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The IrLowerer's wide_hi map records "this u8 temp's high byte lives at this other temp" pairs whenever a 16-bit value is produced. Both lower_function and lower_handler reset next_temp to 0 at the start of each function, but neither cleared wide_hi — so stale (low_id -> high_id) entries from earlier functions leaked into subsequent ones. When a fresh function reused those temp IDs for unrelated u8 expressions, is_wide() returned spurious true and widen() handed back stale (lo, hi) pairs whose hi happened to coincide with the *next* temp ID fresh_temp() was about to allocate. The result was 16-bit IR ops (CmpEq16 in particular) where the destination temp aliased one of the source operand high bytes — for War this made `match phase` arms past P_WIN_B impossible to enter and the game would freeze with both face-up cards on the table forever. Fix: clear wide_hi alongside the next_temp reset in both lower_function and lower_handler. Adds a regression test (ir::tests::wide_hi_does_not_leak_between_functions) that constructs a function whose body has no u16 ops but follows a function that does, and asserts no CmpEq16 op aliases its dest with an operand high byte. Also: - Convert the war Playing state's phase machine from an if-chain to a `match`, which is what tripped this bug to the surface (it was lurking in earlier ROMs too but their layouts never produced the dest/source collision shape). - Refactor begin_draw_a/b to set fly_card / fly_face_up via globals before calling arm_fly, since arm_fly only takes 4 params (the v0.1 ABI limit, now diagnosed by E0506). - Hoist the P_RESOLVE comparison result to the global pf_result to dodge the param-clobbering issue documented in examples/war/COMPILER_BUGS.md §2. - Document the bug as item #6 in COMPILER_BUGS.md with a minimal repro and reproducer-test pointer. - Refresh the war golden + audio hash to match the new ROM. https://claude.ai/code/session_0143dTgh3UeRrtfHgQwzcv5z |
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| .. | ||
| arrays_and_functions.audio.hash | ||
| arrays_and_functions.png | ||
| audio_demo.audio.hash | ||
| audio_demo.png | ||
| auto_chr_background.audio.hash | ||
| auto_chr_background.png | ||
| bitwise_ops.audio.hash | ||
| bitwise_ops.png | ||
| bouncing_ball.audio.hash | ||
| bouncing_ball.png | ||
| coin_cavern.audio.hash | ||
| coin_cavern.png | ||
| comparisons.audio.hash | ||
| comparisons.png | ||
| friendly_assets.audio.hash | ||
| friendly_assets.png | ||
| function_chain.audio.hash | ||
| function_chain.png | ||
| hello_sprite.audio.hash | ||
| hello_sprite.png | ||
| inline_asm_demo.audio.hash | ||
| inline_asm_demo.png | ||
| logic_ops.audio.hash | ||
| logic_ops.png | ||
| loop_break_continue.audio.hash | ||
| loop_break_continue.png | ||
| match_demo.audio.hash | ||
| match_demo.png | ||
| metasprite_demo.audio.hash | ||
| metasprite_demo.png | ||
| mmc1_banked.audio.hash | ||
| mmc1_banked.png | ||
| mmc3_per_state_split.audio.hash | ||
| mmc3_per_state_split.png | ||
| nested_structs.audio.hash | ||
| nested_structs.png | ||
| noise_triangle_sfx.audio.hash | ||
| noise_triangle_sfx.png | ||
| palette_and_background.audio.hash | ||
| palette_and_background.png | ||
| platformer.audio.hash | ||
| platformer.png | ||
| scanline_split.audio.hash | ||
| scanline_split.png | ||
| sfx_pitch_envelope.audio.hash | ||
| sfx_pitch_envelope.png | ||
| sprites_and_palettes.audio.hash | ||
| sprites_and_palettes.png | ||
| state_machine.audio.hash | ||
| state_machine.png | ||
| structs_enums_for.audio.hash | ||
| structs_enums_for.png | ||
| two_player.audio.hash | ||
| two_player.png | ||
| uxrom_banked.audio.hash | ||
| uxrom_banked.png | ||
| uxrom_banked_to_banked.audio.hash | ||
| uxrom_banked_to_banked.png | ||
| uxrom_user_banked.audio.hash | ||
| uxrom_user_banked.png | ||
| war.audio.hash | ||
| war.png | ||