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arrays_and_functions.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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arrays_and_functions.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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audio_demo.audio.hash
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platformer: end-to-end side-scroller demo + three runtime bug fixes
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2026-04-13 13:04:26 +00:00 |
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audio_demo.png
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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bitwise_ops.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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bitwise_ops.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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bouncing_ball.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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bouncing_ball.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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coin_cavern.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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coin_cavern.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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comparisons.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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comparisons.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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friendly_assets.audio.hash
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language: pleasant asset syntax for palettes, CHR, bg, sfx, music
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2026-04-13 16:09:53 +00:00 |
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friendly_assets.png
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language: pleasant asset syntax for palettes, CHR, bg, sfx, music
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2026-04-13 16:09:53 +00:00 |
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function_chain.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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function_chain.png
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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hello_sprite.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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hello_sprite.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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inline_asm_demo.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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inline_asm_demo.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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logic_ops.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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logic_ops.png
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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loop_break_continue.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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loop_break_continue.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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match_demo.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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match_demo.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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mmc1_banked.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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mmc1_banked.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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mmc3_per_state_split.audio.hash
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main: write the real mapper byte into the iNES header
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2026-04-13 01:27:42 +00:00 |
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mmc3_per_state_split.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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palette_and_background.audio.hash
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palette/background: first-class declarations with reset-time load and runtime swaps
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2026-04-13 11:11:33 +00:00 |
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palette_and_background.png
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palette/background: first-class declarations with reset-time load and runtime swaps
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2026-04-13 11:11:33 +00:00 |
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platformer.audio.hash
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fix(optimizer): preserve cross-block LoadImm uses in const_fold DCE
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2026-04-13 16:29:44 +00:00 |
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platformer.png
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platformer: end-to-end side-scroller demo + three runtime bug fixes
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2026-04-13 13:04:26 +00:00 |
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scanline_split.audio.hash
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main: write the real mapper byte into the iNES header
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2026-04-13 01:27:42 +00:00 |
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scanline_split.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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sprites_and_palettes.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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sprites_and_palettes.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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state_machine.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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state_machine.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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structs_enums_for.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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structs_enums_for.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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two_player.audio.hash
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tests/emulator: record audio goldens alongside screenshots
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2026-04-12 22:33:48 +00:00 |
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two_player.png
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tests/emulator: byte-exact golden-image diffs
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2026-04-12 21:30:18 +00:00 |
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uxrom_banked.audio.hash
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examples: add uxrom_banked and jsnes golden
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2026-04-13 02:04:25 +00:00 |
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uxrom_banked.png
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examples: add uxrom_banked and jsnes golden
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2026-04-13 02:04:25 +00:00 |