CLAUDE.md and tests/emulator/record_gif.mjs reference the new
  gif in the "how to regenerate" sections

https://claude.ai/code/session_0134F5uwDEVTes2Ee9S7JeXy
2026-04-16 10:44:57 +00:00
Claude
21b91f6398
examples/pong: production-quality Pong game with powerups and multi-ball
A complete, playable Pong game split across examples/pong/*.ne files
and pulled in from a top-level examples/pong.ne. Features:

- **Title screen** with a 3-option menu (CPU VS CPU / 1 PLAYER /
  2 PLAYERS), a cursor sprite, blinking "PRESS A" prompt, brisk
  title march on pulse 2, and autopilot that auto-confirms CPU VS
  CPU after 45 frames of no input so the headless jsnes golden
  harness reaches gameplay by frame 180.

- **Ball physics** with signed-magnitude velocity (u8 magnitude +
  sign bit per axis), wall bounce at top/bottom, paddle AABB
  collision with push-out, and score-out detection at left/right
  exits.

- **Multi-ball** via parallel ball_* arrays (MAX_BALLS = 3). Each
  ball scores a point independently; the round continues until the
  last ball exits the playfield.

- **CPU AI** that tracks the nearest active ball heading toward its
  side with a per-frame step, 4 px dead zone, and CPU_SPEED = 1 so
  rallies can end naturally.

- **Three powerup types** that spawn every ~4 seconds, bounce off
  all four walls, and are caught by paddle AABB overlap:
  1. LONG — extends the catching paddle from 24 → 40 px for 5 hits
  2. FAST — doubles ball x-velocity on the catcher's next hit
  3. MULTI — spawns two extra balls on the catcher's next hit

- **Victory** at first-to-7 with a "PLAYER N WINS" banner and the
  builtin fanfare, auto-returning to Title.

- **Audio**: 5 user-declared sfx (WallBounce, PaddleHit, Score,
  PowerSpawn, PowerCatch) plus a title march and the builtin
  fanfare for victory.

Source layout mirrors examples/war:

    examples/pong.ne               top-level game shell
    examples/pong/PLAN.md          living design doc
    examples/pong/constants.ne     layout + gameplay constants
    examples/pong/assets.ne        45-tile Tileset (paddles, ball, alphabet,
                                   digits, cursor, center-line, powerup icons)
    examples/pong/audio.ne         sfx + music declarations
    examples/pong/state.ne         all mutable globals
    examples/pong/rng.ne           8-bit Galois LFSR
    examples/pong/render.ne        draw helpers
    examples/pong/input.ne         paddle step (human + CPU AI)
    examples/pong/ball.ne          multi-ball physics + paddle collision
    examples/pong/powerup.ne       powerup entity (spawn, bounce, catch, apply)
    examples/pong/title_state.ne   state Title + menu
    examples/pong/play_state.ne    state Playing (P_SERVE/P_PLAY/P_POINT)
    examples/pong/victory_state.ne state Victory

Verification:
- 616 compiler unit tests pass (cargo test --all-targets)
- cargo fmt / cargo clippy --all-targets -- -D warnings clean
- 33/33 emulator harness goldens match
- examples/pong.nes builds byte-identically from source

https://claude.ai/code/session_0134F5uwDEVTes2Ee9S7JeXy
2026-04-16 01:25:29 +00:00